Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'card wonder running'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        card wonder ruling
                                    
                                
                                    
                                        cast wonder ruling
                                    
                                
                                    
                                        card wonder ranking
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     reappears in the deck, making it possible to draw the same card multiple times.
You can use an altered deck of playing cards to simulate the deck, as shown in the Deck of Wonder table.
Deck of Wonder
                                                
                                            
                                                
                                                     have only thirteen cards, but the rest have twenty-two.
Before you draw a card, you must declare how many cards you intend to draw, then draw them randomly. Any additional cards drawn have no effect
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    Shapechanger. If Strahd isnât in running water or sunlight, he can use his action to polymorph into a Tiny bat, a Medium wolf, or a Medium cloud of mist, or back into his true form.
While in
                                                
                                            
                                                
                                                     coffin, he transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that he isnât in running water or sunlight. If he canât transform, he is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Chapter 7: Sage The Sage card represents arcane knowledge, foresight, and skill. In that vein, this chapter explores the arcane possibilities held within a deck of cards. It begins with options for
                                                
                                            
                                                
                                                     More Things consists of cards created by spellcasters trying to add new cards to the Deck of Many Things. The Deck of Wonder is a less powerfulâand less dangerousâversion of the more famous deck, appropriate for lower-level characters. Joanna Barnum
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     visited. He also might have an uncommon magic card deck for sale, such as a Card Sharpâs Deck (see chapter 6), a Deck of Wonder (see chapter 7), or a House of Cards (see chapter 8). Price Hugo gives a deck
                                                
                                            
                                                
                                                    Card Collector âCome one, come all!â A satyr wearing a velvet cloak beams at you from a stand full of card decks. He waves with a dramatic flourish, and a set of cards appears in his hand ⊠or did he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    , donât put off card effects for too long. Itâs okay for players to wonder for a session or two exactly when and how the effects will manifest, and you can use that time to devise clever and memorable
                                                
                                            
                                                
                                                    The Deck as Narrative Traditionally, the effects created by the Deck of Many Things are immediate. When a character draws the Knight card, a fighter immediately appears and offers their service, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Card Reading When you perform a card reading before running the adventure, write down the results for reference later. If the characters have their fortunes read in the adventures, do the card
                                                
                                            
                                                
                                                     reading again, out loud for the playersâ benefit. Substitute the new results for the old ones. When youâre ready to begin the card reading, remove the fourteen cards with the crown icon (the high deck) and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Playing the Same Character A character who falls victim to the Void card doesnât have to collapse into a coma; instead, they could have one chance to save themselves, with time running out. This
                                                
                                            
                                                
                                                     approach revises the effect of the Void card; the character loses their soul but not their capacity to think and act. At first, the effects of the card might seem minor, and it might not be clear exactly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Faerie, the Feywild is a place of wonder and whimsy ruled by unfettered emotion. Before running this adventure, please read the âFeywildâ section in the Dungeon Masterâs Guide, as it contains useful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     3- Very rare 9 Boomerang Shield 1- Uncommon 9 Bow of Conflagration 2- Rare 9 Bow of Melodies 3- Very rare 9 Breastplate of Balance 2- Rare 5 Card Sharpâs Deck 1- Uncommon 6 Clockwork Armor 3- Very
                                                
                                            
                                                
                                                    - Very rare 6 Deck of Wonder 1- Uncommon 7 Donjonâs Sundering Sphere 2- Rare 5 Dried Leech 1- Uncommon 9 Euryaleâs Aegis 4- Legendary 5 Fabulist Gem 1- Uncommon 5 Fate Cutter Shears 3- Very rare 8 Fate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     How characters handle and use a deck in play New magical effects associated with each card Adventure seeds for characters who want to create their own cards  A Deck of Many Stories The story of the
                                                
                                            
                                                
                                                     create their own magical cards. Most of these efforts resulted in entirely new magic items, such as the Deck of Miscellany (see chapter 6) or the Deck of Wonder (see chapter 7). But occasionally, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Preparation Before running the adventure, prepare as follows: Step 1. Read the âAdventure Backgroundâ section. Step 2. Review âFrost Giant Factionsâ and the Key NPCs table to learn about individuals
                                                
                                            
                                                
                                                     the characters will interact with during the adventure. Step 3. Bookmark the pages in the Dungeon Masterâs Guide or on D&D Beyond detailing the Wand of Wonder and the environmental effects of extreme
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Sharn. Every day the death toll from this mysterious substance rises among âblood addicts.â
 And no wonder, as itâs produced in Droaam and sold in drams or âveinsâ by the monstrous thugs of Daask
                                                
                                            
                                                
                                                     secrets, blackmail powerful people, and forge everything from identification papers to coins and works of art. Running Your Own. Rather than join an existing syndicate, you can start your own. You need
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     can either choose entries that speak to you or randomly pull cards from The Deck of Many Things card set until you feel your characterâs story is complete. The prompts in the table include
                                                
                                            
                                                
                                                     like a ⊠loose guideline.
  Rogue Destinies   Card Heroic Tie   Balance Your family is connected to an organization that seeks justice and opposes tyranny. Comet A powerful member of a thievesâ guild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    First Séance The investigator running the séance explains that they plan to use the spirit board in area 3 to contact the spirits to learn why they linger here. The investigators invite the party to
                                                
                                            
                                                
                                                     without malice. We seek only to know your stories and to help you find peace. We entreat you: make your presence known.â
 The spirits wait long enough for the characters to wonder if the ceremony
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     make Intelligence checks using the relevant gaming set (a dragonchess set, a playing card set, or another suitable set). The participant with the highest total roll wins the turn. In the event of a
                                                
                                            
                                                
                                                     paraphrase the following: âNot bad. You are cleverâI acknowledge that much. But I wonder how you would fare against the master of this chamber. I hereby challenge you to a dragonchess match: winner takes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     tubes are identical to those in area S2, except they require a violet key card to descend to the garden level; a blue key card still allows passage back up to the shipâs first level. Itâs an 80-foot
                                                
                                            
                                                
                                                     violet key card can lower the platform to the area marked on map 7.3 by inserting the card into a card-locked panel on the wall opposite the lift. The platform descends at a rate of 10 feet per round
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     is running out.â Mine Carts The axles, wheels, and brake handles of the mine carts are rusted in place. A prestidigitation cantrip or similar magic can free the mechanisms and render a mine cart
                                                
                                            
                                                
                                                    !â Draw a card from the Elder Runes Deck (see appendix B) to determine which rune appears. This rune targets all creatures within 60 feet of it with the same effect (bane or boon, determined randomly).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     criminal meetings and illegal activities take place. The casino floor in the nightclub has tables running games of chance, a bar, and a raised stage. Bathrooms, a kitchen, and private rooms for high
                                                
                                            
                                                
                                                    , that NPC could use a shady nightclub as a base of operations. Shady Nightclub Adventures   d6 Adventure Goal   1 Get accepted into a private high-stakes card game, and try to win the grand prize. 2 Find
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     understand his personality and goals. Although Strahd can be encountered almost anywhere in his domain, the vampire is always encountered in the place indicated by the card reading in chapter 1, unless
                                                
                                            
                                                
                                                     appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahdâs Minions table to determine what creatures he brings with him, if any. Strahdâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     flow of power between groups in a dungeon provides plenty of opportunities for more subtle interaction. Dungeon denizens are used to striking unlikely alliances, and adventurers are a wild card that
                                                
                                            
                                                
                                                     â or even doors that require hands to open â can restrict the movement of some creatures. If all the doors in a dungeon are closed, the players might wonder how the carrion crawlers or stirges they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     want it to be. Your players will never know more about the world than you do, which can be both a comfort to you and a source of wonder to your players. Moreover, you donât need to memorize any source
                                                
                                            
                                                
                                                     running list of ideas as you decide on other aspects of your setting. What Factions and Organizations Are Prominent? Nations, temples, guilds, orders, secret societies, and colleges shape the social
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     with the blood, sweat, saliva, and entrails of oneâs enemies might be fun from time to time, but the cleaning costs alone can eat up a big chunk of a franchiseâs profits. Running half-naked through
                                                
                                            
                                                
                                                     Items    d10 Item 
     1  A tooth from a previous victim, wrapped in a silk handkerchief 
   2  A calling card with your name on it 
   3  A quick charcoal sketch of your victim, done in your own
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    : Aerstigga and the Wand. Aerstigga is trying to win Challidaxâs favor using gems sheâs secretly creating with an erratic magic item called a Wand of Wonder. If the dragon knew Aerstigga possessed such a
                                                
                                            
                                                
                                                    . Petrification. Aerstigga followed Enstavva here and turned her to stone using the Wand of Wonder. Given the opportunity, Enstavva rejoins Ralvald, either in his retreat (area D5) or by leaving the lair if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Tethyrian human bandit captain) and eight deckhands (NE male and female Tethyrian human bandits). An hour before dusk, a mob of commoners (thirty-two rowers, six chefs, six servers, a dozen card dealers
                                                
                                            
                                                
                                                     service, with payment made the next morning. Once the workers are aboard, rowers are expected to report to the lower deck (area 4), servers and chefs to the kitchen (area 8), card dealers and escorts to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     them, though this process is likely to take days longer than most travelers can spare. There is entertainment to be had at the Gambling Golem, where cheaters in the card or dice games are tossed out
                                                
                                            
                                                
                                                     stressed enough that while the Harpells have little interest in the daily running of Longsaddle, it is undeniably their town. They rarely suffer insults, and never tolerate violence against themselves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     about.â
 Ideal. âDelight. I want everyone to feel the wonder that I feel each day in this place.â
 Bond. âMister Witch is my greatest friend and most trusted confidant.â
 Flaw. âI was the crueler
                                                
                                            
                                                
                                                     staff and keeps the carnival running on schedule. A smile on his visage is a rare event, and it fades quickly.
 Mister Witch dresses with panache, though in muted tones, and always carries his magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     about.â
 Ideal. âDelight. I want everyone to feel the wonder that I feel each day in this place.â
 Bond. âMister Witch is my greatest friend and most trusted confidant.â
 Flaw. âI was the crueler of
                                                
                                            
                                                
                                                     and keeps the carnival running on schedule. A smile on his visage is a rare event, and it fades quickly.
 Mister Witch dresses with panache, though in muted tones, and always carries his magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     fragile bones of an almiraj (Iâjinâs animal form; see appendix D), as well as its spiral horn, which functions as a wand of wonder. The horn turns to dust and is destroyed if it leaves the Tomb of the
                                                
                                            
                                                
                                                     in! We must stop Acererak!â
 If the spirit successfully inhabits the character, give the player Iâjinâs card (see appendix F). If the attempt fails, the spirit returns to the horn and waits for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     you see fit.) A typical arrangement is a network of tunnels running above the main chambers of the lair, each wide enough for the beholder to fly through. Fist-sized holes in the floors of these
                                                
                                            
                                                
                                                     be mounted. One of these raids usually lasts less than an hour, after which the beholder withdraws its forces, leaving the terrified survivors to wonder when the next attack will occur. Unless they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     as sharing it would not contradict that goal. For example, the player running Gwendolyn should not share their goal with the player running Tannus, because the whole point is for Gwendolyn to
                                                
                                            
                                                
                                                     surprise her new husband with the gift. Likewise, the player running Rala does not share her goal with anyone having an interest in whatâs in the vaults. In any free time between events, or by sneaking away
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     in several inches of bat guano. The catacombs are made up of 10-foot-wide arched walkways running between 10-foot-square crypts, which serve as pillars that support the 20-foot-high ceiling. The area
                                                
                                            
                                                
                                                     Dragon Crush, or Purple Grapemash No. 3. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is buried under the wine bottles. A character who searches under the bottles finds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     for guildmasters to meet with the Lords of Waterdeep and renew their charters for another year. Mirtul 6â9: The Plowing and Running Rural areas around the city observe this holiday in the traditional
                                                
                                            
                                                
                                                     sense of shared activities of plowing fields and moving (or ârunningâ) livestock. But within the city, the holiday is celebrated with a series of races. Foot, horse, and chariot races are run through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     fragments of old Sword Coast ballads and love songs as it drifts through the night.
 Manycats Alley. This passage crosses two city blocks and winds through the interior of a third, running between and (for
                                                
                                            
                                                
                                                     leader of the House of Wonder, but is more infamous for its Circle of Skulls. This infrequent and unpredictable haunting takes the form of seven floating skulls, which hover in a circle and argue with one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     trains with his weapons and keeps himself in shape. He was one of the townâs three councilors prior to (as he puts it), âHalia Thornton leaving without even saying goodbye.â By running for mayor against
                                                
                                            
                                                
                                                     over him. POLITICS AND ADVENTURING
 An Acquisitions Incorporated campaign works best when itâs running on many levels at once. One of those levels is the business aspects of the charactersâ lives, with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     that arenât relevant to the part of the adventure youâre running now. You can assume that the Believers decide to keep a low profile as long as adventurers are asking questions about the missing
                                                
                                            
                                                
                                                     areaâs rustic standards. Each room boasts a hearth, warm draperies and tapestries, and running water (provided by rooftop cisterns). Now run by the Irkell family from Waterdeep, the inn has become a
                                                
                                            
                                        






