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                        Returning 35 results for 'cantrip wings rune'.
                    
                
                        
                            
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                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     immune to disease, and magic can't put him to sleep.Multiattack. The Lord of Blades makes three attacks: two with his adamantine sixblade and one with his bladed wings.
Adamantine Sixblade. Melee Weapon
                                                
                                            
                                                
                                                     plus 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollDamageType":"force"} force damage.
Bladed Wings. Melee or Ranged Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit"} to hit
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . Additionally, you can cast the spare the dying cantrip using either an action or a bonus action.
Invoking the Rune. When a creature you can see within 60 feet of you is reduced to 0 hit points as a result of
                                                
                                            
                                                
                                                    A black opal pendant hangs at the base of this pearlescent chain. The sacred rune is inscribed on the back of the pendant.
While wearing this item, you have resistance to necrotic damage
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     option can be used at a time and only at the end of another creatureâs turn. Niv-Mizzet regains spent legendary actions at the start of his turn.
Cantrip. Niv-Mizzet casts one of his cantrips
                                                
                                            
                                                
                                                    .
Tail Attack. Niv-Mizzet makes a tail attack.
Wing Attack (Costs 2 Actions). Niv-Mizzet beats his wings. Each creature within 15 feet of him must succeed on a DC 25 Dexterity saving throw or take 14 (2d4
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Azorius Guild Spells
Spell Level
Spells
Cantrip
                                                
                                            
                                                
                                                     cast ensnaring strike, for example, the vines created by the spell might appear as rune-inscribed glowing bands that wrap around the target and hold it in place.
Suggested Characteristics
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    . In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations. Why do so many celestial things have bird wings and infernal things have bat wings? It seems
                                                
                                            
                                                
                                                     arbitrary. There should be a bat angel!
 Divine Soul Features  Sorcerer Level Feature   1st Divine Magic, Favored by the Gods 6th Empowered Healing 14th Otherworldly Wings 18th Unearthly Recovery
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     sarcophagus draped in cobwebs. Its lid is carved to resemble a giant bat with folded wings. (The sarcophagus contains a vampire.) Floating above the vessel is a magic rune that glows as bright as a candle
                                                
                                            
                                                
                                                     flame.
 A character who understands Dwarvish recognizes the glowing, magical rune as a dwarven symbol of death (identical to the one inscribed on the door to area 14a). The first time a creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Fairy Traits As a fairy, you have the following racial traits. Creature Type. You are a Fey. Size. You are Small. Speed. Your walking speed is 30 feet. Fairy Magic. You know the druidcraft cantrip
                                                
                                            
                                                
                                                    , Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). Flight. Because of your wings, you have a flying speed equal to your walking speed. You canât use this flying speed if youâre wearing medium or heavy armor.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     is running out.â Mine Carts The axles, wheels, and brake handles of the mine carts are rusted in place. A prestidigitation cantrip or similar magic can free the mechanisms and render a mine cart
                                                
                                            
                                                
                                                     Destination   1â12 The teleport trap in area 10 13â18 The teleport trap in area 19 19â20 The teleport trap in area 40c  Additional Effect: Elder Rune. The first time a creature triggers this teleport
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Sylvan, and encounters with human visitors prompted many of them to learn Common as well.     
  Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but
                                                
                                            
                                                
                                                     characteristic if none of the suggestions below fit your character.
   Fey Characteristics    d8 Characteristic 
     1  Your wings are like those of a bird. 
   2  You have shimmering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     handsome, slender man with thinning hair and a penetrating stare. He wears a plain black robe and many rings on his steepled fingers. Tattooed on his forehead is a tiny black rune. A successful DC 10
                                                
                                            
                                                
                                                     Intelligence (Arcana) check confirms that the rune represents the School of Necromancy. Trobriand the Metal Mage is a stoic, bearded man with black hair, black robes, and tinkerâs goggles. Perched on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     wings forming the door frame. Draconic letters are carved into the floor in front of the double door.
 A detect magic spell reveals an aura of conjuration magic around each strand of silver thread. The
                                                
                                            
                                                
                                                     threads can be cut only by a magic sword. Cutting a thread causes it to disappear but also causes an elder rune (see âElder Runesâ) to momentarily appear between the statueâs hands. This elder rune
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     rolled. Once you use this trait, you canât use it again until you finish a Long Rest. Light Bearer. You know the Light cantrip. Charisma is your spellcasting ability for it. Celestial Revelation. When you
                                                
                                            
                                                
                                                     deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damageâs type is either Necrotic for Necrotic Shroud or Radiant for Heavenly Wings and Inner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     figure with blue scales, bone spurs on her forearms and elbows, gossamer wings, and a flowing gown â dances to music atop a stepped dais 5 feet higher than the rest of the room.
 Butterfly Swarm. Next to
                                                
                                            
                                                
                                                     otherwise avoid combat. Southeast Door This door has a stone wall behind it, inscribed upon which is an elder rune (see âElder Runesâ). Determine the rune randomly by drawing a card from the Elder Rune Deck
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     examination. Neither the simulacrum nor Krintaas know what the amulet does, nor do they care. The simulacrum will happily give it to the characters if one or more of them agrees to accompany it to the rune
                                                
                                            
                                                
                                                     chamber on the lowest level. A detect magic spell reveals a magical aura of enchantment around the amulet. The amulet is a 4-inch-wide disk composed of silver-framed wood, with a rune carved into its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     disease, and magic canât put him to sleep.
 Actions
 Multiattack. The Lord of Blades makes three attacks: two with his adamantine sixblade and one with his bladed wings.
 Adamantine Sixblade. Melee
                                                
                                            
                                                
                                                     Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) slashing damage plus 7 (2d6) force damage.
 Bladed Wings. Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 20/60
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     hand. Engraved on each side of the loose coin is Halasterâs rune. A detect magic spell reveals an aura of abjuration magic around the coin, and an identify spell or similar magic reveals its magical
                                                
                                            
                                                
                                                     property. When an elder rune triggers within 60 feet of the creature that possesses the coin, the creature can use its reaction and the coin to change the elder runeâs bane effect into a boon effect, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate
                                                
                                            
                                                
                                                     opens for 1 minute. Characters must be 15th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . The creature regains a number of hit points equal to the total rolled. Once you use this trait, you canât use it again until you finish a long rest. Light Bearer. You know the light cantrip. Charisma
                                                
                                            
                                                
                                                     again until you finish a long rest: Necrotic Shroud. Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     against Strahd came from that empire â now lost beyond the mists. Journal Page As the characters cross the room, read: You hear the soft flapping sound of wings, but canât discern its origin. A single
                                                
                                            
                                                
                                                     transmutation magic under the scrutiny of a detect magic spell, but the aura is weak. If the characters repair the picture using a mending cantrip, read: The beacon in the picture flashes with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , floats near a pair of 15-foot-tall menhirs made of semitransparent crystal. Imprisoned inside each menhir is a sleeping nalfeshnee, its leathery wings wrapped tightly around its head and body.
 The gas
                                                
                                            
                                                
                                                     must be 16th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     indentation with a sigil representing magic scribed into the palm. The rules for this arch are as follows: Casting the mage hand cantrip and pressing its spectral fingers into the keystoneâs
                                                
                                            
                                                
                                                     indentation opens the gate for 1 minute. Characters must be 11th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     blast cantrip When you cast eldritch blast, its range is 300 feet. Eyes of the Rune Keeper You can read all writing. Fiendish Vigor You can cast false life on yourself at will as a 1st-level spell
                                                
                                            
                                                
                                                     refers to your level in this class. Agonizing Blast Prerequisite: eldritch blast cantrip When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit. Armor of Shadows You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     the Ability Score Increase trait.
 Devilâs Tongue. You know the vicious mockery cantrip. When you reach 3rd level, you can cast the charm person spell as a 2nd-level spell once with this trait. When
                                                
                                            
                                                
                                                     of the Infernal Legacy trait.
 Winged. Bat-like wings jut from your shoulder blades. You have a flying speed of 30 feet while you arenât wearing heavy armor. This trait replaces the Infernal Legacy trait.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     this trait, you canât use it again until you finish a long rest. Light Bearer. You know the light cantrip. Charisma is your spellcasting ability for it. Languages. You can speak, read, and write Common
                                                
                                            
                                                
                                                     your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Potion of Comprehension 56â58 Pot of Awakening 59â60 Prosthetic Limb 61â64 Rival Coin 65â66 Rope of Mending 67â68 Ruby of the War Mage 69â82 Spell Scroll (cantrip or level 1 spell) 83â84 Staff of
                                                
                                            
                                                
                                                     Elemental Gem 25 Enspelled Staff (cantrip or level 1 spell) 26 Eversmoking Bottle 27 Eyes of Charming 28 Eyes of Minute Seeing 29â30 Figurine of Wondrous Power (silver raven) 31 Gem of Brightness 32 Hag
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     it is an ancient rune that stands for the elemental lord Yan-C-Bin. Whatever their interpretations, the air cultists use the symbol as a secret password of sorts. By touching the thumbs and little
                                                
                                            
                                                
                                                     sometimes they must put secrecy above other considerations. Prophet of Air The moon elf Aerisi Kalinoth leads the Cult of the Howling Hatred. Tall and slender, with illusory wings that gently fan the air
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 16 on level 18, in the closest unoccupied space next to the identical gate located
                                                
                                            
                                                
                                                    . The surface of the cube facing the secret door bears Halasterâs fleshy, grimacing visage. Disturbing the cube causes it to sprout spindly arms, legs, and wings. It then fights until destroyed. It has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     uses his mage hand cantrip to cut vegetables. He assumes the characters are intruders unless convinced otherwise. Any ability check to do so is made with disadvantage, since Manafret knows that
                                                
                                            
                                                
                                                     can force it open from this side.  Nat, Jenks, and Squiddly make the best of Waterdeepâs harsh winter. K18. Arcane Rune This unlit hall is choked with dust and cobwebs. It contains the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     cantrip and pressing its spectral fingers into the keystoneâs indentation opens the gate for 1 minute. Characters must be 9th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The
                                                
                                            
                                                
                                                     first creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 40 on level 6, in the closest unoccupied space next to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     the end of another creatureâs turn. Niv-Mizzet regains spent legendary actions at the start of his turn.
 Cantrip. Niv-Mizzet casts one of his cantrips.
 Tail Attack. Niv-Mizzet makes a tail attack
                                                
                                            
                                                
                                                    .
 Wing Attack (Costs 2 Actions). Niv-Mizzet beats his wings. Each creature within 15 feet of him must succeed on a DC 25 Dexterity saving throw or take 14 (2d4 + 9) bludgeoning damage and be knocked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     gain the following benefits: Thaumaturgy. You learn the thaumaturgy cantrip, which is a ranger spell for you. Tongue of Dragons. You learn to speak, read, and write Draconic or one other language of
                                                
                                            
                                                
                                                     your drake intensifies, protecting you and stoking the drakeâs fury. When you summon your drake, it grows wings on its back and gains a flying speed equal to its walking speed. In addition, while
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    -headed, rune-covered staff, which is taller than her. She is the current Blackstaff and Archmage of Waterdeep. Lady Aribeth de Tylmarande is a half-elf depicted wearing plate armor emblazoned with
                                                
                                            
                                                
                                                     succeeds on a DC 12 Intelligence (History) check knows that the north map depicts the city. A character who understands Draconic knows that each rune is a single letter of the Draconic alphabet. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     on the south wall near the door. Treasure. The dukeâs wardrobe contains a cloak (worth 2,500 gp and weighing 250 pounds) made from a red dragonâs scaly hide and wings, with a necklace of engraved
                                                
                                            
                                                
                                                     rune-carved iron ingot embedded in its forehead (see âTreasureâ). Although golems normally have elemental spirits of earth trapped within them, this golem holds an elemental spirit of fire. The golem
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , their wings wrapped tightly around their bodies. If the characters try to climb the tower, the bats attack. The bats otherwise fight only in self-defense or at Wyllowâs command. At the base of the tower
                                                
                                            
                                                
                                                     frescoes of elves traveling through space aboard sleek wooden vessels with giant crystalline wings, visiting strange worlds and battling orcs and dragons in space.
 6i. Arch Gate to Level 3 Dust and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     shaped like the head of a double-bladed axe. The room, which smells of roses and sulfur, contains the following: Fazrian and Fiend. A hairless, green-skinned planetar with white-feathered wings and eyes of
                                                
                                            
                                                
                                                     within 10 feet of it. Characters must be 15th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runes
                                                
                                            
                                        






