Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 12 results for 'carried wander reciting'.
Other Suggestions:
carried water reciting
carried water resting
carried wonder resting
carved water reciting
carried water receiving
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
for coins to pay for their passage. Some wander away from the shore, though, becoming ghosts or other undead. Only if their body is granted funeral rites or if the living give them payment for Athreos
no further connection to the soul; it is an inert, empty shell. Casting spells on the body that restore it to life simply have no effect.
Any object carried out of the Underworld becomes a real, physical thing in the mortal world, with all the properties and features common to objects of its type.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
on all the worldâs wonders. This curiosity pushes them to leave no secrets uncovered, and no treasures or legends lost. They revere a fickle deity called the Cat Lord, who is said to wander the world
rest, the tabaxi can spend 1 minute singing, playing an instrument, telling a story, or reciting a poem to soothe and inspire creatures other than itself. Up to five creatures of the tabaxiâs choice
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
from one domain to another might wander into the Mists hoping to be carried elsewhere, or they can employ Mist talismans to guide them. Due to the danger and unreliability of traveling the Mists, those
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
skeleton with a skull that extends into a carved key-like shape. The skeleton keys wander the upper levels of the tomb. Before the skeleton keys can be used, the skeleton gateâs five keyholes must
they canât leave this chamber unless they are picked up and carried out. If any character makes an effort to befriend one of the dolls, the soul of the child trapped inside the doll bestows a magical
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or other lizardfolk accompany the strangers or if the characters have any overtly cultish gear or clothing. This doesnât mean characters can wander at will through the camp and the castle. Bullywug
far, the pledge hasnât carried much weight. Neither dragon leaves its lair frequently enough to provide much help. Like all black dragons, these two are paranoid about all other dragons. Tiamatâs
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
accompany the strangers or if the characters have any overtly cultish gear or clothing. This doesnât mean characters can wander at will through the camp and the castle. Bullywug guards still challenge them
hasnât carried much weight. Neither dragon leaves its lair frequently enough to provide much help. Like all black dragons, these two are paranoid about all other dragons. Tiamatâs potential return and the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
stead. Bleakers tend to those overcome by the strange realities of the Outer Planes, which exert their influence on travelers who wander past their boundaries. The Bleak Cabal rehabilitates creatures
. Criminals may beg as they please, but their sentences are carried out with unshakable fervor. Jailers donât make laws or pass judgment. Similarly, they donât arrest lawbreakersâthatâs the Harmoniumâs job
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
undead now exists without the magicâs help. Casting dispel magic on the creature canât end its mockery of life, and the undead can wander into an antimagic field with no adverse effect. Another
minor illusion is meant to be like a stool or a rock, not an atmospheric effect. Misty step doesnât say the caster can bring worn or carried equipment with them. Are they intended to leave everything
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, to serve as guards on the tribeâs most distant borders or as hunters that wander beyond those borders. As such, the stone giants that are first encountered by outsiders are almost always the least
the chamber inside each stone giant settlement where they âreside.â A dead (or sometimes merely dying) stone giant is carried into the ancestorsâ chamber and leaned upright against the end of one of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butlerâs trust and coax him out by reciting Demitasseâs rhyme (see area P19) and then sharing a
unicorn horn while reciting a poem called âThe Witch Queenâs Cauldron.â Only Zybilna and the hags of the Hourglass Coven know the words to this poem, but a legend lore spell or similar magic can also
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the itinerary with all members of the group (see the Wedding Itinerary table) and makes sure everyone understands that they are not free to wander the enclave at will. If asked about the construct
character to enter another vault. (What kind of attention doing so attracts is left to your determination.) Other means of entering might be possible, including some of the scrolls carried by Two Dry
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
disguise itself, it might immerse itself in other cultures for a time. Some dragons are too shy or paranoid to stray far from their lairs and their treasure hoards, but bolder dragons love to wander city
their hoards can include intact ships, the remains of kings and queens, thrones, the crown jewels of ancient empires, inventions and contraptions, and monoliths carried from the ruins of fallen cities. A






