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Returning 30 results for 'calm rusting giving to her rejection'.
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call risking giving to her reflection
call resting giving to her reflection
cast risking giving to her reflection
call rooting gaining to her rejection
cast resting giving to her reflection
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
K’Tulah, doing so with a successful DC 15 Charisma (Persuasion) check. A calm emotions spell or similar magic also does the trick, as does giving K’Tulah the mechanical oyster from her quarters (area F13).
, she attempts to force the door. When that doesn’t work, she demands that Varnyr open it, but Varnyr refuses. Unless K’Tulah is subdued, she attacks Varnyr to get the key. A character can try to calm
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
by fear and rocking back and forth. If Itzmin reached the warehouse before the characters, Serapio is expecting danger and is ready to attack. Talking Things Through. Trying to calm Serapio enough to
, he transforms back into a tlacatecolo and attacks. If Serapio attacks the characters before they can speak with him, a character can use an action to try to calm Serapio by making a DC 14 Charisma
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
metal-coated skull of a half-elf (Trenzia) floats around the room, giving off crackling sounds as it electrifies the floor with rays of lightning (see “Trenzia” below).
Golem. A flesh golem stands in
uses its next action to try to calm the golem. While attempting to calm the golem, the skull can’t electrify the floor. 7d. Mining Woes Three ghasts hunker down behind the door leading into this room
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
tides and currents that eluded even the most esteemed scholars of their society. Once, they saved a hundred lives by predicting the sudden arrival of a tsunami, despite the deceptively calm seas—washing
as an endless sequence of interconnected equations, which to her is the most beautiful thing imaginable. She explores new theorems by giving them physical form, and her exquisite geometric creations
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
raised dais and depicts an armored, blindfolded angel in a calm, protective stance, with her sword drawn and wings unfurled. The dais is carved with the following words, in Common: “Zariel, guardian of
Zariel to arrive. If the forces of Yeenoghu enter the temple, Jhessa puts herself between any threat and the commoners within, giving her life if necessary.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
getting closer!
A duergar is using its Invisibility trait to get close enough to the character to make an attack, but the snow betrays its presence, giving the character the chance to act first. When the
nowhere to be seen.
You can replace the axe beak with a mule, a sled dog, or any other domesticated beast. A character can use an action to try to calm the beast until the end of its next turn, doing so
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the subject of faithful commitment, he treated her poorly, for his true love was Neverwinter. Kalain became enraged after Dagult’s rejection and turned to painting monsters that, in her mind
, represented him. Her power to harness the Weave clings to the fabric of her works, giving her the ability to bring these monsters to life on command. Ultimately, Neverember used his influence to ruin Kalain
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
carnival’s owners about Prismeer, but they keep giving her the cold shoulder. She’s sure they know more than they’re letting on. During her last visit, Kettlesteam overheard Witch and Light talking in
their wagon. She repeats the conversation, using her Mimicry trait to imitate Light’s agitated voice (“Someone is going to find out about this! They’ll shut us down!”) followed by Witch’s calm yet firm
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
: Acolyte, entertainer, guild artisan, noble, sage, sailor Most champions of Keranos are calm under pressure, creative, and clever. They often seek to challenge the status quo and thrill at wielding the
or impeding a wise course of action Failing to plan appropriately for a challenge Giving in to wanton fury and destruction Keranos’s Devotee Piety 3+ Keranos trait As a devotee of Keranos, you have
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical energy of the multiverse. Will this power shine from you as a
wizard spell list. Psionic Spells Sorcerer Level Spells 1st arms of Hadar, dissonant whispers, mind sliver 3rd calm emotions, detect thoughts 5th hunger of Hadar, sending 7th Evard’s black
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
countless worlds and navies ply these waters with little hope of ever returning home. The weather on the plane is a lesson in extremes. If the sea isn’t calm, it is battered by storms. On rare occasions
Oblivion (on the Plane of Earth) is called the Silt Flats. The water is thick with soil and sludge, and turns into muddy ground before giving way to the great swamp between the planes. At the other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Passive Perception. Sometimes, asking players to make Wisdom (Perception) checks for their characters tips them off that there’s something they should be searching for, giving them a clue you’d rather
can see things up to 10 miles away, assuming clear skies and a relatively calm sea. Overcast skies reduce that distance by half. Lightly Obscured conditions reduce visibility just as they do on land
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
plane is a lesson in extremes. If the sea isn’t calm, it is battered by storms. On rare occasions, a tremor in the planar firmament sends a rogue wave sweeping across the plane, swamping entire
Silt Flats. The water is thick with soil and sludge, turning into muddy ground before giving way to the great swamp that is the Para-elemental Plane. Plane of Water Adventures The nature of water is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is not disturbed, the howling and gift-giving ends 1 minute later, after which the blink dogs fill in the hole with loose dirt, burying the dead dog. The mournful dogs then lope away. The blink dogs
hope of ending hostilities. On a successful check, the character convinces Meadowleaf (and, by extension, the shrubs) not to attack on their next turn, giving the characters a brief time in which to
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
actively roleplaying it—giving it a voice like an actor in a role.
Ask the Players, “What Do You Do?” If the players aren’t sure what to do, suggest ways they could respond to the kobold, like trying
action, a character can try to calm the wyrmling and make one of the following ability checks. Consider these examples:
DC 10 Charisma (Deception). The character mollifies the wyrmling with a promise
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
season that lasts a tenday. Among the rituals in homage to the goddess of wealth and trade are these: Caravance (Tarsahk 1). This gift-giving holiday commemorates the traditional arrival of the first
some candy on hand or some sweet rolls, and all will be calm where you live. Kythorn 14: Guildhall Day This day is a time of trade fairs. Most shops are closed, and street sales are suspended for all but
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
years old and has a calm, determined manner. Around her, five more members of the Tears of Athis (neutral good scouts) use a sticky paste to carefully repair the room’s plaster walls, which they hope
, Amun Sa, set forth a record of myself and of my dealings with this world. Our land is rich with green and fertile fields. The River Athis is the mother of our land, giving life with its waters. Athis
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
door, the unstable magic of this portal draws the characters back to the portal nexus, giving them no time to explore the ship. However, a successful DC 12 Intelligence (Arcana) check identifies the
to aid the ship is made with disadvantage. Calm the Beast. A tiger being transported on the main deck in a large metal cage is frightened by the storm and trying to escape. Its keeper Bendari (N male
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the south, petering out to the north. Stone doors lead to the east, west, and south. Rusting iron rails are anchored to the floor, and a pair of ancient ore carts still rest on the rails. The dust on
, giving off violet light. On the east side, these crystals form a distinct doorway or gate, beyond which the floor slopes downward. Two huge bedrolls and barrels full of provisions are in the southern
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
melee attack.
Howling Hatred Initiate Howling Hatred initiates are attracted by the cult’s philosophy of non-attachment and the rejection of material things, unaware of the cult’s true nature. The
activity of the world in slow motion, and themselves at the calm center of the storm. Through meditation and mysticism they learn to summon powerful blasts of wind, catch missiles with ease, and fall
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
no sense of humor and sighs deeply when her patience is tested. She likes giving others the benefit of the doubt, however—perhaps as an act of dissent—and votes yes on commutations more often than not
. The calm and unflappable warden of Revel’s End is Marta Marthannis, a lawful good, human mage who speaks Common, Draconic, Dwarvish, and Orc. She wears a red robe with gold trim and keeps a ring with
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sorcery, Draconic Sorcery, and Wild Magic Sorcery subclasses. Aberrant Sorcery Wield Unnatural Psionic Power
An alien influence has wrapped its tendrils around your mind, giving you psionic power
reach a Sorcerer level specified in the Psionic Spells table, you thereafter always have the listed spells prepared.
Psionic Spells Sorcerer Level Spells
3 Arms of Hadar, Calm Emotions
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
no sense of humor and sighs deeply when her patience is tested. She likes giving others the benefit of the doubt, however—perhaps as an act of dissent—and votes yes on commutations more often than not
. The calm and unflappable warden of Revel’s End is Marta Marthannis, a lawful good, human mage who speaks Common, Draconic, Dwarvish, and Orc. She wears a red robe with gold trim and keeps a ring with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
practicing arcane magic. It’s obvious that this rejection still stings Oshundo, who refers to Illithinoch’s long-dead leaders as “ignorant fools” who are “closed to the flexibility and power of arcane magic
that the alcove is a gateway bolstered by runes the fanatics placed within three nearby rifts. These runes send Far Realm energy to the gateway, giving it the power needed to open. However, the gateway
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
extol the virtues of meditation and whatever calm faiths visitors might bring with them. Few seek the church’s services on their own. Rather, most who come to dwell at the church either have a room
flames, the cult slices the corpses across the wrists and inflicts a heart-piercing wound, giving rise to rumors that the murders are the result of a supernaturally deadly serial killer. Pasque Enrial
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
neighborhood has long offered sanctuary for the depressed and mentally ill. The few attendants ascribe to the faith of no particular god, but extol the virtues of meditation and whatever calm faiths
inflicts a heart-piercing wound, giving rise to rumors that the murders are the result of a supernaturally deadly serial killer. Pasque Enrial, a black gauntlet of Bane, is the cult’s mastermind. He
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
ceiling is close to giving way. Whenever a gargoyle emerges from a pillar, crumbling stone falls from the ceiling above that pillar, making the area around the pillar difficult terrain. Any creature next
successful DC 15 Charisma (Persuasion) check to calm her and refocus her attention. Once she is lucid and able to talk to the characters, she vows to aid them by sowing chaos through the Doomvault on her own
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
over the edge of the embankment. Instead of clearing the debris away, Torimesh used magic to nurture the local plants, causing a forest of green to grow up over the garbage, rusting away debris and
times the distance of an ordinary siege weapon, giving the fortress command of not just the entire harbor but the opposite bank of the river as well. Any invading ships not intimidated by such death
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
forest of green to grow up over the garbage, rusting away debris and creating soft lawns and thickets shot through with small recesses and tunnels where the old refuse had piled high. This revamped
invaders from the sea few footholds. From the fortress’s five stout towers, specially made Gondan trebuchets stand ready to hurl stones three times the distance of an ordinary siege weapon, giving the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
sarcophagus resembles a dragon’s head. Rusting iron clasps firmly lock down the lid.
Torch. The greenish fire is a continual flame spell. Sarcophagus. Six rusted iron latches hold down the sarcophagus lid
direct the characters to head toward “Yusdrayl on her dragon throne,” giving them simple directions to area 21 and warning them to avoid rousing the ire of Yusdrayl’s elite guards. 17. Dragon Chow A