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                        Returning 35 results for 'can combatant'.
                    
                
                        
                            
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                                                     Monsters
                                                    Thievesâ Gallery
                                                    
                                                
                                            
                                                    Reckless. At the start of her turn, Holga can gain advantage on melee weapon attack rolls during that turn, but attack rolls against her have advantage until the start of her next turn.
Special
                                                
                                            
                                                
                                                     Kilgore is a member of the Uthgardt Elk Tribe, and her strength and scowl conceal a generous heart. Sheâs a woman of few words who lets her actions (and punches) speak for her. A fearsome combatant
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     effective melee combatant. She is more dangerous when she can use magic from a safe distance. She can also use her faerie fire spell to make foes easier for her allies to hit.
League of Malevolence
The
                                                
                                            
                                                
                                                     Eldritch Staff attacks. She can replace one of the attacks with a use of Spellcasting.
Eldritch Staff. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Eldritch Staff"} to
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Ectoplasmic Boon. When any creature starts its turn within 10 feet of the priest, the priest can reduce that creatureâs speed by 10 feet until the start of the creatureâs next turn, until
                                                
                                            
                                                
                                                     and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatantâs turn.Multiattack. The priest attacks twice.
Soul Blade. Melee Weapon Attack: +5
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Boon of Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be
                                                
                                            
                                                
                                                     it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatantâs turn.Multiattack. The priest attacks twice.
Soul Blade. Melee
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Spectral Boon. It can move through creatures and objects as if they were difficult terrain, but it takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Wraithlike","rollDamageType
                                                
                                            
                                                
                                                     15, and it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatantâs turn.Multiattack. The priest attacks twice.
Soul Blade
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     it regains all its hit points at the end of every combatantâs turn.Multiattack. The priest attacks twice.
Soul Blade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
                                                
                                            
                                                
                                                     damage, and the target canât regain hit points until the start of the priestâs next turn.Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests&rsquo
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     points, but it regains all its hit points at the end of every combatantâs turn.Multiattack. The priest attacks twice.
Soul Blade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to
                                                
                                            
                                                
                                                    "} necrotic damage, and the target canât regain hit points until the start of the priestâs next turn.Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Out-of-Phase Movement. The seer can move through other creatures and objects as if they were difficult terrain, and its movement doesnât provoke opportunity attack;opportunity attacks.
Each
                                                
                                            
                                                
                                                     creature it moves through takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Out-of-Phase Movement", "rollDamageType":"psychic"} psychic damage; no creature can take this damage
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Deathly Boon. It can cast animate dead and create undead once per day each, using Intelligence as the spellcasting ability.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons
                                                
                                            
                                                
                                                     point. The tattoo is otherwise an object with AC 15, and it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatantâs
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     additional 15 feet. It can switch between the options as an action.
Magic Resistance. The priest has advantage on saving throws against spells and other magical effects.
Rejuvenation. If the priest is
                                                
                                            
                                                
                                                     poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatantâs turn.Multiattack. The priest uses Fire Ray twice.
Fire Ray. Ranged Spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Lancer Fighting Style: Dueling Maneuvers: Lunging Attack, Menacing Attack, Precision Attack, Pushing Attack Feats: Heavy Armor Master, Mounted Combatant, Savage Attacker When the cavalry is called in
                                                
                                            
                                                
                                                    , that means you. You ride out to greet your enemy with the point of your weapon. As you charge, the ground trembles, and only the heaviest blows can deter you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Mounted Combatant You are a dangerous foe to face while mounted. While you are mounted and arenât incapacitated, you gain the following benefits: You have advantage on melee attack rolls against any
                                                
                                            
                                                
                                                     unmounted creature that is smaller than your mount. You can force an attack targeted at your mount to target you instead. If your mount is subjected to an effect that allows it to make a Dexterity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , audience members can bet on which team will emerge victorious. At the conclusion of a match, audience members who bet on the winning team receive twice their initial bet. Entering the Coliseum It costs 15
                                                
                                            
                                                
                                                     talons to enter the coliseum as a combatant. A maximum of three combatants are allowed on the patronsâ team. If all three combatant slots arenât filled by characters, the remaining slots are filled by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Keeping Combat Moving Sometimes even the best-planned combat encounter can turn into a slog, where no oneâs moving and neither side is hitting or dealing much damage to the other. When that happens
                                                
                                            
                                                
                                                    , here are a few techniques you can use to get things moving again or bring the encounter to a speedy close. Donât Repeat Game States When characters do something to change the tactical situation, donât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     combatants must wait in area X7 until theyâre called to area X6 to fight. During a fight event, no combatant can leave the arena or attack anyone who isnât a combatant in that event. Tournament Structure Noska
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Mounted Combatant General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Strength, Dexterity, or Wisdom score by 1, to a maximum of 20. Mounted
                                                
                                            
                                                
                                                     mount to gain this benefit, you must be riding it, and neither of you can have the Incapacitated condition. Veer. While mounted, you can force an attack that hits your mount to hit you instead if you donât have the Incapacitated condition.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     never direct and is always paved with death. A male drow can advance in standing as a combatant, a consort, or both. Physical beauty and fitness are highly prized in male drow, and those who are
                                                
                                            
                                                
                                                     especially favored in this regard can earn protection and gifts from their matrons. A few males can attain high status in their society, especially those who serve as mages, but they never overshadow the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Sahuagin Priest Sahuagin priests serve the will of Sekolah or other fiendish masters. They direct and support other sahuagin, and they consider every combatant that falls in battleâwhether enemy or
                                                
                                            
                                                
                                                     doesnât have all its Hit Points.
 Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
 Shark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thievesâ Gallery
                                                    
                                                
                                            
                                                     fearsome combatant when her ire is up, Holga wields anything that comes to handâfrom weapons to snacks. Her unwavering loyalty makes her a fierce defender of allies, particularly her best friend
                                                
                                            
                                                
                                                     passive Perception 13
 Languages Common, Halfling
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Reckless. At the start of her turn, Holga can gain advantage on melee weapon attack rolls during that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     present what seems like an incompetent combatant who proves frustrating to engage. The drunken masterâs erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and
                                                
                                            
                                                
                                                     retreats. A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     identical creatures, the DM makes a single roll, so each member of the group has the same Initiative. Surprise. If a combatant is surprised by combat starting, that combatant has Disadvantage on their
                                                
                                            
                                                
                                                     monster and a player character. Your Turn On your turn, you can move a distance up to your Speed and take one action. You decide whether to move first or take your action first. The main actions you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     identical creatures, the DM makes a single roll, so each member of the group has the same Initiative. Surprise. If a combatant is surprised by combat starting, that combatant has Disadvantage on their
                                                
                                            
                                                
                                                     monster and a player character. Your Turn On your turn, you can move a distance up to your Speed and take one action. You decide whether to move first or take your action first. The main actions you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    , you can choose from any category. Prerequisite. To take a feat, you must meet any prerequisite in its description unless a feature allows you to take the feat without the prerequisite. If a prerequisite
                                                
                                            
                                                
                                                     benefits. Repeatable. A feat can be taken only once unless its description states otherwise in a âRepeatableâ subsection.  Feat List   Feat Category   Ability Score Improvement* General Actor General
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     melee combatant. She is more dangerous when she can use magic from a safe distance. She can also use her faerie fire spell to make foes easier for her allies to hit. Skylla
 Medium Humanoid (Human
                                                
                                            
                                                
                                                    . Personality Trait. âOnly a fool would turn their back on me.â Ideal. âPower is what I crave. One can never have too much of it.â Bond. âBaba Yaga is my patron, and she has taught me to be self-reliant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     combatant in its own right, itâs also a vital part of a tactic often used by seers. When a seer deals psychic damage to a hulk, the hulk isnât hurt, while the effect ricochets off the hulk and
                                                
                                            
                                                
                                                    , frightened
 Senses darkvision 60 ft., passive Perception 19
 Languages Common, Deep Speech, Undercommon
 Challenge 13 (10,000 XP)
 Out-of-Phase Movement. The seer can move through other creatures and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     target. In addition, spells, special abilities, and other effects can apply penalties or bonuses to your attack roll.
   Resolve the attack. You make the attack roll. On a hit, you roll damage
                                                
                                            
                                                
                                                     roll when you attack using a weapon with which you have proficiency, as well as when you attack with a spell. Rolling 1 or 20 Sometimes fate blesses or curses a combatant, causing the novice to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                     isnât incapacitated at the start of their and their caregiverâs turn, their ferocity increases by 1d4 + the number of enemies the companion can see or hear within 5 feet of them. For the purpose of
                                                
                                            
                                                
                                                     the level of ferocity a companion can gain. Bag of Rats
 We can already tell that some crafty players are scheming to stuff a bag full of slightly groggy rats, then open that bag up in front of their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     has an initiative score, which is a passive Dexterity check: 10 + Dexterity modifier. By cutting down on die rolls, math done on the fly, and the process of asking for and recording totals, you can
                                                
                                            
                                                
                                                     remembering where you are in the list can bog the game down. If you want quicker combats, at the risk of those combats becoming unbalanced, try using the side initiative rule. Under this variant, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Mogis, you have shown yourself to be a brutal combatant. You can call on Mogisâs favor and cast wrathful smite with this trait. Mogisâs blessing manifest as a blood-red glow around your weapon, causing
                                                
                                            
                                                
                                                     obtained at any cost. (Evil) 
   6  Pride. No one can best me in my chosen endeavor and woe to those who try. (Any) 
   Earning and Losing Piety You increase your piety score to Mogis when you expand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     nation requires military forces to protect the frontier and to lead advancement into new territory. Types of Military Forces Military forces represent a variety of organized bands of warriors. They can
                                                
                                            
                                                
                                                     perks.  A Dragonborn Messenger of
the Purple Dragon Knights Armory. You can purchase nonmagical weapons and armor at a 20 percent discount at a facility associated with your military force. You can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     hit points.) At that point, the match ends and each combatantâs allies can step in to provide healing and assistance. During the fight, a combatant forfeits if he or she gains assistance of any kind
                                                
                                            
                                                
                                                     crew member accompanying the characters can point out that this behavior is highly unusual. Though the Ice Hunters avoid contact with outsiders, they are almost never hostile. During this interaction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     points.) At that point, the match ends and each combatantâs allies can step in to provide healing and assistance. During the fight, a combatant forfeits if he or she gains assistance of any kind from
                                                
                                            
                                                
                                                     member accompanying the characters can point out that this behavior is highly unusual. Though the Ice Hunters avoid contact with outsiders, they are almost never hostile. During this interaction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Psychic. In addition, when you cast a Warlock spell that is an Enchantment or Illusion, you can do so without Verbal or Somatic components. Level 6: Clairvoyant Combatant When you form a telepathic bond
                                                
                                            
                                                
                                                     Fey Your patron grants you the ability to move between the boundaries of the planes. You can cast Misty Step without expending a spell slot a number of times equal to your Charisma modifier (minimum
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    ,â both in chapter 2). The Against the Giants table offers suggestions for adventure hooks you can use to build an adventure following this theme. On the world I call home, three linked mountain ranges
                                                
                                            
                                                
                                                    
  Against the Giants   d8 Adventure Hook   1 Adventurers find a village completely deserted, with tracks leading to a hill giant steading. Can they rescue the surviving villagers and livestock before the hill
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     taking on forms that can journey to the Material Plane. They arrive most often in the wake of a cometâor perhaps this phenomenon merely signals that star spawn are in the vicinity and available for
                                                
                                            
                                                
                                                     Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one. Cult
                                                
                                            
                                        






