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                        Returning 29 results for 'canary wand resting'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    3. Servantsâ Sarcophagi Four stone sarcophagi mark the resting places of Brysisâs most faithful servants. The lid of each sarcophagus bears the sculpted image of a robed human figure in repose
                                                
                                            
                                                
                                                     remains, the tattered remnants of ancient burial garments, and treasure of Netherese origin. The northeast sarcophagus contains two gold bracelets worth 50 gp each and a ceremonial wand (nonmagical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                    . They are very still, dust-covered, and apparently dead. Their bodies are covered with dry snakeskin. The female wears a silver bracelet and holds what looks to be an ivory wand. The male has an amulet
                                                
                                            
                                                
                                                     of electrum resting on his chest, inset with a red stone of considerable size.
 The glyphs, in Olman, read, âBeware ⊠many-eyed god will bring down a fiery death.â  Poison Dust. Mixing the silvery
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    
   1 Basket containing what appears to be the Wand of Orcus but is actually a powerless replica (worth 50 GP) that radiates a false magical aura when subjected to a Detect Magic spell 2 Malachite skull
                                                
                                            
                                                
                                                     (worth 250 GP) resting on a bed of 2d6 Ă 100 GP 3 3-foot-tall statue of Orcus made of crimson marble (worth 750 GP and weighing 75 pounds) 4 Basket containing a randomly determined Common magic item
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     in one corner, and flickering lanterns resting here and there. Five performers occupy the room. Two of them pace nervously while the others weep.
 The actors here perform their roles reluctantly and
                                                
                                            
                                                
                                                    , or jealous rivals.) Among the junk can be found the following treasures: A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp) A gold hand mirror that removes wrinkles, blemishes, and scars from the onlookerâs reflection (250 gp) A fully charged wand of web
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     successful DC 25 Strength (Athletics) check. The room contains the following: Drow. Rizzeryl the drow mage sits on a chair in the southwest corner while resting in a trance. If he hears someone coming
                                                
                                            
                                                
                                                    , plus arcane lock and sending), a 12-inch-long stone key, a 12-inch-long driftwood wand with the symbol of Xanathar (a circle with ten equidistant spokes radiating outward from its circumference
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     githzerai steer clear of area 24d and the hallway that leads to it unless they need to use the trap to escape a greater danger. 24b. Resting Chamber The githzerai use this chamber to sleep and
                                                
                                            
                                                
                                                     would rather complete the quest by themselves. If Ezria is rescued and reunited with his companions, Yrlakka rewards the characters with the wand in his possession (see âTreasureâ below). If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     the abyssal depths. The wretched Faceless Lord cares nothing for cultists or mortal servants, and its sole desire is to turn all creatures into formless copies of its horrid self. In its resting state
                                                
                                            
                                                
                                                     his decaying head and glowing red eyes are as a creature already dead. Great black bat wings sprout from his back, stirring reeking air as he moves. Orcus wields a malevolent artifact known as the Wand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     gloom, suggesting the promise of treasure to be had.
 Nightscale keeps her treasure on the small island in the lake, and she spends most of her time resting here. If the characters have avoided
                                                
                                            
                                                
                                                    . Nightscale has accumulated considerable wealth from her plunder of Khundrukar. Her hoard contains 6,200 sp, 1,430 gp, two garnets worth 20 gp each, a black pearl worth 50 gp, a wand of magic missiles, a +2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     with a passive Wisdom (Perception) score of 17 or higher discerns the spirit lights whispering and overhears one of the following remarks: Dawn Carlos  +3 Wand of the War Mage âThe next challenge is
                                                
                                            
                                                
                                                     corrupted magic. Many more can you find in this forgotten place.â âThe jade serpents crave offerings.â Treasure. Close inspection of Abalahinâs roots reveals an ebony wand decorated with bones and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     characters approach one of these areas, read: Recesses in the walls hold iron burial caskets. Each casket has a single, healthy red rose resting on its lid.
 Each of these corridors contains six
                                                
                                            
                                                
                                                     a wand of secrets, and another wears a necklace of fireballs. If the characters defeat the undead, they can claim these items for themselves. C5. Memorial Steles When the characters enter this room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     side of the vessel is broken and slightly bowed, as if an immense weight had been resting on top of it.
 When Arveiaturace climbs onto the Dark Duchess, she does so from the forecastle. Examination of
                                                
                                            
                                                
                                                     (1,000 gp), seven garnets (100 gp each), a suit of mithral armor (chain mail), and a near-perfect replica of the Wand of Orcus that emits green light from the skull at its tip. Any character who tries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     flayers gather around an enormous brain resting in a pool. The brain is dead. You can hear the illithidsâ incomprehensible thoughts as they mourn its passing. One word echoes louder than the others
                                                
                                            
                                                
                                                    : Cyrog.
 Suddenly, faerzress bathes the dark and twisted hall in purplish light. A rift opens, and a hulking, horned figure that reeks of putrescence steps out. It raises a skull-tipped wand and points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     flickering light across hieroglyphs carved into the tiled floor. At the center of the room, a gold-inlaid funeral barge stands atop a three-foot-tall stone dais. Resting on the deck of the barge is a
                                                
                                            
                                                
                                                     fragile bones of an almiraj (Iâjinâs animal form; see appendix D), as well as its spiral horn, which functions as a wand of wonder. The horn turns to dust and is destroyed if it leaves the Tomb of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     1d4 rounds, as if affected by the polymorph spell. The snakes are compelled to attack any other creatures in the room. Treasure. In addition to opening the door, the key is worth 25 gp. RESTING
 No
                                                
                                            
                                                
                                                     turns, ending the effect on itself on a success. Otherwise, the creature shambles around for 1 minute. Treasure. Each of the zombies wears a silver necklace worth 10 gp. Resting on one of the slabs is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     all who dare desecrate my resting place.â
  This tomb once contained a treasure trove, which the surviving Cynidiceans plundered long ago. As an action, a character can try to pry open the lid of the
                                                
                                            
                                                
                                                     is a fully charged Wand of Paralysis, but if its last charge is expended, the scepter loses its magic. In undeath, Queen Zanobis has forgotten how to access the scepterâs magic.
 
   Dario Jelusic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     characters likely have no way of knowing the larger prints are slaadi tracks. Resting near Camp. If the characters take a long rest in the camp or within a mile of the Sunward Fortress, there is a 50
                                                
                                            
                                                
                                                     +1 wand of the war mage he has forgotten how to use. Characters who search the south side of the chamber find Virruzaâs personal notes on scattered pieces of parchment. A character who spends ten
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     ledge built into the southeast wall has a life-size statue of a bearded human wizard standing atop it. The wizard looks angry and is leveling a stone wand at the door to area K9. Statue. The statue
                                                
                                            
                                                
                                                     Charisma (Deception) check convinces these Zhents that the characters are their allies. Treasure. Resting in small piles and neat stacks on the table are 74 cp, 52 sp, 19 gp, and 4 taols. K15. Summoning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     structure is mostly opaque except for its windows. Anyone who looks through a carriage window spots an ornate glass key resting on the seat inside. To reach the key, a character must smash a window or
                                                
                                            
                                                
                                                     of the banquet hall has an iron kettle and a tureen of steaming soup resting on doilies atop it.
 The balcony extends out over the western part of this chamber, as indicated by the dashed line on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     save for two small, bare tables standing against the west wall and an ornate rug in front of the window. Resting next to the rug is a wooden candlestick holding the melted stump of a red candle. A long
                                                
                                            
                                                
                                                     contains a wand of magic missiles hidden in a pile of straw. The third contains 20 daysâ worth of edible rations. The final crate contains a dozen torches and three flasks of alchemistâs fire. D26a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    . An iron lever juts up from the floor next to the well, resting in a position that points it toward the door.
 The well is 30 feet deep and contains a 10-foot-deep pool of corrosive acid that Stonky
                                                
                                            
                                                
                                                     Dexterity (Perception) check. Treasure. In addition to the key in his possession, Stonky carries a wand he uses as a spellcasting focus, a brass locket with a broken chain (5 gp), and a scrap of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     Fire Giant King). An apparently empty ledge high in the southwest wall is the resting place of an iron box that is invisible, has no magical aura, and is locked (requiring a successful DC 20 Dexterity
                                                
                                            
                                                
                                                     be taken to the fire giantsâ stronghold and given as gifts to the powers behind the uprising. Treasure. In the iron box are a pearl of power, a set of Nolzurâs marvelous pigments, and a wand of paralysis.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     the symbol of Tyr (balanced scales resting on a warhammer). She was a heroic paladin who attacked Neverwinter when the cityâs leaders unjustly executed her lover. Danica Bonaduce is a lean-muscled human
                                                
                                            
                                                
                                                    . Treasure. Claugiyliamatarâs treasure hoard contains a +2 war pick, a wand of magic detection, a spell scroll of speak with dead, seven emeralds worth 1,000 gp each, 1,339 pp, and 14,235 gp. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     to Manshoon. At the moment, they are resting in the sanctum while awaiting orders from Manshoon. Green Flame Brazier. A detect magic spell or similar magic reveals an aura of evocation magic around
                                                
                                            
                                                
                                                     archery for it. Vajra Safahr offers the characters membership in Force Grey, a cape of the mountebank, and a wand of lightning bolts for the book. Stone of Golorr. If Manshoon has the Stone of GoÂlorr, he keeps it in the drawer of the table along with his ledger.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     hall and nine more resting in the smaller rooms attached to it. Ten of the duergar have secretly pledged their loyalty to Grandolpha Muzgardt (see âThe Muzgardt Conspiracyâ). If the characters claim
                                                
                                            
                                                
                                                     eyes (250 gp). Chest 4 holds a bundled-up gray spider-silk robe sewn with darkmantle eyes, wrapped inside which is a wand of web. Chest 5 contains a folded piwafwiâa dark spider-silk cloak made by drow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     itâs worth 750 GP. If the genie dies, her body dissolves into mist, leaving behind her silk clothing (worth 250 GP), two black pearl gemstones (worth 500 GP each), and a Wand of Lightning Bolts. N11
                                                
                                            
                                                
                                                     courtesy of a Sequester spell. Nakari keeps dust and other detritus from accumulating on the slab and Yemiâs resting form. Yemi wears a glass key keepsake on a copper chain around her neck, and she gently
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     resting from their interminable excavations in the hall to the north. They keep two basilisks as pets. The grimlocks canât be petrified by the basilisks. The door leading west is cool to the touch, due
                                                
                                            
                                                
                                                    , eleven jacinths worth 90 gp each, a wand of magic detection, and a Hewardâs handy haversack. If the Characters Fail. If the characters are routed from this room before acquiring the obelisk fragment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     from age.
 Itâs not terribly comfortable, but the storeroom makes a secure resting place for the party. No monsters come this way. Moreover, the storeroom door is in good shape and can easily be
                                                
                                            
                                                
                                                    . Treasure. The skeleton of the wizard wears three jeweled gold rings (150 gp each) and clutches a wand of magic missiles in its bony fingers. W11: North Quarters The eastern door is barricaded from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     humans). A seventh veteran is resting in the tent to the north and rushes to help their allies when a fight breaks out. The veterans defend the keep with their lives, knowing that to do otherwise
                                                
                                            
                                                
                                                     with a successful DC 13 Wisdom (Perception) check. Treasure. The back of the altar is hollow and bears a single shelf, on which sits a Wand of Enemy Detection. V36: Akaaziâs Quarters This room contains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the center of a thirty-foot-diameter, thirty-foot high circular chamber. Resting atop it is a hammer adorned with matching runes.
 Six armored figures stand guard around the anvil. At the rear of the
                                                
                                            
                                                
                                                     the ceiling is in Draconic and reads âFirst, shield thy heart with a wand from the Nether Oak.â This is a passage from the Rite of the Arcane Octad (see "Rite of the Arcane Octad"). Y5. Prison A
                                                
                                            
                                        






