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                        Returning 5 results for 'cantrip warded reverts'.
                    
                
                        
                            
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                                        cantrip warded repeats
                                    
                                
                                    
                                        cantrips warded revered
                                    
                                
                                    
                                        cantrips warded revere
                                    
                                
                                    
                                        cantrip warded reveals
                                    
                                
                                    
                                        cantrip wasted reverts
                                    
                                
                        
                    
                
                        
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                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     racial traits: She knows the thaumaturgy cantrip, and Charisma is her spellcasting ability for this spell. She has resistance to fire damage. She has darkvision out to a range of 60 feet. She speaks
                                                
                                            
                                                
                                                     âŠ are who again, sorry?â
 After this suitably dramatic and stylishly vague telegraphing of the adventureâs archplot, Kal reverts to his normal abnormal state of mind for good.  Treasure. Gustava
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     damage to revert to its true form and that form has Resistance to Fire damage, does the true form take the full remaining damage or only half due to Resistance? When the creature reverts to its true form
                                                
                                            
                                                
                                                     Playerâs Handbook for examples. If you grapple or shove an enemy, does that end a Sanctuary spell cast on you? No. The Sanctuary spell ends only if the warded creature makes an attack roll, casts a spell, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     warded creature takes damage, it can expend a number of those dice, roll them, and reduce the damage taken by the total rolled on those dice. The ward lasts until you finish a Long Rest or until you use
                                                
                                            
                                                
                                                     all damage. If you drop to 0 Hit Points, your pot breaks, and your form reverts. 
   41â44  For the next minute, you can teleport up to 20 feet as a Bonus Action on each of your turns. 
   45â48  You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     smell dissipates as the water cools and reverts to holy water over the course of 1 hour. Divine Insight. Any character who has a background involving Savras, or who succeeds on a DC 20 Intelligence
                                                
                                            
                                                
                                                     sarcophagus to face her, hoping to entice the characters to approach the magically warded sarcophagus at the bottom of the pit. Canopic Gallery. The gallery below the main platform houses eight canopic jars
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     K86 but warded by teleport traps) A barred archway to the east (connecting with area K87) The high tower stair (area K18) or the shaft (area K18a) to the west Each crypt is sealed with a chiseled
                                                
                                            
                                                
                                                    , the glider breaks, and the wearer falls. The glider has AC 12, 1 hit point, and a 15-foot wingspan. Any damage causes it to break and become inoperable. A mending cantrip can repair the damage
                                                
                                            
                                        






