Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'captain whether resulting'.
Other Suggestions:
certain whether resulting
certain whether resting
certain whether resultant
captains whether resting
captains whether resulting
Monsters
Mordenkainen Presents: Monsters of the Multiverse
weapon.A drow house captain leads the troops of an Underdark faction, whether defending a stronghold or leading forces against enemies. These officers make extensive study of strategy and tactics to become
effective leaders in battle.
Among Lolth’s devotees in the city of Menzoberranzan in the Forgotten Realms, each noble house entrusts the leadership of its military forces to a house captain, who
Monsters
Spelljammer: Adventures in Space
leader of a criminal enterprise, the lord of a plasmoid community, or the captain of a spelljamming ship. Regardless of the roles they secure for themselves, plasmoid bosses need no small amount of charm
with another member of its species. After this merging, the two plasmoids separate, and one of them (determined randomly) divides in half. When a plasmoid splits in two, one of the resulting
Monsters
Mordenkainen Presents: Monsters of the Multiverse
faithful consider it worth the risk, as the resulting creature is gifted with innate magic and physical might. The draegloth usually serves its creator, lending its thirst for destruction to the creator
strike out on its own. Whether these rebellious draegloths are part of Lolth’s plan for sowing chaos is unclear.PoisonCold, Fire, Lightning
Monsters
Fizban's Treasury of Dragons
destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative
;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
object that can receive it, along with whether the resulting magic item requires attunement. Some infusions specify a minimum artificer level. You can’t learn such an infusion until you are at least that level. Unless an infusion’s description says otherwise, you can’t learn an infusion more than once.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
object that can receive it, along with whether the resulting magic item requires attunement. Some infusions specify a minimum artificer level. You can’t learn such an infusion until you are at least that level. Unless an infusion’s description says otherwise, you can’t learn an infusion more than once.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
what others need weeks to complete. The description of each of the following infusions details the type of item that can receive it, along with whether the resulting magic item requires attunement
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
what others need weeks to complete. The description of each of the following infusions details the type of item that can receive it, along with whether the resulting magic item requires attunement
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
what others need weeks to complete. The description of each of the following infusions details the type of item that can receive it, along with whether the resulting magic item requires attunement
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
what others need weeks to complete. The description of each of the following infusions details the type of item that can receive it, along with whether the resulting magic item requires attunement
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
whether you did so, you have several friends among their ranks. The captain of the guard, Eliander Fireborn, is friendly toward fellow veterans and is willing to make time to meet with you if the need is urgent. At your option, you can also own a small plot of land and a farm outside town.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
whether you did so, you have several friends among their ranks. The captain of the guard, Eliander Fireborn, is friendly toward fellow veterans and is willing to make time to meet with you if the need is urgent. At your option, you can also own a small plot of land and a farm outside town.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow House Captain A drow house captain leads the troops of an Underdark faction, whether defending a stronghold or leading forces against enemies. These officers make extensive study of strategy and
captain, who is typically the first or second son of a drow matron mother (appears in this book). Elsewhere drow house captains fight in the war against Lolth, often allying with duergar and others
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow House Captain A drow house captain leads the troops of an Underdark faction, whether defending a stronghold or leading forces against enemies. These officers make extensive study of strategy and
captain, who is typically the first or second son of a drow matron mother (appears in this book). Elsewhere drow house captains fight in the war against Lolth, often allying with duergar and others
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
few days. From that point, the ship must slow down and proceed cautiously. Captain Lerustah has no strong feelings one way or the other about whether the crew should pull Frostskimmr onto an ice floe
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
few days. From that point, the ship must slow down and proceed cautiously. Captain Lerustah has no strong feelings one way or the other about whether the crew should pull Frostskimmr onto an ice floe
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
few days. From that point, the ship must slow down and proceed cautiously. Captain Lerustah has no strong feelings one way or the other about whether the crew should pull Frostskimmr onto an ice floe
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
few days. From that point, the ship must slow down and proceed cautiously. Captain Lerustah has no strong feelings one way or the other about whether the crew should pull Frostskimmr onto an ice floe
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
nature of their profession that rogues often come into contact with criminal elements, whether out of choice or necessity. Some of those people can be adversaries too, and they’re likely to be harder to
1 The pirate captain on whose ship you once served; what you call moving on, the captain calls mutiny 2 A master spy to whom you unwittingly fed bad information, which led to the assassination of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
traveling by ship. Draw a Map A ship’s captain often undertakes this activity, producing a map of the ship’s progress and helps the crew get back on course if they get lost. No ability check is required
) score of the player characters or the crew to determine whether anyone on the ship notices a hidden threat. The crew has a passive Wisdom (Perception) score equal to 10 + the crew’s quality score. The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
nature of their profession that rogues often come into contact with criminal elements, whether out of choice or necessity. Some of those people can be adversaries too, and they’re likely to be harder to
1 The pirate captain on whose ship you once served; what you call moving on, the captain calls mutiny 2 A master spy to whom you unwittingly fed bad information, which led to the assassination of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
traveling by ship. Draw a Map A ship’s captain often undertakes this activity, producing a map of the ship’s progress and helps the crew get back on course if they get lost. No ability check is required
) score of the player characters or the crew to determine whether anyone on the ship notices a hidden threat. The crew has a passive Wisdom (Perception) score equal to 10 + the crew’s quality score. The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, is familiar with both the Moondancer and its captain, whom he considers little better than a pirate, though the githyanki grudgingly respects Elaina Sartell’s commission. His ship pulls up alongside
the Moondancer so that Daar’vik can hail Captain Sartell and ask where the Moondancer is headed. She tells him that the Moondancer is going to the Rock of Bral, and Daar’vik offers to provide an escort
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Sailors in Need Whether they’re traveling by land, arriving by boat, or teleporting in, the characters witness a disturbing scene as they first catch sight of the lighthouse. Silent Sound lighthouse
Tortle’s captain, a hard old salt named Athgar Friedson. Trouble at Sea Friedson is a Northlander who has pushed his crew to more and more dangerous and despicable deeds in recent months. He has even talked
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
route to Auril’s island, resulting in a three-day journey. The whale is submerged for most of the trip, allowing the characters to see what life is like in the frigid depths. Like a tour guide, the
expect the ship to wait for them and take them back to Revel’s End. One such captain is Sharlasta Stormsword, a retired pirate (lawful evil human bandit captain) who commands the Ravenous, a sailing ship
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
route to Auril’s island, resulting in a three-day journey. The whale is submerged for most of the trip, allowing the characters to see what life is like in the frigid depths. Like a tour guide, the
expect the ship to wait for them and take them back to Revel’s End. One such captain is Sharlasta Stormsword, a retired pirate (lawful evil human bandit captain) who commands the Ravenous, a sailing ship
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, is familiar with both the Moondancer and its captain, whom he considers little better than a pirate, though the githyanki grudgingly respects Elaina Sartell’s commission. His ship pulls up alongside
the Moondancer so that Daar’vik can hail Captain Sartell and ask where the Moondancer is headed. She tells him that the Moondancer is going to the Rock of Bral, and Daar’vik offers to provide an escort
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Sailors in Need Whether they’re traveling by land, arriving by boat, or teleporting in, the characters witness a disturbing scene as they first catch sight of the lighthouse. Silent Sound lighthouse
Tortle’s captain, a hard old salt named Athgar Friedson. Trouble at Sea Friedson is a Northlander who has pushed his crew to more and more dangerous and despicable deeds in recent months. He has even talked
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
captain made sacrifices to the demon lord. Syrgaul eventually met his end just over ten years ago. As he and his crew approached a naval post called Firewatch Island to plunder it, a priest garrisoned at
the outpost implored the sea god, Procan, for mercy. Whether because of luck or because the cleric’s prayers were answered, a sudden storm swept through the area, capsizing Tammeraut and sending the ship to the bottom of the sea.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Toil and Trouble The quest in Easthaven begins at the same time as the burning of the Red Wizard, Dzaan, who is described in the “Arcane Brotherhood” section of appendix C. Whether the characters are
chapter 2 (see “Lost Spire of Netheril”). The captain of Easthaven’s militia, Imdra Arlaggath, takes notice of the characters during the burning and offers them a quest. Some fishers have gone missing on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod as Campaign Villain Whether Heliod is a villain from the beginning of the campaign or takes a villainous turn against his former champions, a campaign centered on Heliod’s arrogance and
decides to end their conflict by banishing Mogis. To his surprise, both gods turn against him. The resulting conflict causes the sun to rain divine blood, producing bizarre effects.
3 Angry at the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod as Campaign Villain Whether Heliod is a villain from the beginning of the campaign or takes a villainous turn against his former champions, a campaign centered on Heliod’s arrogance and
decides to end their conflict by banishing Mogis. To his surprise, both gods turn against him. The resulting conflict causes the sun to rain divine blood, producing bizarre effects.
3 Angry at the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Toil and Trouble The quest in Easthaven begins at the same time as the burning of the Red Wizard, Dzaan, who is described in the “Arcane Brotherhood” section of appendix C. Whether the characters are
chapter 2 (see “Lost Spire of Netheril”). The captain of Easthaven’s militia, Imdra Arlaggath, takes notice of the characters during the burning and offers them a quest. Some fishers have gone missing on
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lists the officers assigned to participate in a group check, anyone can attempt an officer’s check in a pinch, with two exceptions: First, only the captain can make checks associated with the captain’s
Crew Conflicts DCs table. The captain, first mate, and cook each make an ability check, as shown on the Crew Conflict Checks table. This check takes the place of any other activities that the officer
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lists the officers assigned to participate in a group check, anyone can attempt an officer’s check in a pinch, with two exceptions: First, only the captain can make checks associated with the captain’s
Crew Conflicts DCs table. The captain, first mate, and cook each make an ability check, as shown on the Crew Conflict Checks table. This check takes the place of any other activities that the officer