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Returning 35 results for 'capture wishing rules'.
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Van Richten’s Guide to Ravenloft
Where wishing fails, ancient magic can offer a heart’s desire—at least, for a time. Hexbloods are individuals infused with eldritch magic, fey energy, or mysterious witchcraft. Some who
might come to accept over the course of centuries. Once a hexblood undergoes this irreversible ritual, they emerge as a hag NPC no longer under the control of the hexblood’s player, unless the DM rules otherwise.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
pass. Any creature wishing to crawl through the netting can do so with a successful DC 15 Dexterity (Acrobatics) check. On a failure, the creature takes 1d8 piercing damage and becomes restrained in
other kuo-toa can pass through the gate unchallenged. If the characters are unescorted, any kuo-toa they meet attempt to capture them. Roll a d20. On a 1–7, captives are taken to area 3. On an 8–18
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
patrols. The rules for infernal war machines in appendix B are meant to help you adjudicate situations that arise during encounters, but combat involving infernal war machines works best with “theater
of the mind”-style play, where it’s more important to capture the emotion of a chase than know the exact location and orientation of every vehicle on the battlefield. If a situation arises that the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
factions. Merchants, individualists, and dissociated citizens, the Indeps eschew factions and other organizations, simply wishing to choose their own paths. Incanterium Who Consume Magic and Its Secrets
absorbing magic and mastering its rules, one can rewrite reality. Ring Givers Who Give as Much as They Get Factol: Jeremo the Natterer Headquarters: None Aligned Plane: Ysgard Members: Altruists
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Optional Rules Here are some optional rules that you can use to reinforce the flavor of adventuring in Avernus. COMMERCE
When it comes to the souls of mortals, the Nine Hells is always open for
. Nevertheless, devils trade silver to those wishing to eliminate rivals in their path.
Bargain-Basement Death Saves Whenever a character fails a death save in the Nine Hells, an archdevil may
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
rules or once ruled, adventurers might find monuments built to honor great leaders, gods, and cultures. Use the Monuments table for inspiration, or randomly roll to determine what monument the adventurers
lingering fog occasionally assumes humanoid forms 9–10 Permanent portal to another plane of existence 11 Wishing well 12 Giant crystal shard protruding from the ground 13 Wrecked ship, which might be
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
than the goblins’ check total is surprised and therefore can’t do anything on his or her first turn in the combat (see “Surprise” in the Basic Rules). Use the initiative rules in the Basic Rules to
goblins can do on their turn, see chapter 9, “Combat,” in the Basic Rules. When three goblins are defeated, the last goblin attempts to flee, heading for the goblin trail. Developments In the unlikely
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
leads to a narrow, meandering tunnel, the floor of which is sunk below a foot of foul water. See the “Whorlstone Tunnels: General Features” sidebar for rules on narrow tunnels and foul water. Treasure
hour. For as long as the effect lasts, the creature gains the benefit of a stoneskin spell. Development If the characters capture and interrogate the derro, he talks willingly if they agree to spare
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
“Adventuring Gear” in the Basic Rules.) Characters in need of weapons or armor are directed to the Lionshield Coster (see that section). The proprietor is Elmar Barthen, a lean and balding human male shopkeeper
) and takes possession of the wagon and its supplies. If the characters tell him of Gundren Rockseeker’s capture, Barthen is saddened by the news and encourages the party to find and rescue the dwarf
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
involve themselves in. Erebos’s Quests d6 Adventure Goal
1 Capture a hero who came back to Theros as a Returned and send them back to the Underworld.
2 Find out why those who die in a
Erebos’s most sacred rules—by allowing a lost soul to escape, for example—Erebos could transform into a campaign villain. The characters might then try to atone for their behavior or seek the protection of another god.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits — information that isn’t repeated here. As with the
monsters in the Monster Manual, we’ve tried to capture the essence of each creature and focus on those traits that make it unique or that encourage DMs to use it. You can do what you will with these monsters
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. If you are unfamiliar with the monster stat block format, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster
traits — information that isn’t repeated here. As with the monsters in the Monster Manual, we’ve tried to capture the essence of each creature and focus on those traits that make it unique or that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
covered in dense jungle, surrounded by a seemingly endless expanse of ocean and brine flats. The Prince of Demons rules his layer from two serpentine towers, which emerge from a turbid sea. Each tower
to journey here. Orcus rules Thanatos from a vast palace known as Everlost, crafted of obsidian and bone. Set within a howling wasteland called Oblivion’s End, the palace is surrounded by tombs and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
otherwise irritate the korreds, Argantle and Jagu emerge from their megaliths and attack the characters for their insolence. Otherwise, the rule of hospitality (see “Rules of Conduct” in chapter 2
, each one emerging from its corresponding megalith. If combat breaks out, these six korreds help Argantle capture the characters for questioning. The other korred clan leaders are Budoc of Flint, Azil of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
checks made to find the slightly ajar secret door (see “Advantage and Disadvantage” in the Basic Rules). For more information on secret doors, see the “General Features” section above. If he manages
Phandalin. They could be working for the dwarves. Capture them if you can, kill them if you must, but don’t allow them to upset our plans. See that any dwarven maps in their possession are delivered
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
cranky kobolds and one kobold acolyte. Each Daask criminal fights until reduced to half its hit points then flees. If the characters capture one of the criminals, a successful DC 13 Charisma
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
in the Basic Rules). Droop knows the general layout of the Redbrand hideout, as well as the location of its secret doors and traps. He doesn’t think to offer up the information, but if prompted, he
suggests the characters might be able to capture a patrol to learn more about the castle. Characters might be inclined to keep Droop around for a while. See the “NPC Party Members” sidebar in Part 1 for
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the suffocation rules in the Player’s Handbook). A creature not sunk in the quicksand can pull another creature within its reach out of a quicksand pit by using its action and succeeding on a Strength
into the swamp, locate the hydra, capture it, and bring it back to Waterdeep to be the main attraction in the circus. Little did the mercenaries realize that one does not simply capture a hydra. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Sea Characters can row a boat for 8 hours per day, or can row longer at the risk of exhaustion (as per the rules for a forced march in chapter 8 of the Player’s Handbook). A fully crewed sailing
) dropped in the middle of some exotic land. There aren’t rules for determining when a shipwreck happens; it happens when you want or need it to happen.
Even the strongest seafaring ship can founder in a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
days at least. Layers 45–47: Azzagrat The demon lord Graz’zt embodies manipulation and cruelty, tempting mortals with the promise of appalling delights and decadent luxuries. He rules over the realm of
, surrounded by a seemingly endless expanse of ocean and brine flats. The Prince of Demons rules his layer from two serpentine towers, which emerge from a turbid sea. Each tower is topped with an enormous
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
noble family of old Netheril. Local legends say the family dabbled in dragon magic, attempting to capture those powerful wyrms and acquire their powers. The tales differ as to what folly led to the
the fog that rolls off the heights of the moor to shroud its trees. Melandrach, King of the Woods, rules here and holds the forest as the exclusive domain of the elves. Though game animals roam in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Boo’s Astral Menagerie for the astral elf and plasmoid stat blocks). The Dark Star Ship-to-Ship Battle See chapter 2 of the Astral Adventurer’s Guide for rules on ship-to-ship engagements. Captain
capture and interrogate one or more of the astral elves can learn the following information: The astral elves, by order of Emperor Xavan of the Xaryxian Empire, are responsible for dropping astral seeds on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, Fierna and Belial rule in strange tandem. They are variously thought of by mortals as mother and son, daughter and father, wife and husband, or ruler and consort, but none of those terms can capture
arises, the seeming enemies cooperate to dispatch pretenders to their shared throne. Fiery Realm of Dark Delights The pair rules over Phlegethos, an expanse filled with immense volcanoes that expel
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
nearest neighbor, the remote island of Tuern is host to violent folk who raid and pillage at will and seek to enslave any outlanders they capture on or near their island. They trust no magic of any
like any sailor with sense, I’ve avoided the island by a great distance, so I can’t tell you which bloodthirsty knave currently rules the roost. The Whalebones The tiny outcrops that make up the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
somehow follow him here, use the chase rules in chapter 8 of the Dungeon Master’s Guide, adapting the results for urban complications to a cave full of hateful derro. If Droki loses them, the
the adventurers’ capture. This gives the characters a chance to evade their pursuers, but they need to stay out of sight. Xalith speaks to the duergar only if the characters are arrested. Otherwise
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Modifying a Class The classes in the Player’s Handbook capture a wide range of character archetypes, but your campaign world might have need of something more. The following section discusses ways to
, paladins might not swear their oaths to ideals, but instead swear fealty to powerful sorcerers. To capture this story concept, you could build a new paladin spell list with spells meant to protect
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain
social ladder are drow of low birth and the occasional non-drow captive. Matriarchal Rule. Lolth, through her faithful priestesses, dictates the rules of drow society, ensuring that her orders and plots
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
town of cobblestone streets and simple buildings clustered around a colorless hill. Cursed farmlands lie beyond the town. Blightsteel Keep The archlector rules from an unyielding steel fortress on a
proselytizing among hopeful townsfolk in secret. Archlector Bex commands the characters to capture the missionary and deliver them to the Pit. 2 A farmer pays the characters to prune a patch of pustules from a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
city, patrol its streets, and send raiding parties into the surrounding jungle. Ras Nsi rules over them, but traitorous priests plot his downfall. Salida’s Treachery. One of the guides presented in
capture the characters so he can question them about their mission. Grungs A small colony of grungs lives on the rooftops around Nangnang’s shrine (area 18). Ras Nsi regularly mounts raids on them to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
rules for cover, terrain, and so on to the attacks and spells. Chase participants can’t normally make opportunity attacks against each other, since they are all assumed to be moving in the same direction
that Baadi is bluffing and can’t grant wishes. Baadi doesn’t know that his cousin is the Ashen Heir leader, the efreeti Navid. Returning to Emad If the characters capture the Ashen Heirs, Emad gives them
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
equal to 5 gp per Hit Die for any aberration, elemental, or outlaw slain in the region. She keeps a bounty board just outside Burle’s gates, which occasionally offers larger rewards for the capture
, and cavalry serves as the primary defense point for the region. Duke Marik Feldren (CN male human knight) rules over the town in his capacity of governor of the southern province that includes Seaton
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Search for clues pointing to the location of the Adze of Annam (described in chapter 5) or some other artifact related to the gods of the Ordning. Sovereign A giant who rules over a settlement of other
Assignments table presents assignments a giant tutor might give to adventurous students.
Tutor Assignments d6 Assignment 1 Capture and document the elemental hulks (see chapter 6) or other creatures
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tree that Granny Nightshade felled and used to make wooden toys. Believing the characters to be mercenaries hired by Granny Nightshade to capture Will of the Feywild and the Getaway Gang, the dryad
battle, Meadowleaf calls off the attack. The dryad is too bitter and angry to apologize for any errors in judgment on her part. Reminding her of the rule of hospitality (see “Rules of Conduct” in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules. At your discretion, if the characters help Naxa return to her sister and
Jallizanx hangs back to cast spells and hurl venom globes. If the kakkuus are defeated and Jallizanx is plainly losing the fight, Jallizanx teleports away and doesn’t return. If the characters capture
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
everything from petty disputes in other wards to groundbreaking cases in the High Courts. They adjudicate, review, and study the rules of Sigil, maintaining order according to the law as they interpret
citadels, members of the Doomguard launch expeditions to hunt or capture destructive monsters across the multiverse, testing their skills against terrifying creatures and deadly extremes. Buying Armor and






