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Returning 20 results for 'caring watch reporting'.
Other Suggestions:
casting with reporting
casting which reporting
calling which reporting
carrying with reporting
casting water reporting
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
the Magistrate’s Watch use the veteran stat block. Reporting crimes is voluntary, and many folks don’t bother to do so, since the resulting investigation and legal proceedings are likely to take up too much of their time.
Keeping Order General lawlessness prevails in much of the city, but that’s not to say that order doesn’t exist. Simply put, most citizens police themselves. No city watch patrols the streets
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
the Magistrate’s Watch use the veteran stat block. Reporting crimes is voluntary, and many folks don’t bother to do so, since the resulting investigation and legal proceedings are likely to take up too much of their time.
Keeping Order General lawlessness prevails in much of the city, but that’s not to say that order doesn’t exist. Simply put, most citizens police themselves. No city watch patrols the streets
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
requires finesse. The lure should be compelling, but not so irresistible that the players stop caring about what their characters are doing right now. To keep players from straying, save your best
when they spot a wanted poster or a missing person poster (complete with the promise of a sizable reward). Members of the local militia or city watch put out the word that a crime has been committed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
requires finesse. The lure should be compelling, but not so irresistible that the players stop caring about what their characters are doing right now. To keep players from straying, save your best
when they spot a wanted poster or a missing person poster (complete with the promise of a sizable reward). Members of the local militia or city watch put out the word that a crime has been committed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first mission is to do whatever the Keepers of the Flame ask them to — but to report to Themberchaud before reporting to them. The dragon doesn’t wait for the characters to respond, since his ego can’t
When the characters are done with Themberchaud, they exit the lair to where Gartokkar waits to take them to the guard house where the Keepers of the Flame keep watch. He darkly asks what business the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first mission is to do whatever the Keepers of the Flame ask them to — but to report to Themberchaud before reporting to them. The dragon doesn’t wait for the characters to respond, since his ego can’t
When the characters are done with Themberchaud, they exit the lair to where Gartokkar waits to take them to the guard house where the Keepers of the Flame keep watch. He darkly asks what business the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
distributed throughout the camp in such a way that all the vehicles are accessible and ready to be moved if the rallying horn is blown. Every wagon is under watch by at least two guards, which are responsible
for recording “withdrawals” and reporting on inventory to the camp’s leaders. The Block Maglubiyet’s holy symbol is a headsman’s axe, and the block is where it is blessed by feeding it the lifeblood
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
distributed throughout the camp in such a way that all the vehicles are accessible and ready to be moved if the rallying horn is blown. Every wagon is under watch by at least two guards, which are responsible
for recording “withdrawals” and reporting on inventory to the camp’s leaders. The Block Maglubiyet’s holy symbol is a headsman’s axe, and the block is where it is blessed by feeding it the lifeblood
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
goods. Outsiders can pass through the district if appropriately disguised; the githyanki bring captured artisans here to provide insight and tutelage, but rarely keep a close watch on them. After all
those they slay. When captives are no longer useful, their masters might end their lives, or they might simply stop caring about their possessions and leave the creatures to fend for themselves
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
goods. Outsiders can pass through the district if appropriately disguised; the githyanki bring captured artisans here to provide insight and tutelage, but rarely keep a close watch on them. After all
those they slay. When captives are no longer useful, their masters might end their lives, or they might simply stop caring about their possessions and leave the creatures to fend for themselves
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
veteran). Reporting to them is a fighting force comprised of eight veterans and twenty-four guards. This is supplemented by a religious corps of six acolytes led by Sister Cyas (LG female Chondathan
on watch. 4. Animal Pen The knights built this pen for swine, but the camp proved too unhealthy for them and they all died. The current livestock consists of four sickly goats. 5. Field Hospital Tents
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
veteran). Reporting to them is a fighting force comprised of eight veterans and twenty-four guards. This is supplemented by a religious corps of six acolytes led by Sister Cyas (LG female Chondathan
on watch. 4. Animal Pen The knights built this pen for swine, but the camp proved too unhealthy for them and they all died. The current livestock consists of four sickly goats. 5. Field Hospital Tents
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
surrounded by utter desolation. Cania Ice-trapped cities provide shelter in a realm cold enough to freeze the soul. Nessus Mighty fortresses stand watch over the deepest pits of the Nine Hells. Avernus
seems warm, pleasant, and lighthearted, doling out wisdom and small acts of kindness like a caring father. The ultimate evil he represents can be seen only when he wills it so, or if he forgets
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
surrounded by utter desolation. Cania Ice-trapped cities provide shelter in a realm cold enough to freeze the soul. Nessus Mighty fortresses stand watch over the deepest pits of the Nine Hells. Avernus
seems warm, pleasant, and lighthearted, doling out wisdom and small acts of kindness like a caring father. The ultimate evil he represents can be seen only when he wills it so, or if he forgets
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Etched inside the ring is the name “Burton Boot.” The ring belonged to the father of Yander Boot, the deceased constable of the Watch, and was bitten off by the rat after Boot was killed (see area 5
different points. Most side passages are blocked by rubble, making the path of the two Waterdeep City Watch guards easy to follow. The next area of interest on the adventurers’ journey is a chamber
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Etched inside the ring is the name “Burton Boot.” The ring belonged to the father of Yander Boot, the deceased constable of the Watch, and was bitten off by the rat after Boot was killed (see area 5
different points. Most side passages are blocked by rubble, making the path of the two Waterdeep City Watch guards easy to follow. The next area of interest on the adventurers’ journey is a chamber
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(area K2) or lifted by an iron chain from the upper floor of the gatehouse (area K3). One bandit stands watch on the wall section just north of the gatehouse. If he spots the party approaching, he
(see chapter 7). At any given time, four of the bandits stand watch as sentries on the outer wall, and two of the Crushing Wave reavers are on duty in area K16. The remaining eight bandits and two
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(area K2) or lifted by an iron chain from the upper floor of the gatehouse (area K3). One bandit stands watch on the wall section just north of the gatehouse. If he spots the party approaching, he
(see chapter 7). At any given time, four of the bandits stand watch as sentries on the outer wall, and two of the Crushing Wave reavers are on duty in area K16. The remaining eight bandits and two
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
scuttle around the room.
A sea hag named Thuluna Maah and two ogres that serve as her bodyguards live in this room. The two ogres stand watch in the outer portion of the room, while Thuluna lurks
the west and to the north. On the east side of the canal, one passage leads east. One aquatic troll from area C12 lurks in the canal underneath the bridge, keeping watch for intruders. The troll
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
scuttle around the room.
A sea hag named Thuluna Maah and two ogres that serve as her bodyguards live in this room. The two ogres stand watch in the outer portion of the room, while Thuluna lurks
the west and to the north. On the east side of the canal, one passage leads east. One aquatic troll from area C12 lurks in the canal underneath the bridge, keeping watch for intruders. The troll