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                        Returning 10 results for 'calls workings reflected'.
                    
                
                        
                            
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                                        class working reflected
                                    
                                
                                    
                                        class workings reflect
                                    
                                
                                    
                                        class workings respected
                                    
                                
                                    
                                        calls working respected
                                    
                                
                                    
                                        calls warnings respected
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Scholarâs Pack, and 5 GP; or (B) 55 GP  Wizards are defined by their exhaustive study of magicâs inner workings. They cast spells of explosive fire, arcing lightning, subtle deception, and spectacular
                                                
                                            
                                                
                                                     calls even the most unadventurous Wizards from the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most Wizards believe that their counterparts in ancient
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholarâs Pack, and 5 GP; or (B) 55 GP  Wizards are defined by their exhaustive study of magicâs inner workings. They cast spells of explosive
                                                
                                            
                                                
                                                     lives of crime or domination. But the lure of knowledge calls even the most unadventurous Wizards from the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most Wizards
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     Disadvantage
 Some circumstances make it easier or harder to succeed on their D20 Tests. This can be reflected in Advantage or Disadvantage.
 Advantage means that instead of rolling the d20 once
                                                
                                            
                                                
                                                     lower roll.
 As the DM, you decide when a creature is in a situation that calls for Advantage or Disadvantage. Certain places in the text or on the character sheets might also call out when Advantage or Disadvantage applies.
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , a supply of which can always be produced from the machineâs inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
                                                
                                            
                                                
                                                     remains a mystery. It is rumored that if one specific combination of controls is set, the Infernal Machine will enter a repair mode, allowing unfettered access to its inner workingsâand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     open flame. If Alagarthas is allowed to light all eight beacons by himself, read: Beneath the light of all the beacons, you see reflected in the mirror-like surface of the lake a forest of ancient trees
                                                
                                            
                                                
                                                     who lights all eight beacons without assistance causes the lake to display an image of whatever place that character calls home. The image lasts for 1 minute, and any creature that enters the water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     legion that is reflected in the power of its officers. For instance, the captains of the highest-ranking banners can expect their orders to be followed by the captains of any banners of lower rank. Rank
                                                
                                            
                                                
                                                     the resources have been harvested or until Maglubiyet calls them off to war. If the hobgoblins are interested in doing business with the outside world, they might erect a trading post on the fringe of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     Parade) wants the characters dead and gone. She calls on her two invisible bodyguards lurking in alcoves near the door: an eater of knowledge (that has consumed 5 brains) and a maelephant (see
                                                
                                            
                                                
                                                     (see below). Once her bodyguards are dispatched, Shemeshka calls for a truce (see âWhat Shemeshka Really Knowsâ). Shemeshkaâs Domain. The House of Liars is among Shemeshkaâs favorite safe houses, a layer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     perfect assassins.â If she and her wights have the upper hand in combat, or if all the wights are destroyed, she calls for a break in hostilities. She proudly talks of the sentient oozes that will wreak
                                                
                                            
                                                
                                                     (Huge size; 130 hit points) lurks on the ceiling here, reflected in the pool. Unless a character looks up and sees the ooze, it quickly slides down the pillar and attacks with surprise. White Pillar. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     you, its sheer walls rising overhead. Fallen rocksâthe result of a recent rockslideâblock the canyonâs exit.
 Six centaurs stand nearby. One trots forward and calls out to you. âUnfortunate timing
                                                
                                            
                                                
                                                     character can climb the columns without having to make an ability check. Mirror Ceiling. A character who looks up at the ceiling sees the floor of the glowing grotto (area G9) reflected in its surface
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . Carvings of reptiles decorate the throne, and glints of reflected light hint at the presence of inset gemstones.
 The heads of several creatures hang on the walls, mounted on plaques of wood for display as
                                                
                                            
                                                
                                                     escapes, it goes there and calls for help. Treasure. The guards carry no valuables. The scaleshield keeps the keys to the cells in area 43 on her belt. 43. Prisoner Cell Entry Hall A short flight of steep
                                                
                                            
                                        






