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                        Returning 28 results for 'candle war rations'.
                    
                
                        
                            
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    A Burglarâs Pack contains the following items: Backpack, Ball Bearings, Bell, 10 Candle;Candles, Crowbar, Hooded Lantern, 7 flasks of Oil, 5 days of Rations, Rope, Tinderbox, and Waterskin.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     of winter NE Nature, Tempest Six-pointed snowflake Azuth, god of wizards LN Knowledge Left hand pointing upward, outlined in fire Bane, god of tyranny LE War Upright black right hand, thumb and
                                                
                                            
                                                
                                                     or a blooming rose over grain Cyric, god of lies CE Trickery White jawless skull on black or purple sunburst Deneir, god of writing NG Knowledge Lit candle above an open eye Eldath, goddess of peace NG
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Pack 42 lb. 16 GP Caltrops 2 lb. 1 GP Candle â 1 CP Case, Crossbow Bolt 1 lb. 1 GP Case, Map or Scroll 1 lb. 1 GP Chain 10 lb. 5 GP Chest 25 lb. 5 GP Climberâs Kit 12 lb. 25 GP Clothes, Fine 6 lb. 15 GP
                                                
                                            
                                                
                                                     Priestâs Pack 29 lb. 33 GP Quiver 1 lb. 1 GP Ram, Portable 35 lb. 4 GP Rations 2 lb. 5 SP Robe 4 lb. 1 GP Rope 5 lb. 1 GP Sack 1/2 lb. 1 CP Scholarâs Pack 22 lb. 40 GP Shovel 5 lb. 2 GP Signal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 1 gp
 -
 Blanket
 5 sp
 3 lb.
 Block and tackle
 1 gp
 5 lb.
 Book
 25 gp
 5 lb.
 Bottle, glass
 2 gp
 2 lb.
 Bucket
 5 cp
 2 lb.
 Caltrops (bag of 20)
 1 gp
 2 lb.
 Candle
 1 cp
                                                
                                            
                                                
                                                    , portable
 4 gp
 35 lb.
 Rations (1 day)
 5 sp
 2 lb.
 Robes
 1 gp
 4 lb.
 Rope, hempen (50 feet)
 1 gp
 10 lb.
 Rope, silk (50 feet)
 10 gp
 5 lb.
 Sack
 1 cp
 1/2 lb.
 Scale
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    . 25 GP Bottle, Glass 2 lb. 2 GP Bucket 2 lb. 5 CP Burglarâs Pack 42 lb. 16 GP Caltrops 2 lb. 1 GP Candle â 1 CP Case, Crossbow Bolt 1 lb. 1 GP Case, Map or Scroll 1 lb. 1 GP Chain 10 lb. 5 GP Chest
                                                
                                            
                                                
                                                    , Iron 10 lb. 2 GP Potion of Healing 1/2 lb. 50 GP Pouch 1 lb. 5 SP Priestâs Pack 29 lb. 33 GP Quiver 1 lb. 1 GP Ram, Portable 35 lb. 4 GP Rations 2 lb. 5 SP Robe 4 lb. 1 GP Rope 5 lb. 1 GP Sack 1/2 lb
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Azuth, god of wizardry LN Arcana, Knowledge Left hand pointing upward, outlined in fire Bane, god of tyranny LE War Upright black hand, thumb and fingers together Beshaba, goddess of misfortune CE
                                                
                                            
                                                
                                                     Trickery White jawless skull on black or purple sunburst Deneir, god of writing NG Arcana, Knowledge Lit candle above an open eye Eldath, goddess of peace NG Life, Nature Waterfall plunging into a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     20) 1 gp 2 lb. Candle 1 cp - Case, crossbow bolt 1 gp 1 lb. Case, map or scroll 1 gp 1 lb. Chain (10 feet) 5 gp 10 lb. Chalk (1 piece) 1 cp - Chest 5 gp 25 lb. Climber's kit 25 gp 12 lb. Clothes
                                                
                                            
                                                
                                                    . Poison, basic (vial) 100 gp - Pole (10-foot) 5 cp 7 lb. Pot, iron 2 gp 10 lb. Potion of healing 50 gp 1/2 lb. Pouch 5 sp 1 lb. Quiver 1 gp 1 lb. Ram, portable 4 gp 35 lb. Rations (1 day) 5 sp 2 lb
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     (frost/stone) Wondrous item Yes Candle of invocation Wondrous item Yes Carpet of flying Wondrous item No Cloak of arachnida Wondrous item Yes Crystal ball (very rare) Wondrous item Yes Dancing sword
                                                
                                            
                                                
                                                     thought Wondrous item No Tome of leadership and influence Wondrous item No Tome of understanding Wondrous item No Wand of polymorph Wand Yes (spellcaster) Wand of the war mage, +3 Wand Yes (spellcaster) Weapon, +3 Weapon No
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     tyranny LE War Upright black right hand, thumb and fingers together Beshaba, goddess of misfortune CE Trickery Black antlers Bhaal, god of murder NE Death Skull surrounded by a ring of blood droplets
                                                
                                            
                                                
                                                     candle above an open eye Eldath, goddess of peace NG Life, Nature Waterfall plunging into still pool Gond, god of craft N Knowledge Toothed cog with four spokes Helm, god of protection LN Life, Light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Minor Items, Common  Item Type Attune?   Armor of gleaming Armor No Bead of nourishment Wondrous item No Bead of refreshment Wondrous item No Boots of false tracks Wondrous item No Candle of the deep
                                                
                                            
                                                
                                                     No Potion of healing Potion No Rope of mending Wondrous item No Ruby of the war mage Wondrous item Yes (spellcaster) Shield of expression Armor No Smoldering armor Armor No Spell scroll (cantrip
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Arcana Tables  ArcanaâCommon   1d100 Item   01â02 Bead of Nourishment 03â04 Bead of Refreshment 05â07 Candle of the Deep 08â10 Cloak of Billowing 11â13 Cloak of Many Fashions 14â15 Clothes of Mending
                                                
                                            
                                                
                                                     Potion of Comprehension 56â58 Pot of Awakening 59â60 Prosthetic Limb 61â64 Rival Coin 65â66 Rope of Mending 67â68 Ruby of the War Mage 69â82 Spell Scroll (cantrip or level 1 spell) 83â84 Staff of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . The rations are stored on shelves, and visitors can purchase a small parcel containing 1 day of rations for 5 sp. Treasure. The goblins keep their proceeds in a small wooden coffer. The coins are added to Azrokâs war chest (see area 21s) at the end of every day. The coffer currently contains 35 sp.
                                                
                                            
                                                
                                                     a slavery ring in Undermountain, with slaves flowing down from Waterdeep and money flowing up into House Rosznarâs coffers as well as Azrokâs war chest. Azrok was intrigued by the proposition but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     direction of a relevant work in the collection (if it exists). Treasure. Among the candles in the alcove sits a partially melted candle of invocation of a random alignment that has 1 hour of use remaining
                                                
                                            
                                                
                                                    , their incarnation appears in one of these rooms. The ladder to the north leads to area W6. Supplies. The kitchen has been plundered, but 14 days of rations remain. These mostly consist of pickled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     as the characters have done nothing to displease her during their stay at Fort Knucklebone, Mad Maggie provides them with one or more of the available infernal war machines. If they have assisted her
                                                
                                            
                                                
                                                     troops in other ways, she can provide any or all of the following as well: As many as three soul coins, which the characters need to fuel their infernal war machines A silvered weapon of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Auvryndar (25 gp). The supplies stored in this cave include a set of carpenterâs tools, a set of leatherworkerâs tools, five sets of manacles, and enough rations to feed one humanoid for 90 days or the
                                                
                                            
                                                
                                                     as the aboleth and the kuo-toa plot to annihilate one another. Melith is happy to let adventurers meddle in the war between the aboleth and the kuo-toa. If the characters approach her peacefully, she
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     begging to be solved by a formal declaration of war. A cleric of Bane has never met a minion they couldnât wait to kick around. Lathanderâs clerics are all sunshine and happiness, even when they should
                                                
                                            
                                                
                                                     screaming âShut up!â at anyone who makes noise 
   4  Sleep another hour; your deity says itâs fine 
   5  Burning incense and lighting a candle on a makeshift altar while you recite your vows 
   6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     through a gap in the ancient stone wall. It emerges into a chamber thick with dust and old air. Atop a low dais to the north stands an altar carved with candle sconces, a shallow basin, and stylized
                                                
                                            
                                                
                                                     earnest prayer to Sirrion causes flames to spring to life within the altarâs candle sconces and a thick, red liquid to fill its basin. This liquid is a potion of fire breath. After creating this potion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     for dwarves, two steel shields, three war picks, nine javelins, two climberâs kits, and four mess kits.  Underground Tunnel. This 5-foot-high tunnel is 20 feet underground and has a 20-foot-long
                                                
                                            
                                                
                                                     armor, keeping their shields and weapons within reach.  Treasure. The crates and most of the sacks contain basic supplies, including blankets, rations, hempen rope, and other equipment. One small sack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     serviceable and fits a Medium creature. The longsword and the shield are in good condition. An explorerâs pack, lacking the rations and water, is under the corpse. Development. The smuggler in area 21 is
                                                
                                            
                                                
                                                    .
 There is a table against the south wall, forming an L-shape with the bench. A book is open on the table.
 Also on the table is a candlestick, with a tiny stump of unlit candle still in it, and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     (area P51). Since then, she has been surviving on rations, but her supplies are running low. She doesnât know how to get to the tombâs next level. Hazem Ameen  Uma, a valiant warrior who headed Amun Saâs
                                                
                                            
                                                
                                                     reverently covers each body, and a single, unlit candle rests before them. The bodies are former adventurers and friends of Uma (see area P47), who dragged her comradesâ bodies here to give them a proper
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     cold-storage facility where heâs using pieces harvested from victims and livestock to construct a ram-headed flesh golem. Little Calimshan Generations ago, a fleet of Calishite refugees fleeing war in
                                                
                                            
                                                
                                                    -side with wealthy genie-binders. Older isolationists clash with young folk eager for more interaction with the wider city. Yet by far the largest issue is the gang war currently ravaging Little
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     Generations ago, a fleet of Calishite refugees fleeing war in the south came sailing into Gray Harbor. Rather than opening their doors to the foreigners, the people of Baldurâs Gate quickly hustled them
                                                
                                            
                                                
                                                     with the wider city. Yet by far the largest issue is the gang war currently ravaging Little Calimshan. Seeing the Guild as fundamentally an outsider organization, a Calishite gang called the Right
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     creatures in area 15. 15. Mustering Hall The walls of this room bear frescoes that depict fire giants forging armor and weapons, marching to war, and binding red dragons in chains. Four basalt pillars
                                                
                                            
                                                
                                                     beneath which are several empty casks of ale. Marble shelves on the north and south walls stand bare. Iron doors in the western and southern walls lead to storage rooms that contain stolen crates of rations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     save for two small, bare tables standing against the west wall and an ornate rug in front of the window. Resting next to the rug is a wooden candlestick holding the melted stump of a red candle. A long
                                                
                                            
                                                
                                                     contains a wand of magic missiles hidden in a pile of straw. The third contains 20 daysâ worth of edible rations. The final crate contains a dozen torches and three flasks of alchemistâs fire. D26a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    -reaching schemes. Dragon Bar. Like moths to a candle, risk takers gravitate to the buzzing marquee of Fortuneâs Wheel. The polished revolving door of this recently renovated building opens into the
                                                
                                            
                                                
                                                     neutral, human mage) who claims to hail from the future 3 Koe, a fiery-winged, chaotic neutral deva imprisoned for smuggling weapons forged on Mount Celestia to Fiends on both sides of the Blood War 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     humanoid in ceremonial robes. An altar, with images of dragons carved into its black obsidian, is set in the center of the west wall. A single candle burns brightly on the altar. Next to the candle are a
                                                
                                            
                                                
                                                     flee. Treasure. The candle has a continual flame spell cast on it. In the flask is a potion of fire resistance. The whistle, made of crystal, has the name Night Caller inscribed on it in Dwarvish. See
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     staircase climbs to the upper floor, which is just as dim and darkly paneled as the taproom. Across the back of the taproom is a long bar with three copper candle-lanterns hanging over it, and a stair
                                                
                                            
                                                
                                                     leading down to the cellars. The Helm at Highsun is where locals relax, gossip, flirt, tell jests and âwar storiesâ of their working days, and get drunk. Itâs not a place for refined dining. A dozen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     serve the sahuagin as war beasts (see the âShell Sharkâ entry in appendix C). In his absence, a character can glean the same information with a successful DC 14 Intelligence (Nature) check. 9. Barracks
                                                
                                            
                                                
                                                    , he flees, never to be seen again. If he cannot escape, he fights alongside the amphisbaenae. Treasure. Two tridents and two folded nets are offerings and war trophies taken from the sahuagin, given to
                                                
                                            
                                        






