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                        Returning 27 results for 'cantrips wrong runes'.
                    
                
                        
                            
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                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     spells prepared:
Cantrips (at will): guidance, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bless, command, divine favor, shield of faith
2nd level (3 slots): enhance ability, hold
                                                
                                            
                                                
                                                     adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored ā actually a creature called the Wandering Crypt ā took Auspicia from the
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     short or long rest. Halaster has the following wizard spells prepared:
Cantrips (at will): dancing lights, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): mage armor, magic missile
                                                
                                            
                                                
                                                     casting elder runes on them. Halasterās gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     becomes magical and must be removed to reopen the gate. If a wrong piece is removed from the arch, an adult white dragon magically appears in an unoccupied space within 60 feet of the arch and attacks
                                                
                                            
                                                
                                                    . Characters must be at least 16th level or higher to pass through this gate (see āJhesiyra Kestellharpā). The first creature to pass through the gate triggers an elder rune (see āElder Runesā). A creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     archway is 40 feet wide and 40 feet tall. Six different runes are carved into it, each one inlaid with mithral, and a glowing mist fills the arch. Niches in the walls on either side of it contain empty
                                                
                                            
                                                
                                                     weight of each weapon and the archway rune associated with each weapon (see āArchway and Runesā). Each statue has AC 20, a damage threshold of 10, and immunity to poison and psychic damage. The statue of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     trails around town, dreaming of adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored ā actually a creature called the Wandering
                                                
                                            
                                                
                                                     than a chuckle in response. And even if the rumor were true, Omin would never leverage such a position for greater financial gain and power. Because that would be wrong ā¦ Omin Dran
 Medium humanoid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). She has the following wizard spells prepared:
 Cantrips (at will): fire bolt, light, mage hand, shocking
                                                
                                            
                                                
                                                     (worth 10 gp) and Snarlaās spellbook. The book contains the spells that she has prepared and no others. It is protected by an explosive runes glyph of warding that deals 5d6 fire damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     wrong, though, and the victims were consumed before the ritual could be completed. A success with this check, or 5 minutes spent studying the runes and the bodies, gives characters advantage on their
                                                
                                            
                                                
                                                     stay the night turned out to be a textbook case of being in the wrong place at the wrong time when the Sixās operatives attacked. The Splintfigs hid during the assault, but Drahkso Blaakberz, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the gate closes, the piece removed from the arch magically reappears in its proper place, and a different piece becomes magical and must be removed to reopen the gate. If a wrong piece is removed from
                                                
                                            
                                                
                                                     first creature to pass through the gate triggers an elder rune (see āElder Runesā). A creature that passes through the gate appears in area 15 on level 15, in the closest unoccupied space next to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     if the crew of the Tortured Tortle pledges loyalty to the characters and swears off (most) of their illegal activities, much could go wrong.
 Perhaps the ship is in sad shape after years of neglect
                                                
                                            
                                                
                                                    , and both wear ornate collars of silvery metal. Each stands within a square scribed onto the floor, ten feet on a side and edged with runes. The rune-marked boundaries appear to push the creatures back
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     spells prepared: Cantrips (at will): fire bolt, mage hand, prestidigitation 1st level (4 slots): detect magic, magic missile, shield 2nd level (3 slots): blur, detect thoughts, misty step, shatter 3rd
                                                
                                            
                                                
                                                     detect magic spell reveals an aura of transmutation magic radiating from each humming pillar. A character who examines the pillars notices tiny runes etched into them. With a successful DC 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     entrance extend into the cave.
 A character who examines the symbols and succeeds on a DC 13 Intelligence (Arcana) check recognizes them as arcane runes designed to ward the cave against magical
                                                
                                            
                                                
                                                     scrutiny. The runes are unfinished, so they have no effect. C2: Ritual Chamber Half-melted black candles surround a circle of arcane symbols scribed on the floor in white chalk. Scorch marks mar the floor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     front of the ship. During the Lambent Zenithās crash, arcane wards should have sealed the safe roomās doors. The safe room is inaccessible while the wards are active. Ward Runes. Two runes hidden on the
                                                
                                            
                                                
                                                     ship power the wards. Kycera knows one rune was placed in the shipās stateroom, but she doesnāt remember the second runeās location. She believes that magic or a pass phrase can deactivate the runes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     characters offer the wrong passphrase, he slams the peephole shut and alerts the other Ashen Heirs in area A2. Windcatcher. A sand-green windcatcher rises from the templeās roof and directs cool air through
                                                
                                            
                                                
                                                     windcatcherās interior. The first Small or larger creature that descends 10 feet down the shaft activates explosive runes. Any creature within 20 feet of the runes must make a DC 17 Dexterity saving throw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerās Guide
                                                    
                                                
                                            
                                                     are afraid she may run headlong into the wrong battle before the couple can provide the realm with an heir, and so they hope that King Morinnās softer influence will help to temper her impetuous nature
                                                
                                            
                                                
                                                     or the shorthand runes carved throughout the city, have a far more difficult time. Following the war, most Felbarran applauded the dissolution of the Silver Marches. In its time of greatest need, no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    : Cantrips (at will): mage hand, prestidigitation, ray of frost 1st level (4 slots): detect magic, magic missile, shield, thunderwave 2nd level (3 slots): detect thoughts, enlarge/reduce, Melfās acid
                                                
                                            
                                                
                                                     otherwise avoid combat. Southeast Door This door has a stone wall behind it, inscribed upon which is an elder rune (see āElder Runesā). Determine the rune randomly by drawing a card from the Elder Rune Deck
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     wizards. His expertise with magic gates allows him to travel far and wide to engage in magical research. He spends much of his time creating gates, moving them around, and casting elder runes on them
                                                
                                            
                                                
                                                     prepared:
 Cantrips (at will): dancing lights, fire bolt, light, mage hand, prestidigitation
 1st level (4 slots): mage armor, magic missile, shield, silent image
 2nd level (3 slots): arcane lock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     see that Ravnica becomes the best it can be.ā
 Flaw: āI canāt understand how progress could ever be the wrong goal.ā
  Zegana
 Medium humanoid (merfolk), lawful neutral
 Armor Class 16 (natural
                                                
                                            
                                                
                                                    ). She has the following wizard spells prepared:
 Cantrips (at will): acid splash, druidcraft, ray of frost, shape water
 1st level (4 slots): color spray, expeditious retreat, fog cloud, shield
 2nd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     correct order is the same as the runesā order on the wall, from left to right: storm, death, light, and wind. If a creature taps the runes in the wrong order, the vaultās trap triggers, and the
                                                
                                            
                                                
                                                    . Stone shelves bearing books and ornamental ceramic jars line the walls alongside dust-covered banners embroidered with Dwarven runes. In one corner stands an elegant mahogany desk, on top of which is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     faint runes etched among the ornate carvings on the lock. A subsequent DC 16 Intelligence (Arcana) check to study the runes reveals that they can emit a wave of transmutation magic throughout the room
                                                
                                            
                                                
                                                     character notices that the floor in this area shows signs of charring that obscures faint runes. A weak fire trap triggers if any creature enters the area, which radiates evocation to a detect magic spell or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     shell is carved with Draconic runes that spell out prayers to Tiamat, is joined by four ghouls that serve as his assistants. The ghouls gnaw on bones and eye the characters hungrily as Krull negotiates
                                                
                                            
                                                
                                                    .
 Spellcasting. Krull is a 14th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). He has the following cleric spells prepared:
 Cantrips (at will
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     following sorcerer spells:
 Cantrips (at will): fire bolt, mage hand, poison spray, prestidigitation, ray of frost
 1st level (6 slots): burning hands, shield, sleep
 2nd level (3 slots): invisibility
                                                
                                            
                                                
                                                     Dwarvish runes.
 The upper portion of the great cavern was intended to be the final resting place of Durgeddinās clan. Durgeddin and his followers feared that their war against the orcs would
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     shadow behind the statueās wide wings. A five-foot-diameter, circular tile of dark stone is set in the floor in front of the dragon statue. Runes are carved around the circular tileās inner edge
                                                
                                            
                                                
                                                    .
 Investigating. Viewed in white light, the circular tile is red. A detect magic spell can reveal that the tile and statue give off an aura of transmutation. The runes on the tileās inner edge read, in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     circular main hall leading to three magical simulation chambers. Each simulation chamber is a large circular space with a domed ceiling and arcane runes carved into its stonework. Using preset command
                                                
                                            
                                                
                                                     his no-nonsense attitude, which is complemented by his sister Pikās quick-witted jovialness. Pik has a red scar down one cheekāa stern reminder of an inspection gone wrong.
 Quirk. Kip and Pik often
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     bedchamber with greataxe in hand to confront intruders. If the characters have gotten off on the wrong foot with Kaniaka, Harad threatens to punish them for their intrusion, though his sense of honor
                                                
                                            
                                                
                                                     dictates that he cannot draw first blood. Thus, he tries to goad characters into wounding him first. S5. Shrine of Mind and Spirit An eight-foot-tall stone inscribed with runes stands in the middle of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The giant has the following bard spells prepared:
 Cantrips (at will): minor illusion
                                                
                                            
                                                
                                                     Vaprakās visions, injuries the frost giant sustains heal wrong, often resulting in discolored skin, warty scars, and vestigial body parts, such as extra digits, limbs, and even extra heads. The touch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     an escort. Altar. Close inspection of the altar reveals that old runes and emblems in its surface have been recently chiseled out. A character who examines the marks can attempt a DC 15 Intelligence
                                                
                                            
                                                
                                                     (Religion) check to identify the erased marks (a dwarf succeeds automatically). The runes show that the temple was once dedicated to Moradin. Bronze Lever. The lever triggers the collapsing stair trap
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     quite a while, and rats have gnawed at them. The bodies have been looted. If someone removes the spear pinning the goblin to the wall, the body slumps to reveal Draconic runes on the wall behind it
                                                
                                            
                                                
                                                    . Those who know the Draconic language can read the runes as āAshardalon.ā Secret Door. A trapped secret door leads to area 5. Finding the door requires a successful DC 20 Wisdom (Perception) check. The
                                                
                                            
                                        






