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Returning 35 results for 'care were rules'.
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Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from
Monsters
Fizban's Treasury of Dragons
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât explicitly include dragon turtles in the variant rules for
making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
. (Evil)
5
People. Iâm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6
Redemption. Thereâs a spark of good in
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
mock folk who rely on societyâs structures or rules to maintain power.
Survival of the Fittest
Among goliaths, any adult who canât contribute to the tribe is expelled. A lone goliath has
little chance of survival, especially an older or weaker one. Goliaths have little pity for adults who canât take care of themselves, though a sick or injured individual is treated, as a result of
Backgrounds
Baldurâs Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
everyone else can take a trip down the Styx for all I care. (Neutral)
6
Redemption. Thereâs a spark of good in everyone. (Good)
d6
Bond
1
Iâm trying to pay off an
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
part of the actual game. These players want to participate, but they tend not to care whether theyâre deeply immersed in the adventure, and they donât tend to be assertive or very involved in the
details of the game, rules, or story. As a rule, donât try to force these players to be more involved than they want to be.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(commoner) believes she can care for the cityâs children better than their parents and works to have the other adults arrested.
2 A priest begins imposing restrictive lifestyle rules on a
Karametraâs followers down wicked paths. At its worst, the worship of Karametra can be twisted into compulsory conformity. It can value nature and people only for what they can provide. It can care for
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Childrenâs Miracle Network Hospitals© that helps children receive crucial medical care.
All proceeds from the sale of this product go directly to the Seattle Childrenâs© Hospital and Seattle
Childrenâs© Autism Center, supporting their mission to care for children and young adults of all backgrounds, regardless of their familyâs ability to pay. By purchasing this product and supporting Extra Life
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contrast to the usual duergar focus on utility. The duergar she leads are content to follow her for the sake of what their raids will earn them, and they care nothing for the historical value of the relics
stole from Azrok, the hobgoblin warlord who rules Stromkuhldur on level 3 of Undermountain (see âLegion of Azrokâ). Returning this dagger to Azrok completes a side quest.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.) Dragon Turtle Personality Traits d8 Trait
1 I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
starry silver clouds of the Astral Sea.
The shipâs spelljammer need only think about the destinationâDoomspaceâto travel there. The Astral Sea takes care of the rest, with the ship arriving at the
the ante. The rules are as follows: Each player chooses any number of d6s and shakes them in a cup. Everyone rolls and reveals their dice at the same time. The player with the highest total wins, but
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Noble The folk of Saltmarsh care little for nobles and their titles. Although the king technically rules the land, the south has long been left to its own devices. Are you a local noble turning to a
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
allow you to direct the campaign, arbitrate the rules, and settle arguments. When you are talking, the players are listening. The players will respect one another, listen to one another, support one
one of the players to compile the limits into one list that can be shared with the whole group. Keep in mind that any discussion about limits should be treated with careâeven sharing a personâs limits
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
we do our part to thin the astral elvesâ ranks. Youâre obviously not with them. Care to identify yourselves?â
Gargenhale lost his left hand in a sword fight years ago. The hand, which Gargenhale
to abide by the following rules:
Article 1: Donât Eat Each Other. No crew member shall partake of another crew memberâs flesh or drink their blood.
Article 2: No Hymns. Many crew membersâ ears are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
. âGreetings! It appears youâve stumbled on our ballgame,â reports the modron. âCare to participate?â
The quadrone, G041, is an impartial umpire appointed to observe the ball-and-stick game, which
is called Spireball. The modron happily explains the gameâs rules, its stakes, and the two teams, all of which are detailed below. Good versus Evil Two teamsâthe Noxious Stampede and the Righteous
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
options for your action. The "Movement and Position" section later in this chapter gives the rules for your move. You can forgo moving, taking an action, or doing anything at all on your turn. If you
for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM could reasonably expect you to use an action to open a stuck door or turn a crank
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
warlock. Standard Dark Spellcaster Franchise Rules
No summoning circles in the bathroom. No âtentacle talkâ during mealtimes. You must wear a gag at bedtime. That constant screaming makes it hard for
and advice that go outside the box. Way, way outside. And when your plans turn to profit, your franchise partners are thankfully there to take care of all that balance-sheet-and-coffer practical stuff
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The Movement and Position section gives the rules for your move. You can forgo moving, taking an action, or doing anything at all on your turn. If you can't decide what to do on your turn, consider
care or when it presents an unusual obstacle. For instance, the DM could reasonably expect you to use an action to open a stuck door or turn a crank to lower a drawbridge. Reactions Certain special
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Menzoberranzan I eventually got away from the place, but not before I had learned more about Menzoberranzan than any sane person would care to know. Although the life of a slave can be brutally short
advantages over each other, they all live under the heel of House Baenre and the Matron Mother, who rules the city in Lolthâs name. On a large plateau high above the cavern floor is Tier Breche, also
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the Elk lives in peace with the Ten-Towners. King Jarund Elkhardt, a towering figure, rules his people with wisdom and care. He has seen other kings rise and fall, has made war with his friends and
nonlethal combat. Without a unifying leader, a Reghed tribe is more fractured and vulnerable to its enemies. Thus, chieftains are motivated to name one among them who rules above all. A chieftain who
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. Barthenâs doesnât stock weapons or armor, but characters can purchase other adventuring gear here, with the exception of items that cost more than 25 gp. (For prices, see the Basic Rules.) Characters in need
a sharp-tongued human woman of thirty-five named Linene Graywind. Linene keeps a supply of armor and weapons, all of which are for sale to interested buyers. (For prices, see the Basic Rules.) Linene
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
.
Going Mad Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as contact other plane and symbol, can cause insanity, and you can use the madness rules here
thing of interest to me, and Iâll ignore everything else to pursue it.â 46â50 âI find it hard to care about anything that goes on around me.â 51â55 âI donât like the way people judge me all the time.â 56
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Shield (or both), calculate your AC using the rules in chapter 6. A class feature might give you a different way to calculate your AC. Attacks. In the Weapons & Damage Cantrips section of the character
character. Here are the sorts of things you might ask yourself as the character: Whatâs your gender? What person or people do you care most about? Whatâs your deepest fear? On your adventures, will you seek knowledge, wealth, glory, enlightenment, justice, mercy, power, or something else?
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
qualities their warriors hold most dear. Take care not to question or insult this veneration in their presence. VALKUR, HERO-GOD OF THE NORTHLANDERS
While Northlanders revere many other gods â Auril
like any sailor with sense, Iâve avoided the island by a great distance, so I canât tell you which bloodthirsty knave currently rules the roost. The Whalebones The tiny outcrops that make up the
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
can take are listed in âActionsâ earlier in this chapter. A characterâs features and a monsterâs stat block also provide action options. âMovement and Positionâ later in this chapter gives the rules
to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM might require you to take the Utilize action to open a stuck door
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
can take are listed in âActionsâ earlier in this chapter. A characterâs features and a monsterâs stat block also provide action options. âMovement and Positionâ later in this chapter gives the rules
to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. For instance, the DM might require you to take the Utilize action to open a stuck door
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
whatever it takes to become wealthy. (Evil) 5 People. Iâm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) 6 Redemption. Thereâs a spark of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
whatever it takes to become wealthy. (Evil) 5 People. Iâm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) 6 Redemption. Thereâs a spark of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
armor or a Shield (or both), calculate your AC using the rules in âEquipmentâ. A class feature might give you a different way to calculate your AC. Attacks. In the Weapons & Damage Cantrips section of the
about the character. Here are the sorts of things you might ask yourself as the character: Whatâs your gender? What person or people do you care most about? Whatâs your deepest fear? On your adventures, will you seek knowledge, wealth, glory, enlightenment, justice, mercy, power, or something else?
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
pirates hold to their own code of conduct, the folk of Nelanther care nothing for rules, honor, or even good, neighborly sense: they attack each another as often and as viciously as they do any
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
overlooking a vast, water-filled cavern. The elf is dressed in the finest attire and is dipping his bare feet in the murky water. âCare to join me?â he asks with a wry smile.
The figure dipping his feet in
feet of the tent and is unaware of the traps steps on one (see chapter 5, âEquipment,â in the Playerâs Handbook for hunting trap rules). Treasure. In addition to her weapons and traps, Rystia
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
â in the Basic Rules). She becomes friendly as soon as the characters demonstrate that they care about the cloisterâs safety, such as by fighting the zombies at the beach or undertaking any of the
, heal, and get information they need for the next part of their adventures. In addition, they can buy any of the equipment described in the Basic Rules from Myla (see âKoboldsâ). During their time at
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
care. Rumor has it the Rookoath dwarves of the Fairheight range â bolstered by Clan Rustfire of the isle of Gwynneth, and adventurers out of Callidyr â have won victories against the local orcs and
of Alaron, is a possession of Amn, where Lady Erliza rules from Caer Westphal. She is the second of her name, noted for her striking resemblance to her great-grandmother, the first Amnian ruler of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
city, patrol its streets, and send raiding parties into the surrounding jungle. Ras Nsi rules over them, but traitorous priests plot his downfall. Salidaâs Treachery. One of the guides presented in
). The hunters know the city well, but care little for its history and keep clear of its shrines. They hunt alone and avoid contact with explorers. Rare weapons and hunting gear are the only items the






