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                        Returning 6 results for 'captains fiend'.
                    
                
                        
                            
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                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Bitter Breath Bitter Breath is a resentful, vindictive warlord that fell prey to the cutthroat politics of Avernus. Formerly a pit fiend named L’zeth, it strove to undermine Zariel while courting Bel
                                                
                                            
                                                
                                                     Tormentor’s crew. High Graj Karkajuk drives a Devil’s Rideand commands a pair of Scavengers driven by hobgoblin captains and crewed by ordinary hobgoblins. See appendix B for the vehicles’ stat blocks.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Merrenoloth The grim, gaunt captains of the ferries on the River Styx, merrenoloths have total command of their vessels, ensuring that their passengers reach their destinations safely. Sometimes
                                                
                                            
                                                
                                                     myriad hazards that can thwart lesser captains. A merrenoloth can hold its own in a fight, but it prefers to avoid combat when possible. In fact, it typically specifies in its contracts that it is under
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Merrenoloth The grim captains of the ferries on the River Styx, merrenoloths can navigate safely through the worst storms and always stay on course. Wielding fiery oars, merrenoloths strike fear into
                                                
                                            
                                                
                                                     merrenoloth dies, these effects fade over the course of 1d6 hours. Merrenoloth
 Medium Fiend (Yugoloth), Typically Neutral Evil
 Armor Class 13
 Hit Points 40 (9d8)
 Speed 30 ft., swim 40 ft.
   STR
  8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     allow for variations. A pit fiend, for instance, might take the form of an imp in order to personally infiltrate a kingdom on the Material Plane. The hierarchy of the Nine Hells has thirteen tiers or
                                                
                                            
                                                
                                                    , equivalent to captains and colonels, while pit fiends are the Hells’ generals and nobles. Archdevils. The mightiest devils of all are the unique and uniquely powerful archdevils. Those who don’t presently
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes. Balor
 Huge fiend (demon), chaotic evil
 Armor Class 19 (natural
                                                
                                            
                                                
                                                     pounds. It moves apishly along the ground, but it climbs with great speed and agility. Barlgura
 Large fiend (demon), chaotic evil
 Armor Class 15 (natural armor)
 Hit Points 68 (8d10 + 24)
 Speed 40
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    . On the smallest scale, these are local gang bosses, pirate captains, and brigands. A leader in art or culture is a virtuoso whose work reflects the spirit of the age and changes the way people think
                                                
                                            
                                                
                                                     might be a tyrant, a fiend, or black-hearted villain, and the era that just ended could have been one of peace, tranquility, and justice. A new leader shakes the foundations of your campaign world and
                                                
                                            
                                        






