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                        Returning 35 results for 'cantrips watch respond'.
                    
                
                        
                            
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                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    +5","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): blade ward, light, mage hand, message
1st level (4
                                                
                                            
                                                
                                                     secretive, confiding only in Saeth Cromley, a retired sergeant of the City Watch who assists in many of his investigations.
A lifelong bachelor, Barnibus has a small, tidy estate in the Sea Ward that he
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     their psionic abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at
                                                
                                            
                                                
                                                     must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     spell attacks). He has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (4 slots): detect magic, disguise self, magic missile
                                                
                                            
                                                
                                                     returned to Easthaven, he ordered his companion to stay with the Dzaan's Simulacrum;simulacrum and watch over it and the buried Netherese spire.
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (2 slots): detect magic, disguise self, magic
                                                
                                            
                                                
                                                     named Krintaas. When Dzaan returned to Easthaven, he ordered his companion to stay with the simulacrum and watch over it and the buried Netherese spire.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     watch how they respond.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons
                                                
                                            
                                                
                                                    , using their psionic abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
                                                
                                            
                                                
                                                     abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
                                                
                                            
                                                
                                                     cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without
                                                
                                            
                                        
                                                     Species
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     watch might follow a tiefling around for a while, and demagogues blame tieflings for strange happenings. The reality, though, is that a tieflingâs bloodline doesnât affect his or her
                                                
                                            
                                                
                                                     personality to any great degree. Years of dealing with mistrust does leave its mark on most tieflings, and they respond to it in different ways. Some choose to live up to the wicked stereotype, but others
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     a captain of the Watch; typically, they wonât be asked to respond to a situation if itâs not in the interests of the Boromar Clan. The Redcloak Battalion is described in more detail in chapter 3.
                                                
                                            
                                                
                                                    Sharn Watch Divisions The discussion above primarily concerns the rank and file of the Sharn Watch, the guards who walk the streets day in and day out and the officers who supervise them. The Watch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     riverâs south side. Characters can tell that this stream is the source of the pollution. Journey Upstream. Borogrove, a kindly Treant, keeps watch over the wood and meets the characters as they follow
                                                
                                            
                                                
                                                     the stream. The caveâs main features and inhabitants are as follows: Entrance. A Shrieker Fungus just inside the cave entrance alerts the inhabitants to the charactersâ arrival. On watch near the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Saeth Cromley, a retired sergeant of the City Watch who assists in many of his investigations. A lifelong bachelor, Barnibus has a small, tidy estate in the Sea Ward that he inherited from his
                                                
                                            
                                                
                                                     the following wizard spells prepared:
 Cantrips (at will): blade ward, light, mage hand, message
 1st level (4 slots): comprehend languages, identify, mage armor, shield
 2nd level (3 slots): detect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     doesnât respond to anything or anyone unless attacked. His boat is 400 feet from the nearest shore. Tied up in the boat is a seven-year-old Vistana named Arabelle (LN female human commoner with 2 hit
                                                
                                            
                                                
                                                     are lucky. He intends to sacrifice her to the lake, hoping it will give up some of its fish in return. If the characters watch Bluto from the shore for several minutes, or if they row out into the lake
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     forged a pact with the Wind Dukes of Aaqa and will use their power to protect my brother and the aarakocra who watch over us.â
 Flaw. âI am a princess and must be addressed with the proper respect. I
                                                
                                            
                                                
                                                     expended spell slots when she finishes a short or long rest. She knows the following warlock spells:
 Cantrips (at will): eldritch blast, mage hand
 1st level (2 slots): charm person, protection from evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Archdruid Archdruids watch over the natural wonders of their domains. They seldom interact with civilized folk unless there is a great threat to the natural order, and their lairs are often guarded
                                                
                                            
                                                
                                                     attacks). It has the following druid spells prepared:
 Cantrips (at will): druidcraft, mending, poison spray, produce flame
 1st level (4 slots): cure wounds, entangle, faerie fire, speak with animals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , damage was limited, but a sinkhole opened up a fissure beneath an abandoned warehouse in Dock Ward. Two City Watch guards entered the fissure to investigate, but never came out. Theyâre now feared
                                                
                                            
                                                
                                                     dead, and the City Watch has asked me to take over the investigation. But my schedule is complicated at the moment, so Iâm delegating that job to you. As an experienced adventuring group, I have no doubt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     convinced to defend the school in a contest against a rival college. 
   7  An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they
                                                
                                            
                                                
                                                     respond. 
   8  An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers. 
   Connected Creatures Emerald dragons generally go out of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     soft wind blowing through palm trees, to watch a frog croaking on a lily pad, or to stand in a crowded marketplace. Tortle
 Medium humanoid (tortle), lawful good
 Armor Class 17 (natural)
 Hit Points
                                                
                                            
                                                
                                                     (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
 Cantrips (at will): druidcraft, guidance, produce flame
 1st level (4 slots): animal friendship, cure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     save DC 14, +6 to hit with spell attacks). He has the following bard spells prepared:
 Cantrips (at will): mage hand, mending, minor illusion, vicious mockery
 1st level (4 slots): cure wounds
                                                
                                            
                                                
                                                    , +6 to hit with spell attacks). She has the following cleric spells prepared:
 Cantrips (at will): light, mending, sacred flame, spare the dying
 1st level (4 slots): divine favor, guiding bolt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     stay and fight, and nothing anyone has said has changed his mind. Kerbinâs daughter Dreena sent a message to the elves of the High Forest, but no one knows if or when they might respond. As far as they
                                                
                                            
                                                
                                                     noncombatant adults and children. Half can carry ammunition, tend the injured, or watch over the elderly and very young. The Charactersâ Role Let the characters take the lead on how to set up the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     first mission is to do whatever the Keepers of the Flame ask them to â but to report to Themberchaud before reporting to them. The dragon doesnât wait for the characters to respond, since his ego canât
                                                
                                            
                                                
                                                     When the characters are done with Themberchaud, they exit the lair to where Gartokkar waits to take them to the guard house where the Keepers of the Flame keep watch. He darkly asks what business the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     thing that could happen right now. Describe feelings of being watched. Hint that the characters are being hunted. Let characters respond to these stray thoughts. Sometimes these impressions should
                                                
                                            
                                                
                                                     back and forth between them. Encourage everyone to watch even scenes their characters arenât in. Keep these split scenes short, and when an exciting event occurs, cut away and make the players wait for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     when he must do so, and thus is never seen entering or leaving. Manshoon aims to rule Waterdeep and replace the City Watch with Black Network mercenaries that are loyal to him alone. By bribing and
                                                
                                            
                                                
                                                     prepared:
 Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
 1st level (4 slots): detect magic, mage armor, magic missile, shield
 2nd level (3 slots): detect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Grave Domain Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse. To desecrate the peace of the dead is
                                                
                                            
                                                
                                                     the highest number possible for each die. In addition, you learn the spare the dying cantrip, which doesnât count against the number of cleric cantrips you know. For you, it has a range of 30 feet, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     chamber door, though tower mages can bypass it. Krowen has assigned a brusque but reliable apprentice named Nespril Menk (LG male Damaran human mage) to watch over this circle during the day, and a
                                                
                                            
                                                
                                                     (NG male Calishite human mage) dwells in the villa and renews the hallucinatory terrain spell every day at highsun (he has that spell prepared instead of ice storm). He uses his cantrips to frighten away squatters and other unwanted intruders.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    1: Outer Gatehouse  This gatehouse is the first stop for those seeking to enter the Keep on the Borderlands. The guards here greet outsiders, watch for potential threats, and permit entrance to
                                                
                                            
                                                
                                                     first arrive at a location or under a specific circumstance, as described in the text.
  
  The guards are Bartho and Gala. The characters must respond to the guards and say whether they mean well or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     camped on the hill outside the gates of Daggerford, near the road. Guards atop the walls watch the camp closely at all hours. When the characters approach the camp, read: As the evening grows dark, you
                                                
                                            
                                                
                                                     following spells prepared: Cantrips (at will): friends, light, mage hand, prestidigitation
 1st level (4 slots): charm person, mage armor, shield, sleep
 2nd level (3 slots): misty step, suggestion
 3rd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     provides direction for every arena of life; it is the only compass I need.â
 Bond: âI canât stand by and watch disorder spread through the city. Without the Azorius, Ravnica would collapse. In the
                                                
                                            
                                                
                                                     Azorius spellcaster. Her spellcasting ability is Wisdom (spell save DC 23, +14 to hit with spell attacks). Isperia has the following cleric spells prepared:
 Cantrips (at will): guidance, light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     is Intelligence (spell save DC 14; +6 to hit with spell attacks). She has the following wizard spells prepared:
 Cantrips (at will): fire bolt (see âActionsâ below), mage hand, message, minor
                                                
                                            
                                                
                                                     undead tend to be more obedient than the living. Dzaanâs bodyguard is a Thayan wight named Krintaas. When Dzaan returned to Easthaven, he ordered his companion to stay with the simulacrum and watch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     weeks leading up to a coup, or a guild leader could corrupt the members of a town council or bribe officers of the watch. One and Done. The villain commits a single crime and then tries to avoid the
                                                
                                            
                                                
                                                     this chapter). 5. Anticipate the Villainâs Reactions As the adventurers pursue their goals and foil the villainâs plans, how does the villain respond? Does it lash out in violence or send dire warnings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     based on their contents.
  
 A2: Guard Nook   Sam Keiser   
   A small, bipedal reptile stands guard in this nook.
  A Kobold Warrior keeps watch in this nook. The guard is initially Indifferent
                                                
                                            
                                                
                                                     actively roleplaying itâgiving it a voice like an actor in a role. 
Ask the Players, âWhat Do You Do?â If the players arenât sure what to do, suggest ways they could respond to the kobold, like trying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     be keeping watch. They glance only occasionally out of the arrow slits, however, so characters who move quietly might be able to creep past them. Have each character make a Dexterity (Stealth) check
                                                
                                            
                                                
                                                     tower if any intruders appear, or to respond to an alarm raised by the goblin sentries.
 Treasure Mounted to the walls are five spears, four longswords, three morningstars, two greatswords, and a fine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     collapsed. No monsters dwell here, but the goblin sentries in area C3 are supposed to be keeping watch. They glance only occasionally through the arrow slits, however, so characters who move quietly
                                                
                                            
                                                
                                                     are always getting into fights, they donât pay attention to noise in areas C2 or area C3. However, theyâre quick to defend their tower if any intruders appear, or to respond to an alarm raised by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the world claims a territory to watch over, and one ki-rin might safeguard an area that encompasses several nations. On other planes, ki-rins that serve good deities go wherever they are commanded
                                                
                                            
                                                
                                                     following cleric spells prepared:
 Cantrips (at will): light, mending, sacred flame, spare the dying, thaumaturgy
 1st level (4 slots): command, cure wounds, detect evil and good, protection from evil and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     can respond by standing before his sphere and speaking. When he does, his helmeted face manifests, but itâs composed of the sphereâs silvery goo. (For more about Lord Soth, see appendix B.) Unknown to
                                                
                                            
                                                
                                                     Teremini, Lord Soth can send a weaker facsimile of himself through this scrying sphere. If the characters respond to Lord Sothâs manifested face with anything other than deference, a death knight made
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    , resting and keeping watch in pairs. The broken stalagmites make the room difficult terrain, which doesnât hinder the grells. Eager to defend their lair, the grells fight to the death. J4: Larder The
                                                
                                            
                                                
                                                     cloaker mutateâs identity is overcome by Thorgranâs psychic echoes until the end of its turn. The creature doesnât move, attack, or respond to anything the characters say. It instead utters one of the
                                                
                                            
                                        






