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Returning 35 results for 'calling waves revealing'.
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Monsters
Mythic Odysseys of Theros
fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an
. In recent memory, the massive menace rose from the waves to topple the Pyrgnos, Meletis’s great repository of scholarly knowledge. Since that day, the polis keeps a watch specifically for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leads the procession. The carriage bears a large man wearing a white mask and vines of jeli flowers. He waves to the adoring public as figures in gowns and head scarves the color of jeli flowers march
—calling him the “Prince of Vice”—to attract his attention. A character who asks a bystander about the significance of the Prince of Vice, or who succeeds on a DC 14 Intelligence (History) check, learns
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leads the procession. The carriage bears a large man wearing a white mask and vines of jeli flowers. He waves to the adoring public as figures in gowns and head scarves the color of jeli flowers march
—calling him the “Prince of Vice”—to attract his attention. A character who asks a bystander about the significance of the Prince of Vice, or who succeeds on a DC 14 Intelligence (History) check, learns
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have been updated for the current edition of the game, revealing deadly shores for brave crews to explore anew. Along with these adventures returns one of D&D’s most famous seaside settings: the port
town’s opportunities and hardships. The sea and its threats aren’t unique to Saltmarsh. To help launch explorations across the wild waves, appendix A, “Of Ships and the Sea,” presents a toolbox for ocean
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have been updated for the current edition of the game, revealing deadly shores for brave crews to explore anew. Along with these adventures returns one of D&D’s most famous seaside settings: the port
town’s opportunities and hardships. The sea and its threats aren’t unique to Saltmarsh. To help launch explorations across the wild waves, appendix A, “Of Ships and the Sea,” presents a toolbox for ocean
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, revealing themselves to be guards protecting the Prince of Vice.
As bystanders flee the area, the character who has the highest passive Wisdom (Perception) score spots a figure in green and yellow
pact with the spirit, which has the same effect as her calling it. In either case, the biza appears above Kala at the start of the following round and attacks the characters. The biza uses the wraith
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, revealing themselves to be guards protecting the Prince of Vice.
As bystanders flee the area, the character who has the highest passive Wisdom (Perception) score spots a figure in green and yellow
pact with the spirit, which has the same effect as her calling it. In either case, the biza appears above Kala at the start of the following round and attacks the characters. The biza uses the wraith
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters who hear that calling and respond to it. Running This Prelude Characters in this prelude can come from any background. Perhaps they’re discovering the gods for the first time, or they might be
divine calling to learn about their deity’s goals and become one of their chosen. You may alter any of this prelude’s elements to better match individual gods’ virtues and identities. Before you begin
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters who hear that calling and respond to it. Running This Prelude Characters in this prelude can come from any background. Perhaps they’re discovering the gods for the first time, or they might be
divine calling to learn about their deity’s goals and become one of their chosen. You may alter any of this prelude’s elements to better match individual gods’ virtues and identities. Before you begin
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
: Waves of heat assail you as the door opens, revealing an iron road leading to a basalt citadel surrounded by the charred remains of defeated armies. Prisoners scream from iron gibbets that festoon the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
: Waves of heat assail you as the door opens, revealing an iron road leading to a basalt citadel surrounded by the charred remains of defeated armies. Prisoners scream from iron gibbets that festoon the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kraken Beneath the waves, the kraken sleeps for untold ages, awaiting some fell sign or calling. Land-born mortals who sail the open sea forget the reasons their ancestors dreaded the ocean, even as
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
capitalize on it. In recent years, a Northlander woman calling herself the Storm Maiden arose as a battle leader among them, which was unusual because Northlanders don’t allow women to raid or fish. Said to
waves. She is known to be unable to drown, and many people fear her return. Rault the Wise, king of the Norls, lost both his elderly son Olfgaut and grandson in battles against the Storm Maiden
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
capitalize on it. In recent years, a Northlander woman calling herself the Storm Maiden arose as a battle leader among them, which was unusual because Northlanders don’t allow women to raid or fish. Said to
waves. She is known to be unable to drown, and many people fear her return. Rault the Wise, king of the Norls, lost both his elderly son Olfgaut and grandson in battles against the Storm Maiden
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kraken Beneath the waves, the kraken sleeps for untold ages, awaiting some fell sign or calling. Land-born mortals who sail the open sea forget the reasons their ancestors dreaded the ocean, even as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
happily do it again.” Nargis’s Story Myx Nargis Ruba plays the part of the friendly tavern keeper perfectly. If the characters strike up a conversation without initially revealing that Samira sent them
Proud Edun to break the bargain. After calling the witch to a secret meeting, they murdered her. Learning about Kala Mabarin When the effects of the poison end, Diva Luma and her fellow entertainers
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
attack or be damaged. In Draconic, they accuse the characters of trespassing, calling them desecraters and betrayers. A character can calm the spirits by assuring them in Draconic of the party’s
a hand and says the following: “Enough!” The robed figure pushes back her hood and removes her skull mask, revealing the features of an elven woman. “Forgive the rough welcome, but it was necessary
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
happily do it again.” Nargis’s Story Myx Nargis Ruba plays the part of the friendly tavern keeper perfectly. If the characters strike up a conversation without initially revealing that Samira sent them
Proud Edun to break the bargain. After calling the witch to a secret meeting, they murdered her. Learning about Kala Mabarin When the effects of the poison end, Diva Luma and her fellow entertainers
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
attack or be damaged. In Draconic, they accuse the characters of trespassing, calling them desecraters and betrayers. A character can calm the spirits by assuring them in Draconic of the party’s
a hand and says the following: “Enough!” The robed figure pushes back her hood and removes her skull mask, revealing the features of an elven woman. “Forgive the rough welcome, but it was necessary
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Waterdeep stands for longer than human histories record. But as is the way across the dangerous North, civilization at the foot of Mount Waterdeep has crested and ebbed in great waves. Elf scholars assure
most obvious of Waterdeep’s so-called splendors. After the Spellplague came the Sundering. Elf scholars insist on calling it the Second Sundering, asserting that the creation of Evermeet thousands of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
action is required to open it, revealing the box inside. The blue metal box is made from magically enhanced iron that is impervious to rust and has invulnerability to all damage. It has no lock or latch
, and it can’t be opened by any normal means. See “Moving Aubreck’s Treasure” for details on carrying the box after the elder octopus attacks, and for getting the treasure safely off Emperor of the Waves.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Waterdeep stands for longer than human histories record. But as is the way across the dangerous North, civilization at the foot of Mount Waterdeep has crested and ebbed in great waves. Elf scholars assure
most obvious of Waterdeep’s so-called splendors. After the Spellplague came the Sundering. Elf scholars insist on calling it the Second Sundering, asserting that the creation of Evermeet thousands of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
action is required to open it, revealing the box inside. The blue metal box is made from magically enhanced iron that is impervious to rust and has invulnerability to all damage. It has no lock or latch
, and it can’t be opened by any normal means. See “Moving Aubreck’s Treasure” for details on carrying the box after the elder octopus attacks, and for getting the treasure safely off Emperor of the Waves.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
secret door to swing inward, revealing a dusty room with several shelves. Lining the shelves are jars, most of which contain harmless liquids. Among these are six specimen jars, each containing one
roof has collapsed, revealing the sky. Perched atop the rubble is a hunched figure wrapped in a cloak. It gazes at the sky, unaware of you.
Zala Morphus The cloaked figure is Zala Morphus, a human
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
secret door to swing inward, revealing a dusty room with several shelves. Lining the shelves are jars, most of which contain harmless liquids. Among these are six specimen jars, each containing one
roof has collapsed, revealing the sky. Perched atop the rubble is a hunched figure wrapped in a cloak. It gazes at the sky, unaware of you.
Zala Morphus The cloaked figure is Zala Morphus, a human
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
saving throws. When the effect ends, the creature gains 1 level of exhaustion. 3 Waves of vitality crash over the creature. The creature’s hit point maximum increases by 2d10, and it gains the same number
Keys d6 Key 1 Throwing a silver orb through an ancient arch 2 Spilling a pint of humanoid blood 3 Calling the name of a specific archfey three times 4 Wearing the regalia of a lost royal dynasty 5 Permanently sacrificing a memory of joy 6 Being the descendant of a legendary hero
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
saving throws. When the effect ends, the creature gains 1 level of exhaustion. 3 Waves of vitality crash over the creature. The creature’s hit point maximum increases by 2d10, and it gains the same number
Keys d6 Key 1 Throwing a silver orb through an ancient arch 2 Spilling a pint of humanoid blood 3 Calling the name of a specific archfey three times 4 Wearing the regalia of a lost royal dynasty 5 Permanently sacrificing a memory of joy 6 Being the descendant of a legendary hero
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
— buried under ash like Pompeii, or sunk beneath the waves like Atlantis. You can choose the cataclysm or determine one randomly using the Cataclysmic Disasters table. Cataclysmic Disasters d10
might or might not happen, depending on the actions of the characters. Describe the person or creature that discovered the prophecy and how it was found. What did this creature gain by revealing it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with relief and waves, shouting, “Please, help me find my comrades!”
The lawful good ghost, who says its name is Chandry, pleads with the characters to help it reunite with its comrades inside
turn to the party, revealing ghostly, screaming skulls instead of faces. The soldiers are three hostile wights. Three will-o’-wisps, previously invisible, appear at the start of combat and fight
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with relief and waves, shouting, “Please, help me find my comrades!”
The lawful good ghost, who says its name is Chandry, pleads with the characters to help it reunite with its comrades inside
turn to the party, revealing ghostly, screaming skulls instead of faces. The soldiers are three hostile wights. Three will-o’-wisps, previously invisible, appear at the start of combat and fight
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
appendix C) is here, he is kneeling before the statue and calling on Deep Duerra (speaking in Dwarvish) to grant him the power to conquer his foes. Describe him as a soot-stained, gray-bearded duergar
Klondorn, it tosses aside the miter, revealing its true form, and attacks. If reduced to 0 hit points, the devil vanishes in a cloud of black smoke and returns to the Nine Hells, leaving its hat of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
appendix C) is here, he is kneeling before the statue and calling on Deep Duerra (speaking in Dwarvish) to grant him the power to conquer his foes. Describe him as a soot-stained, gray-bearded duergar
Klondorn, it tosses aside the miter, revealing its true form, and attacks. If reduced to 0 hit points, the devil vanishes in a cloud of black smoke and returns to the Nine Hells, leaving its hat of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
disrupts thought patterns in other creatures, which experience flashing colors, hallucinations, disorientation, and waves of hopelessness. Star Spawn Grue
Small Aberration, Typically Neutral Evil
Armor
emaciated frames. Cultists summon these creatures to serve as guards and assassins, two roles at which they excel. The cultists who blaspheme reality by calling out to Elder Evils often speak of a Far Realm
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the Dragon Bar, an imp encourages them to speak with Vez the oni. F3: Illusory Fountain Heavy doors swing inward, revealing a jingling fountain of gold coins rising from the floor of an extravagant
night. Worse yet, the foolhardy dragon has racked up a 100 gp bar tab he can no longer afford. If a character pays off the dragon’s debt, Winter’s Bite thanks the character, calling them a “friend of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
beautiful glass sculptures attached to stone pedestals. The sculptures include a red glass dragon unfurling its wings, blue glass waves crashing against a lighthouse, a delicate teal dryad laughing
characters enter through the secret door in the west wall: This chamber holds the king in his new, terrible form: a hulking, ashen brute with his ribcage torn open, revealing an empty cavity where his