Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 29 results for 'can of deduct'.
Other Suggestions:
can of detect
can of depict
Cloak of Invisibility
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become
visible when you cease wearing the hood. Pulling the hood up or down requires an action.
Deduct the time you are invisible, in increments of 1 minute, from the cloak's maximum duration of 2 hours
Candle of Invocation
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time.
While lit, the candle sheds
This slender taper is dedicated to a deity and shares that deity's alignment. The candle's alignment can be detected with the detect evil and good spell. The GM chooses the god and associated
magic-items
Dungeon Master’s Guide (2024)
This candle’s magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time
. Deduct the time it burned in increments of 1 minute from its total burn time.
While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Test
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
combined with walking, or they can constitute your entire move. However you're moving, you deduct the distance of each part of your move from your speed until it is used up or until you are done moving.
Movement and Position In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand. On your turn, you can move a distance up to your speed. You
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cloak of Invisibility Wondrous item, legendary (requires attunement) While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible
, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action. Deduct the time you are invisible, in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
you lose Bastion Defenders, deduct them from your roster. Assign names and personalities to your Bastion Defenders as you see fit. Enlarging the Facility. You can enlarge your Barrack to a Vast facility by spending 2,000 GP. A Vast Barrack can accommodate up to twenty-five Bastion Defenders.
Barrack Level 5 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 1
Order: Recruit
A Bastion can have more than one Barrack, each of which is furnished to serve as sleeping quarters
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
combined with walking, or they can constitute your entire move. However you're moving, you deduct the distance of each part of your move from your speed until it is used up or until you are done moving.
Movement and Position In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand. On your turn, you can move a distance up to your speed. You
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
combined with walking, or they can constitute your entire move. However you’re moving, you deduct the distance of each part of your move from your speed until it is used up or until you are done moving
Movement and Position In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand. On your turn, you can move a distance up to your speed. You
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cloak of Invisibility Wondrous item, legendary (requires attunement) While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible
, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action. Deduct the time you are invisible, in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
combined with walking, or they can constitute your entire move. However you’re moving, you deduct the distance of each part of your move from your speed until it is used up or until you are done moving
Movement and Position In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand. On your turn, you can move a distance up to your speed. You
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
you lose Bastion Defenders, deduct them from your roster. Assign names and personalities to your Bastion Defenders as you see fit. Enlarging the Facility. You can enlarge your Barrack to a Vast facility by spending 2,000 GP. A Vast Barrack can accommodate up to twenty-five Bastion Defenders.
Barrack Level 5 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 1
Order: Recruit
A Bastion can have more than one Barrack, each of which is furnished to serve as sleeping quarters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle’s total burn time. While lit, the candle sheds dim light
Candle of Invocation Wondrous item, very rare (requires attunement) This slender taper is dedicated to a deity and shares that deity’s alignment. The candle’s alignment can be detected with the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time. While lit, the candle sheds Dim Light in a 30-foot radius
. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time. While lit, the candle sheds Dim Light in a 30-foot radius
. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bastion Defenders. Deduct any you lose from your Bastion Defenders roster. You can choose not to count one or more of these creatures as Bastion Defenders, in which case they can’t be called on to
Medium creatures can occupy the same space as one Large creature there. Recruit: Creature. When you issue the Recruit order to this facility, you commission the facility’s hirelings to add a creature from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle’s total burn time. While lit, the candle sheds dim light
Candle of Invocation Wondrous item, very rare (requires attunement) This slender taper is dedicated to a deity and shares that deity’s alignment. The candle’s alignment can be detected with the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle’s total burn time. While lit, the candle sheds dim light
Candle of Invocation Wondrous item, very rare (requires attunement) This slender taper is dedicated to a deity and shares that deity’s alignment. The candle’s alignment can be detected with the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle’s total burn time. While lit, the candle sheds dim light
Candle of Invocation Wondrous item, very rare (requires attunement) This slender taper is dedicated to a deity and shares that deity’s alignment. The candle’s alignment can be detected with the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time. While lit, the candle sheds Dim Light in a 30-foot radius
. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time. While lit, the candle sheds Dim Light in a 30-foot radius
. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bastion Defenders. Deduct any you lose from your Bastion Defenders roster. You can choose not to count one or more of these creatures as Bastion Defenders, in which case they can’t be called on to
Medium creatures can occupy the same space as one Large creature there. Recruit: Creature. When you issue the Recruit order to this facility, you commission the facility’s hirelings to add a creature from
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
explained in the Rules Glossary). These different modes of movement can be combined with your regular movement, or they can constitute your entire move. However you’re moving with your Speed, you deduct
Movement and Position On your turn, you can move a distance equal to your Speed or less. Or you can decide not to move. Your movement can include climbing, crawling, jumping, and swimming (each
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Every creature has an XP value in its stat block. When you add a creature to your combat encounter, deduct its XP from your XP budget to determine how many XP you have left to spend. Spend as much of
your XP budget as you can without going over. It’s OK if you have a few unspent XP left over. Examples are given below: Example 1. A low-difficulty encounter for four level 1 characters has an XP
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Every creature has an XP value in its stat block. When you add a creature to your combat encounter, deduct its XP from your XP budget to determine how many XP you have left to spend. Spend as much of
your XP budget as you can without going over. It’s OK if you have a few unspent XP left over. Examples are given below: Example 1. A low-difficulty encounter for four level 1 characters has an XP
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
different modes of movement can be combined with your regular movement, or they can constitute your entire move. However you’re moving with your Speed, you deduct the distance of each part of your move
, you can move a distance equal to your Speed or less. Or you can decide not to move. Your movement can include climbing, crawling, jumping, and swimming (each explained in the rules glossary). These
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
different modes of movement can be combined with your regular movement, or they can constitute your entire move. However you’re moving with your Speed, you deduct the distance of each part of your move
, you can move a distance equal to your Speed or less. Or you can decide not to move. Your movement can include climbing, crawling, jumping, and swimming (each explained in the rules glossary). These
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
explained in the Rules Glossary). These different modes of movement can be combined with your regular movement, or they can constitute your entire move. However you’re moving with your Speed, you deduct
Movement and Position On your turn, you can move a distance equal to your Speed or less. Or you can decide not to move. Your movement can include climbing, crawling, jumping, and swimming (each
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Combat Encounters Chris Seaman Otto's conversation with a magic mirror
is an exciting social interaction encounter The following features can make a combat encounter more interesting or
3 describes dangerous features, such as patches of green slime, that characters or their enemies can use to their advantage. Mixed Monster Groups. When different types of monsters work together, they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Combat Encounters Chris Seaman Otto's conversation with a magic mirror
is an exciting social interaction encounter The following features can make a combat encounter more interesting or
3 describes dangerous features, such as patches of green slime, that characters or their enemies can use to their advantage. Mixed Monster Groups. When different types of monsters work together, they