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                        Returning 31 results for 'can were referring'.
                    
                
                        
                            
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                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Special Equipment. Glasstaff wields a staff of defense (see appendix B). With the staff in hand, he can use an action to cast the mage armor spell and use his reaction to cast the shield
                                                
                                            
                                                
                                                    ,â and referring to sordid acts such as kidnapping or arson as âthat unpleasant little businessâ or âthose unfortunate events.â He may refer to the characters as his &ldquo
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Swarm. The swarm can occupy another creatureâs space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm canât regain hit points or gain
                                                
                                            
                                                
                                                     communicating telepathically âspeaksâ as one creature, often referring to itself using the collective pronouns âweâ and âus.â
Some mind flayer colonies use cranium
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     knocked prone. If the target is prone, Envy can make one attack with its claws against it as a bonus action.Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Bite
                                                
                                            
                                                
                                                     speaks Common and Sylvan, referring to itself using the pronouns âweâ and âus.â
Envy dislikes its counterpart, Wrath (see area P10), but the two are prevented by Zybilna&rsquo
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Intelligence of 22, a Wisdom of 18, and a Charisma of 24, as well as hearing and truesight out to a range of 120 feet.
The shield can speak, read, and understand Common and Infernal, and it can communicate
                                                
                                            
                                                
                                                     telepathically with any creature it can sense within 120 feet of it. Its voice is a deep, hollow whisper.
The shield has 3 charges. You can use an action to expend 1 charge to cast fireball or 2
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     crew compartment within, from which up to two Medium creatures can control itâand potentially execute a spree of unstoppable destruction.
Tales of the servantâs origins involve more
                                                
                                            
                                                
                                                     conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , a sense of self-importance still pervades their stories and inflates their vanity. It can be hard for a 16- to 26-foot-tall giant to take 3- to 7-foot-tall Humanoids and their concerns seriously. Use
                                                
                                            
                                                
                                                     flattery. 2 The giant refuses to bend over, sit, or kneel in the presence of smaller creatures. 3 The giant ignores the names of smaller creatures, referring to them with generic labels (such as âhumanâ or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    ? âArgus was my previous owner.â Did the Dragon Kill Argus? âNo, Argus died of thirst shortly before the dragon found us.â What Can You Tell Us about the Dragon? âThe dragon hungers for treasure and is
                                                
                                            
                                                
                                                     big enough to carry a person on its back.â (Keliphron canât perceive colors, so it canât discern the color of the dragonâs scales.) What Can You Tell Us about the Dragonâs Lair? âIt doesnât look like a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     change. Impassive and slow to anger, Thassa is secure in the knowledge that there are no mortals and few gods who can threaten her status. Once her ire is aroused, however, it is as unstoppable as a
                                                
                                            
                                                
                                                     cresting wave. She often speaks in the future tense, referring to what tomorrow will bring. She seldom laughs, and when she does, it is usually out of smugness rather than genuine mirth. Thassa usually
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     to communicate hunger, fear, and other base emotions. A swarm of cranium rats communicating telepathically âspeaksâ as one creature, often referring to itself using the collective pronouns âweâ and
                                                
                                            
                                                
                                                     the illithids can always make more if they so desire. Cranium Rat
 Tiny beast, lawful evil
 Armor Class 12
 Hit Points 2 (1d4)
 Speed 30 ft.
   STR
 2(â4)
 
  DEX
 14(+2)
 
  CON
 10(+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . The shield can speak, read, and understand Common and Infernal, and it can communicate telepathically with any creature it can sense within 120 feet of it. Its voice is a deep, hollow whisper. The
                                                
                                            
                                                
                                                     shield has 3 charges. You can use an action to expend 1 charge to cast fireball or 2 charges to cast wall of fire from the shield (save DC 21 for each). The wall of fire spell lasts for 1 minute (no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     to beg forever.
 Speech in Pantomime. Kenku can mimic the sound of anything they hear. A kenku asking for money might make the sound of coins clinking together, and a kenku referring to a busy
                                                
                                            
                                                
                                                     as vagabonds, driven by greed. They can perfectly imitate any sound they hear.  Fallen Flocks. Kenku wear ill-fitting cloaks, robes, and rags. These garments cover the soft, sleek feathers of their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     pet wolf, Ripper, and two goblins. The bugbear is filled with delusions of grandeur and views himself as a mighty warlord just beginning his career of conquest. He is not entirely sane, referring to
                                                
                                            
                                                
                                                     central fire pit deal 1 fire damage to any creature that enters the fire pit, or 1d6 fire damage to any creature that falls prone there. A creature can take each type of damage only once per round. Natural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Southern Ward It is called the Southern Ward, not the South Ward. Waterdavians are peculiar about this, and if you insist on referring to it as the South Ward, expect to be corrected or thought a
                                                
                                            
                                                
                                                     merchants who visit the city, and is made up of many enclaves, blocks, and streets primarily occupied by citizens who trace their ancestry to other realms. One can indulge in the finest halfling food here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     (first in Bullywug and then in Common), âPush the note under the door.â The bullywug is referring to the secret message the characters received in area D6. If the characters comply, the bullywug lifts the
                                                
                                            
                                                
                                                     in. Otherwise, a character can use an action to try to force open the door, doing so with a successful DC 13 Strength (Athletics) check. When the characters peer inside, read: Standing just inside the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     of knowledge,â referring in the abstract to the sum of all learning and scholarship. Every citizen is expected to help improving this edifice for the good of the polis, whether through philosophical
                                                
                                            
                                                
                                                     learning, but the preeminent academy for philosophers and mages is the Dekatia. Students who display remarkable promise over the course of their earlier education can go on to spend up to ten years in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , fear, and other base emotions. A swarm of cranium rats communicating telepathically âspeaksâ as one creature, often referring to itself using the collective pronouns âweâ and âus.â Some mind flayer
                                                
                                            
                                                
                                                     Bonus +3
 Swarm. The swarm can occupy another creatureâs space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm canât regain hit points or gain temporary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    12. Glasstaffâs Quarters If the characters approach this room through the secret passage from area 7, they can surprise the leader of the RedbrandsâIarno âGlasstaffâ Albrek. Otherwise, his rat
                                                
                                            
                                                
                                                     Forge of Spells with the wizard in exchange for his help and loyalty. Iarno puts on airs of gentility and courteous manners, addressing his ruffians as âmy good gentlemen,â and referring to sordid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Skill Variants A skill dictates the circumstances under which a character can add his or her proficiency bonus to an ability check. Skills define those circumstances by referring to different aspects
                                                
                                            
                                                
                                                     of the six ability scores. For example, Acrobatics and Stealth are two different aspects of Dexterity, and a character can specialize in either or both. You can dispense with skills and use one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     on its lap and pretends to be asleep. If approached, the man appears to wake and asks, âWhy do you disturb me?â The creature wonât reveal its true name, instead referring to itself as âMr. Fox.â The
                                                
                                            
                                                
                                                     arcanaloth is bound to the library by Acererakâs magic and canât leave, nor can it allow any of the libraryâs books or scrolls to be removed. If any character speaks the arcanalothâs true name (âYgga
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     come to harass her. A character who tries to convince Xanthe that they bear no ill will can make a DC 12 Charisma (Persuasion) check. A successful check improves Xantheâs attitude to Indifferent, and the
                                                
                                            
                                                
                                                     demon worshiper.â (Partially true; Xanthe is referring to Ivlis, the former priest)
  
 Occult Ritual Eventually, you come across an eerie statue in a forest clearing. Strange runes are etched into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     rat uses the pronouns âweâ and âusâ when referring to itself. Overwhelmed by the sweet scent of dessert, the rat abandoned its mission and gorged itself on cake here moments ago. Its belly full, the
                                                
                                            
                                                
                                                     take a seat and join the absurd celebration. If the characters can endure 10 minutes of teatime without offending their hosts, the Cakers allow them to proceed unimpeded. However, if the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     dwarf and an oversized beetle. The servant contains enough space for 1 ton of cargo and a crew compartment within, from which up to two Medium creatures can control itâand potentially execute a spree
                                                
                                            
                                                
                                                     of unstoppable destruction. Tales of the servantâs origins involve more conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     adventure) but also frees all the souls trapped within the device. Freed souls travel to the afterlife, and any creature whose soul is set free can be brought back from the dead by magical means. The
                                                
                                            
                                                
                                                     Soulmonger falls. The struts are wide enough that Medium or Small creatures can walk along them without difficulty. However, any creature that takes damage while standing on a strut must succeed on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     take damage from falling? Yes, that monster is still going to feel the hurt of a fall, because a fall is not a weapon. What actions can monsters use to make opportunity attacks? Are Multiattack and
                                                
                                            
                                                
                                                     mean it can cast a spell as an action or as a bonus action? If a monster has the ability to cast a spell at will, that spell is cast using its normal casting time. If a monster makes a melee attack that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    . A creature takes this damage only once per turn. Nothing can physically pass through the dome unless certain conditions are met, as explained below. However, the dome doesnât block ethereal creatures
                                                
                                            
                                                
                                                     ascertains that itâs possible to make a temporary hole in the dome by dealing radiant damage to it, and that a skilled arcanist can manipulate the domeâs magical harmonics to make it susceptible to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Hirelings Any of the following NPCs can join the party as custodians and translators of the materials loaned to the characters by the Cartophile. Each hireling is also charged with chronicling the
                                                
                                            
                                                
                                                     secret agendas that might work against the charactersâ interests. You can let the partyâs size and the playersâ interest in bringing NPCs into their group determine whether more than one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     Charisma (Intimidation or Persuasion) check convinces a Scaly Eye member to stand down. If the characters can then convince a Scaly Eye member they mean no harm, the member shares all of the
                                                
                                            
                                                
                                                     Eye Names. If you need a name for a member of the Scaly Eye, you can make one up or use any of the following names: Aeris, Bronce, Cobril, Fervo, Gwendal, Headard, Kiltom, Olistan, Surgon, Tazir, Wei
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     tunnel that leads to area H5 has a slippery, 20-foot-tall drop-off that characters can descend safely with a successful DC 15 Strength (Athletics) check. On a failed check, a character slips and lands
                                                
                                            
                                                
                                                     that has numbers from 0 to 50 written in the Draconic script. A character using thievesâ tools can spend 1 minute trying to open the safe, doing so with a successful DC 20 Dexterity check. The safe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , moving in the same direction while swinging their censers gently. You can make the encounter harder by replacing the cultists with cult fanatics, or adding one or more invisible imps as escorts. If
                                                
                                            
                                                
                                                     ingredients and spices. V26. Temple of Zariel The iron double door leading to this room has Infernal runes carved into its arched door frame. A character who understands Infernal can translate these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     palaceâs outer wall. A luxuriant garden can be seen beyond the bars of the gates.
 The double gate is 20 feet tall and pushes open with ease. Its silver-plated iron bars are spaced wide enough for
                                                
                                            
                                                
                                                     time. The streams emerge from culverts in the garden walls, but where the water comes from is anyoneâs guess. (It is created magically and disappears magically before it can cause the pool to overflow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     attached to the south wall of the cistern, about 2 feet below waterâs surface. The satchel canât be seen from above the water, but a character can probe the cistern with a pole or jump in to find it
                                                
                                            
                                                
                                                     more pounds of weight. A character searching the hall for traps can spot the covered pit with a successful DC 15 Wisdom (Perception) check. A successful check also reveals narrow ledges on the north
                                                
                                            
                                        






