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                        Returning 7 results for 'cantrips wounded renewal'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     ability is Intelligence (spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following wizard spells prepared:
Cantrips
                                                
                                            
                                                
                                                     by Vellynneâs rival, Nass Lantomir), but Vellynne animated their corpses, turning them into zombies.
If she is wounded, Vellynne can cast vampiric touch and use the spell to regain hit points
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane
                                                
                                            
                                                
                                                     (god of birth and renewal) in Waterdeep. She also has her sights set on destroying the House of the Moon â Waterdeep's temple of SelĂ»ne, whom she blames for the destruction of Vanrak Moonstar.A Vampire's
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     to send the group on a mission to destroy the Spires of the Morning, the temple of Lathander (god of birth and renewal) in Waterdeep. She also has her sights set on destroying the House of the Moon
                                                
                                            
                                                
                                                     spells prepared: Cantrips (at will): guidance, mending, resistance, thaumaturgy 1st level (4 slots): bane, command, inflict wounds, ray of sickness 2nd level (3 slots): blindness/deafness, ray of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Light Domain Gods of light â including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty â promote the ideals of rebirth and renewal, truth, vigilance, and
                                                
                                            
                                                
                                                     you donât already know it. This cantrip doesnât count against the number of cleric cantrips you know. Warding Flare Also at 1st level, you can interpose divine light between yourself and an attacking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     blasted, wounded city of Neverwinter just a decade ago is now an exciting, humming place, where folk seem eager to throw off the hardships from which they have emerged and create a new, brighter future for
                                                
                                            
                                                
                                                     Enclave, centered at the Hall of Justice. With Tyr restored to life and his worship returning to prominence, the Lord Protector has moved into a modest, private villa. This sacrifice â and the renewal of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     following spells prepared: Cantrips (at will): friends, light, mage hand, prestidigitation
 1st level (4 slots): charm person, mage armor, shield, sleep
 2nd level (3 slots): misty step, suggestion
 3rd
                                                
                                            
                                                
                                                     form of a man being knocked from his horse, a spear piercing his side.
 Stanimir continues. âOne night, a wounded soldier staggered into our camp and collapsed. We nursed his terrible injury and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     is Intelligence (spell save DC 14; +6 to hit with spell attacks). She has the following wizard spells prepared:
 Cantrips (at will): fire bolt (see âActionsâ below), mage hand, message, minor
                                                
                                            
                                                
                                                     DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
 Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
 1st level (2 slots): detect magic
                                                
                                            
                                        





