Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'can which refers'.
Other Suggestions:
can which reverts
can which refer
can which revert
can which reverse
can which revere
Monsters
Icewind Dale: Rime of the Frostmaiden
Hold Breath. Kingsport can hold its breath for 20 minutes.Beak. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Beak"} to hit, reach 5 ft., one target. Hit: 3 (1d4
+ 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Beak","rollDamageType":"piercing"} piercing damage.Scrivenscry is an arcanaloth who always refers to itself in the third person. It has a
Monsters
The Wild Beyond the Witchlight
Nimble Escape. Jingle Jangle can take the Disengage or Hide action as a bonus action on each of her turns.Flail of Locks. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
of self and now refers to herself only in the third person.
Jingle Jangle is a kind soul who refers to herself in the third person. She has a knack for finding keys and is thrilled to add new ones to
Monsters
Phandelver and Below: The Shattered Obelisk
minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Negate Spell (3/Day). Oshundo targets one creature it can perceive
mind flayer empire many centuries ago, but Oshundo was driven out for practicing arcane magic. It’s obvious that this rejection still stings Oshundo, who refers to Illithinoch’s longdead
Monsters
Acquisitions Incorporated
refers to as “the sauce” — a whirlwind of kicks and punches to one or the other haunches that can inspire even the toughest half-orc to sprint toward anyplace Rosie isn't. As an increasing number of
Brave. Rosie has advantage on saving throws against being frightened.
Halfling Nimbleness. Rosie can move through the space of any creature that is of a size larger than hers.
Evasion. If Rosie is
Monsters
Icewind Dale: Rime of the Frostmaiden
);{"diceNotation":"2d8","rollType":"damage","rollAction":"Chill Touch","rollDamageType":"necrotic"} necrotic damage, and the target can’t regain hit points until the start of Vellynne’s next turn
.
Wand of Magic Missiles. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. She can expend 1 charge to cast the 1st-level version of the
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
the one tasked with doing it.
A goliath’s nickname is a description that can change on the whim of a chieftain or tribal elder. It refers to a notable deed, either a success or failure
At the highest mountain peaks — far above the slopes where trees grow and where the air is thin and the frigid winds howl — dwell the reclusive goliaths. Few folk can claim to have seen a
monsters
studying the night sky, Wrin can attempt to read the future in the stars. Wrin can’t use this trait during the day, on an overcast night, or when she otherwise can’t study the stars. The
subjects of the reading each gain a +1 bonus to saving throws for 24 hours.
Spirit Sight. Wrin can see creatures with the Incorporeal Movement trait within 30 feet, regardless of whether they&rsquo
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
man with a monkey. This man is more than he seems.
This card refers to Rictavio (see appendix D), who can be found at the Blue Water Inn in Vallaki (chapter 5, area N2). Normally reluctant to
abbey, near the mists.
This card refers to Ezmerelda d’Avenir (see appendix D). She can be found in the Abbey of Saint Markovia (see chapter 8, area S19), as well as several other locations throughout
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
man with a monkey. This man is more than he seems.
This card refers to Rictavio (see appendix D), who can be found at the Blue Water Inn in Vallaki (chapter 5, area N2). Normally reluctant to
abbey, near the mists.
This card refers to Ezmerelda d’Avenir (see appendix D). She can be found in the Abbey of Saint Markovia (see chapter 8, area S19), as well as several other locations throughout
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Eldritch Invocations If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Eldritch Invocations If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Glossary The adventure uses terms that might be unfamiliar to you. A few of these terms are described here. For descriptions of rules-specific terms, see the Basic Rules. Characters. This term refers
to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of characters or adventurers is called a party. Nonplayer Characters (NPCs). This term refers to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Glossary The adventure uses terms that might be unfamiliar to you. A few of these terms are described here. For descriptions of rules-specific terms, see the Basic Rules. Characters. This term refers
to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of characters or adventurers is called a party. Nonplayer Characters (NPCs). This term refers to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
refers to your level in this class. At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock
levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Begins” section tells you everything you need to know about what’s happening in and around Phandalin. It also describes quests that characters can pursue, leading them to other locations. The adventure is
described here. For descriptions of rules-specific terms, see the Basic Rules.
Characters. This term refers to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Begins” section tells you everything you need to know about what’s happening in and around Phandalin. It also describes quests that characters can pursue, leading them to other locations. The adventure is
described here. For descriptions of rules-specific terms, see the Basic Rules.
Characters. This term refers to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
refers to your level in this class. At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock
levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the characters mingle with the people of Sybar, residents can relate the story of the Eternal Garden (as presented in this adventure’s background) or any of the rumors in the Sybar Rumors table, only
appendix B) 7 Eating or drinking the garden’s bounty traps a person there forever. (Partially true; refers to the Fountain All Heal) 8 There is a cave near the garden in which wishes are granted. (True; refers to the Cave of Echoes)
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the characters mingle with the people of Sybar, residents can relate the story of the Eternal Garden (as presented in this adventure’s background) or any of the rumors in the Sybar Rumors table, only
appendix B) 7 Eating or drinking the garden’s bounty traps a person there forever. (Partially true; refers to the Fountain All Heal) 8 There is a cave near the garden in which wishes are granted. (True; refers to the Cave of Echoes)
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Passive Checks A passive check is a special kind of ability check that doesn't involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for
secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster. Here's how
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Passive Checks A passive check is a special kind of ability check that doesn’t involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for
secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster. Here’s how
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Passive Checks A passive check is a special kind of ability check that doesn’t involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for
secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster. Here’s how
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Passive Checks A passive check is a special kind of ability check that doesn't involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for
secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster. Here's how
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
gnome refers to as Rockblight. If they decide to explore Rockblight, Sark asks them to find out whatever they can about the medusa and kill her if they are able. He offers a payment of 50 gp per
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
NPCs, use the stat block indicated for them in the Student NPC Stat Blocks table, where the stat blocks depend on the student’s year during the current adventure. These stat blocks can be found in
chapter 7, and in the table, “[College]” refers to the name of the NPC’s college: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. Student NPC Stat Blocks Year Stat Block First First-Year Student Second [College] Apprentice Third or Later [College] Pledgemage
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
NPCs, use the stat block indicated for them in the Student NPC Stat Blocks table, where the stat blocks depend on the student’s year during the current adventure. These stat blocks can be found in
chapter 7, and in the table, “[College]” refers to the name of the NPC’s college: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. Student NPC Stat Blocks Year Stat Block First First-Year Student Second [College] Apprentice Third or Later [College] Pledgemage
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spelled correctly, though she doesn’t say why. Intelligence (Investigation) DC 15. The character interprets Dolora’s cryptic clue about the doll as follows: “all six” refers to the six letters of the doll’s name, which can be determined by gathering information from the verses in the six alcoves.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Equipment A stat block rarely refers to equipment, other than armor or weapons used by a monster. A creature that customarily wears clothes, such as a humanoid, is assumed to be dressed appropriately
. You can equip monsters with additional gear and trinkets however you like, and you decide how much of a monster's equipment is recoverable after the creature is slain and whether any of that
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spelled correctly, though she doesn’t say why. Intelligence (Investigation) DC 15. The character interprets Dolora’s cryptic clue about the doll as follows: “all six” refers to the six letters of the doll’s name, which can be determined by gathering information from the verses in the six alcoves.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Equipment A stat block rarely refers to equipment, other than armor or weapons used by a monster. A creature that customarily wears clothes, such as a humanoid, is assumed to be dressed appropriately
. You can equip monsters with additional gear and trinkets however you like, and you decide how much of a monster's equipment is recoverable after the creature is slain and whether any of that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
gnome refers to as Rockblight. If they decide to explore Rockblight, Sark asks them to find out whatever they can about the medusa and kill her if they are able. He offers a payment of 50 gp per
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
: levels 1–4, 5–10, 11–16, and 17–20. Even though you can use these tables “out of the box,” the advice in the Dungeon Master’s Guide still holds true: tailoring such tables to your game can reinforce the
themes and flavor of your campaign. We encourage you to customize this material to make it your own. In the tables, a name in bold refers to a stat block in the Monster Manual.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
: levels 1–4, 5–10, 11–16, and 17–20. Even though you can use these tables “out of the box,” the advice in the Dungeon Master’s Guide still holds true: tailoring such tables to your game can reinforce the
themes and flavor of your campaign. We encourage you to customize this material to make it your own. In the tables, a name in bold refers to a stat block in the Monster Manual.
Senses (Passive Checks)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Rules
Passive Checks
A passive check is a special kind of ability check that doesn't involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for
secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster.
Here's
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Encounters table (see chapter 3) still hold lingering traces of magic. Every attempt to repair the item fails. A platinum tablet refers to the Star Forge (in this chapter) as the place where the item was
created and suggests the forge is the only place it can be repaired. Scourge of Demons A storm giant learned the ancient giants’ empire collapsed due to demonic corruption, and she vowed to destroy