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Returning 35 results for 'can which rumor'.
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can which rumors
can which rotor
Magic Items
Acquisitions Incorporated
Intelligence (Arcana) check to establish contact. Once the stone is successfully used, it can’t be used again until the next dawn.
Making contact with another secretarian assumes that they are in
burned through your gloves.
6
It has an obnoxious ringtone that you can’t work out how to change.
7
It fails to notify you of incoming messages except for a faint pulsating glow
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Death Ray"}. The catoblepas targets one creature it can see within 30 feet of it. The target must make a DC 16 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8", "rollType":"damage
attack, a catoblepas reveals the extent of its horrific nature. The creature’s serpentine neck has trouble lifting its head, but one glare from its bloodshot eyes can rot flesh. At the end of its
Monsters
Acquisitions Incorporated
Divine Strike. Once on each of his turns when he hits a creature with a weapon attack, Omin can cause the attack to deal an extra 4 (1d8);{"diceNotation":"1d8","rollType":"roll","rollAction":"Divine
or misses, Omin can grant the creature a +10 bonus to that roll.Ominifis Hereward Dran spent his formative years in the small waystop of Red Larch, where his mother, Prophetess, ran a popular inn and
Backgrounds
Baldur’s Gate: Descent into Avernus
be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
BALDUR’S GATE FEATURE: RUMOR MONGER
Via your personal rumor mill and articles
: RESEARCHER
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a
Monsters
Curse of Strahd
that she can see within 30 feet of her. The target must succeed on a DC 14 Wisdom saving throw or be cursed. While cursed, the target has vulnerability to one type of damage of Ezmerelda’s choice
":"Curse","rollDamageType":"psychic"} psychic damage.
Evil Eye (Recharges after a Short or Long Rest). Ezmerelda targets one creature that she can see within 10 feet of her and casts one of the
Monsters
Mordenkainen's Fiendish Folio Volume 1
Ethereal Jaunt. As a bonus action, a xill can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Poison Stinger. The xill injects poison into one creature it hit with its
collect.
A Mysterious Task. Little has been heard of Kerpatis. Save for the recent theft of three mighty items in the World of Greyhawk, he has remained primarily a figure of myth, rumor, and legend. As
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
opportunities for arcane study, although its masters are dispersed across individual wizards’ abodes and lack concentrated communities. Baldur’s Gate Feature: Rumor Monger Via your personal rumor
mill and articles published in Baldur’s Mouth, you can surmise a great deal about Baldurians’ secrets — who’s practicing necromancy, who’s involved in spying or smuggling, who would purchase or craft
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
opportunities for arcane study, although its masters are dispersed across individual wizards’ abodes and lack concentrated communities. Baldur’s Gate Feature: Rumor Monger Via your personal rumor
mill and articles published in Baldur’s Mouth, you can surmise a great deal about Baldurians’ secrets — who’s practicing necromancy, who’s involved in spying or smuggling, who would purchase or craft
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
opportunities for arcane study, although its masters are dispersed across individual wizards’ abodes and lack concentrated communities. Baldur’s Gate Feature: Rumor Monger Via your personal rumor
mill and articles published in Baldur’s Mouth, you can surmise a great deal about Baldurians’ secrets — who’s practicing necromancy, who’s involved in spying or smuggling, who would purchase or craft
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
opportunities for arcane study, although its masters are dispersed across individual wizards’ abodes and lack concentrated communities. Baldur’s Gate Feature: Rumor Monger Via your personal rumor
mill and articles published in Baldur’s Mouth, you can surmise a great deal about Baldurians’ secrets — who’s practicing necromancy, who’s involved in spying or smuggling, who would purchase or craft
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Skullport Skullport is a grim, cutthroat outpost of civilization where adventurers can resupply and take refuge. Yet few souls of the surface world have any clue how to reach this shadowy reflection
of Waterdeep, making any talk of the Port of Shadow akin to a rumor, or a warning — which is just how its denizens like it.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Skullport Skullport is a grim, cutthroat outpost of civilization where adventurers can resupply and take refuge. Yet few souls of the surface world have any clue how to reach this shadowy reflection
of Waterdeep, making any talk of the Port of Shadow akin to a rumor, or a warning — which is just how its denizens like it.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Rumors table. Each rumor is followed by a note on its accuracy. Those who actively seek information might hear an additional rumor. Polis Rumors d6 Rumor
1 Purphoros’s wrath shook the mountains
that can tear down the walls of the mightiest fortress. They tested it in the Katachthon Mountains and plan to use it against any who don’t pay tribute. (False)
3 A minotaur calling himself King
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Rumors table. Each rumor is followed by a note on its accuracy. Those who actively seek information might hear an additional rumor. Polis Rumors d6 Rumor
1 Purphoros’s wrath shook the mountains
that can tear down the walls of the mightiest fortress. They tested it in the Katachthon Mountains and plan to use it against any who don’t pay tribute. (False)
3 A minotaur calling himself King
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Characters who hang out in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (See "Ten-Towns Rumors").
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Characters who hang out in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (See "Ten-Towns Rumors").
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise is a potential customer to a secretarian, who does whatever they can to bring that relationship to fulfillment. A secretarian seeks always to promote their franchise and gain greater value than they
slogans stuck in customer’s heads. And while your superiors don’t officially condone undermining the branding efforts of other organizations, no one can argue with the effectiveness of that approach
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Advantage on Charisma (Persuasion) checks made in the keep. Solicit Rumors. Once per day, a character in the tavern can make a DC 10 Charisma (Persuasion) check to glean a rumor from the bartender or a
in one corner is empty.
A human man in an apron greets you from behind the bar. “Welcome to the Drunken Dragon. What can I getcha?” he asks in a smooth voice.
The man behind the bar is Umbrusk
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise is a potential customer to a secretarian, who does whatever they can to bring that relationship to fulfillment. A secretarian seeks always to promote their franchise and gain greater value than they
slogans stuck in customer’s heads. And while your superiors don’t officially condone undermining the branding efforts of other organizations, no one can argue with the effectiveness of that approach
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
meat, and the patrons stay later and sing louder, enjoying the good times while they last. Characters who loiter in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (see "Ten-Towns Rumors").
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Rumors When the characters interact with NPCs anywhere in Redwood Watch, villagers voice their concerns about recent local events. Roll on the Village Green Rumors table to determine which rumor an
NPC shares. Roll again if the characters have already been told the resulting rumor, and stop rolling once the characters have been told all of them. Village Green Rumors 1d6
Rumor
1 “Three
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Rumors When the characters interact with NPCs anywhere in Redwood Watch, villagers voice their concerns about recent local events. Roll on the Village Green Rumors table to determine which rumor an
NPC shares. Roll again if the characters have already been told the resulting rumor, and stop rolling once the characters have been told all of them. Village Green Rumors 1d6
Rumor
1 “Three
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (See "Ten-Towns Rumors").
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adventure Premise One way to start brainstorming an adventure is to imagine a situation that might pique the characters’ interest. For some D&D players, a rumor of a dungeon filled with treasure is
away in a dungeon.” Browsing the magic items in chapter 7 can inspire you to create a simple adventure seed.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
meat, and the patrons stay later and sing louder, enjoying the good times while they last. Characters who loiter in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (see "Ten-Towns Rumors").
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
loosened by drink let slip valuable or dangerous secrets. Characters who loiter in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (see "Ten
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Advantage on Charisma (Persuasion) checks made in the keep. Solicit Rumors. Once per day, a character in the tavern can make a DC 10 Charisma (Persuasion) check to glean a rumor from the bartender or a
in one corner is empty.
A human man in an apron greets you from behind the bar. “Welcome to the Drunken Dragon. What can I getcha?” he asks in a smooth voice.
The man behind the bar is Umbrusk
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (See "Ten-Towns Rumors").
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
loosened by drink let slip valuable or dangerous secrets. Characters who loiter in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (see "Ten
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
which the rooms are excavated. It’s dark, cramped, and uncomfortable, but safe and defensible. Rumor Mill The inn’s dining hall gives characters a chance to mingle with non-duergar who are visiting
Gracklstugh. Characters seeking information can, with a successful DC 10 Charisma (Persuasion) or Intelligence (Investigation) check, find out the following information, or you can simply roleplay their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
particular backgrounds and interests of the adventurers, you can make some or all of the following additional activities available as options. Building a Stronghold A character can spend time between
adventures building a stronghold. Before work can begin, the character must acquire a plot of land. If the estate lies within a kingdom or similar domain, the character will need a royal charter (a legal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
particular backgrounds and interests of the adventurers, you can make some or all of the following additional activities available as options. Building a Stronghold A character can spend time between
adventures building a stronghold. Before work can begin, the character must acquire a plot of land. If the estate lies within a kingdom or similar domain, the character will need a royal charter (a legal
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
marks, Urzmaktok makes no attempt to show off, although his studies seem rudimentary to him. Rumor has it that he is completing enough credits to earn multiple degrees when he graduates.
Urzmaktok
anyone use a nickname, he won’t acknowledge the address.
Extracurriculars: Fantastical Horticulture Club
Job: Campus Magic Labs specimen preparer
Bond Boon: No matter the subject, you can always
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Isle of Serpents Characters who research the Isle of Serpents in Sigil can learn the following: Acererak’s Machinations. Long ago, the archlich Acererak visited the Isle of Serpents in his search for
. Inhabitants. Popular accounts of the island describe it as unlucky, leading outsiders to avoid it. (The island’s inhabitants know this rumor is false, though likely tied to Acererak’s long-ago
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that of a “fire witch,” frightening his family with the wild tale. By keeping their relatives ignorant and scared, Wiggan and Bertram feel they can maintain the ruse and more easily lure the characters
into their trap. As the characters adventure in the Sumber Hills, rumor reaches them of a fire witch dwelling in an Uthgardt barrow and terrorizing the Nettlebees. Locals who visited the ranch confirm