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Returning 35 results for 'calls reality groups to her realm'.
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Monsters
Phandelver and Below: The Shattered Obelisk
":"recharge", "rollAction":"Unleash Void"}. The mind flayer opens a rift into the Far Realm, centered on a point the mind flayer can see within 60 feet of itself, and a tentacle lashes across creatures near the
stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Warp Reality. When hit by an attack roll, the mind flayer gains a +4 bonus to
Magic Items
Tasha’s Cauldron of Everything
This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if
cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become frightened of you until the start of your next turn.
Monsters
Quests from the Infinite Staircase
buildings, objects, and raw materials, making them phenomenal excavators—and, if the occasion calls for it, sappers and saboteurs. Pechs enjoy sculpting and carving vast networks of tunnels and warrens
Earth to shape stone to its will, but pechs are stronger together than alone. When in groups, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth.
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
Far Realm Parasite. Inside the lich’s torso dwells a wormlike parasite that contains the lich’s soul. When the lich dies, it implodes into the parasite, which then vanishes into the Far
Realm. In 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Far Realm Parasite (Days)"} days, the parasite causes the lich to reappear within 1d4;{"diceNotation":"1d4","rollType":"roll
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
as it is grappled. The beanstalks vanish after 1 minute, if the hart has the incapacitated condition, or when the hart dies.
Lightning Call. In response to making a saving throw, the hart calls down a
landscape known as Stormkeld. Massive cottages, keeps, and towers dot this magical realm, scattered between expanses of cloudy wilderness marked by tangles of giant beanstalks and raging storms. Various
Monsters
The Book of Many Things
multiverse from the Far Realm. They drift through reality like living voids, remaining unseen while searching for souls to consume. When they strike, breath drinkers consume a victim’s personality
causing the creatures to devour themselves.
Cunning stalkers, breath drinkers are usually solitary. Occasionally they serve powerful Far Realm entities or Elder Evils, consuming life and souls for their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
realm to stone giant;stone giants: fluctuating, temporary, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it—as a dream. Nothing
them valuable guides, and their insights can help other stone giants grasp the dangers of living in a dream.
Dreamwalkers become divorced from reality by isolation, shame, and their unendingly alien
Monsters
The Book of Many Things
encounter.
Variant: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm.
A living portent can be a fragment of these beings
Monsters
Fizban's Treasury of Dragons
accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them
fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind
Monsters
Fizban's Treasury of Dragons
Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far Realm and any creatures warped by its touch
multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it may arise.
3
What use is vast knowledge or insight if it is not
Monsters
Fizban's Treasury of Dragons
dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far
Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind flayer;mind flayers and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
long to delirium. As a result, all followers of the Prince of Demons break with reality sooner or later.Demogorgon’s Lair
Demogorgon makes his lair in a palace called Abysm, found on a layer
’s lair is warped by his magic, creating one or more of the following effects:
Beguiling Realm. Within 6 miles of the lair, all Charisma (Persuasion) and Charisma (Performance) checks have
Magic Items
Tasha’s Cauldron of Everything
cases, Mother Luba managed to ensnare beings of pure evil amid the strands of fate, imprisoning them within her tarokka deck. There these foul spirits dwell still, trapped within a nether-realm hidden
realm of Barovia. These travelers have learned many secrets of these domains and encountered countless others wandering amid the Shadowfell’s horrors. Most Vistani bands accept well-intentioned
Monsters
Quests from the Infinite Staircase
to the extradimensional realm that created him. From the steps of the staircase, Nafas hears the wishes of creatures across the multiverse but cannot act on them. Moved by their stories but barred by
circumstance, Nafas relies on adventurers—whom he considers the living manifestations of a wish granted—to respond to these calls.
To friendly adventurers and weary travelers along the
Monsters
Fizban's Treasury of Dragons
wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making
them fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of
Monsters
Fizban's Treasury of Dragons
advantageous approach to dealing with them.
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin
’s knowledge of occult phenomena to track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Argent Palace, a grandiose structure in the city of Zelatar, found within his abyssal domain of Azzagrat. Graz’zt’s demonic influence radiates outward in a tangible ripple, warping reality
:
Agitated Beasts. Wild beasts within 6 miles of the lair break into frequent conflicts and coupling, mirroring the behavior that occurs during their mating seasons.
Beguiling Realm. Within 6 miles of
Monsters
Quests from the Infinite Staircase
another plane—or another reality entirely.
When Asmodeus ascended the infernal hierarchy, he and his legions wiped out most of the plane’s earlier inhabitants, but Zargon proved beyond even
prison. The elder evil whispered through dreams and nightmares to the people of Cynidicea, the realm’s capital, until one day, a crew of Cynidiceans accidentally dug through to the Returner&rsquo
The Great Old One
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known
Gith
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen’s Tome of Foes
servitude. But after they won their freedom, two factions among the gith disagreed on what kind of civilization they would forge. That disagreement quickly flared into open hostility, and the two groups
to plunder the Material Plane and other worlds, bringing treasures and slaves back to their ageless realm. At the same time, they hunt down and kill mind flayers whenever possible, as recompense for
races
Mordenkainen Presents: Monsters of the Multiverse
Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic. Using that magic, eladrin can step from one place to another in the blink of an eye, and each eladrin resonates with
: cheerfulness and celebration, marked by merriment and hope as winter’s sorrow passes
4
Summer: boldness and aggression, a time of unfettered energy and calls to action
Creating Your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
The Material Realms The philosophical and elemental forces of reality converge to create the following planes of existence: Material Plane. Most D&D adventures take place on the Material Plane, which
worlds. Feywild. This vibrant, idealized realm brims with life and emotion, which are most intense in the realm’s Domains of Delight. Shadowfell. This gloom-haunted realm holds grim wastelands, haunted ruins, and the infamous Domains of Dread.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his cosmic might. No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored to the extradimensional realm that created him. From the steps of the
manifestations of a wish granted—to respond to these calls. To friendly adventurers and weary travelers along the staircase, Nafas is a benevolent host, welcoming his guests with feasts, musical
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Far Realm Shard Wondrous item, rare (requires attunement by a sorcerer) This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny
option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his cosmic might. No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored to the extradimensional realm that created him. From the steps of the
manifestations of a wish granted—to respond to these calls. To friendly adventurers and weary travelers along the staircase, Nafas is a benevolent host, welcoming his guests with feasts, musical
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
The Material Realms The philosophical and elemental forces of reality converge to create the following planes of existence: Material Plane. Most D&D adventures take place on the Material Plane, which
worlds. Feywild. This vibrant, idealized realm brims with life and emotion, which are most intense in the realm’s Domains of Delight. Shadowfell. This gloom-haunted realm holds grim wastelands, haunted ruins, and the infamous Domains of Dread.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Appendix A: The Multiverse This appendix provides an overview of the multiverse, the overarching reality that encompasses D&D’s countless worlds and adventures. These realms are explored in greater
detail in the Dungeon Master’s Guide, along with other planes like the Far Realm, Negative Plane, and Positive Plane. COUPLEOFKOOKS
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Appendix A: The Multiverse This appendix provides an overview of the multiverse, the overarching reality that encompasses D&D’s countless worlds and adventures. These realms are explored in greater
detail in the Dungeon Master’s Guide, along with other planes like the Far Realm, Negative Plane, and Positive Plane. COUPLEOFKOOKS
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Factions of Sigil On the Outer Planes, belief shapes reality. Cosmic concepts such as law and chaos can imbue true believers with newfound power, and when enough creatures unite under one ideology
are often associated with a plane or realm. Factions control aspects of civic existence in Sigil, governing the day-to-day needs of a thriving metropolis, such as entertainment or law enforcement
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Far Realm Shard Wondrous item, rare (requires attunement by a sorcerer) This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny
option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Chiang’s Torment Fortune confounds Tsien Chiang in numerous ways, but the following are the most pronounced examples: Chiang wishes to make the dream of I’Cath a reality, and though her servants
follow her plans perfectly, the city grows endlessly more disordered. Chiang relishes the dream vision of I’Cath, but it makes the reality of her city all the more unbearable. She won’t let the corruption
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Chiang’s Torment Fortune confounds Tsien Chiang in numerous ways, but the following are the most pronounced examples: Chiang wishes to make the dream of I’Cath a reality, and though her servants
follow her plans perfectly, the city grows endlessly more disordered. Chiang relishes the dream vision of I’Cath, but it makes the reality of her city all the more unbearable. She won’t let the corruption
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Factions of Sigil On the Outer Planes, belief shapes reality. Cosmic concepts such as law and chaos can imbue true believers with newfound power, and when enough creatures unite under one ideology
are often associated with a plane or realm. Factions control aspects of civic existence in Sigil, governing the day-to-day needs of a thriving metropolis, such as entertainment or law enforcement
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Demiplanes Demiplanes are extradimensional spaces that come into being by a variety of means and boast their own physical laws. Some are created by spells. Others are natural folds of reality pinched
Gate spell is more reliable, assuming the caster knows of the demiplane. A demiplane can be as small as a single chamber or large enough to contain an entire realm. For example, a Mordenkainen’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
The Inner Planes Elemental forces and the building blocks of reality originate from these Inner Planes: Elemental Plane of Air. Winds blow clouds and floating islands across this boundless sky
. Elemental Plane of Earth. This maze of caverns winds through stone and untold mineral riches. Elemental Plane of Fire. An everlasting inferno, this realm blazes with life on volcanic islands. Elemental