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Returning 28 results for 'caring rather grasping to have reflections'.
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calling rather granting to have reflection
calling rather grasping to have reflections
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canine rather granting to have reflecting
Monsters
Planescape: Adventures in the Multiverse
, range 90 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Flying Brick", "rollDamageType":"bludgeoning"} bludgeoning damage.
Grasping Ground (Recharge 6
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Grasping Ground"}. The dabus causes a 20-foot-square area of ground it can see within 60 feet of itself to sprout clutching appendages made of
Monsters
Van Richten’s Guide to Ravenloft
stables turned into slaughterhouses are typical first signs of a nosferatu’s predation. When the sun interrupts their hunts, nosferatu retreat to favored ruins, sewers, or caves, caring nothing for
their lair’s comfort. Rather than retiring to crypts, they seek filthy or inaccessible fissures, places any living soul would avoid.
For a few moments after feeding, nosferatu are lucid and
Classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Monsters
Candlekeep Mysteries
grasping and climbing. A grippli can move as quickly on all fours as it can on two legs.
Communal Effort. Grippli rely on ambushes and guerrilla warfare to defend themselves and their settlements. They
are raised by the community rather than by a single set of parents, and all of a community’s eggs are kept in freshwater pools until they mature. Protecting their eggs is a major concern for
Classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Backgrounds
Sword Coast Adventurer's Guide
civilization. Silent Rain. Consisting solely of elves, Silent Rain is a legendary mercenary company operating out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either
enemies is blind and unreasoning.
5
I obey the law, even if the law causes misery.
6
I’d rather eat my armor than admit when I’m wrong.
Monsters
Mordenkainen's Fiendish Folio Volume 1
bound to their fey lord and unable to bargain away their souls. So rather than claim them, Fierna warped and twisted them before returning them to the Feywild, content that the corruption of the satyrs
its nature. That aspect might drive it to drink itself nearly to death, or to throw itself into caring for others with such relentless energy that it eventually collapses from exhaustion
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
edicts, hurling bricks at troublemakers and subduing them by causing the streets to sprout grasping cobblestone hands. When dabus communicate, rather than speaking or signing words, they create esoteric
Attack: +5 to hit, range 90 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Grasping Ground (Recharge 6). The dabus causes a 20-foot-square area of ground it can see within 60 feet of itself to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
½ feet per square, the hollow spaces tucked inside a massive tree trunk, and the passages running inside major branches rather than underground. A typical lair has the following features: Trapped Entrance
preens and holds long, complimentary conversations with myriad admiring reflections here. Escape Tunnel. From the sleeping chamber, a concealed escape tunnel leads out through a hollow root before
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to the monsters aboard the ship. To keep things simple, rather than roll saving throws for them assume they take 3 (1d6) bludgeoning damage at the start of their turns. Attacking the Octopus A
creatures indiscriminately, caring only about spreading chaos. Each one assaults the closest creature that is not a demon. The vermin aboard ship flee to the upper decks, reaching area 1 by round 3. They attack the characters on sight and fight to the death.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and stables turned into slaughterhouses are typical first signs of a nosferatu’s predation. When the sun interrupts their hunts, nosferatu retreat to favored ruins, sewers, or caves, caring nothing for
their lair’s comfort. Rather than retiring to crypts, they seek filthy or inaccessible fissures, places any living soul would avoid. For a few moments after feeding, nosferatu are lucid and capable
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other
Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. IT’S YOUR SWARM
A Swarmkeeper’s swarm and spells are reflections of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
rather than claim them, Fierna warped and twisted them before returning them to the Feywild, content that the corruption of the satyrs would be adequate compensation for her failure. Bifurcated Souls
death, or to throw itself into caring for others with such relentless energy that it eventually collapses from exhaustion. Unfortunately, when it reaches that breaking point, its diabolical nature
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
his cunning;
A flash of his scarf, he’ll take off running.
Quick as a bolt, his long scarf trailing,
Gasping, grasping, you’ll end up flailing.
You’ll pout, you’ll moan, you’ll huff, you’ll sneer
(Intimidation) group check. If the group check succeeds, the brigands are cowed by the characters’ resolve and retreat into the swamp rather than risk getting whomped by the party. On a failed check, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Children of the All-Father In an age before human and elf, when all dragons were young, Annam the All-Father put the first giants upon the world. These giants were reflections of his divine offspring
northern sea might pay homage to Thrym rather than to Stronmaus. Giants that have given up hope of rising in the ordning sometimes worship Vaprak the Destroyer, who is recognized by giants as the father
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and commanding the new settlement’s defenses. Like most svirfneblin, Dorbo is serious and aggressive when dealing with outsiders; for all of that, however, he is also a loving and caring husband and a
. In the last year, a handful of svirfneblin youths have been training in secret under the rather terrifying care of the veteran Burrow Warden Jadger, who lingers on as a ghost. In life, Jadger was an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
twenty-foot-high cave is polished to a mirror finish, such that you are faced with countless distorted reflections of yourself. Your head spins as you try to keep your bearings.
If Tekeli-li is
in this cave have disadvantage because of the disorienting reflections. If Tekeli-li is here, the gnoll vampire (see appendix C) uses its Frightful Cackle first, then targets enemies with its Sickening
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their roofs appear progressively more inhabitable as they rise up into the polluted sky. The overall effect is that of a canyon, with walls made from the cross-section of a decaying shantytown rather
for it to use a lair action to send forth a grasping tide, pulling the characters into the water in an attempt to infect and enslave them. Dark Altar. The shark hanging above the stairs serves as the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
group of cultists has stolen a dragon egg, with the dual goal of hatching a minion for themselves and gaining leverage over the dragon who was caring for the egg. But the dragon wants the egg back.
2
is not a single collection of oracular sayings, nor is it any kind of organized prediction of future events. Rather, the Prophecy is a map of possible futures—an outline of the complex relationships
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
figurine here, hoping his fellow goblins wouldn’t steal it from him.
A detect magic spell reveals that the statuette is imbued with divination magic. Any non-evil creature grasping the statue can ask it a
concealed canvas door. If cornered, the doppelganger fights to the death rather than allow itself to be captured. If Gundren is revived, he thanks the party for coming to his rescue but won’t leave Cragmaw
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fight. They attack anyone they don’t recognize, not caring if they injure or kill new recruits. K15. Chapel The keep’s chapel contains plain wooden pews facing a large altar at the west end of the room
’ statistics.) They are enthusiastic converts to the cult, but they would rather be out raiding or fighting instead of stuck in the chapel listening to Drosnin rant about the unstoppable power of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
finest ingredients: it serves roast chicken rather than peacocks or partridges, and the fish never have that distinctive Gray Harbor film. The establishment consists of two buildings joined as a single
shrine a popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
finest ingredients: it serves roast chicken rather than peacocks or partridges, and the fish never have that distinctive Gray Harbor film. The establishment consists of two buildings joined as a single
popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s will
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
and destroying it, rather than submit to the oracle’s dark will. Turning the body over reveals the horrible abdominal wound that killed Mayastan. Any character who has proficiency in the Medicine skill
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat
. If all three hags are present, they are mocking the helmed knight as they avoid talking about their present troubles. “He seems to be taking his present situation rather lightly,” says Skabatha
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
creature is either disguised in plain sight as a cloak or hiding on the ceiling. The cloaker uses hit-and-run tactics against the characters, rather than risking itself in a drawn-out fight. Treasure The
Moradin Several streets converge on a plaza, in the center of which stands a thirty-foot-tall granite statue of Moradin grasping a great stone lantern in an outstretched fist. A bright light emanates
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
or Spit Rock attacks in any combination and one Grasping Root attack.
Slam. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 33 (4d12 + 7) bludgeoning damage.
Spit Rock. Ranged
Weapon Attack: +14 to hit, range 120 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage, and the target must succeed on a DC 22 Strength saving throw or have the prone condition.
Grasping Root. Melee
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The traps were set up to scare people away rather than kill them. Mostly. When the characters enter this area, read: As the passage runs east, it widens to thirty feet for the next ninety feet. At the
manage. Townsfolk are likely to be terrified at the prospect of a dragon coming into their shops and taverns. Moreover, caring for Dabshabah to her own high standards, including meeting her needs for