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                        Returning 35 results for 'canaries work resolve'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     called stratians, number among the fiercest soldiers on Theros. They train relentlessly and possess unflinching resolve. In the annals of Akros, tales abound of squads of stratians that defended a
                                                
                                            
                                                
                                                     glorification of the warrior's spirit, the basis of an ethos that forges an unbreakable bond between members of a military unit. In combat, hoplites typically work in groups and use coordinated tactics to
                                                
                                            
                                        
                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     used as part of rituals to resolve disputes. The gavel has the following properties.
Arbiterâs Shield. At the start of every combat, attack rolls against you have disadvantage before the start of
                                                
                                            
                                                
                                                     you trace it becomes the center of a spherical area of magic that has a 30-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the gavel to be within 5 feet of
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     often accompanied by seven ancient gold dragon;ancient gold dragons who favor disguising themselves as canaries.
In combat, Bahamutâs enemies experience the full force of his justice, while his
                                                
                                            
                                                
                                                     allies enjoy the full benefit of his mercy. His breath can wreak monumental destruction and work miraculous healing, and few things in the mortal world can cause him lasting harm.Acid, Cold, Fire
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     a scale color more akin to that of a chromatic or a metallic dragon. A koboldâs cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
                                                
                                            
                                                
                                                     of certain types in different ways. For example, the cure wounds spell doesnât work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Cultist Doomsayer and Fanatic Cultists devote themselves to their faithâs leaders and otherworldly masters. While this zeal grants cultists no magical powers, it gives them remarkable resolve in the
                                                
                                            
                                                
                                                     face of threats. Cultists perform much of a cultâs mundane work, which might include evangelism, criminal acts, or serving as sacrifices. Cultist Medium or Small Humanoid, Neutral
 AC 12 Initiative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     hopes of striking a useful alliance. The tiers of play represent the ideal milestones for introducing new world-shaking events to the campaign. As the characters resolve one event, a new danger arises
                                                
                                            
                                                
                                                     increasingly powerful. This approach also allows you to break your design work down into smaller pieces. Create material such as adventures, NPCs, maps, and so on for one tier at a time. You only need to worry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     rules and Urban Chase Complications table in chapter 8 of the Dungeon Masterâs Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
                                                
                                            
                                                
                                                     alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Extracurricular Options (I-Z) Intramural Gymnastics Club Skills: Acrobatics, Performance Member: Zanther Bowen These graceful gymnasts work to hone their craft, and they compete against each other in
                                                
                                            
                                                
                                                     that they resolve with special rules. Mage Tower Cheer Squad Skills: Perception, Persuasion Member: Zanther Bowen With their coordinated cheers, outfits, and school spirit, these cheerleaders inspire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     closure, lingering in a place until they bring about the completion of the work they hoped to accomplish in life. In addition, consider the following genre tropes when creating your haunted domain: All
                                                
                                            
                                                
                                                     heroes to spirits in ways they wonât predict, such as revealing that a phantasmal villain was a heroâs ancestor. Heroes are pure-hearted or unsuspecting individuals whose resolve is shaken by the storyâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     seeks to mediate disputes and encourage cooperation between the houses. Adventurers could be caught up in the rivalries and schemes of the houses, or they could work with the Twelve in an effort to resolve these feuds.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , they return as one of these spirits. Itâs up to the spiritâs family to resolve the injustice and bring peace to the gwishin, allowing it to move onward. If a gwishin is allowed to endure, it grows
                                                
                                            
                                                
                                                     appearing more frequently than ever before, but itâs unclear if more citizens are dying with unfinished business or if something more sinister is at work. Some even believe that the royal family has lost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     in mithral in the base of the haft. Among giants, this item is used as part of rituals to resolve disputes. The gavel has the following properties. Arbiterâs Shield. At the start of every combat
                                                
                                            
                                                
                                                     ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 30-foot radius and that is fixed to the place. The transfer takes 8 hours of work that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Once youâre done describing the situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you
                                                
                                            
                                                
                                                     bookshelf. Outside combat, the characters donât need to take turns, but you need to give each player a chance to tell you what their character is doing so you can decide how to resolve everyoneâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     child, Edith made a pact with the hag, trading her little brother for all the candy she could ever want for herself. Impressed at Edithâs wit and callous resolve, the hag accepted, and Edith departed the
                                                
                                            
                                                
                                                     to work as a kitchen helper.
 Over many years, Edith has leveraged her pact with Uncle Nibblecheek into a booming business. Decades after their encounter, she still collects candy from the hag and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                    2. Unhappy Cultists If the characters are able to approach without tripping the alarm, they might hear some disgruntled cultists talking while they work. If the alarm was tripped, the cultists wait
                                                
                                            
                                                
                                                     do more exciting work elsewhere. They might offer to kill the current leader and put the workers in charge, or they might come up with a totally different plan. Whatever the partyâs tactics allow the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     strengthen Thrane resolve. The common people are united by their faith and sure of the righteousness of their cause. The Silver Flame urges people to stand together in the face of evil, and across the nation
                                                
                                            
                                                
                                                    , villagers work together to repair the damage inflicted during the war. People in a Thrane village regularly cooperate to raise a barn or practice archery in the fields. The Silver Flame urges its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     situation, ask the players what their characters want to do. Note what the players say, and identify how to resolve their actions. Ask them for more information if you need it. Sometimes the players
                                                
                                            
                                                
                                                     characters donât need to take turns, but you need to give each player a chance to tell you what their character is doing so you can decide how to resolve everyoneâs actions. In combat, everyone takes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     performs twice a week and the barbarian has a huge bar tab to resolve. This section explores three different starting points. Callestan is in Lower Dura. Itâs a dangerous district riddled with crime and
                                                
                                            
                                                
                                                     starting point, the next step is to work together to develop the story. This section provides details about each district, including prominent NPCs and locations. Using this as a foundation, each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Moral Quandaries If you want to give the characters a crisis that no amount of spellcasting or swordplay can resolve, add a moral quandary to the adventure. A moral quandary is a problem of
                                                
                                            
                                                
                                                     other and refuse to work together even if the fate of the world hangs in the balance. The adventurers must choose the NPC that is most likely to help them accomplish their goal. Friend Quandary. An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     designate a party leader, who is then the only person who tells you what the group is doing. It becomes the leaderâs role to work with the rest of the players to find consensus on what the group will do
                                                
                                            
                                                
                                                     Information. If you tell the players what the Armor Class of their opponents is, you reduce the steps of interaction needed to resolve an attack. Instead of telling you a number and asking if it hits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     shouts in Dwarvish, âThe stew will be ready when itâs ready! Get out, lest ye taste none of it!â If they donât leave at once, he says, âMy eyes are clouded, but my ears and nose work fine. Test not my
                                                
                                            
                                                
                                                     resolve!â A lesser restoration spell or similar magic restores Lorgaâs sight. He offers no thanks to whoever rids him of the disability. As dour and pessimistic as any other duergar, he quickly finds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those
                                                
                                            
                                                
                                                     Divine Domain class feature for how domain spells work.  Peace Domain Spells   Cleric Level Spells   1st heroism, sanctuary 3rd aid, warding bond 5th beacon of hope, sending 7th aura of purity, Otilukeâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     gives them remarkable resolve in the face of threats. Cultists perform much of a cultâs mundane work, which might include evangelism, criminal acts, or serving as sacrifices. Cultist Medium or Small
                                                
                                            
                                                
                                                    Cult Members Cults often form hierarchies around a charismatic or domineering leader. While cult members might work independently, they take their orders from superiors with greater supernatural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     to Head Office. Decisionists are also concerned with franchise morale and teamwork, helping all members of the franchise work together effectively. All decisionists vary in their approach to the task
                                                
                                            
                                                
                                                     franchise party.  Noteworthy Decisionists: Donaar Blitâzen (âCâ Team), Kelshi Annab Essential Functions: Receive one extra vote on franchise matters; resolve interparty conflicts Position Proficiencies: In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , and unyielding resolve. They are deliberate and slow to act, careful to consider their plans and gather their strength before beginning any new enterprise. Once earth cultists resolve to act, they
                                                
                                            
                                                
                                                     monsters to good use. They are unflinching in the face of death. Surrender is never an option. Earth cultists live and work underground. They craft weapons from stone or iron and âbatheâ themselves in sand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . There are ways to resolve these problems, but the answers arenât always simple or obvious. There can certainly be times when decisions are straightforward. If the Emerald Claw is about to detonate a
                                                
                                            
                                                
                                                     better off under their rule. There are ancient and primordial forces at work in Eberron. But there are also misguided patriots, religious extremists, and dragonmarked houses looking to wring a few more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     accompanied by seven ancient gold dragons who favor disguising themselves as canaries. In combat, Bahamutâs enemies experience the full force of his justice, while his allies enjoy the full benefit of his
                                                
                                            
                                                
                                                     mercy. His breath can wreak monumental destruction and work miraculous healing, and few things in the mortal world can cause him lasting harm. Aspect of Bahamut
 Gargantuan Dragon (Metallic), Lawful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     carrying you in your infancy (depending on how old you are). Your family drifted from village to village around the region, finding work as laborers where they could. Youâve spent the last few years in
                                                
                                            
                                                
                                                     a champion to those who are overlooked by the institutions that exist to protect them. Recently, your resolve has been shaken by corruption in the city guard and ruling aristocrats. Personal Goal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     individuals in a clan to fall prey to occasional bickering and infighting. Abbathorâs influence affects some dwarves more than others, and even those with the strongest resolve can be tempted to
                                                
                                            
                                                
                                                     dedication to its goals strains the bonds between elements that must work together for the clan to prosper. Feuds between artisans drive wedges between families. Dwarf traders strike deals that fail to benefit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     members of a military unit. In combat, hoplites typically work in groups and use coordinated tactics to win victories. The three Hoplite Unit Names tables present the sorts of titles used by hoplite
                                                
                                            
                                                
                                                     relentlessly and possess unflinching resolve. In the annals of Akros, tales abound of squads of stratians that defended a key location against a much larger force or crept behind enemy lines and wreaked havoc
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    -seeking arrows will never find lack of use. Rangers like to work alone, but it is convenient when others are around to draw the arrows to themselves.
 â MĂŽrgĂŠn
 Control of the Market The notion of
                                                
                                            
                                                
                                                     members of your franchise might panic when that crate of figurines of wondrous power you acquired turns out to all be self-activating obsidian steeds. But you have the steady nerves and earnest resolve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     behavior is interfering with everyone elseâs enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
                                                
                                            
                                                
                                                     example, taking damage isnât a limit you can work around easily. Similarly, character death is something that happens from time to time, though the game has ways to counteract or avoid it (see âDeath
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     behavior is interfering with everyone elseâs enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
                                                
                                            
                                                
                                                     isnât a limit you can work around easily. Similarly, character death is something that happens from time to time, though the game has ways to counteract or avoid it. Communicating Limits. Make sure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     personal concerns to embark on a grand excursion or to work together toward a common goal. And according to the gnomes, it is proven that their gods can accomplish the impossible when they band together
                                                
                                            
                                                
                                                     could sprout braying donkey heads at the most inopportune time. Cooperation Is Key. The legends about Garl Glittergold inspire gnomes to work together. Garl knows that many heads and many hands make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     chooses a creature appropriate for the terrain. 11â20 No complication.  Designing Your Own Chase Tables The tables presented here donât work for all possible environments. A chase through the sewers of
                                                
                                            
                                                
                                                     pursuers to either divide their forces or allow some of the quarry to escape. If a pursuit splits into several smaller chases, resolve each chase separately. Run a round of one chase, then a round of
                                                
                                            
                                        






