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Returning 35 results for 'card warrior round'.
Other Suggestions:
cast warrior round
call warrior rounded
cast warrior rune
core warrior resound
carved warrior rune
Magic Items
Dungeon Master’s Guide
91–93
Warrior Veteran
94–96
Wyvern
97–00
The card drawer
*Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of yourself. An
Monsters
Icewind Dale: Rime of the Frostmaiden
Brave. The great warrior has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the great warrior hits with it (included in the attack
).Multiattack. The great warrior makes three melee attacks or two ranged attacks.
Spear. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spear"} to hit
Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no effect.
As soon as you draw a card, its magic
Monsters
Quests from the Infinite Staircase
the target, or takes a bonus action to end the effect.Drelnza can take up to three reactions per round but only one per turn.
Move. Immediately after a creature Drelnza can see ends its turn
be wielding a melee weapon.Drelnza is the vampire daughter of Iggwilv the Witch Queen;Iggwilv. She is the Witch Queen’s greatest treasure, an immortal warrior who guards some of her mother&rsquo
Monsters
Curse of Strahd
card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft.
Strahd's Tactics
Because the entire adventure revolves around Strahd, you must play him
against other members of the adventuring party.
The Vampire’s Minions
Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult
Monsters
The Book of Many Things
powerful snakelike tails for their lower body, snakes for hair, and a petrifying gaze. The first hierophant medusa was transformed by the power of the Euryale card when that individual was inspired by
on initiative count 20 on the following round.
Sudden Stonework. The medusa creates a wall of stone on a solid surface it can see within the lair. The wall can be up to 60 feet long, 20 feet high
Monsters
Fizban's Treasury of Dragons
monastery of githzerai warrior-monks, an adult amethyst dragon sends them aid against a mind flayer colony.
7
An apostate community of githyanki follows the tutelage of an adult amethyst dragon
the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to
Backgrounds
The Book of Many Things
stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didn’t know you had.
Regardless, you
family debts with a fortuitous round of three-dragon ante, you might be Lucky instead. Alternatively, you could use the Skilled feat to reflect whatever trial you endured to secure your new destiny and to model the knowledge and abilities imparted to you by whatever force transformed your life.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
–78 Ogre 79–81 Oni 82–84 Priest 85–87 Succubus 88–90 Troll 91–93 Warrior Veteran 94–96 Wyvern 97–00 The card drawer *Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
usually missing 1d20 − 1 cards. The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
–78 Ogre 79–81 Oni 82–84 Priest 85–87 Succubus 88–90 Troll 91–93 Warrior Veteran 94–96 Wyvern 97–00 The card drawer *Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
usually missing 1d20 − 1 cards. The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
campaign. For example, a character who draws the Knight card might meet a warrior along the side of the road, in a tavern, or even trapped in a dangerous dungeon; by freeing the warrior, the character earns
The Deck as Narrative Traditionally, the effects created by the Deck of Many Things are immediate. When a character draws the Knight card, a fighter immediately appears and offers their service, and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adversaries and Rivals The final four chapters present new monsters and the two people responsible for the deck’s creation: Chapter 19: Skull. Drawing the Skull card summons an avatar of death, and
describes unique Fiends that can serve as antagonists in your campaign, even if no one in your game has drawn the Flames card to earn a devil’s enmity. Chapter 21: Talons. This chapter includes new
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
19: Elevator Room The northern door to this chamber is yellow. The round platform in the center of this room is a mechanical elevator, which connects to area 27 above and area 32 below. A character
lever’s right is a card slot. On the lever’s opposite side protrudes a circular mechanism with three interlocking dials, each with a set of alien glyphs around the circumference. The lever won’t budge
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 9: Knight A character who draws the Knight card from a Deck of Many Things gains the service of a loyal warrior. This chapter includes advice for DMs on how to introduce this helpful
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the clumsy knight whose crypt lies deep within the castle.
This card refers to Sir Klutz the phantom warrior (see chapter 4, area K84, crypt 33). If Sir Klutz is Strahd’s enemy, then the phantom
Strahd’s Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the characters’ chances of defeating Strahd. (Some cards offer two
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
148 explored the deck through a conversation between a pompous wizard named Basil and his mercenary agent, a warrior named Jared. In this story, author Robin Jenkins offered answers for some of the
included the first physical replica of the deck, illustrated by George Barr and printed on card stock in the center of the magazine. At last, when characters found the Deck of Many Things in a treasure
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
draw the Donjon card from a Deck of Many Things. The teleportation circle can be used only to enter the sphere, not to leave it. The door to the south has been punctured with a jagged hole big enough for
Medium characters to squeeze through. Metallic rubble blocks the tunnel that leads north. One round after the circle is activated, a drone patrol arrives from area 7 to escort any new arrivals to the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the Deck of Many Things can instead be interpreted as narrative directions that point the way to a future event. In this case, the Knight card could portend a friendly warrior whom the character will
ally wishes to study a particular dungeon, region, or creature. The ally might be a historian, planar explorer, botanist, or zoologist. Because the Knight card usually summons a warrior, a studious
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
party in the Doomvault encounters a dread warrior that isn’t in the company of a Red Wizard or Tarul Var, a special interaction may occur. If the dread warrior survives until end of the third round
appendix B). The lich has since altered the process to make it possible for a Red Wizard to take control of a dread warrior. The effect creates a psychic link between the dread warrior and a Red Wizard, who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
record the current hit points of monsters, as well as other useful notes. A downside of this approach is that you have to remind the players round after round when their turns come up. Visible List You
. Index Cards In this approach, each character gets an index card, as does each group of identical monsters. When the players tell you their initiative numbers, write the numbers on their characters
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
might have stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didn’t know you had. Regardless, you
magical powers represented by Magic Initiate. If you paid off all your family debts with a fortuitous round of three-dragon ante, you might be Lucky instead. Alternatively, you could use the Skilled feat to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, whether noble or corrupt. Swords Card Name Represents Master of swords Warrior Strength and force personified; violence; those who use force to accomplish their goals One of swords Avenger Justice and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
jowls, and its trunk is raised in a roar. Inscriptions coil around the statue’s body, and murals on the walls show a Chultan warrior riding a living mastodon through a series of hellish landscapes. In
each scene, a different breed of devil assails them.
The murals on the walls tell the story of Ch’gakare (pronounced chuh-GAH-kah-ree), a Chultan warrior who stole his king’s prized steed: a mastodon
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no
effect. As soon as you draw a card, its magic takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to the north, Ruin to the east, Gem to the south, and Flames to the west. In the center of the room’s floor, a card depicting the Key glows brightly.
Characters who enter the House of Cards appear
in this room, standing on the glowing Key card in the floor. Key. The Key card in the floor fills the room with bright light. Anyone touching the card knows it can be used to return home; any character
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
choose the entries that speak to you or randomly pull cards from The Deck of Many Things card set. One of the most important steps of a warrior’s journey is discovering the reason why you fight. Glory
hope. (And maybe, a little bit, to prove my father wrong.)
Knight Destinies Card Heroic Tie Balance Someone—or something—wronged you in your past. You seek revenge. Comet You’ve been promised an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
atop it. Paintings on the chariot’s body show a tall bird with a long, sharp beak. On the south wall, a bronze shield bears the embossed image of a Chultan warrior carrying a spear, below an inscription
round until the cauldron is destroyed or the tomb is cleared of interlopers. When no enemies remain, any remaining skeletons return to the cauldrons. Destroying the cauldrons stops the flow of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
lime. Any flesh that comes in contact with this lime will take 1 acid damage per round. The lime must be removed from the skin to stop the damage, and can be either wiped off or washed away. Treasure
gods. These include a coyote, a crab-headed figure, an alligator-headed god, a feathered warrior, and a jaguar.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Games of Chance The casino has many diversions for its patrons to enjoy, the most popular being games of chance. Three-Dragon Ante Three-dragon ante is a card game. If you own an actual three-dragon
ante deck, you can play the card game for real. Otherwise, adjudicate the outcome of a three-dragon ante game using d12s and the following rules: Step 1. Randomly determine which participant is the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Warrior Quarters Githyanki warriors live and train in this area. 21a. Guard Post A male githyanki knight named Raajna and his mount, a female young red dragon named Smoakcant, are on duty here
three rows of five in the narrower portion of the room. Six round tables, each encircled by five chairs, stand in the wider area.
Secret Trapdoor. A secret trapdoor in the 30-foot-high ceiling leads
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
guards in pursuit. If the characters were pursued, give them a round or two to investigate the portal nexus, then have an increasing number of guards burst into the area each round, forcing the characters
deck of Dangerous Business for any reason, they immediately attract the attention of nearby guards. Dead Guard The dead guard is a male half-orc. Lying on his chest is a black business card bearing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Treasure Locations The cards of the common deck determine the locations of the Tome of Strahd (card 1), the Holy Symbol of Ravenkind (card 2), and the Sunsword (card 3). Swords (Spades) 1 of Swords
within, a dark room full of still ghosts.
The treasure is hidden in the attic of the Burgomaster’s mansion in Vallaki (chapter 5, area N3s). Master of Swords—Warrior That which you seek lies in the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
round until it reaches the chamber’s 10-foot-tall ceiling. Stairway. Characters who continue descending the stairway arrive at a card-locked door on the level below. This door, which requires a green
wreckage. A violet key card still allows passage back up to the levels above. S48: Feed Storage (Green) This storage area reeks of manure. Animal and plant feed are stored here, along with fertilizer and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
known as Mistress Leafwind
Path of the Totem Warrior Unlike your wilder cousins, your connection to the spirit world is a little less woodsy and a little more civilized. However, that doesn’t mean
. Seeming a “square peg” for the task at first glance, a barbarian might be an excellent choice, as they would destroy both the round hole and their own corners in the attempt to serve. It would be neat to see if this worked outside of an analogy.
— K’thriss Drow’b
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
fourth round of combat and retreat to draw characters into the spawn pits in area 81. White Gate. A white gate stands in the corridor that leads north to the Warrior Pools. 81. Spawn Hall Relief
zone and its creatures. 74. Kraken Pool Beyond a broad round pool in the center of this circular chamber is a black gate.
A malformed kraken (see appendix B) is held in this saltwater pool. Although it






