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Returning 35 results for 'calling way resides'.
Other Suggestions:
calling way relies
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
nearby settlements, an ogre chitterlord often leads the way, calling rats from the alleys and sewers to harry townsfolk from within the city while the ogres lay siege to the outer walls. Should their
Magic Items
Baldur’s Gate: Descent into Avernus
!
5
I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6
I ignore those who do not support my plans, for my calling is higher than all others
)
3
Responsibility. It is the duty of the strong to protect the weak. (Lawful)
4
Respect. All people deserve to be treated with dignity. (Good)
5
Honor. The way I
Backgrounds
Baldur’s Gate: Descent into Avernus
you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route
during the voyage.
Baldur’s Gate Feature: Smuggler’s Sense
You’re familiar with the docks of Baldur’s Gate, the movement of inspectors and tax collectors, the way cargo and
Monsters
Fizban's Treasury of Dragons
their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk
features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald dragon resides in a grand rectangular hall near the center of the
Monsters
Fizban's Treasury of Dragons
emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of their way to
dragon resides in a grand rectangular hall near the center of the vaults, keeping one eye on the hallway leading to the flooded stairwell, never quite trusting that some covetous intruder won’t
Backgrounds
Baldur’s Gate: Descent into Avernus
find a way to salvation.
2
You helped break a Guild protection racket afflicting a community of immigrants in the Outer City. Now, you can’t travel through that part of the city without your
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find the most equitable solution to arguments.
5
I
Backgrounds
Sword Coast Adventurer's Guide
trouble, I’m always ready to lend help.
3
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find
. (Neutral)
6
Destiny. Nothing and no one can steer me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see
monsters
the following effect. Constitution Saving Throw: DC 15. Failure: The target is cursed until it finishes a Short or Long Rest. While cursed in this way, the creature makes Dexterity-based D20
of the jolly “Motley Man.” He has stolen a psychic imprint of her Dorianna’s right hand, which allows him to cast the Arcane Hand spell. When he casts Arcane Hand in this way, the
Monsters
Mordenkainen's Fiendish Folio Volume 1
intimidation to get their way. A fog giant seeks out news and rumors of treasures that appeal to its sense of refinement, then tracks down and treats owners of those treasures to a show of force. Kicking
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return
monsters
isn’t compelled to act in a specific way. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically
Tiny objects and foul food.
Loyal Dwelling. The lair itself, including any greater structure or complex it resides within, rejects intruders. Ability checks to pick locks or find secret doors have
Class
Legacy
This doesn't reflect the latest rules and lore.
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Rules
Class is the primary definition of what your character can do. It's more than a profession; it's your character's calling. Class shapes the way you think about the world and interact with it and your
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
lend help.
3
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find the most equitable solution to
no one can steer me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see them again.
2
I worked the land
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
her missing son, Huarwar. Crannoc Siever, the town speaker, resides in the castle and is also a prisoner. Devil-worshiping cultists calling themselves the Knights of the Black Sword have taken over and
Black Swords The characters don’t get this quest in the customary way, which is to say that the residents of Caer-Dineval aren’t counting on adventurers to help them. The quest falls into the party’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
her missing son, Huarwar. Crannoc Siever, the town speaker, resides in the castle and is also a prisoner. Devil-worshiping cultists calling themselves the Knights of the Black Sword have taken over and
Black Swords The characters don’t get this quest in the customary way, which is to say that the residents of Caer-Dineval aren’t counting on adventurers to help them. The quest falls into the party’s
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
earliest memories that the paladin’s life was your calling, almost as if you had been sent into the world with that purpose stamped on your soul.
As guardians against the forces of wickedness
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
orifice of an evil extradimensional creature that resides in the Far Realm and can telepathically contact creatures within 1 mile of the bag. Starglass Waypoint. Characters who answer the telepathic
explore Starglass Waypoint, the characters might find themselves confronted by a stern githyanki knight, distraught modrons, and a dragon who is fed up with the way treasure keeps disappearing from his magic bag.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
orifice of an evil extradimensional creature that resides in the Far Realm and can telepathically contact creatures within 1 mile of the bag. Starglass Waypoint. Characters who answer the telepathic
explore Starglass Waypoint, the characters might find themselves confronted by a stern githyanki knight, distraught modrons, and a dragon who is fed up with the way treasure keeps disappearing from his magic bag.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
rivals made a good pair. Vidorant was skilled with picking locks and deftly getting into tough places, and Goldenbeard used his connections and quick thinking to research targets and talk the pair’s way
—until thirty guards suddenly surrounded the pair of thieves. Vidorant nimbly escaped via the roof with the diadem in hand, but Goldenbeard was caught. He avoided imprisonment by calling in favors
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
rivals made a good pair. Vidorant was skilled with picking locks and deftly getting into tough places, and Goldenbeard used his connections and quick thinking to research targets and talk the pair’s way
—until thirty guards suddenly surrounded the pair of thieves. Vidorant nimbly escaped via the roof with the diadem in hand, but Goldenbeard was caught. He avoided imprisonment by calling in favors
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
28. Private Chapel The temple’s high priest resides in these small quarters, which contain a bed, personal effects, ceremonial robes, and religious instruments of office. A fireplace along the
mechanical guide spend 1 charge in this area causes the high priest to leave for area 29 by way of the secret door, then prepare for a ceremony of blessing.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
others. When possible, you use the symbol as a calling card to mark your work. 2 Outfit. Whether it is a leather duster with a group symbol or a distinctive handkerchief tucked in your pocket, your gang
everyone knows the truth behind it. You’re part of that facade of legitimacy, but you have a reputation for getting away with (literal) murder. 6 Legends. You have an air of mystery, and people whisper that you command strange powers. True or not, this reputation keeps people out of your way.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Peril at the Parade The March of Vice parade begins as the characters make their way to the pier. The parade runs down the River of Gold and ends at the jetty. As the characters come to the city’s
—calling him the “Prince of Vice”—to attract his attention. A character who asks a bystander about the significance of the Prince of Vice, or who succeeds on a DC 14 Intelligence (History) check, learns
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
others. When possible, you use the symbol as a calling card to mark your work. 2 Outfit. Whether it is a leather duster with a group symbol or a distinctive handkerchief tucked in your pocket, your gang
everyone knows the truth behind it. You’re part of that facade of legitimacy, but you have a reputation for getting away with (literal) murder. 6 Legends. You have an air of mystery, and people whisper that you command strange powers. True or not, this reputation keeps people out of your way.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
highest ideals of their calling. What is the temptation that your character succumbs to or finds it difficult to resist? Temptations d6 Temptation 1 Fury. When your anger is roused, you have trouble
of the enemies you must defeat, and at times you see no way to achieve final victory. 6 Greed. Regardless of how much glory and treasure you amass, it’s never enough for you.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
28. Private Chapel The temple’s high priest resides in these small quarters, which contain a bed, personal effects, ceremonial robes, and religious instruments of office. A fireplace along the
mechanical guide spend 1 charge in this area causes the high priest to leave for area 29 by way of the secret door, then prepare for a ceremony of blessing.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in Thither. As the characters make their way through Thither’s ancient forest, they might find a fairy ring or a wanted poster (see “Features of Thither”) or have a random encounter (see “Arrival in
Yon and back to Thither. Squirt resides at Little Oak (see “Locations in Thither”). If you choose not to run the Little Oak encounter, you can place Squirt in another location that the characters are likely to visit.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
resides. Their bodies remain unconscious in suspended animation while they are projected into the Astral Plane. Read the following aloud to the players. You are floating, weightless, adrift. A gray
— watching as a grotesque procession makes its way through them. Myconids of all sizes caper madly before a troupe of giant animated mushrooms, bearing a mossy litter upon which sits the Demon Queen of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
resides. Their bodies remain unconscious in suspended animation while they are projected into the Astral Plane. Read the following aloud to the players. You are floating, weightless, adrift. A gray
— watching as a grotesque procession makes its way through them. Myconids of all sizes caper madly before a troupe of giant animated mushrooms, bearing a mossy litter upon which sits the Demon Queen of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in Thither. As the characters make their way through Thither’s ancient forest, they might find a fairy ring or a wanted poster (see “Features of Thither”) or have a random encounter (see “Arrival in
Yon and back to Thither. Squirt resides at Little Oak (see “Locations in Thither”). If you choose not to run the Little Oak encounter, you can place Squirt in another location that the characters are likely to visit.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Area Information Dimensions & Terrain This oddly circular chamber is forty feet in diameter one way and fifty feet in diameter the other. Other Features Statues, carved from a pure white marble
in various states of torture. Feel free to make up descriptions of what this could be, or simply leave it to the imagination of your players. Either way, some degree of discretion and sensitivity to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a greater calling? Folk Hero Bard. You served as a medic in the Last War, using humor and stories to keep up the spirits of your patients. You’ve seen too much suffering, and you need to do something
about it. You’ve broken away from the house and you’ve been doing charitable work in your community. But you want to find a way to do more. Criminal Rogue. You grew up as an orphan in Sharn. One of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
highest ideals of their calling. What is the temptation that your character succumbs to or finds it difficult to resist? Temptations d6 Temptation 1 Fury. When your anger is roused, you have trouble
of the enemies you must defeat, and at times you see no way to achieve final victory. 6 Greed. Regardless of how much glory and treasure you amass, it’s never enough for you.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Peril at the Parade The March of Vice parade begins as the characters make their way to the pier. The parade runs down the River of Gold and ends at the jetty. As the characters come to the city’s
—calling him the “Prince of Vice”—to attract his attention. A character who asks a bystander about the significance of the Prince of Vice, or who succeeds on a DC 14 Intelligence (History) check, learns
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a greater calling? Folk Hero Bard. You served as a medic in the Last War, using humor and stories to keep up the spirits of your patients. You’ve seen too much suffering, and you need to do something
about it. You’ve broken away from the house and you’ve been doing charitable work in your community. But you want to find a way to do more. Criminal Rogue. You grew up as an orphan in Sharn. One of
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Area Information Dimensions & Terrain This oddly circular chamber is forty feet in diameter one way and fifty feet in diameter the other. Other Features Statues, carved from a pure white marble
in various states of torture. Feel free to make up descriptions of what this could be, or simply leave it to the imagination of your players. Either way, some degree of discretion and sensitivity to