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Returning 21 results for 'carpet clear'.
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Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Saga of the Whirlwyrm Whether aboard the Courier or back on shore, the unusual nature of a whirlwyrm attack becomes clear. If the characters haven’t met Bkol, he witnessed their encounter with the
happened at Grakenok: Sytri. A silent, masked woman wearing Doomguard armor, Sytri is a chaotic good Doomguard rot blade (see Morte’s Planar Parade). She unfurls a carpet of flying measuring 3 feet by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Saga of the Whirlwyrm Whether aboard the Courier or back on shore, the unusual nature of a whirlwyrm attack becomes clear. If the characters haven’t met Bkol, he witnessed their encounter with the
happened at Grakenok: Sytri. A silent, masked woman wearing Doomguard armor, Sytri is a chaotic good Doomguard rot blade (see Morte’s Planar Parade). She unfurls a carpet of flying measuring 3 feet by
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(frost/stone) Wondrous item Yes Candle of invocation Wondrous item Yes Carpet of flying Wondrous item No Cloak of arachnida Wondrous item Yes Crystal ball (very rare) Wondrous item Yes Dancing sword
, sorcerer, warlock, or wizard) Staff of power Staff Yes (sorcerer, warlock, or wizard) Staff of striking Staff Yes Staff of thunder and lightning Staff Yes Sword of sharpness Weapon Yes Tome of clear
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(frost/stone) Wondrous item Yes Candle of invocation Wondrous item Yes Carpet of flying Wondrous item No Cloak of arachnida Wondrous item Yes Crystal ball (very rare) Wondrous item Yes Dancing sword
, sorcerer, warlock, or wizard) Staff of power Staff Yes (sorcerer, warlock, or wizard) Staff of striking Staff Yes Staff of thunder and lightning Staff Yes Sword of sharpness Weapon Yes Tome of clear
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Giant Mushroom Tower The cavern around Yggmorgus is huge, and the giant mushroom nearly fills it from floor to ceiling. You have no clear reference to judge the towering mushroom’s size at this
surrounding the stalk is covered by a carpet of fungi. An eerie luminescence pours through slitted windows carved into the trunk, with the same cacophony of atonal music heard earlier echoing within. A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Giant Mushroom Tower The cavern around Yggmorgus is huge, and the giant mushroom nearly fills it from floor to ceiling. You have no clear reference to judge the towering mushroom’s size at this
surrounding the stalk is covered by a carpet of fungi. An eerie luminescence pours through slitted windows carved into the trunk, with the same cacophony of atonal music heard earlier echoing within. A
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
travel for up to 24 hours per day. Certain special mounts, such as a pegasus or griffon, or special vehicles, such as a carpet of flying, allow you to travel more swiftly. The Dungeon Master’s Guide
: roads, open plains, or clear dungeon corridors. But adventurers often face dense forests, deep swamps, rubble-filled ruins, steep mountains, and ice-covered ground — all considered difficult terrain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
travel for up to 24 hours per day. Certain special mounts, such as a pegasus or griffon, or special vehicles, such as a carpet of flying, allow you to travel more swiftly. The Dungeon Master’s Guide
: roads, open plains, or clear dungeon corridors. But adventurers often face dense forests, deep swamps, rubble-filled ruins, steep mountains, and ice-covered ground — all considered difficult terrain
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fine mithral wire, and worth 300 gp. H4: Derwyth’s Room This room’s door is locked. If the characters enter, read or paraphrase the following text: This small, plain chamber contains a round carpet and a
clear Derwyth is in danger, the goats come to her aid, but they’re otherwise friendly toward strangers and usually don’t mind being milked. A character can attempt to milk a goat by making a DC 10
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
stage if the trip is a matter of following a clear path to a well-known destination. A journey consisting of three stages makes for a satisfying trek. For example, the characters might travel along a
. Journeys without Destinations
Sometimes, characters travel without a clear path to follow or a clear destination in mind. In such a case, use the grid of your map (squares or hexes) to define the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fine mithral wire, and worth 300 gp. H4: Derwyth’s Room This room’s door is locked. If the characters enter, read or paraphrase the following text: This small, plain chamber contains a round carpet and a
clear Derwyth is in danger, the goats come to her aid, but they’re otherwise friendly toward strangers and usually don’t mind being milked. A character can attempt to milk a goat by making a DC 10
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
stage if the trip is a matter of following a clear path to a well-known destination. A journey consisting of three stages makes for a satisfying trek. For example, the characters might travel along a
. Journeys without Destinations
Sometimes, characters travel without a clear path to follow or a clear destination in mind. In such a case, use the grid of your map (squares or hexes) to define the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
–96 Wand of the War Mage, +2 97–98 Wand of Wonder 99–00 Wings of Flying Arcana—Very Rare 1d100 Item 01–02 Amulet of the Planes 03–04 Bag of Devouring 05–06 Carpet of Flying 07–08 Cauldron of
–94 Tome of Clear Thought 95–97 Wand of Polymorph 98–00 Wand of the War Mage, +3 Arcana—Legendary 1d100 Item 01–04 Apparatus of Kwalish 05–08 Cloak of Invisibility 09–12 Crystal Ball of Mind
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
–96 Wand of the War Mage, +2 97–98 Wand of Wonder 99–00 Wings of Flying Arcana—Very Rare 1d100 Item 01–02 Amulet of the Planes 03–04 Bag of Devouring 05–06 Carpet of Flying 07–08 Cauldron of
–94 Tome of Clear Thought 95–97 Wand of Polymorph 98–00 Wand of the War Mage, +3 Arcana—Legendary 1d100 Item 01–04 Apparatus of Kwalish 05–08 Cloak of Invisibility 09–12 Crystal Ball of Mind
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
one black pudding. Clear Vat. This vat wobbles with a crystal-clear liquid that can produce up to two gelatinous cubes. Yellow Vat. The glistening, amber-hued jam within this vat can produce up to
it, Zargon unleashes its wrath on the chapel’s occupants. Slime Carpet. A 10-foot-wide patch of green slime (see the Dungeon Master’s Guide) intersects the pews. The slime doesn’t harm Zargon or its
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
one black pudding. Clear Vat. This vat wobbles with a crystal-clear liquid that can produce up to two gelatinous cubes. Yellow Vat. The glistening, amber-hued jam within this vat can produce up to
it, Zargon unleashes its wrath on the chapel’s occupants. Slime Carpet. A 10-foot-wide patch of green slime (see the Dungeon Master’s Guide) intersects the pews. The slime doesn’t harm Zargon or its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crumbling and crooked, and the heaps of uncured pelts and hides strewn across the floor form a crude, foul-smelling carpet. Gnawed bones and broken crockery are scattered about, along with a few odd pieces of
of green and gold, and a bearskin carpet decorate this richly appointed room — but the furniture has been scratched up, the tapestries badly torn, and the carpet rent with foot-long holes. To the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crumbling and crooked, and the heaps of uncured pelts and hides strewn across the floor form a crude, foul-smelling carpet. Gnawed bones and broken crockery are scattered about, along with a few odd pieces of
of green and gold, and a bearskin carpet decorate this richly appointed room — but the furniture has been scratched up, the tapestries badly torn, and the carpet rent with foot-long holes. To the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the tub. The blood spatters on the floor are a day old at most. The character also notices a few more recent tracks, suggesting that at least one person survived the onslaught. It’s not clear in which
chamber into a library. Any character who has an appropriate background or who succeeds on a DC 14 Intelligence (History or Religion) check recognizes that the carpet depicts the symbol of Procan, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
marble shot through with scarlet veins. The walls and floor are polished and dust-free, and a thick black carpet runs the length of the hall. Dim, ambient light illuminates the space.
The first hall
Quickness of Action A Tome of Clear Thought A Tome of Leadership and Influence A Tome of Understanding Additionally, Drelnza’s coffin holds a small golden birdcage. The cage is a magical prison that
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
marble shot through with scarlet veins. The walls and floor are polished and dust-free, and a thick black carpet runs the length of the hall. Dim, ambient light illuminates the space.
The first hall
Quickness of Action A Tome of Clear Thought A Tome of Leadership and Influence A Tome of Understanding Additionally, Drelnza’s coffin holds a small golden birdcage. The cage is a magical prison that






