Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 13 results for 'canceling wearing replaces'.
Other Suggestions:
changeling weaving replaces
changeling waving replaces
changeling warring replaces
channeling wearing replace
canceling wearing replaced
Monsters
Strixhaven: A Curriculum of Chaos
it is wearing or carrying, up to 30 feet to an unoccupied space it can see.Professors of substance specialize in the concrete side of Quandrix philosophy, manipulating physical dimensions and
properties of growth. Their magic alters and replaces the equations that describe the natural world, including creatures, space, and substance. Through these manipulations, the professors change their size
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Nature’s Veil 10th-level ranger feature, which replaces the Hide in Plain Sight feature You draw on the powers of nature to hide yourself from view briefly. As a bonus action, you can magically
become invisible, along with any equipment you are wearing or carrying, until the start of your next turn. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the Infernal Legacy trait.
Winged. Bat-like wings jut from your shoulder blades. You have a flying speed of 30 feet while you aren’t wearing heavy armor. This trait replaces the Infernal Legacy trait.
scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
force Arcane Armor 3rd-level Armorer feature Your metallurgical pursuits have led to you making armor a conduit for your magic. As an action, you can turn a suit of armor you are wearing into Arcane
Armor, provided you have smith’s tools in hand. You gain the following benefits while wearing this armor: If the armor normally has a Strength requirement, the arcane armor lacks this requirement for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
specific good assets canceling out cult assets. Give the players free reign on matching assets, but weigh in on whether a specific plan has merit if you feel the need. For example, the players might
remains in control of the player characters or was returned to the giants. Cult Assets Severin. The head of the cult remains in the temple sanctuary (area 13), wearing the Mask of the Dragon Queen
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
, you must both forgo wearing armor and forgo wielding a Shield if you want to benefit from the feature, whereas a Barbarian must only forgo wearing armor. Does Unarmored Defense work with a spell like
Mage Armor? Unarmored Defense doesn’t work with Mage Armor. You might be asking yourself, “Why don’t they work together? Mage Armor specifies that it works on a creature who isn’t wearing armor.” It’s
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Actions
Vortex Calculus (Recharge 4–6). The pledgemage teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 60 feet of itself. Immediately after it
philosophy, manipulating physical dimensions and properties of growth. Their magic alters and replaces the equations that describe the natural world, including creatures, space, and substance. Through these
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
familiar spell to its pocket dimension, can it take any objects it’s wearing or carrying with it? No, the intent of find familiar is that any objects are left behind when the familiar vanishes. This
compare it to the barbarian’s version. In the monk’s version, you must both forgo wearing armor and forgo wielding a shield if you want to benefit from the feature, whereas a barbarian must only forgo
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
replaces one of its feet, which it lost in battle years ago. Tucked in the pockets of its overcoat are four fist-sized gray gemstones — the control gems for the gray slaadi that guard the ship’s upper
secured under heavy cargo nets.
Dead Cook. The hallway leading toward the lower deck’s forward sections contains a third dead orog, this one wearing a bloodstained apron and no armor.
The dead orog on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. Against a target is wearing no armor, the reaver deals an extra die of damage with this sword
, or back into its true form. Anything the fathomer is wearing or carrying is subsumed into the serpent form during the change, inaccessible until the fathomer returns to its true form. The fathomer
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1–10 None 11–12 A humanoid skeleton or corpse clutching a salvageable, nonmagical weapon (your choice) 13–14 A humanoid skeleton or corpse wearing a salvageable suit of nonmagical armor (your choice
Breath feature, and replaces its Underwater Camouflage feature with the following feature: Camouflage. The octopus has advantage on Dexterity (Stealth) checks.
Mad Creature The party encounters a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hearing what the “small folk” have to say. Watching the visitors are two storm giants wearing helms. If Mirran and Nym are attacked, these royal guards rush to the princesses’ defense and cover their
from the north, they face the guards in front of the doors that lead to the throne room. Tug and Cog Standing guard outside the throne room are two hill giants wearing scale mail (AC 15) and ill-fitting
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
present and the party knocks, tries the door, or converses loudly, read the following: A small panel in the monastery’s front door slides open, and someone wearing a golden mask peers out. The mask is
wearing a Sacred Stone robe and mask, or anyone escorted by individuals dressed in such a manner. The symbol on the north door is the symbol of elemental earth. M9. Shrine of Stone The stairway in the