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Returning 35 results for 'card which return'.
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Magic Items
Dungeon Master’s Guide
column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If
Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no effect.
As soon as you draw a card, its magic
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
makings of a memorable encounter “Draw Two” Card. When you draw this card, discard it and draw two more. Don’t return this card to the deck. You can also include a “draw three” card or even a “draw
Constructing Your Deck An encounter deck consists primarily of cards representing monsters. You can use cards from The Deck of Many Things card set, oracle cards, playing cards, cards from Magic: The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Inspiration Hand You can use The Deck of Many Things card set (or an equivalent deck built from twenty-two playing cards) to give players alternative ways to use inspiration. Draw a number of cards
equal to the number of players and place the cards face up on the table where everyone can see them. Whenever a player gains inspiration, they must pick a card and later use the effect shown on the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dreams. Help him, and he will help you in return.
This card refers to Kasimir Velikov (see chapter 5, area N9a). The dusk elf accompanies the characters to Castle Ravenloft only after they lead him
safe. A. Horseman (Joker 2) I see a dead man of noble birth, guarded by his widow. Return life to the dead man’s corpse, and he will be your staunch ally.
This card refers to Nikolai Wachter the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Location in the Castle Drawn from the high deck, the fifth card in the card reading determines the location of the final showdown with Strahd—the place in Castle Ravenloft where the
lurks in the depths of darkness, in the one place to which he must return.
Strahd faces the characters in his tomb (area K86). Donjon (King of Clubs) He lurks in a hall of bones, in the dark pits
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
to draw and then draw them randomly. Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
High Deck The cards that compose the high deck aren’t considered to be one suit, although they are often denoted with a crown icon to mark their importance. Rather, each card is an important power in
its own right. If one of these cards comes out in a casting and seems to contradict the prediction of an earlier card, the Vistani always assume that this card takes precedence. High Deck Name
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
to draw and then draw them randomly. Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Oddlewin’s actions, but they remain connected to his feet. Oddlewin’s Deck of Many Things is a nine-card set containing the Comet, Fates, Fool, Key, Knight, Rogue, Ruin, Sage, and Throne cards. He stole
this deck from a riffler in the Feywild many years ago (rifflers are presented in chapter 21). Oddlewin doesn’t declare the number of card draws when he uses the deck for fortune-telling, so the cards
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
statue’s palms are perfectly sized to hold the cards. Each card can fit into the palms either upright or reversed (upside down). Solution The characters must find the four missing cards, then return
den. A statue of a halfling, her brow knitted in concentration, is seated at a stone table before you. She holds her empty palms close to her chest, her fingers cupped slightly. A single playing card
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
in this room, standing on the glowing Key card in the floor. Key. The Key card in the floor fills the room with bright light. Anyone touching the card knows it can be used to return home; any character
to the north, Ruin to the east, Gem to the south, and Flames to the west. In the center of the room’s floor, a card depicting the Key glows brightly.
Characters who enter the House of Cards appear
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
after a character draws the Donjon card and disappears. Asteria knows the pain of losing a friend to unjust imprisonment and offers to help. She draws a replica of the teleportation circle inside the
Bastion Rescue. Hilarion, the angelic leader of the Solar Bastion (see chapter 10), recently sent a trio of knights to investigate the Donjon Sphere, but the knights failed to return. After learning that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
much a fixture in the taproom as the well. Durnan is a man of few words. He expects to be paid for his time, and will offer insight and rumors only in return for hard cash. “We know the odds and
take our chances,” he says, whether he is breaking up a card game that has turned violent or refusing the pleas of adventurers trapped at the bottom of the well who are unable to pay for a ride up
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the effects of this card, but the Wish spell can end the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed. Book. You
. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
initiate mentor, who teaches the aspirant the fundamental tenets of the Heralds of the Comet and performs divinatory card readings for them. These readings purport to help the aspirant work through
, in reference to the card of that name, while outsiders are called Fools. Aspirants are encouraged to give generously to the Heralds of the Comet to support its work. They’re also encouraged to cut
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their return from the Underdark. If a character obtains Zelraun’s shield guardian and control amulet, photocopy the Shield Guardian stat card at the end of this chapter and give it to the player whose
character has the amulet. If the amulet changes hands, so too does the shield guardian and its stat card. If the characters attack Zelraun, use the archmage statistics in the Monster Manual to represent him.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
notorious monster is all the scarier when it emerges and rips apart something the characters assumed was their true antagonist. Have foes play dead, only to “return to life” after characters think things are
one involves passing a blank note card to each participant, (including the DM) and instructing everyone to draw an X on their card. One uses their X-Card to signal to everyone else in the game that a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lift from the cargo hold above (area S33a) is connected to this room. Aphelion or a character who has a violet key card can call the lift down to this area or return the lift to the level above. S49
wreckage. A violet key card still allows passage back up to the levels above. S48: Feed Storage (Green) This storage area reeks of manure. Animal and plant feed are stored here, along with fertilizer and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
tubes are identical to those in area S2, except they require a violet key card to descend to the garden level; a blue key card still allows passage back up to the ship’s first level. It’s an 80-foot
, the computer might deploy one or more robots from a station to aid them. After the encounter, the robots return to their alcoves. S33: Cargo Holds (Violet) These four cargo holds are filled with crates
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the harrowing hunt in pursuit of the characters. Domenico Cava Jyn Corvis may have been the first person
to draw the Skull card from the deck Redemption. Asteria (see chapter 22) believes the Grim
locate it and return it to him, they learn Verin is an agent of the Grim Harrow and hopes to attain vampirism or another form of immortality as a reward for handing over the deck.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
powerful but less intelligent ones. On rare occasions—usually when the Skull card has been drawn and the Grim Harrow has a chance to destroy a copy of the Deck of Many Things—one of the grim champions
possible to complete their mission. If a Deck of Many Things is present, the hunt tries to kill whoever has it, then destroy the deck or, failing that, return the deck to the Gardens of Decay. If the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toward them. Key Card Access. The door to each drop tube is locked. To access the second level of the ship or return to this level, the characters require a blue key card. Aphelion can override the
are sprawled on the floor. One carries a key card whose color matches this room’s door. If the door is open or doesn’t require a key card, the skeleton carries a blue key card. 8 A metal box stamped
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
rule the city. Ravnica originally appeared as a setting for the Magic: The Gathering trading card game. It has been the subject of eight card sets: 2005–6’s Ravnica: City of Guilds, Guildpact, and
Dissension; 2012–13’s Return to Ravnica, Gatecrash, and Dragon’s Maze; and 2018–19’s Guilds of Ravnica and Ravnica Allegiance. Among fans of Magic, Ravnica is one of the most popular settings, in part
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 22: Euryale Though many cards in the Deck of Many Things depict individuals, only one card bears a proper name: Euryale, a baneful card with a medusa-like visage. Many sages have pondered who
they had longed to share with someone for so long.
Tinnel Lovitt
Asteria stayed until her wounds were healed. But rather than return to a father who was always disappointed in her, she
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Treasure Locations The cards of the common deck determine the locations of the Tome of Strahd (card 1), the Holy Symbol of Ravenkind (card 2), and the Sunsword (card 3). Swords (Spades) 1 of Swords
womb of darkness, the devil’s lair: the one place to which he must return.
The treasure lies in Strahd’s tomb (chapter 4, area K86). Stars (Clubs) 1 of Stars—Transmuter Go to a place of dizzying
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
an oval plate of dark glass. A blocky creature clutches a small ceramic card in one of its mechanical hands as it waits nervously by the console.
The creature next to the console, a Modron Duodrone
below (area S6) to move up to defend it. For more information about the console, see “Using the Console” below. Using a Glyph Card (see “Starglass Waypoint Features”), the duodrone retreated to this
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Void card from a Deck of Many Things, Hilarion led the effort to retrieve and restore the cleric’s soul. The quest proved so harrowing that Hilarion’s faith eroded, and when the quest was complete
, the angel chose to establish the Solar Bastion rather than return to his god’s service. A powerful and immortal Celestial, Hilarion sees no reason for additional tiers of leadership in the organization
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chamber to pursue intruders. Once all intruders are dead or gone, the wights return to their thrones and fall dormant once more. Disk of Eyes Any character who studies the disk notices that its eyes are
with a ghostly roar.
If the spirit successfully inhabits the character, give the player Obo’laka’s card (see appendix F). If the attempt fails, the spirit returns to the ring and waits for another character to touch it.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
warlord and bring back a Deck of Many Things and other trophies. 5 As an army besieges the abbey, a knight draws the Skull card from a Deck of Many Things. Skull-headed Undead appear and massacre
, while the howling has attracted the notice of hungry spiders. Characters willing to free the creature might befriend it or return it to the hags for a favor.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, use each nonplayer character’s NPC Card to determine how they react to the character’s words and actions.
Active Roleplaying. In active roleplaying, you speak with a character’s voice and might echo
return to complete it at a later time. Each quest’s reward is stated at the end of its section.
Bartho’s Reward The guards here have orders to help out around the keep between shifts, but Bartho
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, hoping that the goddess might hold enough sway over Strahd to persuade him to free her beloved. Zuleika Toranescu Kiril has ordered Zuleika to guard the prisoners. If the characters rescue Emil and return
. The curse on the creature also ends if it leaves Barovia. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it’s lying amid the other items at the base of the statue. The curse described above applies to this treasure as well.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Areas Entering an employee-only area requires a pass card (see “Employee Pass Cards” earlier in the adventure). Security guards who encounter unauthorized individuals in employee-only areas immediately
1d3 security guards (use the thug stat block) to the holding cells (area A17). The cheater is released the next dawn, escorted by security to a boat, advised never to return, and sent upriver.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brother wasn’t so fortunate (see area 11). Lorlynn doesn’t know he’s dead and is expecting him to return any moment, but news of his death doesn’t upset her. So gloomy a creature was he that if
information in exchange for her life. She knows one random Undermountain secret, determined by drawing a card from the Secrets Deck (see appendix C). She also knows how to deactivate the pit traps and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
round until the cauldron is destroyed or the tomb is cleared of interlopers. When no enemies remain, any remaining skeletons return to the cauldrons. Destroying the cauldrons stops the flow of
echoes through your mind: “You will do as I command!”
If the spirit successfully inhabits the character, give the player Papazotl’s card (see appendix F). If the attempt fails, the spirit returns to the amulet and waits for another character to touch it.






