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                        Returning 30 results for 'cantrip with repeat'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        cantrips with respect
                                    
                                
                                    
                                        cantrips with repeat
                                    
                                
                                    
                                        cantrips with reveal
                                    
                                
                                    
                                        cantrips with recent
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    ","rollDamageType":"cold"} cold damage. The target must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns
                                                
                                            
                                                
                                                     regains spent legendary actions at the start of his turn.
Cantrip. Var casts a cantrip.
Paralyzing Touch. (Costs 2 Actions) Var uses Paralyzing Touch.
Frightening Gaze (Costs 2 Actions). Var fixes his
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     a DC 17 Constitution saving throw or be poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.The lich can
                                                
                                            
                                                
                                                     actions at the start of its turn.
Cantrip. The lich casts one of its cantrips.
Noxious Touch (Costs 2 Actions). The lich uses Noxious Touch.
Disrupt Life (Costs 3 Actions). Each creature within 30
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on
                                                
                                            
                                                
                                                     regains spent legendary actions at the start of its turn.
Cantrip. The lich casts a cantrip.
Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.
Frightening Gaze (Costs 2 Actions
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    ","rollType":"damage","rollAction":"Paralyzing Touch","rollDamageType":"cold"} cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat
                                                
                                            
                                                
                                                     be used at a time and only at the end of another creatureâs turn. Exethanter regains spent legendary actions at the start of his turn.
Cantrip. Exethanter casts a cantrip.
Paralyzing Touch
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , prismatic spray
8th level (1 slot): incendiary cloud, maze
9th level (1 slot): power word kill, time stopChill Touch (Cantrip). Ranged Spell Attack: +15;{"diceNotation":"1d20+15","rollType":"to hit
                                                
                                            
                                                
                                                    ":"cold"} cold damage, and the target must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , drink, or sleep.Chill Touch (Cantrip). Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Chill Touch"} to hit, range 120 ft., one creature. Hit: 13 (3d8);{"diceNotation
                                                
                                            
                                                
                                                    +4","rollType":"damage","rollAction":"Mind Blast","rollDamageType":"psychic"} psychic damage and be stunned for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    ","rollAction":"Noxious Touch","rollDamageType":"poison"} poison damage, and the target must succeed on a DC 20 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at
                                                
                                            
                                                
                                                     creature's turn. Jarad regains spent legendary actions at the start of his turn.
Cantrip. Jarad casts one of his cantrips.
Noxious Touch (Costs 2 Actions). Jarad uses Noxious Touch.
Disrupt Life (Costs 3
                                                
                                            
                                        
                                                    Star Spawn Larva Mage
                                                    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                     mage's turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Feed on Weakness. When a creature within 20 feet of the larva mage fails a
                                                
                                            
                                                
                                                     only at the end of another creature's turn. The larva mage regains spent legendary actions at the start of its turn.
Cantrip (Costs 2 Actions). The larva mage casts one cantrip.
Slam (Costs 2 Actions
                                                
                                            
                                        
                                                    Lich
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.The lich can take
                                                
                                            
                                                
                                                     actions at the start of its turn.
Cantrip. The lich casts a cantrip.
Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.
Frightening Gaze (Costs 2 Actions). The lich fixes its gaze
                                                
                                            
                                        
                                                    Valindra Shadowmantle
                                                    
    
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                                                     monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Magical Illusion. As a bonus action, Valindra can mask
                                                
                                            
                                                
                                                     and only at the end of another creature's turn. Valindra regains spent legendary actions at the start of its turn.
Cantrip. Valindra casts a cantrip.
Paralyzing Touch (Costs 2 Actions). Valindra uses
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     (the medusa's choice) and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The
                                                
                                            
                                                
                                                     cast the light cantrip at will.Multiattack. The medusa makes either three melee attacks--one with its snake hair and two with its shortsword--or two ranged attacks with its longbow.
Snake Hair. Melee
                                                
                                            
                                        
                                                    Yuan-ti Nightmare Speaker
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     following warlock spells:
Cantrip (at will): chill touch, eldritch blast (range 300 ft., +3 bonus to each damage roll), mage hand, message, poison spray, prestidigitation
1stâ3rd level (2 3rd
                                                
                                            
                                                
                                                     minute and canât be harmed. The target can repeat the saving throw at the end of each of its turns, ending the illusion on a success, or taking 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Invoke Nightmare","rollDamageType":"psychic"} psychic damage on a failure.Poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                     by a save ends effect like this can repeat the saving throw on each of their turns, ending the effect on themself early on a success. They can only make that saving throw either at the start or end of
                                                
                                            
                                                
                                                     their turn, as specified in the stat block. Here is an example of an attack with a save ends effect from the goblin cursespitter stat block: Toxic Touch (Cantrip). Melee or Ranged Spell Attack: +4 to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    ., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its
                                                
                                            
                                                
                                                     another creatureâs turn. Var regains spent legendary action at the start of his turn.
 Cantrip. Var casts a cantrip.
 Paralyzing Touch (Costs 2 Actions). Var casts Paralyzing Touch.
 Frightening Gaze
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    ) necrotic damage and be blinded and restrained by masses of swarming worms. The affected creature takes 22 (5d8) necrotic damage at the start of each of the larva mageâs turns. The creature can repeat
                                                
                                            
                                                
                                                     only at the end of another creatureâs turn. The larva mage regains spent legendary actions at the start of its turn.
 Cantrip (Costs 2 Actions). The larva mage casts one cantrip.
 Slam (Costs 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
 Legendary Actions
 The lich can take 3 legendary
                                                
                                            
                                                
                                                     of its turn.
 Cantrip. The lich casts a cantrip.
 Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.
 Frightening Gaze (Costs 2 Actions). The lich fixes its gaze on one creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     brain has advantage on saving throws against spells and other magical effects.
 Unusual Nature. The brain doesnât require air, food, drink, or sleep.
 Actions
 Chill Touch (Cantrip). Ranged Spell
                                                
                                            
                                                
                                                     must succeed on a DC 14 Intelligence saving throw or take 17 (3d8 + 4) psychic damage and be stunned for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     when it finishes a short or long rest. It knows the following warlock spells:
 Cantrip (at will): chill touch, eldritch blast (range 300 ft., +3 bonus to each damage roll), mage hand, message, poison
                                                
                                            
                                                
                                                     1 minute and canât be harmed. The target can repeat the saving throw at the end of each of its turns, ending the illusion on a success, or taking 11 (2d10) psychic damage on a failure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     magical effects.
 Unusual Nature. The brain doesnât require air, food, drink, or sleep.
 Actions
 Chill Touch (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 13 (3d8
                                                
                                            
                                                
                                                     (3d8 + 4) psychic damage and be stunned for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
 Innate Spellcasting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     destruction of Cyre and warns that he plans to repeat the Day of Mourning in each of the remaining Five Nations. Whatever the truth, he has become a beacon for warforged everywhere. Warforged Nature. The
                                                
                                            
                                                
                                                     ft., one target. Hit: 8 (1d6 + 5) slashing damage.
 Fire Bolt (Cantrip). Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage.
 Legendary Actions
 The Lord of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    ): power word kill, time stop
 Actions
 Chill Touch (Cantrip). Ranged Spell Attack: +15 to hit, range 120 ft., one creature. Hit: 18 (4d8) necrotic damage, and the target canât regain hit points until the
                                                
                                            
                                                
                                                     repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
 Poison Breath (Recharge 5â6). Illmarrow exhales poisonous gas in a 30-foot cone. Each creature in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     attack roll against AC 15. If this attack hits, the ball becomes electrically charged as it passes between the tines. Repeat step 1 to determine which team gets custody of the electrically charged
                                                
                                            
                                                
                                                     damage and is also eliminated. If the ball is thrown at a player and it misses, it loses its electrical charge if it has one. Repeat step 1 to determine which team gets custody of the ball.  How to Win
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     Constitution saving throw or be poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
 Legendary Actions
 The
                                                
                                            
                                                
                                                     actions at the start of its turn.
 Cantrip. The lich casts one of its cantrips.
 Noxious Touch (Costs 2 Actions). The lich uses Noxious Touch.
 Disrupt Life (Costs 3 Actions). Each creature within
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     hand cantrip at will.
A disembodied spirit follows you around, stealing and scattering coins from you, crumbling your food, and playing with your weapons and gear.
30
You are able to decipher
                                                
                                            
                                                
                                                    .
Food doesnât satiate you, and you must eat double the amount of food you normally eat to avoid feeling hungry.
51
You shed light like a torch, as if you were the target of a light cantrip
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     level (3 slots): banishment, fire shield
 5th level (2 slots): Bigbyâs hand, Raryâs telepathic bond
 Actions
 Fire Bolt (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit
                                                
                                            
                                                
                                                    , disguise self, magic missile*
 2nd level (2 slots): invisibility, levitate, phantasmal force
 *See âActionsâ below.
 Actions
 Shocking Grasp (Cantrip). Melee Spell Attack: +5 to hit, reach 5 ft., one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
 Staff of Svogthir. Melee Weapon Attack: +12 to hit, reach 5 ft., one target
                                                
                                            
                                                
                                                     legendary action option can be used at a time and only at the end of another creatureâs turn. Jarad regains spent legendary actions at the start of his turn.
 Cantrip. Jarad casts one of his cantrips
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     repeat the saving throw, ending the effect on itself on a successful save. Any non-undead creature that ends its turn in the lighted room takes 10 (3d6) necrotic damage. A dispel magic spell suppresses
                                                
                                            
                                                
                                                     weapon or a cantrip. The target canât check for danger as it moves. 4â5 Telekinesis. The target is pushed 5 feet in a random direction and falls prone. 6â7 Slow. Until the start of its next turn, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     move toward the source of the whispering, avoiding obvious hazards. When it reaches the source, it is incapacitated. The creature can repeat the saving throw when it takes damage and at the end of
                                                
                                            
                                                
                                                     suddenly learns some magic. A character learns one wizard cantrip of the characterâs choice and knows the cantrip for 1d8 days. 66â70 One random creature in the region crackles with sparks of light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     uses his mage hand cantrip to cut vegetables. He assumes the characters are intruders unless convinced otherwise. Any ability check to do so is made with disadvantage, since Manafret knows that
                                                
                                            
                                                
                                                     spell or similar magic. While the gas persists, a creature in the hall must repeat the saving throw at the start of each of its turns. The golem is immune to the poison gas. One-Way Secret Door. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the characters are spotted during the first stage of the trek across the rigging, the attacks repeat during the second stage, though no additional failure points are gained. Reaching the Crowâs Nest
                                                
                                            
                                                
                                                     (Sleight of Hand) check to use some kind of rope-and-hook setup to hoist up the backpack. A mage hand cantrip can also be used to retrieve the pack, and the players might come up with other suitable ideas
                                                
                                            
                                        





