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                        Returning 35 results for 'cantrip wooden receive'.
                    
                
                        
                            
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                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     Friends cantrip. Use your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). If you already know this cantrip, the card has no effect.
Dawn. This card invigorates you. For
                                                
                                            
                                                
                                                     Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Mischief. You receive an uncommon wondrous item (chosen by the DM), or you can draw two additional cards beyond your declared
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     somatic or material components to cast its spells. The priest has the following wizard spells prepared:
Cantrip (at will): mage hand
1st level (3 slots): magic missile, shield
2nd level (2 slots
                                                
                                            
                                                
                                                     so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.
Boons of Undeath
d6
Boon
1
Priest of Osybus (Dread);Dread. Eerie whispers can now be
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     all of them.)
Dimir Guild Spells
Spell Level
Spells
Cantrip
encode thoughts, mage hand
1st
disguise self, sleep
2nd
detect thoughts, pass without trace
                                                
                                            
                                                
                                                     it might pull shadows or clouds of mist around you as you cast your spells. Using the encode thoughts cantrip described below, you can turn a creatureâs thoughts (including your own
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     and receive the attention of medics. You are also paid a salary of 1 gp (a Boros-minted 1-zino coin) per week, which (combined with free lodging in your garrison) enables you to maintain a poor
                                                
                                            
                                                
                                                     spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Boros Guild Spells
Spell Level
Spells
Cantrip
fire bolt, 
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     member you can receive free healing and care at a Selesnya enclave, though you must provide any material components needed for spells.
Selesnya Guild Spells
Prerequisite: Spellcasting or Pact Magic
                                                
                                            
                                                
                                                     are added to all of them.)
Selesnya Guild Spells
Spell Level
Spells
Cantrip
druidcraft, friends
1st
aid, animal friendship, charm person
2nd
animal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    , the god of war, to receive his divine power. From their homeland of Kayolin, the five siblings each set out on their own path to bring Kiri-Jolithâs message directly to the Dragon Armies. Hriggâs path
                                                
                                            
                                                
                                                     of his spell attacks, his Wisdom saving throw bonus, his Medicine and Perception bonuses, and his passive Perception score.
 Spellcasting. Hrigg learns another cantrip: spare the dying.
 5th 33 (6d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     your Intelligence score increases by 1. Legacy of Maladomini. You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the ray of sickness spell as a 2nd-level spell once with this
                                                
                                            
                                                
                                                    . You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the disguise self spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
                                                
                                            
                                                
                                                     shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
                                                
                                            
                                                
                                                     shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     stilts. Each hut is 15 to 20 feet above the path of wooden planks that runs the length of the ledge below them. The hutsâ interiors are lined with animal pelts and thick strips of bark. Each hut
                                                
                                            
                                                
                                                    . If an alarm sounds, the guards drop a heavy wooden crossbar across the double door to the south until Chief Yarb-Gnock gives the order to remove it. A ram or a similar siege weapon is needed to break
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     you. South of the ruin, an untamed garden runs rampant, surrounded by broken walls that are no longer able to contain it. East of the ruin, someone has erected a crude wooden fence, forming a circular
                                                
                                            
                                                
                                                     good. It attacks if threatened or if the characters begin searching the ruined mansion for treasure. If the ghost is reduced to 0 hit points, it re-forms after 24 hours. The characters receive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    37. Winds of Pandemonium Two balconies face each other over a vast pit. Between the balconies hover five wooden platforms, each one a disk ten feet across. A single torch burns above each balcony. On
                                                
                                            
                                                
                                                     Kubazan receive advice when entering this area: Fickle Iâjin urges her host to pull the lever. What harm could it do? Fearless Kubazan insists that his host jump to the platforms, even if others are better
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     introduction). 2 Wooden wand with 8 charges. As an action, you can expend 1 of the wandâs charges to cast the prestidigitation cantrip. This wand canât be recharged. 3 Packet of pixie dust (see appendix A
                                                
                                            
                                                
                                                     Glove puppet in the shape of a wizard. As an action, you can move the puppetâs arms to cast the minor illusion cantrip. After three uses, the puppet disappears in a puff of smoke.   Almiraj Ring Toss
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    56. Grandfather Clock Any character approaching this room hears a rhythmic ticking sound from within. This room contains a wooden cabinet with a numbered dial at its top set with two ornate metal
                                                
                                            
                                                
                                                     spell or similar effect. Advice from the Spirits Any characters inhabited by the spirits of Unkh or Wongo receive advice when entering this area: Indecisive Unkh is struck by the technological wonder of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . Flight of the Vampire Hidden in a compartment above the western set of double doors is a dressed wooden mannequin that looks exactly like Strahd. It wears a black cloak, its fangs are bared, and its
                                                
                                            
                                                
                                                     prestidigitation cantrip. Have the players roll initiative, and run this as a combat encounter with the âvampireâ acting on initiative count 5. On its turn, the mannequin flies over the characters, 10 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     protruding from its base. A giant wooden crane stands nearby, and a wooden scaffold clings to the cliff face. Characters approaching from the south can also see the prisonâs south entrance and the trail that
                                                
                                            
                                                
                                                     Revelâs End include the following: The characters seek shelter. The warden will grant them temporary accommodations (in area R7) for up to two days and two nights, and the characters receive three meals a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     feet. The participant with the highest total is the winner. Participants then receive prizes. Contest Prizes. All contest participants receive tiny wooden carvings of kingfishers, while the winner
                                                
                                            
                                                
                                                     kingfisher fisherfolk is the fisher king!â the mayor says as she casts her line into the Vingaard River. The competitors receive her pun with good-spirited groans and laughter, then cast their lines as well
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever
                                                
                                            
                                                
                                                     damage instead. Potent Spellcasting 8th-level Peace Domain feature You add your Wisdom modifier to the damage you deal with any cleric cantrip. Expansive Bond 17th-level Peace Domain feature The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     killed linger around me. 
   5  An alien intelligence intrudes upon my thoughts. 
   6  A sibling I donât have shares my body. 
   Spirit Whispers. You learn the message cantrip if you donât already
                                                
                                            
                                                
                                                     are frightened of. 
   4  Within the next 10 minutes, you can ask your spirits about the results of a specific course of action that you plan to take within the next 30 minutes. You can receive an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Wandslingers The Last War saw a dramatic increase in the use of magic in battle. Aundair was the first nation to field units of arcane dragoons, but as the war continued cantrip specialists could be
                                                
                                            
                                                
                                                    . Instead of dealing with the demands of a patron, you might receive requests from your former commander or your comrades from the war. Ultimately, itâs about the story you want to tell with your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     compost heap, with ramshackle pens for pigs and goats at the opposite end. Bedraggled scarecrows hang from tall wooden stakes in the basinâs wooded slope. Two ground-level doors and three balconies
                                                
                                            
                                                
                                                     very fashionable. Most tiny Fey would be grateful to receive one as a gift.  Feywild mushrooms, from left to right: 
 butterfly saddle, eldercap, executionerâs hood, hummingbrella, and pricklenoggin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     exchange for power in the mortal world. They receive nightmarish visions from Dendar, which they interpret as prophecies, and then use their magic and influence to make these visions come true. The cruelest
                                                
                                            
                                                
                                                     when it finishes a short or long rest. It knows the following warlock spells:
 Cantrip (at will): chill touch, eldritch blast (range 300 ft., +3 bonus to each damage roll), mage hand, message, poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Fifteen straw mattresses are placed around the room, each with a small wooden chest at its foot. A long table is in the center of the room, with benches to each side.
 Four lizardfolk warriors receive
                                                
                                            
                                                
                                                     14 Wisdom (Perception) check. Once the door is spotted, read: Shrubs and tall grasses conceal a large, stout wooden door.
 The door is unlocked. Simply opening the door, without making any other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     receive advice when entering this area: Cautious Oboâlaka thinks the salt pentagram could use more salt and encourages her host to add to it. if any salt is available. (Doing so doesnât break the wards
                                                
                                            
                                                
                                                     wooden statuettes depicting grungs. They are cute but worthless. The lid of the sarcophagus can be lifted and pushed aside with a successful DC 17 Strength (Athletics) check. Within is a varnished
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     the goblin stagehands behave themselves. Despite the poor treatment they receive from her, the darklings defend Endelyn and obey her commands without question. Stage. The stage is hewn from solid rock
                                                
                                            
                                                
                                                    , with patches of moss or lichen growing here and there. Itâs a 10,000-foot drop from the top of the outer walls that surround the stage to the base of the mountain. Two wooden cranes that extend from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     stone shaft containing a wooden elevator box attached to a hand-operated rope-and-pulley mechanism. The shaft connects to the servantsâ quarters (area D7a) and the Durst parentsâ bedroom (area D12a
                                                
                                            
                                                
                                                     mahogany desk faces the fireplace of this private library, and two overstuffed chairs fill the roomâs corners. Floor-to-ceiling bookshelves line the south wall. A rolling wooden ladder allows access
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Waterdavian nobles clad in decorative plate armor.
 Bones and Broken Staff. Lying at the base of the central statue are the bones of a long-dead hobgoblin and a white wooden staff broken in half.
 Carved
                                                
                                            
                                                
                                                     staff can be repaired with a mending cantrip. The first time the intact staff is held, it wails, âHelp! Thief! Criminal!â before its magic fades forever. If the wailing occurs here, the creatures in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    . Once a character chooses a college at the start of second year, they receive a set of college robes, a knit hat, a scarf, a tunic, and gloves free of charge. (This set normally costs 5 gp.) In
                                                
                                            
                                                
                                                     These open study areas feature simple wooden tables and chairs. During the day, up to thirty students can typically be found here. If the characters pass by the western study area before orientation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     the prisonâs northern entrance at the top of a 160-foot-high cliff with a pier protruding from its base. A giant wooden crane stands nearby, and a wooden scaffold clings to the cliff face. Characters
                                                
                                            
                                                
                                                     area R7) for up to two days and two nights, and the characters receive three meals a day during their stay. If the characters fail to provide a satisfactory reason for their visit, the warden has their weapons and animals returned to them before throwing them out.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Inner Circles Various special quests in chapter 2 can lead adventurers to Moongleam Tower in the city of Everlund. If the characters receive none of these quests, you can still use this encounter by
                                                
                                            
                                                
                                                     propped up in a chair, sound asleep. Loudwater Circle The teleportation circle in Loudwater is located in a 30-foot-square cellar under a tavern called the Smiling Satyr. Tucked underneath a wooden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    52. Throne Room This vaulted chamber features a ten-foot-deep sunken floor surrounded by ledges without railings. Alcoves along the ledges hold painted wooden statues of hornet-headed humanoid
                                                
                                            
                                                
                                                    .
 Four pillars support the ceiling, which is 15 feet above the ledges and 25 feet above the sunken floor. The wooden statues are harmless (their spears are merely decorative) and weigh 150 pounds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     the prisonâs northern entrance at the top of a 160-foot-high cliff with a pier protruding from its base. A giant wooden crane stands nearby, and a wooden scaffold clings to the cliff face. Characters
                                                
                                            
                                                
                                                     area R7) for up to two days and two nights, and the characters receive three meals a day during their stay. If the characters fail to provide a satisfactory reason for their visit, the warden has their weapons and animals returned to them before throwing them out.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    M20. Paper Birds and Hidden Belfry Bottles filled with crackling lightning line wooden bookcases along the walls of this chamber.
 An open archway leads to a stone balcony that overlooks the
                                                
                                            
                                                
                                                     amphitheater forty feet below. On the opposite side of the room from the arch is a large wooden desk, atop which a stack of parchment flutters under a stone paperweight shaped like a toad. Scattered on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     mending cantrip can repair the damage) An undecorated float, topped with an unpainted mechanical gold dragon made of canvas stretched over a wooden frame Rigged with a glass canister of flammable gas
                                                
                                            
                                                
                                                     (area J9), and the aft castle upper deck (area J11). Figurehead. A gilded wooden figurehead of a female elf with flowing hair sticks out from the shipâs prow, reaching forth with both hands. Since the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     minutes, the building collapses, and the stairs to the basement are buried in flaming debris. The west building is spared. Ladders. A wooden ladder in each corner stall ascends to a trapdoor that leads
                                                
                                            
                                                
                                                     to the hayloft (area G2b). The trapdoors are unlocked. G2b: Hayloft The hayloft is 10 feet above the stables and consists of a 5-foot-wide wooden walkway that runs the perimeter of the building. Broad
                                                
                                            
                                        






