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Returning 21 results for 'card climbing'.
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Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no effect.
As soon as you draw a card, its magic
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no
effect. As soon as you draw a card, its magic takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no
effect. As soon as you draw a card, its magic takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
wreckage. A violet key card still allows passage back up to the levels above. S48: Feed Storage (Green) This storage area reeks of manure. Animal and plant feed are stored here, along with fertilizer and
lift from the cargo hold above (area S33a) is connected to this room. Aphelion or a character who has a violet key card can call the lift down to this area or return the lift to the level above. S49
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
an oval plate of dark glass. A blocky creature clutches a small ceramic card in one of its mechanical hands as it waits nervously by the console.
The creature next to the console, a Modron Duodrone
below (area S6) to move up to defend it. For more information about the console, see “Using the Console” below. Using a Glyph Card (see “Starglass Waypoint Features”), the duodrone retreated to this
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
an oval plate of dark glass. A blocky creature clutches a small ceramic card in one of its mechanical hands as it waits nervously by the console.
The creature next to the console, a Modron Duodrone
below (area S6) to move up to defend it. For more information about the console, see “Using the Console” below. Using a Glyph Card (see “Starglass Waypoint Features”), the duodrone retreated to this
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
wreckage. A violet key card still allows passage back up to the levels above. S48: Feed Storage (Green) This storage area reeks of manure. Animal and plant feed are stored here, along with fertilizer and
lift from the cargo hold above (area S33a) is connected to this room. Aphelion or a character who has a violet key card can call the lift down to this area or return the lift to the level above. S49
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
many years, Asteria maintains a joyous wanderlust and passion for discovery. She’s as likely to be found climbing trees or poring over arcane texts as she is brandishing her sword in battle. Anyone who
decks from their many dangers—especially from the curse imposed by the Euryale card, which Asteria resents as a defamation of her devoted friend. For this and many other reasons, Asteria tracks down
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
many years, Asteria maintains a joyous wanderlust and passion for discovery. She’s as likely to be found climbing trees or poring over arcane texts as she is brandishing her sword in battle. Anyone who
decks from their many dangers—especially from the curse imposed by the Euryale card, which Asteria resents as a defamation of her devoted friend. For this and many other reasons, Asteria tracks down
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
handout 23 in appendix E. Characters can avoid triggering the floor tiles by flying or by climbing along the walls and ceiling. Climbing the walls requires a successful DC 20 Strength (Athletics) check
in! We must stop Acererak!”
If the spirit successfully inhabits the character, give the player I’jin’s card (see appendix F). If the attempt fails, the spirit returns to the horn and waits for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
handout 23 in appendix E. Characters can avoid triggering the floor tiles by flying or by climbing along the walls and ceiling. Climbing the walls requires a successful DC 20 Strength (Athletics) check
in! We must stop Acererak!”
If the spirit successfully inhabits the character, give the player I’jin’s card (see appendix F). If the attempt fails, the spirit returns to the horn and waits for
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. Ctenmiir’s coffin has a speed of 30 feet and a climbing speed of 10 feet, and protects the vampire from sunlight even as it prevents him from escaping his servitude. Though Ctenmiir is able to speak
to quietly tempt party members to draw a card. (See appendix D for more information on the deck, and its distinct connections to the adventure.) Mary is always accompanied by her familiar, a glowing
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. Ctenmiir’s coffin has a speed of 30 feet and a climbing speed of 10 feet, and protects the vampire from sunlight even as it prevents him from escaping his servitude. Though Ctenmiir is able to speak
to quietly tempt party members to draw a card. (See appendix D for more information on the deck, and its distinct connections to the adventure.) Mary is always accompanied by her familiar, a glowing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Dragon Crush, or Purple Grapemash No. 3. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is buried under the wine bottles. A character who searches under the bottles finds
. Both gargoyles have maximum hit points (77). Once the second gargoyle is destroyed, Endorovich’s spirit is laid to rest. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Dragon Crush, or Purple Grapemash No. 3. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is buried under the wine bottles. A character who searches under the bottles finds
. Both gargoyles have maximum hit points (77). Once the second gargoyle is destroyed, Endorovich’s spirit is laid to rest. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in black armor sit around a stone dining table, playing Three-Dragon Ante (a card game). The table is set with silver. Eight moth-eaten banners hang from the walls. Each bears an arcane sigil that
represents a different one of the eight schools of magic. Zhents. The card players are Sidra Romeir (LE female Calishite human veteran) and two subordinates (LE male Tethyrian human thugs). Since the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in black armor sit around a stone dining table, playing Three-Dragon Ante (a card game). The table is set with silver. Eight moth-eaten banners hang from the walls. Each bears an arcane sigil that
represents a different one of the eight schools of magic. Zhents. The card players are Sidra Romeir (LE female Calishite human veteran) and two subordinates (LE male Tethyrian human thugs). Since the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) bludgeoning damage from the fall. Climbing the rough walls requires a successful DC 10 Strength (Athletics) check. Development. If the characters defeat the scarecrows and search the constructs, large
-card NPC that you can use in your campaign as desired. If the characters take a liking to him, they might hire him to work for their franchise. If not, assuming anyone in the group was kind to him
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) bludgeoning damage from the fall. Climbing the rough walls requires a successful DC 10 Strength (Athletics) check. Development. If the characters defeat the scarecrows and search the constructs, large
-card NPC that you can use in your campaign as desired. If the characters take a liking to him, they might hire him to work for their franchise. If not, assuming anyone in the group was kind to him
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
them here, where the dryads could finally be together. The dryads enjoy playing card games, especially a simple bluffing game known as myriad. If the characters behave peacefully, the dryads
100 gp. Yvra uses them to play a solitary card game called patience. G6: Satyrs’ Forest This section of the forest is less dense, allowing light to dapple the ground. Clearings and paths abound, many
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
them here, where the dryads could finally be together. The dryads enjoy playing card games, especially a simple bluffing game known as myriad. If the characters behave peacefully, the dryads
100 gp. Yvra uses them to play a solitary card game called patience. G6: Satyrs’ Forest This section of the forest is less dense, allowing light to dapple the ground. Clearings and paths abound, many






