Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 25 results for 'calls walk reciting'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        class walk reciting
                                    
                                
                                    
                                        class walk resting
                                    
                                
                                    
                                        class work reciting
                                    
                                
                                    
                                        class ways reciting
                                    
                                
                                    
                                        class walk reining
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    ), Tongues, Wind Walk (as an action)
1/day each: Gaseous Form, Major Image, Teleport, WishNafas can take up to three reactions per round but only one per turn.
Blowback. Immediately after a creature
                                                
                                            
                                                
                                                     circumstance, Nafas relies on adventurers—whom he considers the living manifestations of a wish granted—to respond to these calls.
To friendly adventurers and weary travelers along the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     district, read or paraphrase the following boxed text to the players: The gates of Unicorn Estate are open, allowing the characters walk onto the property after first presenting themselves to the
                                                
                                            
                                                
                                                    . Vishtai records notes in a spellshard. When the pair notices the characters, Alden calls them over and asks their business.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Sharn Watch Divisions The discussion above primarily concerns the rank and file of the Sharn Watch, the guards who walk the streets day in and day out and the officers who supervise them. The Watch
                                                
                                            
                                                
                                                     time to time for unnecessary violence against refugees. The Redcloak Battalion is an exceptional unit of soldiers that is called upon if a situation calls for extreme military force. The Redcloaks are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     ask Renaer to admit them to the Brandath family mausoleum, he agrees to do so. Because the treant can sense that Renaer has Brandath blood in his veins, it allows him and those he calls his friends to
                                                
                                            
                                                
                                                     underground level is actually an illusion that conceals an intact, 10-foot-wide passageway that slopes down. The characters can walk right through the illusion, which has no substance, and a dispel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    T3. Cage Trap If the party continues east along the tunnel past area T2, they walk into a trap. Read the following text only if a character examines the ceiling: The ceiling consists of square stone
                                                
                                            
                                                
                                                     T8. Baragustas calls the Bringers of Woe (see area T7), who arrive 10 minutes later. The villains raise cages one by one to attack trapped characters, aiming to capture them. Larrakh then plans to sacrifice the characters at a special ceremony.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the city’s gates. Roll on the Gate Interactions table if you want to randomly determine the experience characters have as they attempt to pass through a gate. If someone calls the Flaming Fist or the
                                                
                                            
                                                
                                                     are called away mid process and let everyone go. 
   5  The guards merely walk by, as they’re already escorting a patriar (noble). 
   6  The guards start a bribe bidding war to decide who gets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of Hope’s Peak. The enlightened Havakhad—that’s what he calls himself—issued a warning that “darkness was gathering” and that “a terrible time lies just ahead.” He beseeched the assembled crowds to
                                                
                                            
                                                
                                                     studies are just preparation. Now it’s your sacred duty to be a revenant of your ancestor: to live your life as they did and allow the champion to walk the world again through you. (This title of revenant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     all, I’m only as strong as whoever calls me their own. Click to see the answer! Throne
 Upon my head a serpent’s nest, my friend and sister loved me best. Istus made the deck for us, and all its
                                                
                                            
                                                
                                                     champion of my liege, I’ll fight loyally for my kingdom on foot or on steed. Click to see the answer! Knight
 My opposite is discord, and fairness is my friend; when you walk the tightrope, you pray you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     the city’s gates. Roll on the Gate Interactions table if you want to randomly determine the experience characters have as they attempt to pass through a gate. If someone calls the Flaming Fist or the
                                                
                                            
                                                
                                                     have 1d6 thugs with them from a prior arrest and don’t want to deal with another problem. 4 The guards make arrests, but are called away mid process and let everyone go. 5 The guards merely walk by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     safe locations outside Lekar. Consider exploring plots in which the characters rise in the Darklord’s esteem as Trueborn of Falkovnia, but then must walk the line of both keeping Drakov’s trust and
                                                
                                            
                                                
                                                     of bestial super soldiers. He works to perfect what he calls his “primal serum,” an elixir that inflicts those injected with a random form of lycanthropy. He seeks to use the characters as test
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     priest of Boldrei wheels a cart of bread loaves through the city, giving food to the homeless. 11–15 A goblin pushing a cart of rusty weapons and broken clay pots calls out, "Real artifacts of ancient
                                                
                                            
                                                
                                                     calls for the crowd to place their bets. 31–34 Three harpies fly through the streets singing a jolly drinking song. Each carries a bucket around her neck, and passersby occasionally drop coins in one. 35
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     the chapel is strewn with debris, and you hear a soft voice from within reciting a prayer. Suddenly, the prayer is blotted out by an inhuman scream that rises up from beneath the wooden floor.
 The
                                                
                                            
                                                
                                                     memory of her past. Kolyan adopted her and loved her dearly. Every night at midnight, the spirits of dead adventurers rise up out of the church graveyard, forming a silent procession as they walk the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                    , the players explain what they want their characters to do. (If what they want to do is impossible, tell them so and ask them to choose a different action. For example, a character can't walk through a
                                                
                                            
                                                
                                                     the DM calls for a d20 roll. (See the "D20 Tests" section earlier in this document.) This roll, plus its modifiers, determines whether the character succeeds or fails. What does success or failure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     assumes the characters are his new employees, and he’s quick about setting them to work. If the characters ignore him or walk away, he yells profanities after them but doesn’t pursue them. Characters who
                                                
                                            
                                                
                                                     approach Grynsk can see that his boats bear the names Burly Ram and Pronged Goat. The latter one sports the curious bite mark. Grynsk reminds the characters of what he calls “the agreed-upon price” of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     they carry their living acts into the afterlife. A hero in death becomes a hero eternal. Young hobgoblins start soldiering when they can walk and heed the mustering call as soon as they can wield their
                                                
                                            
                                                
                                                     flourish. These hobgoblins have the ability to command shadow magic to conceal their true nature, create distracting illusions, and walk from one shadow to the next. When they operate in the open, they
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     you move, a magical voice calls out your direction and how far you’ve gone. The voice cannot be silenced or stopped.
14
You constantly see afterimages of all events that occurred within 30
                                                
                                            
                                                
                                                     wandering off. The DM determines the creature’s statistics.
78
You can cast the teleport spell, always arriving on target when you do. You can use this property once.
Each time you walk through a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     outer tower. The bridge and the tower walkway lack railings. Their planks and stones groan and crack underfoot but are safe to walk on. K10. Wizard Statue This level of the outer tower consists of a
                                                
                                            
                                                
                                                     narrow, barred window set into it. The door is locked and trapped (see below). As the characters approach the door, read: A raspy voice calls out from beyond the door. “If you be good, let us rid these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     reciting the rhyme, “Neither gleaming sword nor magic tome can soothe the soul like hearth and home.” This rhyme is known to Zorhanna, Eliphas, the winter wolves, and Paliset Hall’s staff. The fey
                                                
                                            
                                                
                                                     ponders what the character said. If the check fails, Zorhanna continues her attack. Once three such checks succeed, Zorhanna concludes that the characters are not her enemies and calls for an end to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     woman, is mayor of a small village about a week’s walk from the tower. An upcoming election has her on edge, and she wants to know what her odds are of keeping her title. 4 Adavalis, an elf man, comes
                                                
                                            
                                                
                                                     of the Griswill Garrison (lawful neutral, gnome guards) stand watch in this room. When it’s time for a visitor’s appointment in the Questioner’s Hall (area T4), the guards walk across the bridge and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     don’t need to walk in the mud when rain pours down. A wooden statue of an armored man stands in the middle of the courtyard. The statue portrays Grand Duke Ulder Ravengard of Baldur’s Gate, leader of
                                                
                                            
                                                
                                                     the number of the watch: once at the start of the first watch, twice at the start of the second watch, and so forth. On what the garrison calls “the wake-ups,” it rings once. In the event of a camp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     perfect assassins.” If she and her wights have the upper hand in combat, or if all the wights are destroyed, she calls for a break in hostilities. She proudly talks of the sentient oozes that will wreak
                                                
                                            
                                                
                                                    ) oversees two Thayan apprentices (see appendix B) in this cavern. They walk a circuit around the pools, carefully jabbing down into them with the ooze prods they carry. Spawn Pools. These 5-foot-deep pools
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
                                                
                                            
                                                
                                                     to poison damage. Kalimanzaros has served Iggwilv for hundreds of years and still calls her by that name in private. He would never betray her or divulge information that could be used against her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     visitors’ story, then turn the party away unless the characters make convincing arguments about their importance. If the doors are unlocked, the characters can walk in without announcing themselves
                                                
                                            
                                                
                                                     at half their normal hit points. If confronted by individuals she believes to be new recruits, Hellenrae calls them out and tests them personally in hand-to-hand combat. She chooses one character at a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     if they spare him. If Fossus is still alive, Chossos calls off the gorgon. Chossos then attempts to lure the characters closer before resuming his assault once they’ve dropped their guards. Treasure
                                                
                                            
                                                
                                                     characters to find and slay the dao that imprisoned her if they haven’t already. As thanks for freeing her, she’s willing to cast Tongues, Water Breathing, and Water Walk on the characters to facilitate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     against the south wall features a wooden bowl of fruit. A wooden bench is against the north wall, and in the center of the room a wooden chair faces the bench.
 Three lizardfolk in robes are reciting a
                                                
                                            
                                                
                                                     escapes, it goes there and calls for help. Treasure. The guards carry no valuables. The scaleshield keeps the keys to the cells in area 43 on her belt. 43. Prisoner Cell Entry Hall A short flight of steep
                                                
                                            
                                        





