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                        Returning 19 results for 'carried were release'.
                    
                
                        
                            
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                                        carrion were released
                                    
                                
                                    
                                        carved were release
                                    
                                
                                    
                                        carved were released
                                    
                                
                                    
                                        carries were released
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     disappears.
Release a 60-foot line of silver fire that is 5 feet wide or a 30-foot cone of silver fire. Objects in the area that aren’t being worn or carried take 26 (4d12);{"diceNotation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , the only solution is to venture to the Outer Planes to find the person’s spirit and either release it from some prison or convince the person to return to life. 2 People who venture into the woods keep
                                                
                                            
                                                
                                                     the character’s bloodline can be unleashed. 7 A foolhardy knight carried a holy weapon on a doomed mission into the Nine Hells, and the powers of Mount Celestia want the weapon and the knight’s remains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
                                                
                                            
                                                
                                                    , heedless or unknowing of the danger, unlock a ruin or a tomb and release an ancient evil into the world? Most of the people who populate the continent have little or no knowledge of lands outside Faerûn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     click sounds from within the lid as the clamps around the key release. Any character who climbs inside a chest and closes its lid can turn its golden key with ease. If a chest’s key is turned while the
                                                
                                            
                                                
                                                     (including objects carried or worn by a creature in the chest) to corrode into worthless piles of rust. Objects partly made of metal are ruined as their metal components decay. Pushing the silver
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     sanguine moon, the symbol of Mogis’s red eye. 
   2  Your twin sibling is a champion of Iroas. 
   3  You successfully carried out a brutal vendetta against a rival family. 
   4  You proved yourself
                                                
                                            
                                                
                                                     heart and gives me power. (Any) 
   4  Fury. My only release from life’s endless grind is surrendering to my inner beast. (Evil) 
   5  Ruthlessness. The ends justify the means and victory is to be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     a d6. On a roll of 1, the silver fire disappears. Cast the revivify spell without material components. After Laeral takes this action, roll a d6. On a roll of 1–2, the silver fire disappears. Release
                                                
                                            
                                                
                                                     a 60-foot line of silver fire that is 5 feet wide or a 30-foot cone of silver fire. Objects in the area that aren’t being worn or carried take 26 (4d12) fire damage. Each creature in the area must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     colossus could direct itself but at diminished power. A colossus also carried a sizable contingent of elite troops, who could ride in safety within the colossus while it crushed through enemy lines or
                                                
                                            
                                                
                                                     doomed to haunt it until they can find blessed release.  Map 4.8: Fallen Warforged Colossus View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     attacks originating from outside the capsule. ALTERDEEP
 Unconscious creatures in psipods experience the equivalent of a shared dream as they appear with all their carried possessions in Waterdeep
                                                
                                            
                                                
                                                     might release them if, in exchange, they promise to destroy the githyanki that are threatening the mind flayer colony. You can roleplay these interactions or have the characters make ability checks to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     be carried east to area 12. The bucket chain moves constantly, even if new ore isn’t being transferred, as long as the wheel in area 20 turns. Empty wooden barrels and crates are piled in the
                                                
                                            
                                                
                                                     Zaltember’s captors to release him as a show of good faith. This is a trick; the duke and the duchess will freely renege on their promises if they have nothing to lose. If the characters refuse to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     after 1d10 minutes. An inferno damages any vegetation or object that isn’t being worn or carried that it touches, dealing 22 (4d10) Fire damage immediately and again at the end of each minute. Any
                                                
                                            
                                                
                                                     release its victim, doing so with a successful DC 10 Charisma (Persuasion) check. A creature released by the vine in this way won’t be attacked by that vine again for the next 24 hours. At Higher Levels
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such as
                                                
                                            
                                                
                                                    .
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s choice.
57
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     when reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such
                                                
                                            
                                                
                                                     days.
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s choice
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     when reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such as
                                                
                                            
                                                
                                                     days.
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s choice
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such as
                                                
                                            
                                                
                                                    .
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s choice
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     when reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such as
                                                
                                            
                                                
                                                     days.
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s choice
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     worthless ash when reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective
                                                
                                            
                                                
                                                     next 1d6 days.
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     orange lightning release a deluge of fiery droplets. Any creature caught in the burning rain takes 2d6 fire damage at the start of each of its turns. The droplets ignite any flammable objects that
                                                
                                            
                                                
                                                     aren’t being worn or carried; otherwise, the droplets burn out immediately. The smoke, soot, crackle, and low roar of the storm impose disadvantage on Wisdom (Perception) checks and ranged attack rolls. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     despite his current situation, believing everything will work out and he’ll have quite a story to tell afterward. If the characters release him, he searches the kitchen (area B13) for something to wear
                                                
                                            
                                                
                                                     shadow has detached from the darkling and roams freely. If the characters arrive here while Bavlorna is entertaining the darkling elder, they interrupt a heist being carried out by the shadow: A shape
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    ; creatures are teleported into and out of the cages using the tiny, gilded wands carried by the five pixies, all of which are frozen in time. Only pixies can attune to these tiny wands. As an action, a
                                                
                                            
                                                
                                                     manes—a creature incapable of feeling guilt. Even if they are freed from temporal stasis, the prisoners remain trapped in their cages until the pixies release them, which they can’t do while frozen in
                                                
                                            
                                        






