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Returning 24 results for 'candle wonder regain'.
Monsters
Mythic Odysseys of Theros
"} to hit, range 120 ft., one creature. Hit: 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Bolt of Ash","rollDamageType":"necrotic"} necrotic damage, and the target can't regain hit
archon overlords toppled, they scattered to the fringes of the world, and their holdings developed into the poleis of today.
Even though the age of archons is long past, many wonder if the few surviving
Monsters
Fizban's Treasury of Dragons
that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at the sight of the vast
initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon canât regain hit points.
Regional Effects
The region surrounding a legendary topaz dragon
Monsters
Fizban's Treasury of Dragons
Territoriality. Any creature that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at
infuses the lair until initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon canât regain hit points.
Regional Effects
The region
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
without malice. We seek only to know your stories and to help you find peace. We entreat you: make your presence known.â
The spirits wait long enough for the characters to wonder if the ceremony
characters after the Chimney Witch detailed in area 10. Theodora Halvhrest: âSEEK THE WITCH STONEâ. The planchette then moves to the candle image. Theodora tests the charactersâ willingness to help by
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
ancestorsâ great travels and travails. Inspired by those tales, many of those orcs wonder when Gruumsh will call on them to match the heroic deeds of old and if they will prove worthy of his favor. Other
equal to your Proficiency Bonus, and you regain all expended uses when you finish a Short or Long Rest. Darkvision. You have Darkvision with a range of 120 feet. Relentless Endurance. When you are
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
their ancestorsâ great travels and travails. Inspired by those tales, many of those orcs wonder when Gruumsh will call on them to match the heroic deeds of old and if they will prove worthy of his
of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Short or Long Rest. Darkvision. You have Darkvision with a range of 120 feet. Relentless Endurance. When
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Other efreet delight in fireâs beauty, be it the delicacy of a candle flame or the shared wonder of fireworks. These genies might aid mortals in exchange for treasures or the liberation of captive
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Dying Wish If the zodar was reduced to 0 hit points in the previous chapterâs trial by combat, it regains 1 hit point now. At the same time, any unconscious characters regain 1 hit point and wake up
, golden light spills from the zodarâs eyes and washes over you. The zodar then crumbles into dust.
As a result of the zodarâs wish, the characters regain all their hit points. Each character also
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
for a natural alliance between them and good-aligned fey. These druids seek to fill the world with dreamy wonder. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect
die spent. You regain all expended dice when you finish a long rest. Hearth of Moonlight and Shadow At 6th level, home can be wherever you are. During a short or long rest, you can invoke the shadowy
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
screaming âShut up!â at anyone who makes noise
4 Sleep another hour; your deity says itâs fine
5 Burning incense and lighting a candle on a makeshift altar while you recite your vows
6
creatures, the changing weather, the shapes of buildings, other stuff.
3 In secret, you curse the burden your deity has placed on you.
4 You wonder often if youâre worthy of your deityâs gifts
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
curse suffered by another creature Willfully destroying a natural wonder Assisting a creature in undermining the natural order or exploiting destiny Klothysâs Devotee Piety 3+ Klothys trait As a
). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell. Klothysâs Votary Piety 10+ Klothys trait You can cast clairvoyance with this trait
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
the Margaster family, whom they see as foes who will one day attack their home to regain it or destroy it if they canât take it back. To most humans, Thornhold is merely the fortress above the surface
they still have a right to Thornhold. The fortress sits on the reestablished High Road leading to Neverwinter, so it is no wonder that the nobles wish to profit from the fortressâs location along that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
then, theyâve only gotten stranger.
5 You wanted to learn truths that only Kruphix knows. Now youâre starting to wonder if you know too much.
6 You have no idea why Kruphix showed interest in
, you have proven yourself a devotee of realityâs mysteries and laws. You can cast detect magic with this trait a number of times equal to your Intelligence modifier (minimum of once). You regain all
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Arcana Tables ArcanaâCommon 1d100 Item 01â02 Bead of Nourishment 03â04 Bead of Refreshment 05â07 Candle of the Deep 08â10 Cloak of Billowing 11â13 Cloak of Many Fashions 14â15 Clothes of Mending
â96 Wand of the War Mage, +2 97â98 Wand of Wonder 99â00 Wings of Flying ArcanaâVery Rare 1d100 Item 01â02 Amulet of the Planes 03â04 Bag of Devouring 05â06 Carpet of Flying 07â08 Cauldron of
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
gain a Swim Speed equal to your Speed. You can also cast Water Breathing once without expending a spell slot. You regain the ability to cast it in this way again when you finish a Long Rest. Gift of the
it and regain a number of Hit Points equal to the roll plus your Constitution modifier (minimum of 1 Hit Point). Mask of Many Faces Prerequisite: Level 2+ Warlock You can cast Disguise Self without
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
gain a Swim Speed equal to your Speed. You can also cast Water Breathing once without expending a spell slot. You regain the ability to cast it in this way again when you finish a Long Rest. Gift of the
and regain a number of Hit Points equal to the roll plus your Constitution modifier (minimum of 1 Hit Point). Mask of Many Faces Prerequisite: Level 2+ Warlock You can cast Disguise Self without
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
through a gap in the ancient stone wall. It emerges into a chamber thick with dust and old air. Atop a low dais to the north stands an altar carved with candle sconces, a shallow basin, and stylized
earnest prayer to Sirrion causes flames to spring to life within the altarâs candle sconces and a thick, red liquid to fill its basin. This liquid is a potion of fire breath. After creating this potion
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, on his statue in the City of the Dead, and atop the altars of the House of Wonder. Bards perform songs in honor of the wizard all over the city. The Open Lord visits taverns and inns throughout
gourds or pumpkins carved with faces. Each pumpkin represents a person donning a mask, while the light inside represents the truth of the soul. For as long as the candle remains lit, lies told and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Oddlewin foresaw. Here are some suggestions for fortune outcomes: Comet. If the character keep a candle, torch, lantern, or other flame or source of light in their vicinity as often as possible, that light
. The creature must use its action praising Oddlewin. Oddlewin canât regain hit points, including through magical healing, except through his Reversal of Fortune reaction.
Actions
Foolâs Scepter
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
past, many wonder if the few surviving archons might someday attempt to reestablish their empire or if they are truly resigned to their lesser role in the world. Archon of Falling Stars The epic
Attack: +10 to hit, range 120 ft., one creature. Hit: 22 (4d10) necrotic damage, and the target canât regain hit points until the start of the ashen riderâs next turn.
Legendary Actions
The ashen
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 9 (2d8) necrotic damage, and the target canât regain hit points until the start of the lampadâs next turn. If the target is
greater wonder. In more tales, though, a smith pursues an oread, then later the mortalâs associates find familiar tools and a heap of ashes. Oread
Medium fey, chaotic evil
Armor Class 16 (natural
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
next to a jar of black ink.
Magic causes each candle to float 1d4 + 3 feet above the floor. Casting dispel magic on a candle or removing a candle from the library automatically ends the levitation
regain their lost hit points.) Strongheart is suspended 30 feet north of the tower and 60 feet above the storm vortex (area P13). He has 20 hit points remaining. If Strongheartâs temporal stasis ends
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
thoughts the pharaoh sleeps,
In dreamy realms and sky so deep.
The high priest worked a wonder great,
And sealed him up into his fate.
Great Nafik, the priest most high,
Studies tomes that
reverently covers each body, and a single, unlit candle rests before them. The bodies are former adventurers and friends of Uma (see area P47), who dragged her comradesâ bodies here to give them a proper
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
staircase climbs to the upper floor, which is just as dim and darkly paneled as the taproom. Across the back of the taproom is a long bar with three copper candle-lanterns hanging over it, and a stair
Believer, although his attendance is spotty and he is beginning to wonder what exactly the mysterious priest Larrakh (see âThe Tomb of Moving Stonesâ in chapter 6) has in mind for Red Larch. 21. The






