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                        Returning 35 results for 'calling wearing rivals'.
                    
                
                        
                            
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                                        casting wearing reveals
                                    
                                
                                    
                                        causing wearing reveals
                                    
                                
                                    
                                        calling warning rivals
                                    
                                
                                    
                                        casting wearing rival
                                    
                                
                                    
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     elusive, manipulative, unpredictable, and willing to cheat or kill comrades and rivals alike if doing so benefits them. The worshipers of Sseth have their hands in many schemes, often plying the middle
                                                
                                            
                                                
                                                     in each form. Any equipment it is wearing or carrying isnât transformed. If it dies, it stays in its current form.
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmiusânow calling themselves Mister Witch and Mister Light
                                                
                                            
                                                
                                                     see the seeds of doubt in the carnival staff.âNecroticBlessing of the Raven Queen (1/Day). Witch magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     enemies and track down thieves who make off with prized treasures. In the city of Menzoberranzan in the Forgotten Realms, noble houses often employ shadowblades to eliminate rivals from other houses
                                                
                                            
                                                
                                                     the Abyss, siphoning its essence into themselves.Shadow Step. While in dim light or darkness, the drow teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Underdark cities from enemies and track down thieves who make off with prized treasures. In the city of Menzoberranzan in the Forgotten Realms, noble houses often employ shadowblades to eliminate rivals from
                                                
                                            
                                                
                                                    . While in dim light or darkness, the drow teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn.
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    ":"damage","rollAction":"Claws","rollDamageType":"piercing"} slashing damage.
Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look
                                                
                                            
                                                
                                                     with her.Three Green Hag (Coven Variant);green hags named Dread Morgan, Vile Sazha, and Auntie Greenbones were once rivals who dwelled in an area of the Feywild coterminous with the High Forest. A
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , invisibility (self only), lightning bolt, suggestion, wall of fire
3/day: dispel magic
Teleport. Hutijin magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an
                                                
                                            
                                                
                                                     rivals. Other archdevils know how much Hutijin despises mortals and have secretly disseminated the means to call him from the Nine Hells in the hope of distracting the archdevil long enough for them to
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , invisibility, major image
3/day each: dispel magic, fly, suggestion, wall of fire
1/day: dominate monster
Teleport. Bael teleports, along with any equipment he is wearing or carrying, up to 120 feet
                                                
                                            
                                                
                                                     constantly stymied by politically shrewd rivals.
Bael prefers to make servants out of his adversaries, and mortals bound to his service earn their wretched place by falling victim to his superior
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Cloud Rune. The giant has a cloud rune inscribed on a mask in its possession. While holding or wearing the mask bearing the rune, the giant has truesight within a range of 30 feet and can use its
                                                
                                            
                                                
                                                     trickery.
Years of successful wagers make destiny gamblers so confident in their ability to win any challenge that they invite potential rivals to name the terms of a wager. Those who are foolish enough to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     can help them defeat Dranzorg. Eternal Rivals. Dranzorg focuses his attacks on the character wearing Maraâs armor. If a character wearing Maraâs armor is reduced to fewer than half their hit points
                                                
                                            
                                                
                                                     described in area 5a. If the party doesnât release him, he breaks free himself after an hour. Dranzorg torments the party and rampages through the house, calling for Mara to face him. Once freed, he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , Castle Laventz, as his own. Months later, the relentless knight Mara Silvra received word of her fatherâs defeat. Calling in debts and intimidating mercenaries, Mara forged a small army during her grueling
                                                
                                            
                                                
                                                     march home. Upon arriving, she expected to find her homelandâs nobility ready to rise to her cause, but theyâd been cowed and terrified by reports of Dranzorg entombing captives and rivals in his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     rivals made a good pair. Vidorant was skilled with picking locks and deftly getting into tough places, and Goldenbeard used his connections and quick thinking to research targets and talk the pairâs way
                                                
                                            
                                                
                                                    âuntil thirty guards suddenly surrounded the pair of thieves. Vidorant nimbly escaped via the roof with the diadem in hand, but Goldenbeard was caught. He avoided imprisonment by calling in favors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     leads the procession. The carriage bears a large man wearing a white mask and vines of jeli flowers. He waves to the adoring public as figures in gowns and head scarves the color of jeli flowers march
                                                
                                            
                                                
                                                    âcalling him the âPrince of Viceââto attract his attention. A character who asks a bystander about the significance of the Prince of Vice, or who succeeds on a DC 14 Intelligence (History) check, learns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     ferries them free of charge. Tyrza bids them a glorious adventure. The Competition The characters arenât the only heroes headed to Grakenok. These two rivals also step up and seek to find out whatâs
                                                
                                            
                                                
                                                     happened at Grakenok: Sytri. A silent, masked woman wearing Doomguard armor, Sytri is a chaotic good Doomguard rot blade (see Morteâs Planar Parade). She unfurls a carpet of flying measuring 3 feet by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts
                                                
                                            
                                                
                                                    .
 Actions
 Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
 Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    8. The Fate of Falkirâs Fist A little more than a year ago, four dwarf adventurers calling themselves Falkirâs Fist made it this far into Undermountain before Muiral killed them. The room where they
                                                
                                            
                                                
                                                     wearing the helm gains the following flaw until the helm is removed: âIâm exceedingly stubborn and think Iâm right all the time.â (This flaw supersedes any conflicting flaw.) Before he died, Falkir
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Fruit Stalls Scattered throughout Seelie Market are stalls brimming with ripe apples, apricots, grapes, mangoes, and other delicious fruit. Goblins native to the Feywild run these stalls, calling out
                                                
                                            
                                                
                                                     creature and anything it is wearing or carrying become invisible for 24 hours. This invisibility ends early immediately after the creature attacks or casts a spell. 8 The creature gains the benefits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , calling them in when it suits them â often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds donât disrupt Guild
                                                
                                            
                                                
                                                     business or draw the attention of the authorities, no one interferes. Recent rumors claim that an Outer City kingpin known as Straightstick is calling in all his favors to make a move on a Lower City turf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    , calling them in when it suits them â often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds donât disrupt Guild
                                                
                                            
                                                
                                                     business or draw the attention of the authorities, no one interferes. Recent rumors claim that an Outer City kingpin known as Straightstick is calling in all his favors to make a move on a Lower City turf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , increase their personal power, and befuddle the minds of their enemies. Mind whisperers are elusive, manipulative, unpredictable, and willing to cheat or kill comrades and rivals alike if doing so
                                                
                                            
                                                
                                                    : detect thoughts, hypnotic pattern
 Bonus Actions
 Change Shape. The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isnât transformed. If it dies, it stays in its current form.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     from doing so. As long as these Barovians are with the adventurers, random encounters occur on a roll of 9 or higher. Barovian Witch You hear a womanâs scratchy voice calling out a name. âGrizzlegut
                                                
                                            
                                                
                                                    ! Grizzlegut, where are you? A pox on you, you mangy cat!â Through the darkness comes a crone wearing a pointed black hat and a burlap gown stained with soot.
 Characters can try to hide from the witch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     across the Sumber Hills. It can be seen from afar by anyone traversing the hills and is used as a private retreat by an elite hippogriff flying club comprised of rich Waterdhavians calling themselves
                                                
                                            
                                                
                                                     the Feathergale Knights. These âknightsâ affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry. The club is a cover for the Cult of the Howling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     southwest section and ate several orcs before settling on the roof. With a terrible roar, the gorged dragon drove the remaining orcs out of Icespire Hold. Recently, evil mercenaries calling themselves
                                                
                                            
                                                
                                                     automatically succeed on the saving throw, as do creatures wearing cold weather gear and creatures naturally adapted to cold climates. On a failed saving throw, the creature has disadvantage on ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     off with prized treasures. In the city of Menzoberranzan in the Forgotten Realms, noble houses often employ shadowblades to eliminate rivals from other houses. In communities free of Lolthâs sway, they
                                                
                                            
                                                
                                                    , the drow teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     whims and ambitions. They might claim to speak for their overlords to further their own ambitions or seek to reveal rivalsâ selfish goals to gain standing with their demonic masters. Yochlol Medium
                                                
                                            
                                                
                                                     true form. Its game statistics are the same in each form. Any equipment it is wearing or carrying isnât transformed.
 Reactions
 Toxic Escape. Trigger: The yochlol is hit by an attack roll. Response
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Imp Imps are found throughout the Lower Planes, either running errands for their infernal masters, spying on rivals, or misleading and waylaying mortals. An imp will proudly serve an evil master of
                                                
                                            
                                                
                                                     wearing or carrying isnât transformed. It reverts to its true form if it dies.
 Devilâs Sight. Magical darkness doesnât impede the impâs darkvision.
 Magic Resistance. The imp has advantage on saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     oneâs crew, and such âdrownersâ are universally shunned. The dozens of crews calling Baldurâs Gate home are as different in attitude and approach as the cityâs residents. For instance, everyone in the
                                                
                                            
                                                
                                                     their hands dirty, while the Apothecary Alliance and Brethren of Barbers donât need to throw a punch to strike fear into rivals. From carpenters to grocers, the Forgeworkersâ Lodge to the Wisewoman
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     fourth word you speak. 
   3  You have a second set of ears that emerge and retract whenever you are actively listening. 
   4  You canât bear to touch anything valuable without wearing gloves. 
   5
                                                
                                            
                                                
                                                     Idiom As a warlock, you bring every dark aspect of your dark path and darker calling to bear darkly on your franchiseâs operations. Wrapping yourself in mysterious defensive power or tagging an enemy in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     oneâs crew, and such âdrownersâ are universally shunned. The dozens of crews calling Baldurâs Gate home are as different in attitude and approach as the cityâs residents. For instance, everyone in the
                                                
                                            
                                                
                                                     their hands dirty, while the Apothecary Alliance and Brethren of Barbers donât need to throw a punch to strike fear into rivals. From carpenters to grocers, the Forgeworkersâ Lodge to the Wisewoman
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     collateral damageâ thing. Now letâs get down to business. The utility that a wizard brings to an Acquisitions Incorporated operation is obvious to franchise members, staff, clients, and rivals alike
                                                
                                            
                                                
                                                     displays an illusory image of you wearing nothing but a strategically placed scarf. 
   4  A franchise staff member has gained a huge inheritance and retired. A note signed by you indicates that you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     stone rivals that of the greatest dwarf artisans, yet their structures retain a decidedly elven aesthetic. Though appearing delicate, drow settlements are structurally sound and remarkably resilient
                                                
                                            
                                                
                                                     are exposed to sunlight for 1 hour or longer.
 A drow wearing a +1 chain shirt and carrying a +1 shortsword has AC 19 and a +1 bonus on attack and damage rolls with shortsword attacks.
 A drow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts
                                                
                                            
                                                
                                                     herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     along well in all respects. Years later, without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmiusânow calling
                                                
                                            
                                                
                                                     until the next dawn), message
 Bonus Actions
 Blessing of the Raven Queen (1/Day). Witch magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     a long and agonizing death. Mephistopheles forbids Hutijin from making too many forays into the Material Plane, since the dukeâs absence leaves him vulnerable to his rivals. Other archdevils know how
                                                
                                            
                                                
                                                     ft., one target. Hit: 19 (2d10 + 8) bludgeoning damage.
 Teleport. Hutijin magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     interest has always been leading soldiers in battle, so he finds it frustrating to have his ambitions of ascending to a higher rank constantly stymied by politically shrewd rivals. Bael prefers to make
                                                
                                            
                                                
                                                    /day: dominate monster
 Teleport. Bael teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
 Legendary Actions
 Bael can take 3 legendary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     calling out their name and the time of day. 03â04 Two shifters drinking and spoiling for a fight. 05â06 A warforged quietly reads a book called The Machine Manifesto. 07â08 A half-elf sits down, says
                                                
                                            
                                                
                                                     whenever it tries to examine something. 41â42 A half-orc sits with a small potted plant, whispering to it in Orc. 43â44 A well-dressed dwarf wearing eight copper rings paces restlessly. 45â46 A
                                                
                                            
                                        





