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Returning 35 results for 'carpet can'.
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Magic Items
Dungeon Master’s Guide
You can make this carpet hover and fly by taking a Magic action and using the carpet’s command word. It moves according to your directions if you are within 30 feet of it.
Four sizes of Carpet
of Flying exist. The DM chooses the size of a given carpet or determines it randomly by rolling on the following table. A carpet can carry up to twice the weight shown on the table, but its Fly Speed
Equipment
creature, at the start of each of its turns) until the fire is put out. A creature within reach of the blaze can take an action to smother the flames using a blanket or carpet, reducing the fire damage by 2d6. Three such actions are needed to fully put out the fire.
Monsters
Mythic Odysseys of Theros
addition, Arasta’s children immediately swarm over her body to protect her, granting her 100 temporary hit points.
Legendary Resistance (3/Day). If Arasta fails a saving throw, she can choose to
succeed instead.
Magic Resistance. Arasta has advantage on saving throws against spells and other magical effects.
Spider Climb. Arasta can climb difficult surfaces, including upside down on ceilings
Carpet of Flying
Legacy
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Magic Items
Basic Rules (2014)
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.
Four sizes of carpet
feet
A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Carpet of Flying Wondrous item, very rare You can speak the carpet’s command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are
–55 4 ft. × 6 ft. 400 lb. 60 feet 56–80 5 ft. × 7 ft. 600 lb. 40 feet 81–100 6 ft. × 9 ft. 800 lb. 30 feet A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Carpet of Flying Wondrous Item, Very Rare You can make this carpet hover and fly by taking a Magic action and using the carpet’s command word. It moves according to your directions if you are within
30 feet of it. Four sizes of Carpet of Flying exist. The DM chooses the size of a given carpet or determines it randomly by rolling on the following table. A carpet can carry up to twice the weight
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Carpet of Flying Wondrous Item, Very Rare You can make this carpet hover and fly by taking a Magic action and using the carpet’s command word. It moves according to your directions if you are within
30 feet of it. Four sizes of Carpet of Flying exist. The DM chooses the size of a given carpet or determines it randomly by rolling on the following table. A carpet can carry up to twice the weight
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Carpet of Flying Wondrous item, very rare You can speak the carpet’s command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are
–55 4 ft. × 6 ft. 400 lb. 60 feet 56–80 5 ft. × 7 ft. 600 lb. 40 feet 81–100 6 ft. × 9 ft. 800 lb. 30 feet A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Carpet of Flying Wondrous Item, Very Rare You can make this carpet hover and fly by taking a Magic action and using the carpet’s command word. It moves according to your directions if you are within
30 feet of it. Four sizes of Carpet of Flying exist. The DM chooses the size of a given carpet or determines it randomly by rolling on the following table. A carpet can carry up to twice the weight
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Carpet of Flying Wondrous Item, Very Rare You can make this carpet hover and fly by taking a Magic action and using the carpet’s command word. It moves according to your directions if you are within
30 feet of it. Four sizes of Carpet of Flying exist. The DM chooses the size of a given carpet or determines it randomly by rolling on the following table. A carpet can carry up to twice the weight
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Carpet of Flying Wondrous item, very rare You can speak the carpet’s command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are
–55 4 ft. × 6 ft. 400 lb. 60 feet 56–80 5 ft. × 7 ft. 600 lb. 40 feet 81–100 6 ft. × 9 ft. 800 lb. 30 feet A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Carpet of Flying Wondrous item, very rare You can speak the carpet’s command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are
–55 4 ft. × 6 ft. 400 lb. 60 feet 56–80 5 ft. × 7 ft. 600 lb. 40 feet 81–100 6 ft. × 9 ft. 800 lb. 30 feet A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Bazaar Chase As the two masked thieves soar away on the carpet, the characters can give chase. Give the characters a moment to spring into action and swiftly come up with their own ways to fly after
during the chase requires the creature to succeed on a DC 10 Constitution check at the end of its turn or gain 1 level of exhaustion. Unless it can move in some other manner, like riding a carpet of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Bazaar Chase As the two masked thieves soar away on the carpet, the characters can give chase. Give the characters a moment to spring into action and swiftly come up with their own ways to fly after
during the chase requires the creature to succeed on a DC 10 Constitution check at the end of its turn or gain 1 level of exhaustion. Unless it can move in some other manner, like riding a carpet of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Edible Moss Heating Vent. A natural vent in the floor keeps this cave warm and humid.
Moss. Growing on the walls is a thick carpet of edible golden moss that the giants and humanoids find tasty and nutritious. The moss is replenished by Halaster’s magic and can be scraped off the walls in slabs.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Edible Moss Heating Vent. A natural vent in the floor keeps this cave warm and humid.
Moss. Growing on the walls is a thick carpet of edible golden moss that the giants and humanoids find tasty and nutritious. The moss is replenished by Halaster’s magic and can be scraped off the walls in slabs.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Special Movement If a party can travel at a high Speed for an extended time, as with a spell such as Wind Walk or a magic item such as a Carpet of Flying, translate the party’s Speed into travel
= Miles per day × 2/3 (round down)
If the characters are flying or their special movement allows them to ignore Difficult Terrain, they can move at a Fast pace regardless of the terrain.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cape of the Mountebank Wondrous Item, Rare This cape smells faintly of brimstone. While wearing it, you can use it to cast Dimension Door as a Magic action. This property can’t be used again until
the next dawn. When you teleport with that spell, you leave behind a cloud of smoke. The space you left is Lightly Obscured by that smoke until the end of your next turn. Conceptopolis Candle of Invocation, Cape of the Mountebank, Carpet of Flying
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cape of the Mountebank Wondrous Item, Rare This cape smells faintly of brimstone. While wearing it, you can use it to cast Dimension Door as a Magic action. This property can’t be used again until
the next dawn. When you teleport with that spell, you leave behind a cloud of smoke. The space you left is Lightly Obscured by that smoke until the end of your next turn. Conceptopolis Candle of Invocation, Cape of the Mountebank, Carpet of Flying
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Special Movement If a party can travel at a high Speed for an extended time, as with a spell such as Wind Walk or a magic item such as a Carpet of Flying, translate the party’s Speed into travel
= Miles per day × 2/3 (round down)
If the characters are flying or their special movement allows them to ignore Difficult Terrain, they can move at a Fast pace regardless of the terrain.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
animate and smother them to death. A rug of smothering can be made in many different forms, from a finely woven carpet fit for a queen to a coarse mat in a peasant’s hovel. Creatures with the ability
to sense magic detect the rug’s false magical aura. In some cases, a rug of smothering is disguised as a carpet of flying or another beneficial magic item. However, a character who stands or sits on
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-sized doll with buttons for eyes. An animated carpet prances around the children, who pay it no attention. The sewing room contains rolls of fabric, bobbins of thread, knitting needles, and pincushions
.
Materials for the workshop are sewn here under the watchful gaze of Pincushion, a living doll (see appendix C for its stat block). The prancing carpet is a rug of smothering that defends Pincushion
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-sized doll with buttons for eyes. An animated carpet prances around the children, who pay it no attention. The sewing room contains rolls of fabric, bobbins of thread, knitting needles, and pincushions
.
Materials for the workshop are sewn here under the watchful gaze of Pincushion, a living doll (see appendix C for its stat block). The prancing carpet is a rug of smothering that defends Pincushion
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
green paint. Man-sized demonic statues stand near the base of the stairs. The heavy carpet near the entryway is stained with the muddy boots of returning hunters. The two demonic statues are gargoyles
, and they attack creatures that enter the hall with weapons drawn. Treasure The freestanding suits of elven armor are warded with freezing runes that can be detected with a successful DC 20 Wisdom
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
animate and smother them to death. A rug of smothering can be made in many different forms, from a finely woven carpet fit for a queen to a coarse mat in a peasant’s hovel. Creatures with the ability
to sense magic detect the rug’s false magical aura. In some cases, a rug of smothering is disguised as a carpet of flying or another beneficial magic item. However, a character who stands or sits on
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
green paint. Man-sized demonic statues stand near the base of the stairs. The heavy carpet near the entryway is stained with the muddy boots of returning hunters. The two demonic statues are gargoyles
, and they attack creatures that enter the hall with weapons drawn. Treasure The freestanding suits of elven armor are warded with freezing runes that can be detected with a successful DC 20 Wisdom
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
green paint. Man-sized demonic statues stand near the base of the stairs.
The heavy carpet near the entryway is stained with the muddy boots of returning hunters. The two demonic statues are gargoyles
, and they attack creatures that enter the hall with weapons drawn. Treasure The freestanding suits of elven armor are warded with freezing runes that can be detected with a successful DC 20 Wisdom
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
green paint. Man-sized demonic statues stand near the base of the stairs.
The heavy carpet near the entryway is stained with the muddy boots of returning hunters. The two demonic statues are gargoyles
, and they attack creatures that enter the hall with weapons drawn. Treasure The freestanding suits of elven armor are warded with freezing runes that can be detected with a successful DC 20 Wisdom
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2V, W. Borngray’s Sleeping and Dressing Rooms Area 2V is Borngray’s sleeping chamber, furnished with a bed, a carpet-draped table with a wash basin and grooming supplies (comb, brush, soap, scented
rug is left alone. The strongbox contains Borngray’s emergency funds: 200 gp, 200 sp, and 10 precious stones worth 100 gp each. The locked box can be opened with a key from Borngray’s belt or with a set of thieves’ tools and a successful DC 15 Dexterity check.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2V, W. Borngray’s Sleeping and Dressing Rooms Area 2V is Borngray’s sleeping chamber, furnished with a bed, a carpet-draped table with a wash basin and grooming supplies (comb, brush, soap, scented
left alone. The strongbox contains Borngray’s emergency funds: 200 gp, 200 sp, and 10 precious stones worth 100 gp each. The locked box can be opened with a key from Borngray’s belt or with a set of thieves’ tools and a successful DC 15 Dexterity check.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2V, W. Borngray’s Sleeping and Dressing Rooms Area 2V is Borngray’s sleeping chamber, furnished with a bed, a carpet-draped table with a wash basin and grooming supplies (comb, brush, soap, scented
left alone. The strongbox contains Borngray’s emergency funds: 200 gp, 200 sp, and 10 precious stones worth 100 gp each. The locked box can be opened with a key from Borngray’s belt or with a set of thieves’ tools and a successful DC 15 Dexterity check.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Characters can purchase crafts, food, festive keepsakes, and any adventuring gear in the Player’s Handbook at normal cost. If the characters accepted Artavazda’s mission, they can spend 10 minutes
characters can also learn about Emad by spending an hour investigating the bazaar. After doing so, have each character investigating the market make a Wisdom (Perception) check. The character who has the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2V, W. Borngray’s Sleeping and Dressing Rooms Area 2V is Borngray’s sleeping chamber, furnished with a bed, a carpet-draped table with a wash basin and grooming supplies (comb, brush, soap, scented
rug is left alone. The strongbox contains Borngray’s emergency funds: 200 gp, 200 sp, and 10 precious stones worth 100 gp each. The locked box can be opened with a key from Borngray’s belt or with a set of thieves’ tools and a successful DC 15 Dexterity check.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Characters can purchase crafts, food, festive keepsakes, and any adventuring gear in the Player’s Handbook at normal cost. If the characters accepted Artavazda’s mission, they can spend 10 minutes
characters can also learn about Emad by spending an hour investigating the bazaar. After doing so, have each character investigating the market make a Wisdom (Perception) check. The character who has the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
happened at Grakenok: Sytri. A silent, masked woman wearing Doomguard armor, Sytri is a chaotic good Doomguard rot blade (see Morte’s Planar Parade). She unfurls a carpet of flying measuring 3 feet by
first to find out what’s happening in Grakenok, and Bkol encourages the characters to act swiftly to keep up with them. Sytri and Tol set off immediately, using their carpet of flying and ship






