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Returning 35 results for 'can while rings'.
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Magic Items
Dungeon Master’s Guide
While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air. The djinni appears in an unoccupied space you choose within 120 feet of yourself
. If you fail to command it, the djinni defends itself against attackers but takes no other actions.
After the djinni departs, it can’t be summoned again for 24 hours, and the ring becomes
Spells
Player’s Handbook
You create linked teleportation portals. Choose two Large, unoccupied spaces on the ground that you can see, one space within range and the other one within 10 feet of you. A circular portal opens in
each of those spaces and remains for the duration.
The portals are two-dimensional glowing rings filled with mist that blocks sight. They hover inches from the ground and are perpendicular to it.
A
Spells
Player’s Handbook
You implant a message within an object in range—a message that is uttered when a trigger condition is met. Choose an object that you can see and that isn’t being worn or carried by
another creature. Then speak the message, which must be 25 words or fewer, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver
Monsters
Waterdeep: Dragon Heist
Halfling Nimbleness. Havia can move through the space of a Medium or larger creature.
Brave. Havia has advantage on saving throws against being frightened.
Unarmored Defense. While she is wearing
no armor and wielding no shield, her AC includes its Wisdom modifier.
Teleporter Ring. Havia wears a teleporter ring (see “Teleporter Rings”).Multiattack. Havia makes three unarmed strikes
Magic Items
Wayfinder's Guide to Eberron
If you are reduced to zero hit points while attuned to a band of loyalty, you instantly die. These rings are favored by spies who can’t afford to fall into enemy hands.
Monsters
Waterdeep: Dragon Heist
Halfling Nimbleness. Mookie can move through the space of a Medium or larger creature.
Brave. Mookie has advantage on saving throws against being frightened.
Unarmored Defense. While she is wearing
no armor and wielding no shield, her AC includes its Wisdom modifier.
Teleporter Ring. Mookie wears a teleporter ring (see “Teleporter Rings”).Multiattack. Mookie makes three unarmed
Monsters
Waterdeep: Dragon Heist
Halfling Nimbleness. He can move through the space of a Medium or larger creature.
Brave. He has advantage on saving throws against being frightened.
Spellcasting. Manafret Cherryport is a 9th
“Teleporter Rings”).Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit
Magic Items
Waterdeep: Dungeon of the Mad Mage
This common wondrous item is a hollow, 5-inch-diameter orb that weighs 5 pounds. Its outer shell is composed of notched bronze rings, which can be turned so that the notches line up. Aligning the
notches requires an action, and doing so causes the orb to gong loudly until the notches are no longer aligned. The sounds are spaced 6 seconds apart and can be heard out to a range of 600 feet.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Plant Camouflage. The treefolk has advantage on Dexterity (Stealth) checks it makes in forest terrain.
Tree Stride. Once on each of its turns, the treefolk can use 10 feet of its movement to step
magically into one living tree within 5 feet of itself and emerge from a second living tree within 60 feet of itself that it can see, appearing in an unoccupied space within 5 feet of the second tree
Magic Items
Tasha’s Cauldron of Everything
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following
encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You
Monsters
Waterdeep: Dragon Heist
alongside them; however, she quickly turns against any character who exhibits cruel or unlawful behavior. She can offer helpful information about Kolat Towers, and she is familiar with both the layout of
the towers and the current occupants of the place. She knows that Manshoon resides in an extraplanar sanctum accessible through a teleportation circle that his lieutenants can activate using special
Magic Items
Wayfinder's Guide to Eberron
These rings come in linked pairs. If you possess the Mark of Sentinel, you can use a bonus action to form a link to the creature attuned to the other ring; from then on, whenever that creature
Magic Items
The Book of Many Things
use the ring to cast the spell, the ring can’t cast the spell again until the next dawn.
Six varieties of Sage’s Signet rings exist, each with a different signet (see the table below). A
This gilded ring bears a beautiful engraving and is imbued with powers of keen wisdom and foresight. While wearing this ring, you can use an action to cast the Augury spell from the ring. Once you
Magic Items
The Book of Many Things
action, you can expend 3 charges to cast the Arcane Gate spell from the deck. The deck vanishes, and fluttering cards create the spell’s portal rings. When the spell ends, the deck reappears in
The backs of the cards in this deck are decorated with intricate designs representing different planes of existence. The deck has 6 charges. While holding it, you can expend 1 or more of its charges
Magic Items
Bigby Presents: Glory of the Giants
This gorgeous jewelry piece, crafted by the wizard Bigby himself, consists of four gold rings attached via delicate chains to a wrist cuff studded with sapphires and diamonds.
Random Properties. The
detrimental property
Dexterous Fingers. While wearing the bracelet, you can cast mage hand.
Force Sculpture. By focusing and channeling the bracelet’s magic for 1 minute, you can create a
Arcane Gate
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
that fills each portal is opaque and blocks vision through it. On your turn, you can rotate the rings as a bonus action so that the active side faces in a different direction.
You create linked teleportation portals that remain open for the duration. Choose two points on the ground that you can see, one point within 10 feet of you and one point within 500 feet of you. A
magic-items
rings, you’ll never go back to cumbersome flint and fire.
While the cover on this ring is open, the ring produces a flame that creates no heat and consumes no fuel. It sheds Bright Light in a
20-foot radius and Dim Light for an additional 20 feet. As a Bonus Action, you can close the cover, smothering the flame, or open it again.
Equipment
blowing smoke-rings. Smoking a pipe can aid you in efforts at introspection, and in friendly chatting with fellow practitioners of the art.
If you are proficient with pipes, you can spend one use of
Magic Mouth
Legacy
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Spells
Basic Rules (2014)
You implant a message within an object in range, a message that is uttered when a trigger condition is met. Choose an object that you can see and that isn't being worn or carried by another creature
. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Rings of Shared Suffering Ring, uncommon (requires attunement) These rings come in linked pairs. It you possess the Mark of Sentinel, you can use a bonus action to form a link to the creature attuned
Goblin
Legacy
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Species
Volo's Guide to Monsters
appreciation for the finer things!
— Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
range of attacks. Only proficient warriors can manage their weight and bulk. Heavy armor doesn't let you add your Dexterity modifier to your Armor Class, but it also doesn't penalize you if your
Dexterity modifier is negative. Ring Mail. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
might require an orb instead of a wand or a stick. Characters can plumb the depths of their memories and, with a successful DC 20 Intelligence (Arcana) check, recall enough folklore about fairy rings to
Fairy Rings When Zybilna ruled Prismeer, the forests of Thither were home to a host of fairy rings that functioned as fey crossings to different worlds in the Material Plane. Granny Nightshade has
Compendium
- Sources->Dungeons & Dragons->Divine Contention
effect lasts for 24 hours, during which time a character can pass back and forth between worlds by ringing the silver bell, which exists in both planes simultaneously. When all the characters have passed through, Gallio rings the bell to join them.
first rings the bell. As the silver bell is struck, the world fades away. Grey mist swirls into view and the temperature drops to a soul-chilling cold. Your companions and the tower you just stood in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Current Goals Gold motivates the Moonstalkers to perform morally bankrupt work that others won’t do. Delour is eager to expand into protection rackets, gambling rings, extortion, kidnapping, arson
they’re discovered and raided again, and so they can seek revenge on the officials who raided their old guildhall.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ring of Telekinesis Ring, very rare (requires attunement) While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried. Rings Left to Right: Water Walking, Ram, and X-Ray Vision
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
rings to his most trusted servants.
As an action, a creature wearing a teleporter ring can activate the teleportation circle either in area K22 or area E1, teleporting itself and up to six other willing creatures from one circle to the other.
, floors, and ceilings throughout are made of seamless alabaster. Doors are made of iron and have AC 19, 27 hit points, and immunity to poison and psychic damage. A locked door can be picked by someone
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Astromancy Archive Wondrous item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into
, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
remember the effects of the condition. You can also place tokens or colored plastic rings (the rings from soda bottle caps work well) on a creature’s miniature, helping everyone remember which creatures are affected by conditions.
Using and Tracking Conditions Many rules and features in the game apply conditions to creatures. You can also apply conditions on the fly when it makes sense to do so. For example, the Poisoned
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
turn, you can rotate the rings as a bonus action so that the active side faces in a different direction.
duration. Choose two points on the ground that you can see, one point within 10 feet of you and one point within 500 feet of you. A circular portal, 10 feet in diameter, opens over each point. If the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
locked hatch is a Large object with AC 11, 25 hit points, and immunity to poison and psychic damage. As long as the outer rings and orbs aren’t in motion, the hatch can be forced open with a successful
oceans. Concentric rings of brass constrain the device, all rotating and bearing their own lesser spheres. One of those spheres has sharp points and appears sunlike. Carvings of tall, headless humanoids
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pulse of lightning with their metal stinger tails. Trobriand’s Rings. Trobriand crafted magic rings to control the scaladar. Each ring is a black metal loop with a stinger-shaped protrusion. No scaladar
can harm the wearer of such a ring, and any scaladar within 100 feet of a ring wearer must obey its spoken commands. The magic of the ring enables the scaladar to understand and interpret these
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Shannik’s Chores Shannik hires the characters to complete a couple chores around the inner bailey. The characters can refuse his request, but Shannik asks with increasing insistence each time
they visit the inner bailey.
Disrupting the Charge Shannik wants to train two green recruits for the cavalry. He has them ride around the bailey for 10 minutes, spearing the hanging rings with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
27. Dining Room and Kitchen The outer doors to these rooms have copper coins wedged into their frames (see area 19). 27a. Dining Room Ringing Bell. A magic bell rings when one or more humanoids enter
the room.
Dining Set. A green marble dining table surrounded by twelve high-backed oak chairs stands in the middle of the room.
Moments after the bell rings, the six living unseen servants from
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Divine Sense The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect
has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.






