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Returning 14 results for 'calls crushing'.
Other Suggestions:
calls crossing
calls crouching
class crushing
calls causing
calls cursing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ask Renaer to admit them to the Brandath family mausoleum, he agrees to do so. Because the treant can sense that Renaer has Brandath blood in his veins, it allows him and those he calls his friends to
Uld, crushing him.) Guarding his remains are six crawling claws made from the hands of murderers who were sentenced to death by Uld. These undead hands spring out and attack when the lid is lifted or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ask Renaer to admit them to the Brandath family mausoleum, he agrees to do so. Because the treant can sense that Renaer has Brandath blood in his veins, it allows him and those he calls his friends to
Uld, crushing him.) Guarding his remains are six crawling claws made from the hands of murderers who were sentenced to death by Uld. These undead hands spring out and attack when the lid is lifted or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
roll if its target is prone. Prisoners. Three captives are chained to the walls. Two are fire cultists, while the third is a riverboat crewman captured a few days ago by Crushing Wave river bandits. The
are stone stairs leading up into a passage of dwarven stonework to the north and cave mouths to the northwest and southwest.
This cavern is the center of the Crushing Wave cult’s presence in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
roll if its target is prone. Prisoners. Three captives are chained to the walls. Two are fire cultists, while the third is a riverboat crewman captured a few days ago by Crushing Wave river bandits. The
are stone stairs leading up into a passage of dwarven stonework to the north and cave mouths to the northwest and southwest.
This cavern is the center of the Crushing Wave cult’s presence in the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
false nature. Crushing Ceiling Trap. A 20-foot-wide section of the ceiling over the skeleton contains a crushing deadfall. A character who examines the ceiling and succeeds on a DC 17 Wisdom
ceiling rapidly drops, crushing anything in its path. Creatures in that area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 55 (10d10) bludgeoning damage and has the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
false nature. Crushing Ceiling Trap. A 20-foot-wide section of the ceiling over the skeleton contains a crushing deadfall. A character who examines the ceiling and succeeds on a DC 17 Wisdom
ceiling rapidly drops, crushing anything in its path. Creatures in that area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 55 (10d10) bludgeoning damage and has the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Splugoth’s Bargain When the characters have had a bit of time to adjust to their diminutive state, read: A loud voice calls from above, dripping with disdain. “Hello there, members of Acquisitions
plans. It’s all coming together, you’ll see.” “And now I have my greatest responsibility: crushing Acquisitions Incorporated once and for all.” If Splugoth was ridiculously successful in episode 5
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Splugoth’s Bargain When the characters have had a bit of time to adjust to their diminutive state, read: A loud voice calls from above, dripping with disdain. “Hello there, members of Acquisitions
plans. It’s all coming together, you’ll see.” “And now I have my greatest responsibility: crushing Acquisitions Incorporated once and for all.” If Splugoth was ridiculously successful in episode 5
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Parade) wants the characters dead and gone. She calls on her two invisible bodyguards lurking in alcoves near the door: an eater of knowledge (that has consumed 5 brains) and a maelephant (see
(see below). Once her bodyguards are dispatched, Shemeshka calls for a truce (see “What Shemeshka Really Knows”). Shemeshka’s Domain. The House of Liars is among Shemeshka’s favorite safe houses, a layer
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Parade) wants the characters dead and gone. She calls on her two invisible bodyguards lurking in alcoves near the door: an eater of knowledge (that has consumed 5 brains) and a maelephant (see
(see below). Once her bodyguards are dispatched, Shemeshka calls for a truce (see “What Shemeshka Really Knows”). Shemeshka’s Domain. The House of Liars is among Shemeshka’s favorite safe houses, a layer
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
their efforts against the fire cult. Miraj isn’t above offering a bribe to entice enemies, then reneging on the deal if they come back to collect. Miraj calls himself a “mud sorcerer” because he
failed result, the creature slips and falls prone on edge of the bridge. B11. South Passage This hallway leads south to area C10 of the Temple of the Crushing Wave. B12. Broog-Norb’s Lair If the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
their efforts against the fire cult. Miraj isn’t above offering a bribe to entice enemies, then reneging on the deal if they come back to collect. Miraj calls himself a “mud sorcerer” because he
failed result, the creature slips and falls prone on edge of the bridge. B11. South Passage This hallway leads south to area C10 of the Temple of the Crushing Wave. B12. Broog-Norb’s Lair If the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tunnel leads east to area C20 of the Temple of the Crushing Wave. A15. Plaza of Fallen Spires Cracked flagstones of ultramarine marble pave this plaza. An avenue to the east ends at a wall of fallen
. Etchings of cloudy landscapes encircle the horn, where a pyramid palace seems to float upon a cloud bank among groves of palm, fig, and date trees. Blowing the horn calls forth the djinni Ahtayir, who
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tunnel leads east to area C20 of the Temple of the Crushing Wave. A15. Plaza of Fallen Spires Cracked flagstones of ultramarine marble pave this plaza. An avenue to the east ends at a wall of fallen
. Etchings of cloudy landscapes encircle the horn, where a pyramid palace seems to float upon a cloud bank among groves of palm, fig, and date trees. Blowing the horn calls forth the djinni Ahtayir, who






