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Returning 35 results for 'captured water relative'.
Other Suggestions:
capture watch relative
capture water relate
capture walker relative
capture wander relative
capture weaker relative
Monsters
Ghosts of Saltmarsh
Legendary Resistance (2/Day). If the maw of Sekolah fails a saving throw, it can choose to succeed instead.
Water Breathing. The maw of Sekolah can breathe only underwater.Multiattack. The maw of
Actions). The ferocious spirit of Sekolah flashes through the water, tearing through the foes of the maw of Sekolah. Each creature of the maw's choosing within 60 feet of it must make a DC 16 Dexterity
Backgrounds
Ghosts of Saltmarsh
You were trained for battle on sandy beaches and rocky shores. You have launched midnight raids from swift ships whose names evoke terror in the hearts of your adversaries. The water is your second
home, the rain your shelter, and the crashing waves your battle cry.
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Vehicles (water, land)
Equipment: A dagger that
Backgrounds
Baldur’s Gate: Descent into Avernus
them. Alone or accompanied by a handful of equally bereft survivors, you must navigate a new life that you never asked for.
4
You were captured by kidnappers and taken far from your home. The
features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Baldur’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
vast stores of treasure, knowledge, and captives on their islands. Some of these prisoners are the descendants of people captured generations before; they might know of no other world outside their
warped by the creature’s presence, creating the following effects:
Alter Water. With a thought (no action required), the morkoth can initiate a change in the water within its lair that takes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
heart of a mind flayer colony. The brain dwells in a dimly glowing brine pool filled with brackish water infused with its vital fluids and psionic energy.
An elder brain’s ambitions are always
tempered by its relative immobility. Although its telepathic senses can reach for miles, moving anywhere is always a dangerous proposition. If forced outside its brine pool, an elder brain swiftly expires
Backgrounds
Guildmasters’ Guide to Ravnica
construction and architecture — primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.
You have a
Spells
Cantrip
produce flame, shocking grasp
1st
chaos bolt, create or destroy water, unseen servant
2nd
heat metal, rope trick
3rd
call lightning,
Backgrounds
Guildmasters’ Guide to Ravnica
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
joined the Cult of Rakdos.
9
A distant relative is trying to recruit me into the Selesnya Conclave.
10
I stopped a Simic biomancer from trapping wild beasts to perform vile experiments on them.
Monsters
Fizban's Treasury of Dragons
ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the most social and
and hunters.
2
A young crystal dragon has adopted a group of kobold;kobolds and is trying to teach them the value of a good practical joke.
3
A young crystal dragon has captured a pack of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Air. Wind whips and whistles around them, allowing a ship to move with a speed of 60 feet regardless of direction relative to the wind. Defiant Sails These sails glitter with a fine coat of mithral
Copper Acid Gold Fire Green Acid Red Fire Silver Cold White Cold Screaming Sails Woven from the energy of captured wraiths and bound with the spirit of a banshee, these sails groan mournfully when
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Air. Wind whips and whistles around them, allowing a ship to move with a speed of 60 feet regardless of direction relative to the wind. Defiant Sails These sails glitter with a fine coat of mithral
Copper Acid Gold Fire Green Acid Red Fire Silver Cold White Cold Screaming Sails Woven from the energy of captured wraiths and bound with the spirit of a banshee, these sails groan mournfully when
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Marsh, Unmellow On the marsh islands with the pagan ruins, fishers and soldiers captured by the cultists are unconscious, meant to be used as sacrifices for the water creatures that the tiefling
summoned. Monsters. Based on the number of rounds that the kraken priest chanted before being defeated, there is at least one water elemental, and a maximum of one water weird for every two characters
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Marsh, Unmellow On the marsh islands with the pagan ruins, fishers and soldiers captured by the cultists are unconscious, meant to be used as sacrifices for the water creatures that the tiefling
summoned. Monsters. Based on the number of rounds that the kraken priest chanted before being defeated, there is at least one water elemental, and a maximum of one water weird for every two characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
safe passage to any who approach them peacefully. The relative isolation of Neverlight Grove, its abundance of food and water, and the welcoming nature of its inhabitants might bring the characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
safe passage to any who approach them peacefully. The relative isolation of Neverlight Grove, its abundance of food and water, and the welcoming nature of its inhabitants might bring the characters
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
foreknowledge and successfully sneak up on the villains, they can surprise the water cultists. Otherwise, the cultists assume that any strangers are enemies and attack. If all the Crushing Wave members
are killed, surviving bandits try to flee or surrender. Development Captured Crushing Wave cultists refuse to talk, but captured bandits aren’t as fanatically close-mouthed. The bandits reveal that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
foreknowledge and successfully sneak up on the villains, they can surprise the water cultists. Otherwise, the cultists assume that any strangers are enemies and attack. If all the Crushing Wave members
are killed, surviving bandits try to flee or surrender. Development Captured Crushing Wave cultists refuse to talk, but captured bandits aren’t as fanatically close-mouthed. The bandits reveal that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Watch Post This area is guarded by thralls of the Ssethian Scourges against possible attack from the Blacktongues. 11a. Flooded Cave This 20-foot-high cavern is flooded with muddy water to a
depth of 3 feet. The drow in area 11b attack intruders they spot moving through this cave. 11b. Watchers in the Dark Dry land rises gently out of the water to create a broad ledge dotted with 4-foot-high
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Leosin Erlanthar
Leosin Erlanthar
The monk is tied to a stake at the back of the camp (area 3). He has been severely beaten, and he has been denied food and water in an effort to break his
he shared his information. Rezmir considered it an amazing stroke of luck that Leosin was captured during the raid. In fact, it wasn’t luck at all, at least not for Rezmir. Leosin had studied their
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Leosin Erlanthar
Leosin Erlanthar
The monk is tied to a stake at the back of the camp (area 3). He has been severely beaten, and he has been denied food and water in an effort to break his
he shared his information. Rezmir considered it an amazing stroke of luck that Leosin was captured during the raid. In fact, it wasn’t luck at all, at least not for Rezmir. Leosin had studied their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Leosin Erlanthar The monk is tied to a stake at the back of the camp (area 3). He has been severely beaten, and he has been denied food and water in an effort to break his spirit. Rezmir knows from
information. Rezmir considered it an amazing stroke of luck that Leosin was captured during the raid. Leosin Erlanthar In fact, it wasn’t luck at all, at least not for Rezmir. Leosin had studied their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Watch Post This area is guarded by thralls of the Ssethian Scourges against possible attack from the Blacktongues. 11a. Flooded Cave This 20-foot-high cavern is flooded with muddy water to a
depth of 3 feet. The drow in area 11b attack intruders they spot moving through this cave. 11b. Watchers in the Dark Dry land rises gently out of the water to create a broad ledge dotted with 4-foot-high
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Leosin Erlanthar The monk is tied to a stake at the back of the camp (area 3). He has been severely beaten, and he has been denied food and water in an effort to break his spirit. Rezmir knows from
information. Rezmir considered it an amazing stroke of luck that Leosin was captured during the raid. Leosin Erlanthar In fact, it wasn’t luck at all, at least not for Rezmir. Leosin had studied their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and safety to do so. Breathable air is plentiful, and clean water can be found. Beyond that, most surface folk only have the tales of adventurers, the survivors of attacks, and the occasional escaped
captive to describe the horrors lurking below the surface. What follows are portions of the tale told by Oshgir, a half-orc warrior who was captured by a duergar raiding party, sold to a Zhentarim agent
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and safety to do so. Breathable air is plentiful, and clean water can be found. Beyond that, most surface folk only have the tales of adventurers, the survivors of attacks, and the occasional escaped
captive to describe the horrors lurking below the surface. What follows are portions of the tale told by Oshgir, a half-orc warrior who was captured by a duergar raiding party, sold to a Zhentarim agent
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of food and water has forced one group to abandon their refuge. Spotted by devils, these citizens are about to come under attack, and the characters are their only hope of survival. Read the following
. Unless the characters intervene, the bearded devils reach the innocent humans within a few rounds, then quickly capture them. Once captured, all three will be sold into slavery at the Wandering
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of food and water has forced one group to abandon their refuge. Spotted by devils, these citizens are about to come under attack, and the characters are their only hope of survival. Read the following
. Unless the characters intervene, the bearded devils reach the innocent humans within a few rounds, then quickly capture them. Once captured, all three will be sold into slavery at the Wandering
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
castle. They’ve captured Zaythir and are now working to discover how to operate the castle. The Fiends’ goals are up to you; they could be seeking to claim the castle and sell it as a war machine, or
walls and ceilings of the castle fill rooms with bright light. Water. Taps in the kitchen, washroom, and workshop provide endless streams of fresh water.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
positions of several unknown worlds in the Material Plane (relative to the one the dragon is on)
2 A set of handmade tarokka cards depicting the various wizard clans of a magocracy called
stylish
5 A children’s coin bank shaped like an owlbear, with beautiful blue gemstone eyes
6 An ancient water clock that tells the time with perfect accuracy
7 A star chart reproducing
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
positions of several unknown worlds in the Material Plane (relative to the one the dragon is on)
2 A set of handmade tarokka cards depicting the various wizard clans of a magocracy called
stylish
5 A children’s coin bank shaped like an owlbear, with beautiful blue gemstone eyes
6 An ancient water clock that tells the time with perfect accuracy
7 A star chart reproducing
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
castle. They’ve captured Zaythir and are now working to discover how to operate the castle. The Fiends’ goals are up to you; they could be seeking to claim the castle and sell it as a war machine, or
walls and ceilings of the castle fill rooms with bright light. Water. Taps in the kitchen, washroom, and workshop provide endless streams of fresh water.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Oceanus (Sea Elf) Before being captured, this sea elf had been tasked with investigating the Sea Ghost’s movements in The Sinister Secret of Saltmarsh. Oceanus is a smart and resourceful elf who is
Senses darkvision 60 ft., passive Perception 13
Languages Aquan, Elvish
Challenge 1/2 (100 XP)
Amphibious. Oceanus can breathe air and water.
Friend of the Sea. Using gestures and sounds
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Oceanus (Sea Elf) Before being captured, this sea elf had been tasked with investigating the Sea Ghost’s movements in The Sinister Secret of Saltmarsh. Oceanus is a smart and resourceful elf who is
Senses darkvision 60 ft., passive Perception 13
Languages Aquan, Elvish
Challenge 1/2 (100 XP)
Amphibious. Oceanus can breathe air and water.
Friend of the Sea. Using gestures and sounds
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
weight. The building is accessible by ramps from areas D3 and D5, as well as stairs that rise from the lake. A rickety wooden deck clings to the outside of the structure 6 feet above the water. Use the
. Wisps of smoke snake into the air from several spots where smoldering wreckage threatens to ignite.
A distressed bullywug in a leather smock scurries around the room with a bucket of water whose
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
weight. The building is accessible by ramps from areas D3 and D5, as well as stairs that rise from the lake. A rickety wooden deck clings to the outside of the structure 6 feet above the water. Use the
. Wisps of smoke snake into the air from several spots where smoldering wreckage threatens to ignite.
A distressed bullywug in a leather smock scurries around the room with a bucket of water whose
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-headed shark is fed a steady diet of sentient creatures, captured by the sahuagin and offered up as tribute. Sahuagin priestesses adorn the fins of the maw of Sekolah with gemmed bands and polished
Sahuagin, telepathy 100 ft.
Challenge 7 (2,900 XP)
Legendary Resistance (2/Day). If the maw of Sekolah fails a saving throw, it can choose to succeed instead.
Water Breathing. The maw of Sekolah can