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                        Returning 30 results for 'can with repose'.
                    
                
                        
                            
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                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Hold Breath. Krull can hold his breath for 1 hour.
Inescapable Destruction. Necrotic damage dealt by Krull's spells ignores resistance to necrotic damage.
Spellcasting. Krull is a 14th-level
                                                
                                            
                                                
                                                     sickness
2nd level (3 slots): blindness/deafness, gentle repose, hold person, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, magic circle, speak with dead, spirit guardians
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Corpse Stride. Once on its turn, the lampad can use 10 feet of its movement to step magically into one creature's corpse within its reach and emerge from a second creature's corpse within 60 feet of
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: chill
                                                
                                            
                                        
                                                     Magic Items
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    This cauldron is made of thick copper that has turned green with age. It is 4 feet wide, has a mouth 3œ feet in diameter, weighs 50 pounds, and can hold up to 30 gallons of liquid. Embossed on
                                                
                                            
                                                
                                                     its bulging sides are images of satyrs and nymphs in repose, holding ladles. The cauldron comes with a lid and has side handles. It sits on five little clawed feet that keep it from tipping.
If
                                                
                                            
                                        
                                                     Monsters
                                                    Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                    Incorruptible Vessel. The exorcist canât be possessed by Celestials, Fiends, or Undead.Multiattack. The exorcist makes two Grave Burst attacks.
Grave Burst. Melee or Ranged Spell Attack: +6
                                                
                                            
                                                
                                                     (exorcistâs choice).
Admit Entity (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Admit Entity"}. The exorcist thins the veil of death for a creature it can see within 60
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                    Heralds of Dust Services Creatures can solicit certain macabre services from the Heralds of Dust, whether at the Mortuary or from a Duster who can provide them elsewhere in Sigil. Grisly Components
                                                
                                            
                                                
                                                     Spellcasters in need of gruesome material componentsâbones and their dust, blood, eyeballs, flesh, fingernails, or hairâcan secure them at discounted rates at the Mortuary. Taken from willing donors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    3. Servantsâ Sarcophagi Four stone sarcophagi mark the resting places of Brysisâs most faithful servants. The lid of each sarcophagus bears the sculpted image of a robed human figure in repose
                                                
                                            
                                                
                                                     specters can pursue their prey beyond the confines of the tomb, if necessary. Opening a sarcophagus lid requires a successful DC 17 Strength check and reveals treasure within (see âTreasureâ). A character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Speaking with the Victims The dead are taken to a City Watch station in the North Ward and kept in a cellar morgue. Clerics from local temples are brought in to cast gentle repose spells on the
                                                
                                            
                                                
                                                     the Zhentarim can petition their faction representative to hire a cleric to cast speak with dead on one or more of the fatalities. The characters can hire a cleric themselves by making a donation of at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Creation. Dr. Mordenheim can create any Construct or corporeal Undead by working in her laboratory for a number of uninterrupted days equal to the creatureâs challenge rating. At the end of the final day
                                                
                                            
                                                
                                                    . Mordenheim can place a creatureâs brain or head into another body, moving it from a donor to a recipient. The process requires the donor to have a brain and either be incapacitated or to have been dead for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     air, and ammunition and thrown weapons stop moving when they enter the shaft. A creature in the shaft has a Fly Speed (in feet) equal to 5 times its Intelligence score and can hover. As soon as the
                                                
                                            
                                                
                                                     the Antechamber of Sacred Repose (area G9) and the Antechamber of Unearthly Delights (area G19). All chambers connected to the Astral lift are warm and humid thanks to the hot water below. Ceilings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     prevent the dead from being interred or jeopardize those already in repose. Though most Duster exorcists conduct their operations in the Mortuary, many heed calls throughout Sigil and the planes beyond
                                                
                                            
                                                
                                                     of death to preserve the living, commune with the dead, and drive evil spirits back to their graves. They can also fire versatile bolts of necrotic or radiant energy from their staves to repel a host
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     disturb anything hereâeverything should remain as it is. Frescoes Characters who examine the frescoes can attempt a DC 15 Intelligence (Investigation) check to discover thin plaster on four of them
                                                
                                            
                                                
                                                    , rests within the sarcophagus. When the characters approach within a few paces of it, a deep, clear voice issues from the coffin, saying, âYou approach Diderius in repose. I know what you seek
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     disrespectful to disturb anything here â everything should remain as it is. Frescoes. Characters who examine the frescoes can attempt a DC 15 Intelligence (Investigation) check to discover thin plaster on
                                                
                                            
                                                
                                                    , the mummy lord, rests within the sarcophagus. When the characters approach within a few paces of it, a deep, clear voice issues from the coffin, saying, âYou approach Diderius in repose. I know what
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Tier 1 Locations The first tier, the ground floor of the gardens, appears on Map: Garden of Sacred Repose. This tier is called the Garden of Sacred Repose. G1: Hall of the Dragon This wide, vaulted
                                                
                                            
                                                
                                                     hall are tiny chips of glowing stone harvested from a mountain in Elysium. They can be pried out using Jewelerâs Tools or Masonâs Tools, at a rate of 1d8 stones per minute (to a maximum of 300 stones
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     restoration, and not every oracle can cast divinationâthese are general guidelines. Chef. prestidigitation (food only), purify food and drink (ritual), gentle repose (ritual, food only). Familiar with
                                                
                                            
                                                
                                                     combined together. A lamplighter can work with mundane lanterns, but also learns continual flame to create and maintain the everbright lanterns that light the streets. A chef can heat and flavor food
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     already have Athreosâs Devotee Piety 3+ Athreos trait Your life is intertwined with the fate of the dead. You can cast gentle repose with this trait, requiring no material components, a number of
                                                
                                            
                                                
                                                     trait You can cast speak with dead with this trait, requiring no material components. Once you cast the spell in this way, you canât do so again until you finish a long rest. Wisdom is your spellcasting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                      Cleric Level Spells   1st bane, false life 3rd gentle repose, ray of enfeeblement 5th revivify, vampiric touch 7th blight, death ward 9th antilife shell, raise dead   Circle of Mortality At 1st level
                                                
                                            
                                                
                                                     you can cast it as a bonus action. Eyes of the Grave At 1st level, you gain the ability to occasionally sense the presence of the undead, whose existence is an insult to the natural cycle of life. As
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     spells listed for that level in the Circle of Spores Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesnât count against the number of spells you can
                                                
                                            
                                                
                                                     touch 3rd blindness/deafness, gentle repose 5th animate dead, gaseous form 7th blight, confusion 9th cloudkill, contagion  Halo of Spores 2nd-level Circle of Spores feature You are surrounded by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     rampages relatively short. They have a recipe for a concoction that can usher the dragon quickly back to its centuries-long slumber once the wildfires have raged long enough. When the bright-orange
                                                
                                            
                                                
                                                     dragoneye flower blooms in the ashes where the fires have run their course, it is time to put the dragon back to sleep. That time is at hand. Running Arborean Springs
 You can spend as much or as little
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    . Kayaâs House of Repose is much quieter, but a bed for the night costs 1 gp. Wilderness guides are known to frequent both establishments, looking for work (see âFinding a Guideâ). 19. Fish Market Seafood
                                                
                                            
                                                
                                                     of Gold for its shining, golden roof and for Waukeenâs focus on trade and wealth. Mount Sibasa is the highest point in the city, and when the sun is shining, light glinting off the temple roof can be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     either the Thundering Lizard (if theyâre looking for a raucous time) or Kayaâs House of Repose (if they want a good nightâs sleep). Both inns are located near the Red Bazaar (area 18). Meanwhile, Syndra
                                                
                                            
                                                
                                                     running through spouts or channels turns the wheel, which pumps water into pools, turns millstones, powers bellows or lathes or saws, or accomplishes any other labor-saving or amusing task Chultan engineers can dream up.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     warrior researches ways to assert his will over the artifact known as the Hand of Vecna, so he can use its secrets to free the evil dragon queen Tiamat from the Nine Hells. Arkhan has traveled to a nearby
                                                
                                            
                                                
                                                    , Common, Draconic
 Challenge 6 (2,300 XP)
 Hold Breath. Krull can hold his breath for 1 hour.
 Inescapable Destruction. Necrotic damage dealt by Krullâs spells ignores resistance to necrotic damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . Lady Wachter casts gentle repose spells on the corpse to keep it from deteriorating. If the characters come to Wachterhaus looking for help to overthrow the burgomaster, Lady Wachter is all ears and
                                                
                                            
                                                
                                                    , mending, thaumaturgy
 1st level (4 slots): command, purify food and drink, sanctuary
 2nd level (3 slots): augury, gentle repose, hold person
 3rd level (2 slots): animate dead, create food and water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     other hags vie for prominence in a chaotic pecking order that no mortal can truly figure out. A hag that is known to associate with an auntie has a higher status than a similarly powerful hag without
                                                
                                            
                                                
                                                    , inflict wounds 2nd level (3 slots): gentle repose, ray of enfeeblement 3rd level (3 slots): animate dead, revivify, speak with dead 4th level (3 slots): blight, death ward 5th level (2 slots): contagion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     is in grassland.
 Innate Spellcasting. The alseidâs spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
 3/day each: cure
                                                
                                            
                                                
                                                     Immunities charmed, frightened, poisoned
 Senses passive Perception 11
 Languages Common, Sylvan
 Challenge 3 (700 XP)
 Corpse Stride. Once on its turn, the lampad can use 10 feet of its movement to step
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     half-drowned ruins of a temple are visible beyond; a platinum triangle gleams on its leaning belfry.
 The causeway rises over water thatâs 20 feet deep. From it, characters can see the temple grounds
                                                
                                            
                                                
                                                     killed by Duskwalkerâbut from this distance, characters can tell only that the soldiers are motionless, not that theyâre dead. P2: Wooded Berm The trees here stand shoulder to shoulder, forming a violet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     adjoining halls have been converted into a pig farm to feed carnivorous monsters. 19. Walkway Pen Sounds. The unmistakable squealing and grunting of pigs can be heard from outside any of the entrances
                                                
                                            
                                                
                                                     character can step onto a plank bridge (see below). Knocking a slab down requires a successful DC 20 Strength check. If a slab is knocked down, the bridge collapses and packs of pigs rush into the open area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     and regroup in the menagerie (area G21), where they can call on the creatures there to aid them. Each hag carries an iron key that opens all the pens in the menagerie (area G21). If the adventurers
                                                
                                            
                                                
                                                     bog is a human skeleton wearing an Amulet of Proof against Detection and Location. As a Search action, a character can comb through the bog and make a DC 18 Wisdom (Perception) check. On a success
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Areas of the Sanctum The following locations are keyed to map 8.2.  View Player Version E1. Arrival Point This room is the extradimensional sanctumâs anchor to the Material Plane, and one can
                                                
                                            
                                                
                                                     area K22 appear within the circle. The ceiling and three of the walls are made of 6-inch-thick sheets of transparent glass, through which the swirling purple mist that fills the demiplane can be seen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     them. The doors open for a creature only if that creature approaches the doors with no weapons bared. A character can force the doors open with a successful DC 25 Strength (Athletics) check or with a
                                                
                                            
                                                
                                                     women, a human and an elf, in repose. An engraving inlaid with gold glitters on the side of the slab at the figuresâ feet.
 As with other crystalline structures in the palace, the floor of this tomb
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     Stairs The 5-foot-wide stairs that descend from area 1 are roughly carved. They arenât dangerous to traverse, however, except that combat while on the narrow path can be risky. Three small landings lie
                                                
                                            
                                                
                                                    , dumping the creature into the pit. With a successful DC 15 Dexterity check, a creature can use thievesâ tools to jam the lid shut. A mechanism resets the trap 1 minute after the door opens, pushing it
                                                
                                            
                                        






