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Returning 3 results for 'cancel while reach'.
Other Suggestions:
chance while race
chance while reach
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cancel while race
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
nonmagical or magic armor, the amount of time required to craft it is halved.
Level 3: Armorer Spells When you reach an Artificer level specified in the Armorer Spells table, you thereafter always have
from your armor. The demolisher counts as a Simple Melee weapon with the Reach property, and it deals 1d10 Force damage on a hit. If you hit a creature that is at least one size smaller than you with
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you reach particular levels in this class, as shown in the Armorer Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare
. Dampening Field. You have advantage on Dexterity (Stealth) checks. If the armor normally imposes disadvantage on such checks, the advantage and disadvantage cancel each other, as normal. Extra
compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
benefit or drawback pushes the encounter one step in the appropriate direction. If the characters have both a benefit and a drawback, the two cancel each other out.
Situational drawbacks include the
their enemies to move around, such as chandeliers, kegs of gunpowder or oil, and whirling blade traps
Enemies in hard-to-reach locations or defensive positions, so that characters who normally attack at range are forced to move around the battlefield
Different types of monsters working together






