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Returning 35 results for 'caring realities gleaming to have requires'.
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Equipment
fiendish activity. Khyber dragonshards are deep blue or dark violet, laced with gleaming veins.
Khyber dragonshards have a affinity for binding magics. Elemental binding — which is behind
airships, the lightning rail, and elemental galleons — requires a Khyber shard to hold the elemental. Khyber shards are used for phylacteries, planar binding, any other effects that trap or manipulate spirits. Khyber dragonshards are also used for many necromantic rituals.
Magic Items
Tyranny of Dragons
This gleaming mask is white with highlights of pale blue and is topped by a spined crest. The mask reshapes to fit the face and head of a wearer attuned to it. While you are wearing the mask and
the cold damage dealt.
Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class.
Dragon Breath. If you have a breath weapon that requires rest to recharge
Monsters
Fizban's Treasury of Dragons
other dragons; many a white wyrmling has been raised in the caring environment of a crystal dragon’s lair. But they fiercely oppose destructive forces in their home territories, which sometimes
mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair
Monsters
Fizban's Treasury of Dragons
hatchlings of other dragons; many a white wyrmling has been raised in the caring environment of a crystal dragon’s lair. But they fiercely oppose destructive forces in their home territories
has spent considerable time shaping the pinnacle of the tallest mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway
Magic Items
Tasha’s Cauldron of Everything
gleaming black alloy of unknown origin, the servant is often described as a combination of a disproportioned dwarf and an oversized beetle. The servant contains enough space for 1 ton of cargo and a
attuned to the artifact.
Attuning to the artifact requires two hours, which can be undertaken as part of a long rest, during which time you must be inside the servant, interacting with its controls
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
White Dragon Mask Wondrous item, legendary (requires attunement) This gleaming mask is white with highlights of pale blue and is topped by a spined crest. Its damage type is cold. While you wear the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
White Dragon Mask Wondrous item, legendary (requires attunement) This gleaming mask is white with highlights of pale blue and is topped by a spined crest. Its damage type is cold. While you wear the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Armor of Gleaming Armor (Any Light, Medium, or Heavy), Common This armor never gets dirty. Armor of Invulnerability Armor (Plate Armor), Legendary (Requires Attunement)
You have Resistance to
until you are no longer wearing the armor. Once this property is used, it can’t be used again until the next dawn.
Armor of Resistance Armor (Any Light, Medium, or Heavy), Rare (Requires Attunement
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
requires finesse. The lure should be compelling, but not so irresistible that the players stop caring about what their characters are doing right now. To keep players from straying, save your best
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
activity. Khyber dragonshards are deep blue or dark violet, laced with gleaming veins. Khyber dragonshards have a affinity for binding magics. Elemental binding—which is behind airships, the lightning
rail, and elemental galleons—requires a Khyber shard to hold the elemental. Khyber shards are used for phylacteries, planar binding, any other effects that trap or manipulate spirits. Khyber
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Khyber dragonshards are deep blue or dark violet, laced with gleaming veins. Khyber dragonshards have an affinity for binding magics. Elemental binding — which is behind airships, the lightning rail
, and elemental galleons — requires a Khyber dragonshard to hold the elemental. Khyber shards are used for phylacteries, planar binding, and other effects that trap or manipulate spirits. Khyber
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the south wall plunges into darkness. On each side of the staircase, a skeletal figure draped in gleaming chain mail stands sagging at attention, holding a rusty halberd. The skeletons, which were
in its frame and requires a successful DC 10 Strength check to force open. The north door is cracked and hangs loose on its hinges; beyond it lies another dust-filled chamber (area K24). The ancient
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Balance and its implications requires a grasp of events on a cosmic level, very few people or entities fully embrace the idea. Those few, however, make up a formidable force that can mix martial and
magical power to keep the extremists of the Blood War in check. To an outside observer, a disciple of the Balance might act cruelly or heartlessly one day, and benevolent and caring the next. A
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
requires a successful DC 13 Strength (Athletics) or Dexterity (Acrobatics) check. On a failed check, the creature falls prone in that rubble pile. Phylacteries Within each sepulcher is a scene like the
reveals that disrupting the flow of eldritch energy within a sepulcher will disable the structure. Disrupting the energy flow requires intense concentration. It takes three successful DC 15
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
tricky as the ship rocks back and forth. Treat the floor as difficult terrain. Climbing stairs or a ladder requires a DC 10 Strength (Athletics) check, unless a character has a climbing speed. On a failed
creatures indiscriminately, caring only about spreading chaos. Each one assaults the closest creature that is not a demon. The vermin aboard ship flee to the upper decks, reaching area 1 by round 3. They attack the characters on sight and fight to the death.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Floating in front of the double door is a giant, ghostly human skull with a long beard.
The devil-faced doors have nine hidden locks, each of which requires a separate knock spell to open. Both doors also
draped over one corner of a tall black crystal chair, is a fist-sized, gleaming black gemstone — the control gem for the death slaad on level 8 (a legend lore spell or similar magic confirms as much
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
34. Flying Saucer This room contains one of Halaster’s magical creations: a 20-foot-diameter flying saucer made of gleaming metal with its three landing struts extended. Surmounting the saucer is a
with a successful DC 20 Strength (Athletics) check. A character can also use Thieves' Tools or Tinker's Tools to detach the rod from the console or reattach it, which requires 1 minute and no ability check. Without the rod in place, the flying saucer does not function.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
can hear the heavenly portal ringing out like a distant choir of angels. Seven gleaming steps precede the gate itself, hovering and flanked by a pair of unflinching warden archons (see Morte’s Planar
gardens. Chandelier Like motes of soft flame, gleaming structures orbit the Godstrand at varying heights, held aloft in the palms of feathery clouds by the faith of their devoted residents. Collectively
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Mighty Servant of Leuk-o Wondrous item, artifact (requires attunement) Mighty Servant of Leuk-o Named for the warlord who infamously employed it, the Mighty Servant of Leuk-o is a fantastically
powerful, 10-foot-tall machine that turns into an animate construct when piloted. Crafted of a gleaming black alloy of unknown origin, the servant is often described as a combination of a disproportioned
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Locating Doors Traveling to another plane requires locating a door that corresponds to the desired destination. There’s no reason to the doors’ arrangement, but creatures on the staircase longing for
the chaotic plane of Limbo 34–36 Ticking portal formed from hundreds of gears Dusty archives in Mechanus, a plane of absolute law and order 37–39 Stained-glass door on a landing of pure light Gleaming
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
edifice: the Cathedral of Helm. As much a fortification as it is a temple, the cathedral has a small building on its grounds that serves as an orphanage, wards for caring for the sick and injured, as well
as a newer addition that houses the mad and deformed who have been brought up from the catacombs. The settlement enjoys prosperity today, but such benefit was hard-won and requires vigilance to retain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that lead to a two-story brick mansion and eastward toward a detached coach house. An arcane lock spell is cast on the gates. Forcing them open requires a successful DC 25 Strength (Athletics) check
, while picking the lock requires a successful DC 20 Dexterity check using thieves’ tools. The spell doesn’t bar members of the Gralhund family, their staff, their guards, or Lady Gralhund’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
pinpoint of red light gleaming in its hollow eye socket. With its eyestalks rotted away, ten spectral eyes hover above the creature and glare in all directions. “A cluster of tiny lights descended from a
throw or be grappled. Escaping requires a successful DC 17 Strength (Athletics) or Dexterity (Acrobatics) check. A spectral eye opens in the air at a point within 50 feet of the tyrant. One random
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, a gleaming longsword piercing his chest.
Next to the governor’s body, a man in Solamnic armor rocks back in a chair. He props his booted feet on the table as he balances a scroll on one finger
Haunting trait requires him to make. He continues to attack the characters with his Possession and Withering Touch actions until he’s destroyed or his Bound Haunting trait spirits him back to Dargaard Keep
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. 5 Gleaming. This item never gets dirty. 6
bearing it. 12 Slothful. The bearer of this item feels slothful and lethargic. While attuned to the item, the bearer requires 10 hours to finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. It is impossible to notice a pit passively; finding one requires a successful DC 20 Wisdom (Perception) check. Each pit is filled with dead insects, so falling into one deals only half damage. Someone
character can step onto a plank bridge (see below). Knocking a slab down requires a successful DC 20 Strength check. If a slab is knocked down, the bridge collapses and packs of pigs rush into the open area
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
gemstones embedded in the decoration (worth 750 GP)
Urn carved from gleaming red jade (worth 750 GP) and containing the ashes of a red dragon (worth an additional 250 GP to the right buyer)
Sword of
(area G4) becomes obvious. Finding the hidden latch, however, requires a character to take a Search action and succeed on a DC 15 Wisdom (Perception) check. G11: Shrine of the Queen At the end of a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters using the rope, but requires a successful DC 10 Strength (Athletics) check by anyone climbing down the rough stone walls. On a failed check, a character tumbles down the sloping fissure and
key, they can open the doors without consequences. Opening the lock without the key requires a successful DC 17 Dexterity check using thieves’ tools. Any unsuccessful attempt to pick the lock triggers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for the spirits of Jarlmoot (see "Jarlmoot"). Changing the giant’s attitude in this way requires a successful DC 17 Charisma (Deception or Persuasion) check in addition to a sufficient bribe or a
of Moving Ice? Visit Angajuk’s Bell on the coast and catch the ride of a lifetime!” “If you see a cloaked elf with charcoal-colored skin, purple eyes, and a pair of gleaming scimitars, for the love of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the walls. In the room’s center stands a gleaming obsidian statue of a solemn elf warrior. Around the statue’s pedestal, hundreds of silver coins lie scattered in the dust. Beyond, a staircase ascends
adjusted only in area E4. The process takes five minutes and requires a character to make a DC 14 Constitution saving throw as Shadowfell energies tug at their life essence. On a failed check, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
successful DC 13 Wisdom (Survival) or Intelligence (Investigation) check. Following the tracks allows the party to discover the door automatically. Otherwise, spotting the door requires a successful DC
floor opens onto a vertical shaft, 5 feet square and 20 feet deep. The door requires a successful DC 14 Wisdom (Perception) or Intelligence (Investigation) check to be noticed. Iron handrails are set
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
blocks the castle’s water gate (area K11). It only takes one person to operate the capstan, but lowering the chain to allow a boat to pass requires a character to use three actions cranking. Treasure
fight. They attack anyone they don’t recognize, not caring if they injure or kill new recruits. K15. Chapel The keep’s chapel contains plain wooden pews facing a large altar at the west end of the room
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stone column in the middle of a glowing mere.
The natural column rises 20 feet and is slick with water and fungus, so it requires successful DC 15 Strength (Athletics) checks to climb unaided. The
Wyrmbane, dragonslayer and peacekeeper.” The casket contains dust, bones, a cloven skull and helm, and a battered breastplate. A gleaming shortsword is clutched in the skeleton’s hands (see “Treasure
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
group of cultists has stolen a dragon egg, with the dual goal of hatching a minion for themselves and gaining leverage over the dragon who was caring for the egg. But the dragon wants the egg back.
2
protection into their scales. Common Purpose. Dragons most often form a lauth when they identify a shared goal whose completion requires the sustained effort of a diverse group of dragons. The Lauth
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
stead. Bleakers tend to those overcome by the strange realities of the Outer Planes, which exert their influence on travelers who wander past their boundaries. The Bleak Cabal rehabilitates creatures
with a Cipher’s path, they must practice until the body no longer requires the mind to guide it. Factol Rhys (neutral, tiefling Transcendent Order conduit; see Morte’s Planar Parade) stepped up to take