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Returning 35 results for 'cantrip willing report'.
Other Suggestions:
cantrip willing repeat
cantrips willing resort
cantrips willing record
cantrips willing reorx
cantrip walking repeat
Monsters
Tales from the Yawning Portal
occupied by a Small or Medium creature. If that creature is willing, both creatures teleport, swapping places. Var can use this feature again only after he finishes a long rest or casts a conjuration spell
regains spent legendary actions at the start of his turn.
Cantrip. Var casts a cantrip.
Paralyzing Touch. (Costs 2 Actions) Var uses Paralyzing Touch.
Frightening Gaze (Costs 2 Actions). Var fixes his
Backgrounds
Guildmastersâ Guide to Ravnica
. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Orzhov Guild Spells
Spell Level
Spells
Cantrip
friends, guidance
1st
Personality Trait
1
I am always willing to act in accordance with the financial incentive offered.
2
Debts are never meant to be forgiven.
3
I am accustomed to enjoying the
Backgrounds
Guildmastersâ Guide to Ravnica
the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.
Rakdos Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Rakdos
Spell Level
Spells
Cantrip
fire bolt, vicious mockery
1st
burning hands, dissonant whispers, hellish rebuke
2nd
crown of madness, enthrall,
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Guidance Divination cantrip Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute You touch one willing creature. Once before the spell ends, the target can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Guidance Divination cantrip Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute You touch one willing creature. Once before the spell ends, the target can
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Guidance Divination Cantrip (Cleric, Druid) Casting Time: Action
Range: Touch
Component: V, S
Duration: Concentration, up to 1 minute
You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Guidance Divination Cantrip (Cleric, Druid) Casting Time: Action
Range: Touch
Component: V, S
Duration: Concentration, up to 1 minute
You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Guidance Divination Cantrip (Cleric, Druid) Casting Time: Action
Range: Touch
Component: V, S
Duration: Concentration, up to 1 minute
You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Resistance Abjuration cantrip Casting Time: 1 action Range: Touch Components: V, S, M (a miniature cloak) Duration: Concentration, up to 1 minute You touch one willing creature. Once before the spell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Resistance Abjuration cantrip Casting Time: 1 action Range: Touch Components: V, S, M (a miniature cloak) Duration: Concentration, up to 1 minute You touch one willing creature. Once before the spell
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Resistance Abjuration Cantrip (Cleric, Druid) Casting Time: Action
Range: Touch
Component: V, S
Duration: Concentration, up to 1 minute
You touch a willing creature and choose a damage type
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Resistance Abjuration Cantrip (Cleric, Druid) Casting Time: Action
Range: Touch
Component: V, S
Duration: Concentration, up to 1 minute
You touch a willing creature and choose a damage type
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Spellcasting Most settlements contain individuals who are willing to cast spells in exchange for payment. If a spell has expensive components, add the cost of those components to the cost listed in
the Spellcasting Services table. The higher the level of a desired spell, the harder it is to find someone to cast it. Spellcasting Services Spell Level Availability Cost Cantrip Village, town, or
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Spellcasting Most settlements contain individuals who are willing to cast spells in exchange for payment. If a spell has expensive components, add the cost of those components to the cost listed in
the Spellcasting Services table. The higher the level of a desired spell, the harder it is to find someone to cast it. Spellcasting Services Spell Level Availability Cost Cantrip Village, town, or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
knight once they realize heâs willing to help them. Development Characters who parley with Olanthius can gain a valuable ally in the fight against Zariel. To stand any chance of swaying the death
knight to their cause, the characters must have read his journals and learned of his hatred for Zariel. Otherwise, he tries to annihilate them for their impudence. Olanthius is willing to reveal the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
. Zhanthi offers a 1,000 gp reward to adventurers who are willing to visit each of the islandâs landmarks and report back to her with news of their discoveries. Zhanthi gives them the map and arranges for a
on the Snout of Omgar, not too far from High Horn (see âHigh Hornâ).
The commander of Fort Beluarian, Liara Portyr, hires the adventurers to explore the ruins of the Typhoon Palace and report back
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
is willing to trade information for his freedom. The Cognoscenti Esoterica distrusts the authorities and doesnât wish to report the theft. Instead, the organization seeks skilled adventurers to recover the painting.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
her quarters (area 11b), or vice versa. A light cantrip cast on the top of her staff lights her path. Skriannaâs shield guardian marches a few steps behind her. Floating nearby is a grell valet that
headmaster and the characters, she takes her spellbook and returns to her quarters as commanded, but not before ordering her grell valet to shadow the party, spy on their activities, and report back
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
apiece. Heâs willing to haggle; this mission is important, and no one else is available who Leosin believes can handle it. If the characters accept, he tells them to find him at the city of Elturel
afterward, both to report and to collect their pay. If he has moved on before they reach the city, they can speak to the paladin Ontharr Frume instead. The monk doesnât believe itâs essential that the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
apiece. Heâs willing to haggle; this mission is important, and no one else is capable of handling it. If the characters accept, Leosin tells them to find him at the city of Elturel afterward, both to
report and to collect their pay. If he has moved on before they reach the city, they can speak to the paladin Ontharr Frume instead. The monk doesnât believe itâs essential that the characters head
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dark. Suddenly, a loud voice booms out all around you in Undercommon: âTurn back or suffer a death so horrible you cannot imagine! You have been warned!â
The voice is actually a minor illusion cantrip
. If no one in the party understands Undercommon, the dire warning is just loud gibberish to them. The cantrip was cast by Hanne Hallen, a young drow allied with House Mizzrym. Hanne has the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
occupied by a Small or Medium creature. If that creature is willing, both creatures teleport, swapping places. Var can use this feature again only after he finishes a long rest or casts a conjuration
another creatureâs turn. Var regains spent legendary action at the start of his turn.
Cantrip. Var casts a cantrip.
Paralyzing Touch (Costs 2 Actions). Var casts Paralyzing Touch.
Frightening Gaze
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Eldritch Invocation Options Eldritch Invocation options appear in alphabetical order. Agonizing Blast Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage Choose one of your known
eligible cantrip. Armor of Shadows You can cast Mage Armor on yourself without expending a spell slot. Ascendant Step Prerequisite: Level 5+ Warlock You can cast Levitate on yourself without expending a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Eldritch Invocation Options Eldritch Invocation options appear in alphabetical order. Agonizing Blast Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage Choose one of your known
eligible cantrip. Armor of Shadows You can cast Mage Armor on yourself without expending a spell slot. Ascendant Step Prerequisite: Level 5+ Warlock You can cast Levitate on yourself without expending a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
against being charmed, and magic canât put her to sleep. She can cast the dancing lights cantrip at will. She owns a hat of disguise, which she uses to appear as a female drow while in the company of
expeditionary force in league with the Order of the Gauntlet who make it back to Gauntlgrym report the incident to Sir Lanniver Strayl (see chapter 8). Ryzliir and Velgor are mounted on giant riding
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
here, constantly mixing fresh pigments to be applied to the plaster walls. A muralist uses the cultist stat block with the following changes: It knows the thaumaturgy cantrip. It has resistance to
charge in this area causes one of the muralists to descend the southernmost pit to collect more blood from Nolzur (held in area 7). If Nolzur has been rescued, the muralists report this to Moghadam, who rallies available workers to hunt for the missing thief.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to report that she can see Fort Knucklebone, and estimates it to be no more than ten miles away. Next Moves Ulder Ravengard insists on remaining in Elturel to help organize survivors to fight off the
devils, demons, and undead scouring the city. Though heâs willing to die fighting in Elturelâs defense, itâs up to the characters to help Lulu find the Sword of Zariel. If sheâs still alive, Reya
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
beyond the keep. However, the map is sorely lacking in detail, and few are willing to brave the wilds to properly survey themâbut you look like youâre made of sterner stuff.
âIf you help me finish my
map by exploring the surrounding lands, Iâll compensate you fairly.â
If the characters explore three or more wilderness regions (see the âWildernessâ section) and report their findings to Dwern, the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
refers to your level in this class. Agonizing Blast Prerequisite: eldritch blast cantrip When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit. Armor of Shadows You
blast cantrip When you cast eldritch blast, its range is 300 feet. Eyes of the Rune Keeper You can read all writing. Fiendish Vigor You can cast false life on yourself at will as a 1st-level spell
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Brain in a Jar Through an eldritch ritual combining alchemy, necromancy, and grim surgical precision, the brain of a mortal being (willing or unwilling) is encased in a glass jar filled with
brain has advantage on saving throws against spells and other magical effects.
Unusual Nature. The brain doesnât require air, food, drink, or sleep.
Actions
Chill Touch (Cantrip). Ranged Spell
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
). Emboldening Bond 1st-level Peace Domain feature You can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet
damage instead. Potent Spellcasting 8th-level Peace Domain feature You add your Wisdom modifier to the damage you deal with any cleric cantrip. Expansive Bond 17th-level Peace Domain feature The
Magic Items
Infernal Machine Rebuild
hand cantrip at will.
A disembodied spirit follows you around, stealing and scattering coins from you, crumbling your food, and playing with your weapons and gear.
30
You are able to decipher
.
Food doesnât satiate you, and you must eat double the amount of food you normally eat to avoid feeling hungry.
51
You shed light like a torch, as if you were the target of a light cantrip
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
druid with Survival +4) and Hengar Aesnvaard (neutral good human gladiator with Survival +5). Mjenir waves at the characters to signal his peaceful intentions. If they are willing to speak, he directs
they all act on the same initiative count and that one warrior from each tribe dies each round on that tribeâs turn. Hengar kills an additional Tiger Tribe warrior on each of his turns. Mjenir stays out of melee and uses his produce flame cantrip to hurl fire at enemies.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cantrip and pressing its spectral fingers into the keystoneâs indentation opens the gate for 1 minute. Characters must be 9th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The
arenât doing so (or if they are able to negotiate an end to any initial hostilities), the drow are willing to bargain with them. They explain that a behir has been rampaging through this level
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
bolt*
*Prisoner 237 needs material components to cast these spells.
Actions
Shocking Grasp (Cantrip). Melee Spell Attack: +5 to hit (with advantage on the attack if the target is wearing armor
âBehind Barsâ) or break him out of prison. Gant has no information that can help the characters find the lost Netherese city, but heâs willing to share what he considers to be common knowledge about the






