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                        Returning 33 results for 'cards wonder resting'.
                    
                
                        
                            
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                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     reappears in the deck, making it possible to draw the same card multiple times.
You can use an altered deck of playing cards to simulate the deck, as shown in the Deck of Wonder table.
Deck of Wonder
                                                
                                            
                                                
                                                    Created in the image of the Deck of Many Things, this deck of ivory or vellum cards bestows an assortment of minor benefits and penalties on those who draw from it. Most (75 percent) of these decks
                                                
                                            
                                        
                                                     Backgrounds
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     a sense of wonder. Perhaps greater adventures await you beyond the carnivalâs gates.
Skill Proficiencies: Performance, Sleight of Hand
Tool Proficiencies: Disguise kit or one type of musical
                                                
                                            
                                                
                                                     instrument
Languages: One of your choice
Equipment: A disguise kit or a musical instrument of your choice, a deck of cards, a carnival uniform or costume, one trinket (determined by rolling on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     More Things consists of cards created by spellcasters trying to add new cards to the Deck of Many Things. The Deck of Wonder is a less powerfulâand less dangerousâversion of the more famous deck, appropriate for lower-level characters. Joanna Barnum
                                                
                                            
                                                
                                                    Chapter 7: Sage The Sage card represents arcane knowledge, foresight, and skill. In that vein, this chapter explores the arcane possibilities held within a deck of cards. It begins with options for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     visited. He also might have an uncommon magic card deck for sale, such as a Card Sharpâs Deck (see chapter 6), a Deck of Wonder (see chapter 7), or a House of Cards (see chapter 8). Price Hugo gives a deck
                                                
                                            
                                                
                                                    Card Collector âCome one, come all!â A satyr wearing a velvet cloak beams at you from a stand full of card decks. He waves with a dramatic flourish, and a set of cards appears in his hand ⊠or did he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     create their own magical cards. Most of these efforts resulted in entirely new magic items, such as the Deck of Miscellany (see chapter 6) or the Deck of Wonder (see chapter 7). But occasionally, a
                                                
                                            
                                                
                                                    :   The origin and nature of the deck Using a deck without disrupting your campaign (more than you want to) Building a deck that contains only specific cards Integrating a deckâs effects into your campaign
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     a character who draws the Gem card might be literally showered with riches. While this suits some campaigns, you can take a more narrative approach to the deck by having cards foreshadow future events
                                                
                                            
                                                
                                                     story for themself without being allowed to know that story ahead of time. With this narrative approach to the Deck of Many Things, you decide how to weave the events triggered by cards into your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    . Detention drones are Constructs that follow their ancient programming mindlessly and unerringly. A detention drone is hostile to creatures without key cards (see the âDoors and Key Cardsâ section) but
                                                
                                            
                                                
                                                     indifferent to a creature with a key card and anyone accompanying them, unless attacked. Detention drones donât carry key cards and canât open locked doors, but they can travel through maintenance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     rare 9 Crown of Whirling Comets 3- Very rare 5 Deck of Dimensions 3- Very rare 6 Deck of Many More Things 4- Legendary 7 Deck of Miscellany 1- Uncommon 6 Deck of Oracles 2- Rare 8 Deck of Wild Cards 3
                                                
                                            
                                                
                                                    - Very rare 6 Deck of Wonder 1- Uncommon 7 Donjonâs Sundering Sphere 2- Rare 5 Dried Leech 1- Uncommon 9 Euryaleâs Aegis 4- Legendary 5 Fabulist Gem 1- Uncommon 5 Fate Cutter Shears 3- Very rare 8 Fate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     has only good cards (or bad ones!) in it. You can do all this without losing the wonder of the deck: its unique nature as a physical object that playersânot just their charactersâcan hold in their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     without malice. We seek only to know your stories and to help you find peace. We entreat you: make your presence known.â
 The spirits wait long enough for the characters to wonder if the ceremony
                                                
                                            
                                                
                                                     feel the need to rush things, planning to pick up the investigation after resting and further research. If characters have not already reached 2nd level, they gain a level when this séance ends.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     see you, they turn and stare in wonder.
 The kenku Chukka and Clonk instantly recognize Lulu, since theyâve met her previously. Before the characters can act, Clonk squawks at them: One of the kenku
                                                
                                            
                                                
                                                     hanging in front of them. Resting on each shoulder are red-eyed ravens that scrutinize your group. Behind her, a hulking creature built of disparate fiendish parts trudges, moaning and hopping as it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , carnival life has lost some of its appeal. The daily routine has grown tedious, the cyclical nature of the carnivalâs journey monotonous. The carnival no longer fills your heart with a sense of wonder
                                                
                                            
                                                
                                                     your choice Equipment: A disguise kit or a musical instrument of your choice, a deck of cards, a carnival uniform or costume, one trinket (determined by rolling on the Feywild Trinkets table), and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Cerulean Hall Blue crystal pillars reach toward this gaming hallâs ceiling. All is quiet except for the clinking of coins and shuffling of cards. Walking between tables is a lean, blue-scaled devil
                                                
                                            
                                                
                                                     paraphrase the following: âNot bad. You are cleverâI acknowledge that much. But I wonder how you would fare against the master of this chamber. I hereby challenge you to a dragonchess match: winner takes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     can either choose entries that speak to you or randomly pull cards from The Deck of Many Things card set until you feel your characterâs story is complete. The prompts in the table include
                                                
                                            
                                                
                                                     influence on your behalf in subtle ways. Moon Your life is an idyllic story, except for something that makes you wonder if any of it is true. Puzzle You have part of a riddle that leads to a great
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     theyâre aware of him; on an even result, Bwayes is resting at the hulk, meaning characters are likely to encounter the vegepygmies before the weretiger. If Bwayes detects the characters, he tracks them
                                                
                                            
                                                
                                                    , a set of Three-Dragon Ante cards (the weretiger doesnât know how to play), a leather pouch containing four assorted gemstones (100 gp each), and two potions of healing.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     north wall. Next to the couch sits a wooden sea chest that contains an assortment of games (Dragonchess boards, well-used decks of Three-Dragon Ante cards, and so on). E2. Lounge Although smoking is
                                                
                                            
                                                
                                                     pouch containing 66 gp and 49 sp, which Oshalla uses to pay for food and shelter. Resting against the south wall is a small wooden chest that contains a shrine to Sekolah, the shark god worshiped by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     fire, telling stories and guzzling wine. They are intoxicated and have disadvantage on attack rolls and ability checks. Three sober Vistani (male and female human bandit captains) are resting in three of
                                                
                                            
                                                
                                                     reference to that individualâs past deeds. She then asks the characters if they want their fortunes read. If they say yes, Madam Eva produces a worn deck of cards and proceeds with the sequence outlined
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     reaches to the cavernâs ceiling, forming a vast fungal tower.
 Two myconids approach the site in awe, not minding the carpet of rot under their feet. You sense their minds come alive in wonder, and
                                                
                                            
                                                
                                                     Orcus! Although Orcus doesnât have a significant role in this adventure, players might wonder what the Demon Lord of Undeath is up to. In the heart of a alien cavern glistening with slime, scores of mind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     presence, four Ashen Heirs are here: a guard near the door (veteran), two more veterans playing cards, and an assassin resting on the scaffolding. So long as the characters wear efreeti masks and attempt to
                                                
                                            
                                                
                                                     Heirs claimed the temple. The scaffolding now serves as a resting place for members of Navidâs crew. Each section of scaffolding rises 10 feet high. Treasure. The crates scattered through the room hold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     orders. When the characters first visit, five wererats sit at a table, playing a game of cards. One hopeful initiate accompanies them: a human bandit who has yet to prove her mettle. 3: Jail In addition
                                                
                                            
                                                
                                                     locket from an admirer. Treasure. Augustus wields a +2 Longsword. He usually takes the sword with him when he leaves the room, but if heâs resting here or has left the sword behind for some reason, itâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    , resting and keeping watch in pairs. The broken stalagmites make the room difficult terrain, which doesnât hinder the grells. Eager to defend their lair, the grells fight to the death. J4: Larder The
                                                
                                            
                                                
                                                     to investigate. J6: Behir Den An enormous nest of crushed rocks, reptile scales, and lightning-scoured bones occupies a depression in this cavernâs northwest wall. Resting in the nest is a massive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     flickering light across hieroglyphs carved into the tiled floor. At the center of the room, a gold-inlaid funeral barge stands atop a three-foot-tall stone dais. Resting on the deck of the barge is a
                                                
                                            
                                                
                                                     fragile bones of an almiraj (Iâjinâs animal form; see appendix D), as well as its spiral horn, which functions as a wand of wonder. The horn turns to dust and is destroyed if it leaves the Tomb of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Appendix D: Roleplaying Cards   Agdon Longscarf the Harengon 
 CHAPTER 2: HITHER
 This harengon brigand is an insufferable braggart and a daring thief whoâs willing to put himself in seemingly
                                                
                                            
                                                
                                                     about.â
 Ideal. âDelight. I want everyone to feel the wonder that I feel each day in this place.â
 Bond. âMister Witch is my greatest friend and most trusted confidant.â
 Flaw. âI was the crueler
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    Appendix: Roleplaying Cards   Agdon Longscarf the Harengon 
 CHAPTER 2: HITHER
 This harengon brigand is an insufferable braggart and a daring thief whoâs willing to put himself in seemingly
                                                
                                            
                                                
                                                     about.â
 Ideal. âDelight. I want everyone to feel the wonder that I feel each day in this place.â
 Bond. âMister Witch is my greatest friend and most trusted confidant.â
 Flaw. âI was the crueler of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     ruffians in leather armor play cards at one table, while two town guards eat at the bar and chat with the dwarf bartender. All eyes turn to you as the door opens.
 This area is used as a mess hall for
                                                
                                            
                                                
                                                     Nearly two dozen bedrolls are scattered across the floor of this dusty stone room. Some of the bedrolls have workers resting on them.
 Four workers (commoners) rest in the room, along with any workers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     hammocks (area 4). When the characters first come upon the Morkoth, Captain Daggerdark is resting in his cabin (area 5) as well. Rool is behind the wheel atop the aft castle (area 2), and the ten
                                                
                                            
                                                
                                                     deck of marked playing cards (worth 15 gp) in a wooden case, a spyglass (worth 1,000 gp), a quill, a jar of dragon blood (which Rool uses for ink), and a diary with a black leather cover. In his diary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Moore (neutral good human) has childlike enthusiasm and displays guileless naiveté.
 Karn Ironpebble (lawful neutral dwarf) grumbles to himself, counts cards, and is deliberately slow at playing his
                                                
                                            
                                                
                                                     larger cages against the north wall. A wooden chest sits against the east wall near the biggest cage. Resting on the lid of the chest is a ring of keys.
 A locked double door in the middle of the east
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , attractive dealers sit behind the tables, distributing cards to the players while small crowds look on. No actual currency passes into the hands of the hired help. Instead, bets are made with coin
                                                
                                            
                                                
                                                     to bad taste, with its purple velvet curtains and scented candles in gaudy candelabras. In the middle of the room is a table with a large aquarium tank resting atop it. The aquarium contains a coral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     you wonder whether a spellâs effects can be dispelled or suspended, you need to answer one question: is the spellâs duration instantaneous? If the answer is yes, there is nothing to dispel or suspend
                                                
                                            
                                                
                                                     an attack roll? The extra damage in the hex spell requires an attack that hits. Since resting identifies magic items, and the identify spell doesnât spot curses, what is the role of the identify spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     couch, and several upholstered chairs, one of which is bright blue. Playing cards and coins lie scattered across a table. Slumped around the table are four drunken guild members clutching empty mugs
                                                
                                            
                                                
                                                     resting here. The room contains two beds, two nightstands, and two trunks (each one packed with linens). Tucked beneath each bed is a copper chamber pot. A hearth in the south corner keeps the room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     cards, and the fourth sitting on the edge of a bed, re-stringing a heavy crossbow. The thugs work for Manshoon and leap up to attack anyone they donât recognize as one of their own. A successful DC 17
                                                
                                            
                                                
                                                     Charisma (Deception) check convinces these Zhents that the characters are their allies. Treasure. Resting in small piles and neat stacks on the table are 74 cp, 52 sp, 19 gp, and 4 taols. K15. Summoning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     develops unusual ailments in old age and appears headed for decrepitude, other elves might wonder if these are the repercussions for not paying Labelas his due. Most settlements have only one or two
                                                
                                            
                                                
                                                     animals, golden acorns, snowdrops, and sprigs of holly or witch hazel are all common offerings to the god of the passing seasons and the beasts of the forest. Often a shrine to Rillifane contains resting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     afflicting Barovia. Crypt 34 King Dostron the Hellborn Resting in the center of this crypt is a seven-foot-long gilded sarcophagus, its lid painted with the likeness of a screaming king wearing a crown
                                                
                                            
                                                
                                                     compartment under Grislekâs remains. Once his charred bones are cleared away, the compartment can be found and opened without an ability check. Crypt 39 Beucephalus, the Wonder Horse: May the flowers
                                                
                                            
                                        






