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Returning 35 results for 'cards water receiving'.
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card water receiving
card water reciting
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Magic Items
Dungeon Masterâs Guide
guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell canât return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have thirteen cards, but some have twenty-two. Use the appropriate
Monsters
Curse of Strahd
Special Equipment. In addition to her magic armor and weapons, Ezmerelda has two potions of greater healing, six vials of holy water, and three wooden stakes.
Spellcasting. Ezmerelda is a 7th-level
herself.
Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in her wagon (chapter 11, area V1). Although the cards arenât magical, Ezmerelda can use them to perform a card reading for the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
a ruin based on how well the players resolved the dayâs top card. If youâre using cards that have a different meaning when theyâre upright versus upside down, ignore the cardsâ orientation. Rewards
assistance. The card can inspire both the characteristics of the person they meet and the nature of the aid that person provides. Ready Foraging. The characters have abundant food and water for this day
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Nib Addlespur Nib Addlespur
Lightfoot Halfling Spellcaster
Nib is a happy-go-lucky gambler who keeps a deck of Three-Dragon Ante cards in her vest pocket. She also has a goldfinch named Lil
birds and will do what I can to look after them.â
Flaw. âDeep water terrifies me. I would rather be swallowed by a dragon than get in a boat or go for a swim.â
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Nib Addlespur Nib Addlespur
Lightfoot Halfling Spellcaster
Nib is a happy-go-lucky gambler who keeps a deck of Three-Dragon Ante cards in her vest pocket. She also has a goldfinch named Lil
and will do what I can to look after them.â
Flaw. âDeep water terrifies me. I would rather be swallowed by a dragon than get in a boat or go for a swim.â
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
Nib Addlespur Nib Addlespur
Lightfoot Halfling Spellcaster
Nib is a happy-go-lucky gambler who keeps a deck of Three-Dragon Ante cards in her vest pocket. She also has a goldfinch named Lil
birds and will do what I can to look after them.â
Flaw. âDeep water terrifies me. I would rather be swallowed by a dragon than get in a boat or go for a swim.â
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
Nib Addlespur Nib Addlespur
Lightfoot Halfling Spellcaster
Nib is a happy-go-lucky gambler who keeps a deck of Three-Dragon Ante cards in her vest pocket. She also has a goldfinch named Lil
birds and will do what I can to look after them.â
Flaw. âDeep water terrifies me. I would rather be swallowed by a dragon than get in a boat or go for a swim.â
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
silent canyon with no sign of birds or animals. Even the mineral-rich river, with its turquoise water, is still. Striations of coppery red and slate blue decorate the canyonâs walls. Sometimes, a patch
us and carried me to its lair. I fear the dragon will never let me go. Save me if you can!â
After receiving Keliphronâs message, a character can take a Search action and make a DC 20 Wisdom (Insight) check. On a success, a character senses that Keliphron is being truthful but vague.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Torrents Features The complex has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Cavern ceilings are 10 feet above the water. Climbing. The walls are rough
Torrents map. The creature can attempt to swim against the current by making successful DC 15 Strength (Athletics) checks. Such water is difficult terrain for all swimmers. Doors. Interior doors are made of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Deck of Many Things Wondrous Item, Legendary Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have thirteen cards, but
some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, the drow priestess of Lolth is relaxing in her parlor while receiving counsel from her yochlol advisor, which appears in its natural form. Standing near Vlonwelv is her champion, Zress (see âZress
room contains a spider-shaped bed carved out of zurkhwood, a matching wardrobe containing assorted garments, and an ancient stone font filled with fresh water.
27c. Giant Spider Den This 10-foot-high, web-filled chamber is home to three giant spiders that attack any non-drow who enter.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell canât return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Deck of Many Things Wondrous Item, Legendary Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have thirteen cards, but
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
half-ogres 47â49 2d10 giant wasps 50â51 4d10 zombies 52â53 1d4 knights on warhorses 54â55 1d4 + 1 water weirds 56â57 1d8 + 1 mimics 58â59 2d8 giant spiders 60â61 3d6 shadows 62â65 An actor leans out
A fortune-teller reads cards for those who pay a price of 1 sp 81 1d3 gladiators 82 1d4 + 1 couatls 83 1d8 ghosts 84 2d4 doppelgangers 85 1d6 +2 phase spiders 86 2d4 veterans 87 1d8 ghasts with 2d6
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
positions of several unknown worlds in the Material Plane (relative to the one the dragon is on)
2 A set of handmade tarokka cards depicting the various wizard clans of a magocracy called
stylish
5 A childrenâs coin bank shaped like an owlbear, with beautiful blue gemstone eyes
6 An ancient water clock that tells the time with perfect accuracy
7 A star chart reproducing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
with dark water about 2 feet deep. G19: Azfadiel Receiving Room The door leading from the wide tunnel bears a symbol of a coin with spider legs and the name âAzfadielâ in Elvish. A character who is
know about the strange effect in the adjacent receiving room (area G12). Once one roper is defeated, the other one retreats just inside the doorway of the receiving room to gain the protection that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
silver ewer (worth 100 gp) with five chicken eggs in it A tiny wooden box containing a deck of tarokka cards (see appendix E) wrapped in silk A set of copper pots and pans (worth 50 gp) Three sets of
manacles A shovel A wooden chest containing a gold holy symbol of the Morninglord (worth 100 gp), three vials of holy water, three vials of perfume, two vials of antitoxin, a 50-foot coil of hempen
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
inhabitants worship 7 Cistern or well for drinking water 8â9 Guardroom for the defense of the lair 10 Kennel for pets or guard beasts 11 Kitchen for food storage and preparation 12 Pen or prison where captives
13â14 Storage for food, as well as tools used by the mazeâs guardians to keep the complex in working order 15â18 Trap to confound or kill those sent into the maze 19 Well that provides drinking water
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Rooms Three guards (veterans) are stationed in each of these two rooms. The guards pass the time by playing cards, sharpening their weapons, and complaining about the interminable winter. Embedded in the
, as well as an iron stove and a pump that draws water from a magically heated cistern on the roof. Off-duty cooks sleep in the largest of the three rooms west of the kitchen. This side room is lit by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
form of the response might vary depending on the method of divination used, which can go beyond the inlaid sticks, dragon bones, or ornate cards mentioned in the spell description. Diviners in Theros
feet flows like water in a river.
4 04 A veiled figure observes the character from a distance, then vanishes.
5 05 Silent mourners carry a body past.
6 06 Echoes produce words
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
north wall. Next to the couch sits a wooden sea chest that contains an assortment of games (Dragonchess boards, well-used decks of Three-Dragon Ante cards, and so on). E2. Lounge Although smoking is
. Private Dining Room This room is called the Green Dragon Room for the mounted head of a young green dragon that hangs on the south wall. E4. Storage Alcove Crates of fruit, barrels of fresh water, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
been poring over van Richtenâs research and learning about Strahd and Castle Ravenloft, with every intention of dispatching the vampire herself. Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in
her wagon (chapter 11, area V1). Although the cards arenât magical, Ezmerelda can use them to perform a card reading for the characters (see chapter 1), like the one that can be performed by Madam Eva
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Tavern Menu Food or Beverage Cost Water Free Coffee, cola, or tea 1 cp Premium fare 4 cp Casterâs stew 2 sp Curtieâs special 2 sp E4. Overflow Seating The quietest part of the tavern, this seating
tavernâs back lot. These exits are marked âStaff Onlyâ but arenât locked during operating hours, acting as loading areas for receiving supplies throughout the night. E6. Kitchen The tavernâs food orders
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of gaming set or who succeeds on a DC 12 Intelligence (History) check can determine that the ghosts are playing Three-Dragon Ante with spectral cards. The game distracts them, at least temporarily
magical safeguards triggers, releasing two water elementals and six ice mephits. They appear in unoccupied spaces on the staircase and try to prevent intruders from reaching the basement. If Gazre
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
Poisonerâs kit
50 gp
2 lb.
Thievesâ tools
25 gp
1 lb.
Vehicles (land or water)
*
*
*See the âMounts and Vehiclesâ section.
Artisanâs Tools. These special tools include the
of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
might also come to the world to oppose their elemental rivals from opposite planes: air versus earth or fire versus water. The elemental forces of air are most commonly connected with cloud and storm
giants. Those of earth are typically associated with hill and stone giants. Elemental fire is closely tied to fire giants, and elemental water is typically connected to cloud and frost giants. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and personal effects. Atop each desk are a sturdy lamp, a Dragonchess set, and playing cards. 6. Storeroom This room is packed to the ceiling with crates of rations, barrels of fresh water, and casks
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
silvery force that spans the water. Even for those native to the city, it is a powerful, moving sight, and some claim to see the goddess Lurue (for whom the city is named) dancing above the motes of
â though given how widely known Taernâs hopeless love for the High Lady was, and the long years he took to overcome his grief, itâs not certain how he would react upon receiving proof of her survival
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
remains above the water while the aft tentacles trail behind underwater. The Morkoth has the statistics of a sailing ship (see the Airborne and Waterborne Vehicles table in chapter 5 of the Dungeon
enemies and pull them into the water. Merrow harpoons have ropes made of tightly woven kelp attached to them so that they can be reeled in. If it misses with its harpoon attack, a merrow can use its next
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Grand Secretary about it when they return to her. Y4: Receiving Hall An altar and a decaying tapestry on the north wall are all that remains in this chamber.
The wooden altar here is bare and
radiates the same aura as the fountain and the artwork. Striking the sculptures with the mallet produces a sound like the ringing of a bell. If each of the three rocks is struck, water erupts from the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahdâs Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the charactersâ chances of defeating Strahd. (Some cards offer two
man with a monkey. This man is more than he seems.
This card refers to Rictavio (see appendix D), who can be found at the Blue Water Inn in Vallaki (chapter 5, area N2). Normally reluctant to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water. Arcana
Brewing is the art of producing beer. Not only does beer serve as an alcoholic beverage, but the process of brewing purifies water. Crafting beer takes weeks of fermentation, but only a few hours of work
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
pours over the cliff at the overlook (area A10) and empties into a larger body of water below. The following locations are keyed to map 2.2. Map 2.2: DMâs map View Player Version A1: Docking Area The
the east wall leads to the laundry (area A7). Stygian Baths. The southernmost room contains four steaming pools of water. Patrons can pay 2 gp for two hours in the pools or 5 gp for an all-day pass. A7
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
surrounding a large swimming pool, the bottom of which glitters with thousands of gems. Fountains around the room spray water into the air that hangs as a fine mist.
Unlocked double doors across from
the pool lead out to a hallway, while smaller doors lead to Lottieâs office and to a changing room stocked with swim suits sized for every type of humanoid creature. Creatures. A water elemental and a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
polluted water with iron pokers sticking out of it, an iron crate filled with manacles, and two racks of hooked poles. Hanging on the south wall is a set of rusty manacles. Prisoners who misbehave are hung
torture, a large cask of dwarven ale, a barrel of fresh water, and a wooden trunk bound in iron and fitted with an iron padlock. The trunk is 9 feet tall, 12 feet long, and 8 feet wide, and it weighs 750
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
simple flatware for five. Itâs stocked with nutritious food, water, and wine. A spiral staircase carved into the interior wall of the trunk rises to a bedroom with five crisply made beds arranged
Fountain All Heal make its drinkers
never want to leave the garden A spring of crystal-clear water bubbles up from the center of a natural rock basin. The water trickles down one side of the fountain






