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Returning 20 results for 'capture walker rogue'.
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Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
presents revised subclasses for the Cleric (Knowledge Domain), Fighter (Purple Dragon Knight), and Wizard (Bladesinger), along with new subclasses for the Bard (College of the Moon), Paladin (Oath of the Noble Genies), Ranger (Winter Walker), Rogue (Scion of the Three), and Sorcerer (Spellfire Sorcery).
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
presents revised subclasses for the Cleric (Knowledge Domain), Fighter (Purple Dragon Knight), and Wizard (Bladesinger), along with new subclasses for the Bard (College of the Moon), Paladin (Oath of the Noble Genies), Ranger (Winter Walker), Rogue (Scion of the Three), and Sorcerer (Spellfire Sorcery).
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
who refuse mercy or righteousness Ranger Gloom Stalker 3rd Unafraid of the dark, relentlessly stalks and ambushes foes Ranger Horizon Walker 3rd Finds portals to other worlds and channels planar
magic Ranger Monster Slayer 3rd Hunts down creatures of the night and wielders of grim magic Rogue Inquisitive 3rd Roots out secrets, akin to a masterful detective Rogue Mastermind 3rd A master tactician
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
who refuse mercy or righteousness Ranger Gloom Stalker 3rd Unafraid of the dark, relentlessly stalks and ambushes foes Ranger Horizon Walker 3rd Finds portals to other worlds and channels planar
magic Ranger Monster Slayer 3rd Hunts down creatures of the night and wielders of grim magic Rogue Inquisitive 3rd Roots out secrets, akin to a masterful detective Rogue Mastermind 3rd A master tactician
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
rogue. When you’re creating a human character, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas
Lhazaar pirate with a knack for the mystic arts. The variant human presented in the Player’s Handbook provides an additional opportunity to capture some of the flavor of Eberron. Does your choice of skill proficiency and feat reflect the culture you were raised in?
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
rogue. When you’re creating a human character, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas
Lhazaar pirate with a knack for the mystic arts. The variant human presented in the Player’s Handbook provides an additional opportunity to capture some of the flavor of Eberron. Does your choice of skill proficiency and feat reflect the culture you were raised in?
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Monk: Way of the Drunken Master, Way of the Kensei, Way of the Sun Soul
Paladin: Oath of Conquest
Ranger: Gloom Stalker, Horizon Walker, Monster Slayer
Rogue: Mastermind, Scout, Swashbuckler
Sorcerer: Divine Soul, Shadow Magic, Storm Sorcery
Warlock: Celestial, Hexblade
Wizard: War Magic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Monk: Way of the Drunken Master, Way of the Kensei, Way of the Sun Soul
Paladin: Oath of Conquest
Ranger: Gloom Stalker, Horizon Walker, Monster Slayer
Rogue: Mastermind, Scout, Swashbuckler
Sorcerer: Divine Soul, Shadow Magic, Storm Sorcery
Warlock: Celestial, Hexblade
Wizard: War Magic
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
predicting those events or causing them? If a character draws the Flames card, and soon after, minions of Aurnozci (see chapter 20) try to capture them, is this a direct result of drawing the card, or would
ways to interpret the effects and keep the players in suspense. For example, a beloved ally might come to hate a character who draws the Rogue card, and that ally might conceal their hatred for several
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
predicting those events or causing them? If a character draws the Flames card, and soon after, minions of Aurnozci (see chapter 20) try to capture them, is this a direct result of drawing the card, or would
ways to interpret the effects and keep the players in suspense. For example, a beloved ally might come to hate a character who draws the Rogue card, and that ally might conceal their hatred for several
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Modifying a Class The classes in the Player’s Handbook capture a wide range of character archetypes, but your campaign world might have need of something more. The following section discusses ways to
your world might worship a patron deity, performing secret missions in that deity’s name. To reflect this cultural detail, you could add Religion to the list of skills that a rogue character can choose
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Modifying a Class The classes in the Player’s Handbook capture a wide range of character archetypes, but your campaign world might have need of something more. The following section discusses ways to
your world might worship a patron deity, performing secret missions in that deity’s name. To reflect this cultural detail, you could add Religion to the list of skills that a rogue character can choose
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
positions formerly held by our enemy. The defeat of House Freth is inevitable. Praise Lolth!” "Gelgos Argonrae and Jevan Kron’tayne are to be commended for the capture of a House Freth spy. Rewards
dead adventurers. Characters who inspect the corpses find the following: The northern corpse (that of Kravos, a tiefling rogue) wears leather armor and clutches a shortsword. Necrotic energy causes his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
positions formerly held by our enemy. The defeat of House Freth is inevitable. Praise Lolth!” "Gelgos Argonrae and Jevan Kron’tayne are to be commended for the capture of a House Freth spy. Rewards
dead adventurers. Characters who inspect the corpses find the following: The northern corpse (that of Kravos, a tiefling rogue) wears leather armor and clutches a shortsword. Necrotic energy causes his
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
failed. Zelraun hides the fact that both he and Artus are Harpers, although he secretly suspects Artus has “gone rogue.” Even if Zelraun knew where Artus was, it would be improper for him to divulge
in one of the smaller settlements. Sorelisa promises that if the characters capture the Weevil and deliver him to her and Naeremos alive, she will match Mirabar’s bounty, offering the party a cache of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
failed. Zelraun hides the fact that both he and Artus are Harpers, although he secretly suspects Artus has “gone rogue.” Even if Zelraun knew where Artus was, it would be improper for him to divulge
in one of the smaller settlements. Sorelisa promises that if the characters capture the Weevil and deliver him to her and Naeremos alive, she will match Mirabar’s bounty, offering the party a cache of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to glory. He rationalizes any setbacks (including his capture and imprisonment) as part of his “divine plan.” His killings are carefully ritualized, following an exacting process of cutting open the
of Eldeth’s kin when they later visit Gauntlgrym. Jimjar A male deep gnome spy, Jimjar is a feckless rogue with a devil-may-care attitude, a fondness for coin, and an obsession with betting on
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to glory. He rationalizes any setbacks (including his capture and imprisonment) as part of his “divine plan.” His killings are carefully ritualized, following an exacting process of cutting open the
of Eldeth’s kin when they later visit Gauntlgrym. Jimjar A male deep gnome spy, Jimjar is a feckless rogue with a devil-may-care attitude, a fondness for coin, and an obsession with betting on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
to area 37 or 39. 37. The Bladeworks In what was Durgeddin’s smithy and workplace, the duergar are currently engaged in a secret project, hoping to capture a spark of the master smith’s vengeful magic
skeletons attack any non-undead creature that enters. They don’t pursue anyone beyond this chamber. Treasure. The rogue from the failed expedition lies in this room, her desiccated corpse half-buried under
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
to area 37 or 39. 37. The Bladeworks In what was Durgeddin’s smithy and workplace, the duergar are currently engaged in a secret project, hoping to capture a spark of the master smith’s vengeful magic
skeletons attack any non-undead creature that enters. They don’t pursue anyone beyond this chamber. Treasure. The rogue from the failed expedition lies in this room, her desiccated corpse half-buried under