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Returning 15 results for 'can wakened rotor'.
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can wakened rumor
Magic Items
Acquisitions Incorporated
, it cannot be used again until the next dawn.
Recall Code. As an action, you can set your current location as a point of return locked to the rotor. Anytime thereafter, you can use a bonus action to
While attuned to this device, you have a +1 bonus to Constitution saving throws. You periodically receive flashbacks of old memories, and you can unerringly recall any event that took place within
Magic Items
Fizban's Treasury of Dragons
dealt by the breath of the dragon in whose hoard the ornament became Wakened, you can use your reaction to take no damage instead, and you regain hit points equal to the damage you would have taken
. Once this property is used, it can’t be used again until the next dawn.
Scaled Ornament (Ascendant);Ascendant (Legendary). The Ascendant ornament has the Stirring and Wakened properties. In
Magic Items
Fizban's Treasury of Dragons
you makes a saving throw, you can use your reaction to give that creature advantage on the saving throw.
Dragon-Touched Focus (Wakened);Wakened (Very Rare). The Wakened focus has the Slumbering and
Stirring properties, and while you are holding a Wakened focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can’t be used to cast that spell again
Magic Items
Fizban's Treasury of Dragons
Slumbering vessel, you can fill a Stirring vessel with mead, a potion of fire breath, or a potion of healing (greater).
Dragon Vessel (Wakened);Wakened (Very Rare).In addition to the options for a
Slumbering or Stirring vessel, you can fill a Wakened vessel with wine, a potion of flying, or a potion of healing (superior).
Dragon Vessel (Ascendant);Ascendant (Legendary). In addition to the options for
Magic Items
Fizban's Treasury of Dragons
Weapon (Wakened);Wakened (Very Rare) . The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra damage
dealt by the weapon increases to 2d6.
As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking
Magic Items
Acquisitions Incorporated
own right:
The chronolometerThe dimensional loopThe far gearThe rotor of returnThe timepiece of travelThe wheel of stars
Creatures can attune to the orrery’s components individually. If attuned
to an individual component, a creature must hold the component to make use of its features. A creature can also attune to the orrery and all the components installed in it. Attuning to an installed
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
feature of the rotor of return, it cannot be used again until the next dawn. Recall Code. As an action, you can set your current location as a point of return locked to the rotor. Anytime thereafter
, you can use a bonus action to teleport to the rotor’s point of return as long as you are within 500 feet of that point. Once you use the rotor of return to teleport, this feature cannot be used again
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
throw, you can use your reaction to give that creature advantage on the saving throw. Wakened (Very Rare). The Wakened focus has the Slumbering and Stirring properties, and while you are holding a
Wakened focus, you can use it to cast certain spells. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn. The spells are determined by the family of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Increasing Power A hoard item left to steep in a dragon’s hoard absorbs power from the hoard. Older dragons’ hoards are charged with more magic and can empower hoard items to higher states
state. If there are one or more hoard items steeping in a dragon’s hoard, the dragon is aware of them. The dragon also knows what these hoard items are and what state (Slumbering, Stirring, Wakened
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
they learned within, then figure out their next move. If the characters didn’t find the rotor of return when exploring the lighthouse, Wizzy can reveal where the relic is hidden if he survived. He is
happy to give it to the characters as thanks for their rescue. Alternatively, if Talanatha survived, she knows that Hoobur Gran’Shoop spoke of not finding the rotor, and can join the characters in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Hoard Magic Items I’ve let adventurers put their toys in my hoard to steep once or twice. I can never get a good night’s sleep while they’re there, though. It’s like an itch.
-Fizban
Certain
magic items can absorb the ambient magic of a dragon’s hoard. The mightier the dragon, the more powerful the item becomes when it is steeped in the dragon’s hoard. These items, called hoard items, have
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
few walled enclosures that contain several such dwellings can occasionally be found a short distance away from the roads and rivers that run through or near the Fields. The folk of this land are kind
. Occasionally, one of the barrows bulges and vomits forth undead, wakened by some instinct known only to them, or a patch of terrain buckles and collapses in on itself, revealing a sinkhole to warrens beneath.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
order came into possession of a piece of the Orrery of the Wanderer called the rotor of return, and just over a month ago that their search for lore on the rotor came to the attention of the Six. The
travel, Hoobur has so far failed to find the rotor of return, but he doesn’t mind. He has claimed the lighthouse since returning here from Phandalin, finding the basement laboratory to be a perfect
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Wanderer is a powerful magic relic in its own right: The chronolometer The dimensional loop The far gear The rotor of return The timepiece of travel The wheel of stars Creatures can attune to the orrery’s
components individually. If attuned to an individual component, a creature must hold the component to make use of its features. A creature can also attune to the orrery and all the components
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
awakens. He can remember little about the attack on the lighthouse or the time spent with Hoobur. He does remember hiding the rotor of return, which he reveals to the characters at the adventure’s
says to the other. “I told you we would have visitors. I felt their presence in the lantern room.” He sips from a cup of tea as he beckons to you. “Would you like to have a seat? And can I get you






