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Returning 35 results for 'calling warping reach'.
Other Suggestions:
casting wearing reach
causing wearing reach
crawling wearing reach
casting warding reach
casting walking reach
Monsters
Monster Manual
hit", "rollAction":"Stone Club"}, reach 15 ft. Hit: 24 (4d8 + 6);{"diceNotation":"4d8+6", "rollType":"damage", "rollAction":"Stone Club", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Warping
Multiattack. The fomorian makes two Stone Club attacks. It can replace one attack with a use of Warping Hex if available.
Stone Club. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to
Monsters
Monster Manual
: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 13 (3d6 + 3);{"diceNotation":"3d6+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing
Wisdom saving throw or gain no benefit from that rest.
Warping Terrain. Minor warps in reality occur near the lair; any creature (excluding the beholder) within 1 mile of the lair that makes a D20 Test
Classes
Player’s Handbook
;s armies, but even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic.
Becoming a
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Subclass feature
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Paladin Class Features
As a Paladin, you gain the following class features when you reach the specified Paladin levels. These features are listed in the Paladin Features table.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing
behind a calling card to taunt their victims. You may roll on the Master Thief Calling Cards table to determine what a master thief leaves behind.
Master Thief Calling Cards
d10;{"diceNotation
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Chain. Melee Weapon Attack: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Chain"} to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7);{"diceNotation":"2d12+7", "rollType":"damage
-shaping they provide.
Variant: Flesh Warping
Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a creature fails a saving throw against the sibriex’s Warp Creature
Monsters
Thieves’ Gallery
, reach 5 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2", "rollType":"damage", "rollAction":"Reinforced Lute", "rollDamageType":"bludgeoning"} bludgeoning damage plus 11 (2d10);{"diceNotation
":"Shortsword"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Shortsword", "rollDamageType":"piercing"} piercing damage plus 11 (2d10
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Club"} to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4", "rollType":"damage", "rollAction
":"Club", "rollDamageType":"bludgeoning"} bludgeoning damage.
Rat-Tail Whip. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Rat-Tail Whip"} to hit, reach 10 ft
Monsters
Mythic Odysseys of Theros
effects.Multiattack. Aphemia makes two attacks: one with her bite and one with her claws.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
","rollAction":"Bite","rollDamageType":"necrotic"} necrotic damage.
Claws. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 10 (2d6
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
":"to hit", "rollAction":"Hooves"} to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6);{"diceNotation":"3d6+6", "rollType":"damage", "rollAction":"Hooves", "rollDamageType":"bludgeoning"} bludgeoning
, calling to those close to death. Each non-Undead creature within 120 feet of the specter must make a DC 15 Constitution saving throw. On a failure, the creature hears the wail and is marked for death
Monsters
Acquisitions Incorporated
Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Maul"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3","rollType":"damage","rollAction":"Maul
adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored — actually a creature called the Wandering Crypt — took Auspicia from the
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
, reach 20 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Clockwork Claw", "rollDamageType":"piercing"} piercing damage, and if the target is a Medium or
;s next turn.
Phasmoball. The mastermind launches this gadget to a point the mastermind can see within 30 feet of itself, where the gadget unleashes a cloud of mind-warping gases in a 10-foot-radius
Monsters
The Wild Beyond the Witchlight
. Witch makes two Cane attacks.
Cane. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Cane"} to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2
, without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmius—now calling themselves Mister Witch and Mister Light
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
Sorrow.
Wave of Sorrow (Greatsword). Melee Weapon Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Wave of Sorrow"} to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6
Zelatar, found within his Abyssal domain of Azzatar. Graz’zt’s maddening influence radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location
Monsters
Mordenkainen Presents: Monsters of the Multiverse
+13","rollType":"to hit","rollAction":"Wave of Sorrow"} to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6);{"diceNotation":"4d6+6","rollType":"damage","rollAction":"Wave of Sorrow","rollDamageType
Argent Palace, a grandiose structure in the city of Zelatar, found within his abyssal domain of Azzagrat. Graz’zt’s demonic influence radiates outward in a tangible ripple, warping reality
monsters
make an ability check.Multiattack. The hag makes two Bite attacks or uses Spellcasting to cast Contagion. It can also use Warping Caress.
Bite. Melee Attack Roll: +9, reach 5 ft. Hit: 14 (2d8 + 5
Plague (level 8 version), Polymorph
Warping Caress. Constitution Saving Throw: DC 17, one creature within 5 feet. Failure: 19 (4d6 + 5) Necrotic damage, and the target gains 1 Exhaustion level
races
same legends speak of how the orcs abandoned their lands en masse—not because of enemy incursions or natural disaster, but because of some mysterious calling from their ancestors to sail west
across the sea. While it’s agreed that orcs did flee Etharis in a great fleet, their legacy calling to Thorgard av Holgar a century later, it seems apocryphal that an entire heritage could simply
monsters
;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":""}, reach 5 ft. Hit: 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Infesting Bite", "rollDamageType":"Piercing"} Piercing
each of its turns. The infestation ends when the target regains Hit Points or is targeted by an effect that ends the Poisoned condition.Disgusting Fey who delight in warping flesh and spreading
monsters
has Disadvantage on attack rolls and ability checks.Consume. Melee or Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Consume"}, reach 5 ft. or range 60 ft. Hit: 10
blood—and in its use during their rituals and when casting spells—not only as necessary but sacred. Their hunger reaches beyond the limits of their fangs and claws, calling to the blood of
monsters
":"1d20+4", "rollType":"to hit", "rollAction":"Claw"}, reach 5 ft. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"Slashing"} Slashing damage
warping the creature’s mind makes it all the more useful, since its stupidity makes it pliable and easy to herd. Some fleshwarpers use grothluts as guardians to slowly patrol the edges of their
monsters
", "rollType":"to hit", "rollAction":"Withering Touch"}, reach 5 ft. Hit: 17 (4d6 + 3);{"diceNotation":"4d6+3", "rollType":"damage", "rollAction":"Withering Touch", "rollDamageType":"Necrotic
"} Necrotic damage.
Despairing Cry. Chandriu wails in despair, calling out Volluk’s name. Each creature that can hear Chandriu in a 30-foot Emanation originating from her is subjected to the
monsters
attacks.
Rail Slam. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Rail Slam"}, reach 10 ft. Hit: 9 (1d10 + 4);{"diceNotation":"1d10+4", "rollType":"damage
creature next finishes a Long Rest or receives a Lesser Restoration spell or similar magic.
Spirit Calling. Within 1 mile of the locomotive, Hostile Shrouded and specter;Specters are abundant and drawn to
monsters
save.Multiattack. Dagon makes four Slashing Claw attacks.
Slashing Claw. Melee Attack Roll: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Slashing Claw"}, reach 20 ft. Hit: 21 (2d10 + 10
at the head of the cults established among human villages by the deep ones. Careful to avoid calling too much attention to their true aims, these cults ultimately serve Cthulhu but few in their ranks
Monsters
Mordenkainen's Fiendish Folio Volume 1
","rollType":"to hit","rollAction":"Greatsword"} to hit, reach 10 ft., one target. Hit: 29 (6d6 + 8);{"diceNotation":"6d6+8","rollType":"damage","rollAction":"Greatsword","rollDamageType":"slashing"} slashing
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return
monsters
4.
Dimensional Warping. Wisdom Saving Throw: DC 14, if a creature within 30 feet of the dimensional shambler attempts to teleport. Failure: The creature doesn’t teleport. Success: The creature
;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Dimensional Claw"}, reach 10 ft. Hit: 11 (1d10 + 5);{"diceNotation":"1d10+5", "rollType":"damage", "rollAction":"Dimensional Claw
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Flesh Warping When a creature fails a saving throw against the sibriex’s Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect
warping, an agonizing process that takes at least 1 hour while the creature stays within 30 feet of the sibriex. At the end of the process, roll once on the Flesh Warping table (or choose one effect) to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Flesh Warping When a creature fails a saving throw against the sibriex’s Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect
warping, an agonizing process that takes at least 1 hour while the creature stays within 30 feet of the sibriex. At the end of the process, roll once on the Flesh Warping table (or choose one effect) to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
available.
Stone Club. Melee Attack Roll: +9, reach 15 ft. Hit: 24 (4d8 + 6) Bludgeoning damage.
Warping Hex (Recharge 4–6). Wisdom Saving Throw: DC 16, one creature the fomorian can see within
Warping table to inspire the cosmetic effects a creature undergoes while they’re affected by a fomorian’s Warping Hex. Fomorian Warping 1d4 The Fomorian’s Hex Causes... 1 Colorful, wandering
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
Compendium
- Sources->Dungeons & Dragons->Monster Manual
available.
Stone Club. Melee Attack Roll: +9, reach 15 ft. Hit: 24 (4d8 + 6) Bludgeoning damage.
Warping Hex (Recharge 4–6). Wisdom Saving Throw: DC 16, one creature the fomorian can see within
Warping table to inspire the cosmetic effects a creature undergoes while they’re affected by a fomorian’s Warping Hex. Fomorian Warping 1d4 The Fomorian’s Hex Causes... 1 Colorful, wandering
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Flesh Warping table. A spell that removes a curse ends all ichor-related warping effects on a creature. Ichor-Coated Weapons Demon ichor is sticky enough to adhere to most weapons. A creature in Avernus
that takes damage from a weapon coated with demon ichor suffers a flesh-warping transformation if it fails its saving throw (as described above). After hitting its target, the weapon is no longer
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Flesh Warping table. A spell that removes a curse ends all ichor-related warping effects on a creature. Ichor-Coated Weapons Demon ichor is sticky enough to adhere to most weapons. A creature in Avernus
that takes damage from a weapon coated with demon ichor suffers a flesh-warping transformation if it fails its saving throw (as described above). After hitting its target, the weapon is no longer
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, spearhead some covert enterprise, or enjoy a quiet life of luxury. When a master thief completes a challenging heist, they often leave behind a calling card to taunt their victims. You may roll on the
Master Thief Calling Cards table to determine what a master thief leaves behind. Master Thief Calling Cards d10 Calling Card 1 Tiny, folded paper cat 2 Red bird feather 3 Rose petal 4 Figurine made from
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, spearhead some covert enterprise, or enjoy a quiet life of luxury. When a master thief completes a challenging heist, they often leave behind a calling card to taunt their victims. You may roll on the
Master Thief Calling Cards table to determine what a master thief leaves behind. Master Thief Calling Cards d10 Calling Card 1 Tiny, folded paper cat 2 Red bird feather 3 Rose petal 4 Figurine made from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
aid freely; they demand a service or a treasure in return for the flesh-shaping they provide. Variant: Flesh Warping Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a
creature fails a saving throw against the sibriex’s Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect, which vanishes when Warp
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
aid freely; they demand a service or a treasure in return for the flesh-shaping they provide. Variant: Flesh Warping Creatures that encounter a sibriex can be twisted beyond recognition. Whenever a
creature fails a saving throw against the sibriex’s Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect, which vanishes when Warp